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Hamid Rezatofighi

Publications and source records attributed to Hamid Rezatofighi.

At least 73 records · Page 4Linked to original sources

Predicting Topological Maps for Visual Navigation in Unexplored Environments

We propose a robotic learning system for autonomous exploration and navigation in unexplored environments. We are motivated by the idea that even an unseen environment may be familiar from previous experiences in similar environments. The core of our method, therefore, is a process for building, predicting, and using probabilistic layout graphs for assisting goal-based visual navigation. We describe a navigation system that uses the layout predictions to satisfy high-level goals (e.g. "go to the kitchen") more rapidly and accurately than the prior art. Our proposed navigation framework comprises three stages: (1) Perception and Mapping: building a multi-level 3D scene graph; (2) Prediction: predicting probabilistic 3D scene graph for the unexplored environment; (3) Navigation: assisting navigation with the graphs. We test our framework in Matterport3D and show more success and efficient navigation in unseen environments.

cs.RO↗

ActiveRMAP: Radiance Field for Active Mapping And Planning

A high-quality 3D reconstruction of a scene from a collection of 2D images can be achieved through offline/online mapping methods. In this paper, we explore active mapping from the perspective of implicit representations, which have recently produced compelling results in a variety of applications. One of the most popular implicit representations - Neural Radiance Field (NeRF), first demonstrated photorealistic rendering results using multi-layer perceptrons, with promising offline 3D reconstruction as a by-product of the radiance field. More recently, researchers also applied this implicit representation for online reconstruction and localization (i.e. implicit SLAM systems). However, the study on using implicit representation for active vision tasks is still very limited. In this paper, we are particularly interested in applying the neural radiance field for active mapping and planning problems, which are closely coupled tasks in an active system. We, for the first time, present an RGB-only active vision framework using radiance field representation for active 3D reconstruction and planning in an online manner. Specifically, we formulate this joint task as an iterative dual-stage optimization problem, where we alternatively optimize for the radiance field representation and path planning. Experimental results suggest that the proposed method achieves competitive results compared to other offline methods and outperforms active reconstruction methods using NeRFs.

cs.CV↗

Accurate and Real-time 3D Pedestrian Detection Using an Efficient Attentive Pillar Network

Efficiently and accurately detecting people from 3D point cloud data is of great importance in many robotic and autonomous driving applications. This fundamental perception task is still very challenging due to (i) significant deformations of human body pose and gesture over time and (ii) point cloud sparsity and scarcity for pedestrian class objects. Recent efficient 3D object detection approaches rely on pillar features to detect objects from point cloud data. However, these pillar features do not carry sufficient expressive representations to deal with all the aforementioned challenges in detecting people. To address this shortcoming, we first introduce a stackable Pillar Aware Attention (PAA) module for enhanced pillar features extraction while suppressing noises in the point clouds. By integrating multi-point-channel-pooling, point-wise, channel-wise, and task-aware attention into a simple module, the representation capabilities are boosted while requiring little additional computing resources. We also present Mini-BiFPN, a small yet effective feature network that creates bidirectional information flow and multi-level cross-scale feature fusion to better integrate multi-resolution features. Our proposed framework, namely PiFeNet, has been evaluated on three popular large-scale datasets for 3D pedestrian Detection, i.e. KITTI, JRDB, and nuScenes achieving state-of-the-art (SOTA) performance on KITTI Bird-eye-view (BEV) and JRDB and very competitive performance on nuScenes. Our approach has inference speed of 26 frame-per-second (FPS), making it a real-time detector. The code for our PiFeNet is available at https://github.com/ldtho/PiFeNet.

cs.CV↗

LAVA: Label-efficient Visual Learning and Adaptation

We present LAVA, a simple yet effective method for multi-domain visual transfer learning with limited data. LAVA builds on a few recent innovations to enable adapting to partially labelled datasets with class and domain shifts. First, LAVA learns self-supervised visual representations on the source dataset and ground them using class label semantics to overcome transfer collapse problems associated with supervised pretraining. Secondly, LAVA maximises the gains from unlabelled target data via a novel method which uses multi-crop augmentations to obtain highly robust pseudo-labels. By combining these ingredients, LAVA achieves a new state-of-the-art on ImageNet semi-supervised protocol, as well as on 7 out of 10 datasets in multi-domain few-shot learning on the Meta-dataset. Code and models are made available.

cs.CV↗

Looking Beyond Two Frames: End-to-End Multi-Object Tracking Using Spatial and Temporal Transformers

