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Hamid Laga

Publications and source records attributed to Hamid Laga.

At least 37 records · Page 2Linked to original sources

Deep Learning-based Depth Estimation Methods from Monocular Image and Videos: A Comprehensive Survey

Estimating depth from single RGB images and videos is of widespread interest due to its applications in many areas, including autonomous driving, 3D reconstruction, digital entertainment, and robotics. More than 500 deep learning-based papers have been published in the past 10 years, which indicates the growing interest in the task. This paper presents a comprehensive survey of the existing deep learning-based methods, the challenges they address, and how they have evolved in their architecture and supervision methods. It provides a taxonomy for classifying the current work based on their input and output modalities, network architectures, and learning methods. It also discusses the major milestones in the history of monocular depth estimation, and different pipelines, datasets, and evaluation metrics used in existing methods.

cs.CV↗

Box It to Bind It: Unified Layout Control and Attribute Binding in T2I Diffusion Models

While latent diffusion models (LDMs) excel at creating imaginative images, they often lack precision in semantic fidelity and spatial control over where objects are generated. To address these deficiencies, we introduce the Box-it-to-Bind-it (B2B) module - a novel, training-free approach for improving spatial control and semantic accuracy in text-to-image (T2I) diffusion models. B2B targets three key challenges in T2I: catastrophic neglect, attribute binding, and layout guidance. The process encompasses two main steps: i) Object generation, which adjusts the latent encoding to guarantee object generation and directs it within specified bounding boxes, and ii) attribute binding, guaranteeing that generated objects adhere to their specified attributes in the prompt. B2B is designed as a compatible plug-and-play module for existing T2I models, markedly enhancing model performance in addressing the key challenges. We evaluate our technique using the established CompBench and TIFA score benchmarks, demonstrating significant performance improvements compared to existing methods. The source code will be made publicly available at https://github.com/nextaistudio/BoxIt2BindIt.

cs.CV↗

Elastic Shape Analysis of Tree-like 3D Objects using Extended SRVF Representation

How can one analyze detailed 3D biological objects, such as neurons and botanical trees, that exhibit complex geometrical and topological variation? In this paper, we develop a novel mathematical framework for representing, comparing, and computing geodesic deformations between the shapes of such tree-like 3D objects. A hierarchical organization of subtrees characterizes these objects -- each subtree has the main branch with some side branches attached -- and one needs to match these structures across objects for meaningful comparisons. We propose a novel representation that extends the Square-Root Velocity Function (SRVF), initially developed for Euclidean curves, to tree-shaped 3D objects. We then define a new metric that quantifies the bending, stretching, and branch sliding needed to deform one tree-shaped object into the other. Compared to the current metrics, such as the Quotient Euclidean Distance (QED) and the Tree Edit Distance (TED), the proposed representation and metric capture the full elasticity of the branches (i.e., bending and stretching) as well as the topological variations (i.e., branch death/birth and sliding). It completely avoids the shrinkage that results from the edge collapse and node split operations of the QED and TED metrics. We demonstrate the utility of this framework in comparing, matching, and computing geodesics between biological objects such as neurons and botanical trees. The framework is also applied to various shape analysis tasks: (i) symmetry analysis and symmetrization of tree-shaped 3D objects, (ii) computing summary statistics (means and modes of variations) of populations of tree-shaped 3D objects, (iii) fitting parametric probability distributions to such populations, and (iv) finally synthesizing novel tree-shaped 3D objects through random sampling from estimated probability distributions.

cs.LG↗

MCTformer+: Multi-Class Token Transformer for Weakly Supervised Semantic Segmentation

This paper proposes a novel transformer-based framework that aims to enhance weakly supervised semantic segmentation (WSSS) by generating accurate class-specific object localization maps as pseudo labels. Building upon the observation that the attended regions of the one-class token in the standard vision transformer can contribute to a class-agnostic localization map, we explore the potential of the transformer model to capture class-specific attention for class-discriminative object localization by learning multiple class tokens. We introduce a Multi-Class Token transformer, which incorporates multiple class tokens to enable class-aware interactions with the patch tokens. To achieve this, we devise a class-aware training strategy that establishes a one-to-one correspondence between the output class tokens and the ground-truth class labels. Moreover, a Contrastive-Class-Token (CCT) module is proposed to enhance the learning of discriminative class tokens, enabling the model to better capture the unique characteristics and properties of each class. As a result, class-discriminative object localization maps can be effectively generated by leveraging the class-to-patch attentions associated with different class tokens. To further refine these localization maps, we propose the utilization of patch-level pairwise affinity derived from the patch-to-patch transformer attention. Furthermore, the proposed framework seamlessly complements the Class Activation Mapping (CAM) method, resulting in significantly improved WSSS performance on the PASCAL VOC 2012 and MS COCO 2014 datasets. These results underline the importance of the class token for WSSS.

