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Hamid Hoorfar

Publications and source records attributed to Hamid Hoorfar.

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Minimizing Turns in Watchman Robot Navigation: Strategies and Solutions

The Orthogonal Watchman Route Problem (OWRP) entails the search for the shortest path, known as the watchman route, that a robot must follow within a polygonal environment. The primary objective is to ensure that every point in the environment remains visible from at least one point on the route, allowing the robot to survey the entire area in a single, continuous sweep. This research places particular emphasis on reducing the number of turns in the route, as it is crucial for optimizing navigation in watchman routes within the field of robotics. The cost associated with changing direction is of significant importance, especially for specific types of robots. This paper introduces an efficient linear-time algorithm for solving the OWRP under the assumption that the environment is monotone. The findings of this study contribute to the progress of robotic systems by enabling the design of more streamlined patrol robots. These robots are capable of efficiently navigating complex environments while minimizing the number of turns. This advancement enhances their coverage and surveillance capabilities, making them highly effective in various real-world applications.

cs.RO

Securing Pathways with Orthogonal Robots

The protection of pathways holds immense significance across various domains, including urban planning, transportation, surveillance, and security. This article introduces a groundbreaking approach to safeguarding pathways by employing orthogonal robots. The study specifically addresses the challenge of efficiently guarding orthogonal areas with the minimum number of orthogonal robots. The primary focus is on orthogonal pathways, characterized by a path-like dual graph of vertical decomposition. It is demonstrated that determining the minimum number of orthogonal robots for pathways can be achieved in linear time. However, it is essential to note that the general problem of finding the minimum number of robots for simple polygons with general visibility, even in the orthogonal case, is known to be NP-hard. Emphasis is placed on the flexibility of placing robots anywhere within the polygon, whether on the boundary or in the interior.

cs.RO

A New Optimal Algorithm for Computing the Visibility Area of a simple Polygon from a Viewpoint

Given a simple polygon $ \mathcal {P} $ of $ n $ vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint $ q $ inside $ \mathcal {P} $ where only sub-linear variables are allowed for working space. Without any memory-constrained, this problem was previously solved in $ O(n) $-time and $ O(n) $-variables space. In a newer research, the visibility area of a point be computed in $ O(n) $-time, using $ O(\sqrt{n}) $ variables for working space. In this paper, we present an optimal-time algorithm, using $ O(c/\log n) $ variables space for computing visibility area, where $ c<n $ is the number of critical vertices. We keep the algorithm in the linear-time and reduce space as much as possible.

cs.CG

Special Guards in Chromatic Art Gallery

We present two new versions of the chromatic art gallery problem that can improve upper bound of the required colors pretty well. In our version, we employ restricted angle guards so that these modern guards can visit $α$-degree of their surroundings. If $α$ is between $0$ and $180$ degree, we demonstrate that the strong chromatic guarding number is constant. Then we use orthogonal $90$-degree guards for guarding the polygons. We prove that the strong chromatic guarding number with orthogonal guards is the logarithmic order. First, we show that for the special cases of the orthogonal polygon such as snake polygon, staircase polygon and convex polygon, the number of colors is constant. We decompose the polygon into parts so that the number of the conflicted parts is logarithmic and every part is snake. Next, we explain the chromatic art gallery for the orthogonal polygon with guards that have rectangular visibility. We prove that the strong chromatic guarding number for orthogonal polygon with rectangular guards is logarithmic order, too. We use a partitioning for orthogonal polygon such that every part is a mount, then we show that a tight bound for strong chromatic number with rectangular guards is $θ(\log n)$

cs.CG

Guarding Path Polygons with Orthogonal Visibility

We are interested in the problem of guarding simple orthogonal polygons with the minimum number of $ r $-guards. The interior point $ p $ belongs an orthogonal polygon $ P $ is visible from $ r $-guard $ g $, if the minimum area rectangle contained $ p $ and $ q $ lies within $ P $. A set of point guards in polygon $ P $ is named guard set (as denoted $ G $) if the union of visibility areas of these point guards be equal to polygon $ P $ i.e. every point in $ P $ be visible from at least one point guards in $ G $. For an orthogonal polygon, if dual graph of vertical decomposition is a path, it is named path polygon. In this paper, we show that the problem of finding the minimum number of $ r $-guards (minimum guard set) becomes linear-time solvable in orthogonal path polygons. The path polygon may have dent edges in every four orientations. For this class of orthogonal polygon, the problem has been considered by Worman and Keil who described an algorithm running in $ O(n^{17} poly\log n) $-time where $ n $ is the size of the input polygon. The problem of finding minimum number of guards for simple polygon with general visibility is NP-hard, even if polygon be orthogonal. Our algorithm is purely geometric and presents a new strategy for $ r $-guarding orthogonal polygons and guards can be placed everywhere in the interior and boundary of polygon.

cs.CG

Minimum Hidden Guarding of Histogram Polygons

A hidden guard set $ G $ is a set of point guards in polygon $ P $ that all points of the polygon are visible from some guards in $ G $ under the constraint that no two guards may see each other. In this paper, we consider the problem for finding minimum hidden guard sets in histogram polygons under orthogonal visibility. Two points $ p $ and $ q $ are orthogonally visible if the orthogonal bounding rectangle for $ p $ and $ q $ lies within $ P $. It is known that the problem is NP-hard for simple polygon with general visibility and it is true for simple orthogonal polygon. We proposed a linear time exact algorithm for finding minimum hidden guard set in histogram polygons under orthogonal visibility. In our algorithm, it is allowed that guards place everywhere in the polygon.

cs.CG

Geometric Embedding of Path and Cycle Graphs in Pseudo-convex Polygons

Given a graph $ G $ with $ n $ vertices and a set $ S $ of $ n $ points in the plane, a point-set embedding of $ G $ on $ S $ is a planar drawing such that each vertex of $ G $ is mapped to a distinct point of $ S $. A straight-line point-set embedding is a point-set embedding with no edge bends or curves. The point-set embeddability problem is NP-complete, even when $ G $ is $ 2 $-connected and $ 2 $-outerplanar. It has been solved polynomially only for a few classes of planar graphs. Suppose that $ S $ is the set of vertices of a simple polygon. A straight-line polygon embedding of a graph is a straight-line point-set embedding of the graph onto the vertices of the polygon with no crossing between edges of graph and the edges of polygon. In this paper, we present $ O(n) $-time algorithms for polygon embedding of path and cycle graphs in simple convex polygon and same time algorithms for polygon embedding of path and cycle graphs in a large type of simple polygons where $n$ is the number of vertices of the polygon.

cs.CG

A Linear-time Algorithm for Orthogonal Watchman Route Problem with Minimum Bends

Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S $. In the other words, in the watchman route problem we must compute a shortest watchman route inside a simple polygon of $ n $ vertices such that all the points interior to the polygon and on its boundary are visible to at least one point on the route. If route and polygon be orthogonal, it is called orthogonal watchman route problem. One of the targets of this problem is finding the orthogonal path with the minimum number of bends as possible. We present a linear-time algorithm for the orthogonal watchman route problem, in which the given polygon is monotone. Our algorithm can be used also for the problem on simple orthogonal polygons $ P $ for which the dual graph induced by the vertical decomposition of $ P $ is a path, which is called path polygon.

cs.CG