Tracking a time-varying indefinite number of objects in a video sequence over time remains a challenge despite recent advances in the field. Most existing approaches are not able to properly handle multi-object tracking challenges such as occlusion, in part because they ignore long-term temporal information. To address these shortcomings, we present MO3TR: a truly end-to-end Transformer-based online multi-object tracking (MOT) framework that learns to handle occlusions, track initiation and termination without the need for an explicit data association module or any heuristics. MO3TR encodes object interactions into long-term temporal embeddings using a combination of spatial and temporal Transformers, and recursively uses the information jointly with the input data to estimate the states of all tracked objects over time. The spatial attention mechanism enables our framework to learn implicit representations between all the objects and the objects to the measurements, while the temporal attention mechanism focuses on specific parts of past information, allowing our approach to resolve occlusions over multiple frames. Our experiments demonstrate the potential of this new approach, achieving results on par with or better than the current state-of-the-art on multiple MOT metrics for several popular multi-object tracking benchmarks.

cs.CV↗

SoMoFormer: Multi-Person Pose Forecasting with Transformers

Human pose forecasting is a challenging problem involving complex human body motion and posture dynamics. In cases that there are multiple people in the environment, one's motion may also be influenced by the motion and dynamic movements of others. Although there are several previous works targeting the problem of multi-person dynamic pose forecasting, they often model the entire pose sequence as time series (ignoring the underlying relationship between joints) or only output the future pose sequence of one person at a time. In this paper, we present a new method, called Social Motion Transformer (SoMoFormer), for multi-person 3D pose forecasting. Our transformer architecture uniquely models human motion input as a joint sequence rather than a time sequence, allowing us to perform attention over joints while predicting an entire future motion sequence for each joint in parallel. We show that with this problem reformulation, SoMoFormer naturally extends to multi-person scenes by using the joints of all people in a scene as input queries. Using learned embeddings to denote the type of joint, person identity, and global position, our model learns the relationships between joints and between people, attending more strongly to joints from the same or nearby people. SoMoFormer outperforms state-of-the-art methods for long-term motion prediction on the SoMoF benchmark as well as the CMU-Mocap and MuPoTS-3D datasets. Code will be made available after publication.

cs.CV↗

How Trustworthy are Performance Evaluations for Basic Vision Tasks?

This paper examines performance evaluation criteria for basic vision tasks involving sets of objects namely, object detection, instance-level segmentation and multi-object tracking. The rankings of algorithms by an existing criterion can fluctuate with different choices of parameters, e.g. Intersection over Union (IoU) threshold, making their evaluations unreliable. More importantly, there is no means to verify whether we can trust the evaluations of a criterion. This work suggests a notion of trustworthiness for performance criteria, which requires (i) robustness to parameters for reliability, (ii) contextual meaningfulness in sanity tests, and (iii) consistency with mathematical requirements such as the metric properties. We observe that these requirements were overlooked by many widely-used criteria, and explore alternative criteria using metrics for sets of shapes. We also assess all these criteria based on the suggested requirements for trustworthiness.

cs.CV↗

GMFlow: Learning Optical Flow via Global Matching

Learning-based optical flow estimation has been dominated with the pipeline of cost volume with convolutions for flow regression, which is inherently limited to local correlations and thus is hard to address the long-standing challenge of large displacements. To alleviate this, the state-of-the-art framework RAFT gradually improves its prediction quality by using a large number of iterative refinements, achieving remarkable performance but introducing linearly increasing inference time. To enable both high accuracy and efficiency, we completely revamp the dominant flow regression pipeline by reformulating optical flow as a global matching problem, which identifies the correspondences by directly comparing feature similarities. Specifically, we propose a GMFlow framework, which consists of three main components: a customized Transformer for feature enhancement, a correlation and softmax layer for global feature matching, and a self-attention layer for flow propagation. We further introduce a refinement step that reuses GMFlow at higher feature resolution for residual flow prediction. Our new framework outperforms 31-refinements RAFT on the challenging Sintel benchmark, while using only one refinement and running faster, suggesting a new paradigm for accurate and efficient optical flow estimation. Code is available at https://github.com/haofeixu/gmflow.

cs.CV↗

Learning of Global Objective for Network Flow in Multi-Object Tracking

This paper concerns the problem of multi-object tracking based on the min-cost flow (MCF) formulation, which is conventionally studied as an instance of linear program. Given its computationally tractable inference, the success of MCF tracking largely relies on the learned cost function of underlying linear program. Most previous studies focus on learning the cost function by only taking into account two frames during training, therefore the learned cost function is sub-optimal for MCF where a multi-frame data association must be considered during inference. In order to address this problem, in this paper we propose a novel differentiable framework that ties training and inference together during learning by solving a bi-level optimization problem, where the lower-level solves a linear program and the upper-level contains a loss function that incorporates global tracking result. By back-propagating the loss through differentiable layers via gradient descent, the globally parameterized cost function is explicitly learned and regularized. With this approach, we are able to learn a better objective for global MCF tracking. As a result, we achieve competitive performances compared to the current state-of-the-art methods on the popular multi-object tracking benchmarks such as MOT16, MOT17 and MOT20.