cs.CV↗

Active-Passive SimStereo -- Benchmarking the Cross-Generalization Capabilities of Deep Learning-based Stereo Methods

In stereo vision, self-similar or bland regions can make it difficult to match patches between two images. Active stereo-based methods mitigate this problem by projecting a pseudo-random pattern on the scene so that each patch of an image pair can be identified without ambiguity. However, the projected pattern significantly alters the appearance of the image. If this pattern acts as a form of adversarial noise, it could negatively impact the performance of deep learning-based methods, which are now the de-facto standard for dense stereo vision. In this paper, we propose the Active-Passive SimStereo dataset and a corresponding benchmark to evaluate the performance gap between passive and active stereo images for stereo matching algorithms. Using the proposed benchmark and an additional ablation study, we show that the feature extraction and matching modules of a selection of twenty selected deep learning-based stereo matching methods generalize to active stereo without a problem. However, the disparity refinement modules of three of the twenty architectures (ACVNet, CascadeStereo, and StereoNet) are negatively affected by the active stereo patterns due to their reliance on the appearance of the input images.

cs.CV↗

Bayesian Learning for Disparity Map Refinement for Semi-Dense Active Stereo Vision

A major focus of recent developments in stereo vision has been on how to obtain accurate dense disparity maps in passive stereo vision. Active vision systems enable more accurate estimations of dense disparity compared to passive stereo. However, subpixel-accurate disparity estimation remains an open problem that has received little attention. In this paper, we propose a new learning strategy to train neural networks to estimate high-quality subpixel disparity maps for semi-dense active stereo vision. The key insight is that neural networks can double their accuracy if they are able to jointly learn how to refine the disparity map while invalidating the pixels where there is insufficient information to correct the disparity estimate. Our approach is based on Bayesian modeling where validated and invalidated pixels are defined by their stochastic properties, allowing the model to learn how to choose by itself which pixels are worth its attention. Using active stereo datasets such as Active-Passive SimStereo, we demonstrate that the proposed method outperforms the current state-of-the-art active stereo models. We also demonstrate that the proposed approach compares favorably with state-of-the-art passive stereo models on the Middlebury dataset.

cs.CV↗

Hands-on Bayesian Neural Networks -- a Tutorial for Deep Learning Users

Modern deep learning methods constitute incredibly powerful tools to tackle a myriad of challenging problems. However, since deep learning methods operate as black boxes, the uncertainty associated with their predictions is often challenging to quantify. Bayesian statistics offer a formalism to understand and quantify the uncertainty associated with deep neural network predictions. This tutorial provides an overview of the relevant literature and a complete toolset to design, implement, train, use and evaluate Bayesian Neural Networks, i.e. Stochastic Artificial Neural Networks trained using Bayesian methods.

cs.LG↗

Weed Recognition using Deep Learning Techniques on Class-imbalanced Imagery

Most weed species can adversely impact agricultural productivity by competing for nutrients required by high-value crops. Manual weeding is not practical for large cropping areas. Many studies have been undertaken to develop automatic weed management systems for agricultural crops. In this process, one of the major tasks is to recognise the weeds from images. However, weed recognition is a challenging task. It is because weed and crop plants can be similar in colour, texture and shape which can be exacerbated further by the imaging conditions, geographic or weather conditions when the images are recorded. Advanced machine learning techniques can be used to recognise weeds from imagery. In this paper, we have investigated five state-of-the-art deep neural networks, namely VGG16, ResNet-50, Inception-V3, Inception-ResNet-v2 and MobileNetV2, and evaluated their performance for weed recognition. We have used several experimental settings and multiple dataset combinations. In particular, we constructed a large weed-crop dataset by combining several smaller datasets, mitigating class imbalance by data augmentation, and using this dataset in benchmarking the deep neural networks. We investigated the use of transfer learning techniques by preserving the pre-trained weights for extracting the features and fine-tuning them using the images of crop and weed datasets. We found that VGG16 performed better than others on small-scale datasets, while ResNet-50 performed better than other deep networks on the large combined dataset.

cs.CV↗

Learnable Triangulation for Deep Learning-based 3D Reconstruction of Objects of Arbitrary Topology from Single RGB Images