cs.CV↗

JRDB-Act: A Large-scale Dataset for Spatio-temporal Action, Social Group and Activity Detection

The availability of large-scale video action understanding datasets has facilitated advances in the interpretation of visual scenes containing people. However, learning to recognise human actions and their social interactions in an unconstrained real-world environment comprising numerous people, with potentially highly unbalanced and long-tailed distributed action labels from a stream of sensory data captured from a mobile robot platform remains a significant challenge, not least owing to the lack of a reflective large-scale dataset. In this paper, we introduce JRDB-Act, as an extension of the existing JRDB, which is captured by a social mobile manipulator and reflects a real distribution of human daily-life actions in a university campus environment. JRDB-Act has been densely annotated with atomic actions, comprises over 2.8M action labels, constituting a large-scale spatio-temporal action detection dataset. Each human bounding box is labeled with one pose-based action label and multiple~(optional) interaction-based action labels. Moreover JRDB-Act provides social group annotation, conducive to the task of grouping individuals based on their interactions in the scene to infer their social activities~(common activities in each social group). Each annotated label in JRDB-Act is tagged with the annotators' confidence level which contributes to the development of reliable evaluation strategies. In order to demonstrate how one can effectively utilise such annotations, we develop an end-to-end trainable pipeline to learn and infer these tasks, i.e. individual action and social group detection. The data and the evaluation code is publicly available at https://jrdb.erc.monash.edu/.

cs.CV↗

Learn to Predict Sets Using Feed-Forward Neural Networks

This paper addresses the task of set prediction using deep feed-forward neural networks. A set is a collection of elements which is invariant under permutation and the size of a set is not fixed in advance. Many real-world problems, such as image tagging and object detection, have outputs that are naturally expressed as sets of entities. This creates a challenge for traditional deep neural networks which naturally deal with structured outputs such as vectors, matrices or tensors. We present a novel approach for learning to predict sets with unknown permutation and cardinality using deep neural networks. In our formulation we define a likelihood for a set distribution represented by a) two discrete distributions defining the set cardinally and permutation variables, and b) a joint distribution over set elements with a fixed cardinality. Depending on the problem under consideration, we define different training models for set prediction using deep neural networks. We demonstrate the validity of our set formulations on relevant vision problems such as: 1) multi-label image classification where we outperform the other competing methods on the PASCAL VOC and MS COCO datasets, 2) object detection, for which our formulation outperforms popular state-of-the-art detectors, and 3) a complex CAPTCHA test, where we observe that, surprisingly, our set-based network acquired the ability of mimicking arithmetics without any rules being coded.

cs.CV↗

Guided-GAN: Adversarial Representation Learning for Activity Recognition with Wearables

Human activity recognition (HAR) is an important research field in ubiquitous computing where the acquisition of large-scale labeled sensor data is tedious, labor-intensive and time consuming. State-of-the-art unsupervised remedies investigated to alleviate the burdens of data annotations in HAR mainly explore training autoencoder frameworks. In this paper: we explore generative adversarial network (GAN) paradigms to learn unsupervised feature representations from wearable sensor data; and design a new GAN framework-Geometrically-Guided GAN or Guided-GAN-for the task. To demonstrate the effectiveness of our formulation, we evaluate the features learned by Guided-GAN in an unsupervised manner on three downstream classification benchmarks. Our results demonstrate Guided-GAN to outperform existing unsupervised approaches whilst closely approaching the performance with fully supervised learned representations. The proposed approach paves the way to bridge the gap between unsupervised and supervised human activity recognition whilst helping to reduce the cost of human data annotation tasks.

cs.LG↗

TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild

Joint forecasting of human trajectory and pose dynamics is a fundamental building block of various applications ranging from robotics and autonomous driving to surveillance systems. Predicting body dynamics requires capturing subtle information embedded in the humans' interactions with each other and with the objects present in the scene. In this paper, we propose a novel TRajectory and POse Dynamics (nicknamed TRiPOD) method based on graph attentional networks to model the human-human and human-object interactions both in the input space and the output space (decoded future output). The model is supplemented by a message passing interface over the graphs to fuse these different levels of interactions efficiently. Furthermore, to incorporate a real-world challenge, we propound to learn an indicator representing whether an estimated body joint is visible/invisible at each frame, e.g. due to occlusion or being outside the sensor field of view. Finally, we introduce a new benchmark for this joint task based on two challenging datasets (PoseTrack and 3DPW) and propose evaluation metrics to measure the effectiveness of predictions in the global space, even when there are invisible cases of joints. Our evaluation shows that TRiPOD outperforms all prior work and state-of-the-art specifically designed for each of the trajectory and pose forecasting tasks.

cs.CV↗

ODAM: Object Detection, Association, and Mapping using Posed RGB Video

Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep learning front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods.