We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that have the same topology as the template. Methods that use volumetric grids as intermediate representations are computationally expensive, which limits their application in real-time scenarios. In this paper, we propose a novel end-to-end method that reconstructs 3D objects of arbitrary topology from a monocular image. It is composed of of (1) a Vertex Generation Network (VGN), which predicts the initial 3D locations of the object's vertices from an input RGB image, (2) a differentiable triangulation layer, which learns in a non-supervised manner, using a novel reinforcement learning algorithm, the best triangulation of the object's vertices, and finally, (3) a hierarchical mesh refinement network that uses graph convolutions to refine the initial mesh. Our key contribution is the learnable triangulation process, which recovers in an unsupervised manner the topology of the input shape. Our experiments on ShapeNet and Pix3D benchmarks show that the proposed method outperforms the state-of-the-art in terms of visual quality, reconstruction accuracy, and computational time.

cs.CV↗

4D Atlas: Statistical Analysis of the Spatiotemporal Variability in Longitudinal 3D Shape Data

We propose a novel framework to learn the spatiotemporal variability in longitudinal 3D shape data sets, which contain observations of objects that evolve and deform over time. This problem is challenging since surfaces come with arbitrary parameterizations and thus, they need to be spatially registered. Also, different deforming objects, also called 4D surfaces, evolve at different speeds and thus they need to be temporally aligned. We solve this spatiotemporal registration problem using a Riemannian approach. We treat a 3D surface as a point in a shape space equipped with an elastic Riemannian metric that measures the amount of bending and stretching that the surfaces undergo. A 4D surface can then be seen as a trajectory in this space. With this formulation, the statistical analysis of 4D surfaces can be cast as the problem of analyzing trajectories embedded in a nonlinear Riemannian manifold. However, performing the spatiotemporal registration, and subsequently computing statistics, on such nonlinear spaces is not straightforward as they rely on complex nonlinear optimizations. Our core contribution is the mapping of the surfaces to the space of Square-Root Normal Fields where the L2 metric is equivalent to the partial elastic metric in the space of surfaces. Thus, by solving the spatial registration in the SRNF space, the problem of analyzing 4D surfaces becomes the problem of analyzing trajectories embedded in the SRNF space, which has a Euclidean structure. In this paper, we develop the building blocks that enable such analysis. These include: (1) the spatiotemporal registration of arbitrarily parameterized 4D surfaces in the presence of large elastic deformations and large variations in their execution rates; (2) the computation of geodesics between 4D surfaces; (3) the computation of statistical summaries; and (4) the synthesis of random 4D surfaces.

cs.CV↗

A Survey of Deep Learning Techniques for Weed Detection from Images

The rapid advances in Deep Learning (DL) techniques have enabled rapid detection, localisation, and recognition of objects from images or videos. DL techniques are now being used in many applications related to agriculture and farming. Automatic detection and classification of weeds can play an important role in weed management and so contribute to higher yields. Weed detection in crops from imagery is inherently a challenging problem because both weeds and crops have similar colours ('green-on-green'), and their shapes and texture can be very similar at the growth phase. Also, a crop in one setting can be considered a weed in another. In addition to their detection, the recognition of specific weed species is essential so that targeted controlling mechanisms (e.g. appropriate herbicides and correct doses) can be applied. In this paper, we review existing deep learning-based weed detection and classification techniques. We cover the detailed literature on four main procedures, i.e., data acquisition, dataset preparation, DL techniques employed for detection, location and classification of weeds in crops, and evaluation metrics approaches. We found that most studies applied supervised learning techniques, they achieved high classification accuracy by fine-tuning pre-trained models on any plant dataset, and past experiments have already achieved high accuracy when a large amount of labelled data is available.

cs.CV↗

RCNN for Region of Interest Detection in Whole Slide Images

Digital pathology has attracted significant attention in recent years. Analysis of Whole Slide Images (WSIs) is challenging because they are very large, i.e., of Giga-pixel resolution. Identifying Regions of Interest (ROIs) is the first step for pathologists to analyse further the regions of diagnostic interest for cancer detection and other anomalies. In this paper, we investigate the use of RCNN, which is a deep machine learning technique, for detecting such ROIs only using a small number of labelled WSIs for training. For experimentation, we used real WSIs from a public hospital pathology service in Western Australia. We used 60 WSIs for training the RCNN model and another 12 WSIs for testing. The model was further tested on a new set of unseen WSIs. The results show that RCNN can be effectively used for ROI detection from WSIs.