cs.CV↗

Distributed Multi-object Tracking under Limited Field of View Sensors

We consider the challenging problem of tracking multiple objects using a distributed network of sensors. In the practical setting of nodes with limited field of views (FoVs), computing power and communication resources, we develop a novel distributed multi-object tracking algorithm. To accomplish this, we first formalise the concept of label consistency, determine a sufficient condition to achieve it and develop a novel \textit{label consensus approach} that reduces label inconsistency caused by objects' movements from one node's limited FoV to another. Second, we develop a distributed multi-object fusion algorithm that fuses local multi-object state estimates instead of local multi-object densities. This algorithm: i) requires significantly less processing time than multi-object density fusion methods; ii) achieves better tracking accuracy by considering Optimal Sub-Pattern Assignment (OSPA) tracking errors over several scans rather than a single scan; iii) is agnostic to local multi-object tracking techniques, and only requires each node to provide a set of estimated tracks. Thus, it is not necessary to assume that the nodes maintain multi-object densities, and hence the fusion outcomes do not modify local multi-object densities. Numerical experiments demonstrate our proposed solution's real-time computational efficiency and accuracy compared to state-of-the-art solutions in challenging scenarios. We also release source code at https://github.com/AdelaideAuto-IDLab/Distributed-limitedFoV-MOT for our fusion method to foster developments in DMOT algorithms.

cs.MA↗

Unsupervised Image Segmentation by Mutual Information Maximization and Adversarial Regularization

Semantic segmentation is one of the basic, yet essential scene understanding tasks for an autonomous agent. The recent developments in supervised machine learning and neural networks have enjoyed great success in enhancing the performance of the state-of-the-art techniques for this task. However, their superior performance is highly reliant on the availability of a large-scale annotated dataset. In this paper, we propose a novel fully unsupervised semantic segmentation method, the so-called Information Maximization and Adversarial Regularization Segmentation (InMARS). Inspired by human perception which parses a scene into perceptual groups, rather than analyzing each pixel individually, our proposed approach first partitions an input image into meaningful regions (also known as superpixels). Next, it utilizes Mutual-Information-Maximization followed by an adversarial training strategy to cluster these regions into semantically meaningful classes. To customize an adversarial training scheme for the problem, we incorporate adversarial pixel noise along with spatial perturbations to impose photometrical and geometrical invariance on the deep neural network. Our experiments demonstrate that our method achieves the state-of-the-art performance on two commonly used unsupervised semantic segmentation datasets, COCO-Stuff, and Potsdam.

cs.CV↗

JRDB: A Dataset and Benchmark of Egocentric Robot Visual Perception of Humans in Built Environments

We present JRDB, a novel egocentric dataset collected from our social mobile manipulator JackRabbot. The dataset includes 64 minutes of annotated multimodal sensor data including stereo cylindrical 360$^\circ$ RGB video at 15 fps, 3D point clouds from two Velodyne 16 Lidars, line 3D point clouds from two Sick Lidars, audio signal, RGB-D video at 30 fps, 360$^\circ$ spherical image from a fisheye camera and encoder values from the robot's wheels. Our dataset incorporates data from traditionally underrepresented scenes such as indoor environments and pedestrian areas, all from the ego-perspective of the robot, both stationary and navigating. The dataset has been annotated with over 2.3 million bounding boxes spread over 5 individual cameras and 1.8 million associated 3D cuboids around all people in the scenes totaling over 3500 time consistent trajectories. Together with our dataset and the annotations, we launch a benchmark and metrics for 2D and 3D person detection and tracking. With this dataset, which we plan on extending with further types of annotation in the future, we hope to provide a new source of data and a test-bench for research in the areas of egocentric robot vision, autonomous navigation, and all perceptual tasks around social robotics in human environments.

cs.CV↗

MOLTR: Multiple Object Localisation, Tracking, and Reconstruction from Monocular RGB Videos

Semantic aware reconstruction is more advantageous than geometric-only reconstruction for future robotic and AR/VR applications because it represents not only where things are, but also what things are. Object-centric mapping is a task to build an object-level reconstruction where objects are separate and meaningful entities that convey both geometry and semantic information. In this paper, we present MOLTR, a solution to object-centric mapping using only monocular image sequences and camera poses. It is able to localise, track, and reconstruct multiple objects in an online fashion when an RGB camera captures a video of the surrounding. Given a new RGB frame, MOLTR firstly applies a monocular 3D detector to localise objects of interest and extract their shape codes that represent the object shapes in a learned embedding space. Detections are then merged to existing objects in the map after data association. Motion state (i.e. kinematics and the motion status) of each object is tracked by a multiple model Bayesian filter and object shape is progressively refined by fusing multiple shape code. We evaluate localisation, tracking, and reconstruction on benchmarking datasets for indoor and outdoor scenes, and show superior performance over previous approaches.

cs.CV↗