eess.IV↗

A Survey on Deep Learning Techniques for Stereo-based Depth Estimation

Estimating depth from RGB images is a long-standing ill-posed problem, which has been explored for decades by the computer vision, graphics, and machine learning communities. Among the existing techniques, stereo matching remains one of the most widely used in the literature due to its strong connection to the human binocular system. Traditionally, stereo-based depth estimation has been addressed through matching hand-crafted features across multiple images. Despite the extensive amount of research, these traditional techniques still suffer in the presence of highly textured areas, large uniform regions, and occlusions. Motivated by their growing success in solving various 2D and 3D vision problems, deep learning for stereo-based depth estimation has attracted growing interest from the community, with more than 150 papers published in this area between 2014 and 2019. This new generation of methods has demonstrated a significant leap in performance, enabling applications such as autonomous driving and augmented reality. In this article, we provide a comprehensive survey of this new and continuously growing field of research, summarize the most commonly used pipelines, and discuss their benefits and limitations. In retrospect of what has been achieved so far, we also conjecture what the future may hold for deep learning-based stereo for depth estimation research.

cs.CV↗

Image-based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Era

3D reconstruction is a longstanding ill-posed problem, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. Since 2015, image-based 3D reconstruction using convolutional neural networks (CNN) has attracted increasing interest and demonstrated an impressive performance. Given this new era of rapid evolution, this article provides a comprehensive survey of the recent developments in this field. We focus on the works which use deep learning techniques to estimate the 3D shape of generic objects either from a single or multiple RGB images. We organize the literature based on the shape representations, the network architectures, and the training mechanisms they use. While this survey is intended for methods which reconstruct generic objects, we also review some of the recent works which focus on specific object classes such as human body shapes and faces. We provide an analysis and comparison of the performance of some key papers, summarize some of the open problems in this field, and discuss promising directions for future research.

cs.CV↗

Statistical Analysis and Modeling of the Geometry and Topology of Plant Roots

The root is an important organ of a plant since it is responsible for water and nutrient uptake. Analyzing and modelling variabilities in the geometry and topology of roots can help in assessing the plant's health, understanding its growth patterns, and modeling relations between plant species and between plants and their environment. In this article, we develop a framework for the statistical analysis and modeling of the geometry and topology of plant roots. We represent root structures as points in a tree-shape space equipped with a metric that quantifies geometric and topological differences between pairs of roots. We then use these building blocks to compute geodesics, i.e., optimal deformations under the metric between root structures, and to perform statistical analysis on root populations. We demonstrate the utility of the proposed framework through an application to a dataset of wheat roots grown in different environmental conditions. We also show that the framework can be used in various applications including classification and regression.

cs.GR↗

Shape Analysis of Surfaces Using General Elastic Metrics

In this article we introduce a family of elastic metrics on the space of parametrized surfaces in 3D space using a corresponding family of metrics on the space of vector valued one-forms. We provide a numerical framework for the computation of geodesics with respect to these metrics. The family of metrics is invariant under rigid motions and reparametrizations; hence it induces a metric on the "shape space" of surfaces. This new class of metrics generalizes a previously studied family of elastic metrics and includes in particular the Square Root Normal Function (SRNF) metric, which has been proven successful in various applications. We demonstrate our framework by showing several examples of geodesics and compare our results with earlier results obtained from the SRNF framework.

math.DG↗

RGB-D image-based Object Detection: from Traditional Methods to Deep Learning Techniques

Object detection from RGB images is a long-standing problem in image processing and computer vision. It has applications in various domains including robotics, surveillance, human-computer interaction, and medical diagnosis. With the availability of low cost 3D scanners, a large number of RGB-D object detection approaches have been proposed in the past years. This chapter provides a comprehensive survey of the recent developments in this field. We structure the chapter into two parts; the focus of the first part is on techniques that are based on hand-crafted features combined with machine learning algorithms. The focus of the second part is on the more recent work, which is based on deep learning. Deep learning techniques, coupled with the availability of large training datasets, have now revolutionized the field of computer vision, including RGB-D object detection, achieving an unprecedented level of performance. We survey the key contributions, summarize the most commonly used pipelines, discuss their benefits and limitations, and highlight some important directions for future research.

cs.CV↗

A Survey on Deep Learning Architectures for Image-based Depth Reconstruction

Estimating depth from RGB images is a long-standing ill-posed problem, which has been explored for decades by the computer vision, graphics, and machine learning communities. In this article, we provide a comprehensive survey of the recent developments in this field. We will focus on the works which use deep learning techniques to estimate depth from one or multiple images. Deep learning, coupled with the availability of large training datasets, have revolutionized the way the depth reconstruction problem is being approached by the research community. In this article, we survey more than 100 key contributions that appeared in the past five years, summarize the most commonly used pipelines, and discuss their benefits and limitations. In retrospect of what has been achieved so far, we also conjecture what the future may hold for learning-based depth reconstruction research.

cs.CV↗