SearcharxivSearch

arXiv subjects

Hamza Golubovic

Publications and source records attributed to Hamza Golubovic.

2 recordsLinked to original sources

Data Attribution via Sketched Metadifferentiation

Data attribution seeks to quantify how individual training examples shape a model's predictions and underpins problems including data valuation, machine unlearning, and model interpretability. Despite having a long line of work, computationally scalable methods often struggle to predict the effect of removing training data in neural networks due to their non-convex nature. To overcome this challenge, metagradient-based methods such as MAGIC (Ilyas and Engstrom, 2025) differentiate each prediction through the entire training run and compute its exact influence with respect to the training data, but require a separate run for every prediction. To reduce this cost, we cast budgeted attribution as estimating a large influence matrix from a small number of measurements. We show that the measurements most appropriate for recovering this matrix differ from those best suited for attribution itself. We then present two algorithms, MAGE and SPELL, suited for reconstruction and attribution respectively, that run on existing metagradient machinery at no extra cost. Empirical studies demonstrate strong performance over existing baselines across training scales and measurement budgets.

stat.ML

Group-Aware Matrix Estimation and Latent Subspace Recovery

Modern matrix completion problems often involve heterogeneous data whose rows simultaneously belong to many meta-categories, such as demographic and age groups in recommendation systems, or region and recording session labels in neural electrophysiological experiments. Standard low-rank estimators impose a single global latent geometry, which can recover average structure but may smooth away subgroup-specific variation, especially when observations are unevenly distributed across groups. We introduce Group-Aware Matrix Estimation (GAME), a convex estimator for overlapping subgroup-wise low-rank matrix estimation. GAME regularizes category-specific submatrices through overlapping nuclear-norm penalties, allowing related groups to borrow information while preserving local latent structure in a shared coordinate system. We provide finite-sample guarantees for both reconstruction error and subgroup-specific subspace recovery, showing how performance depends on sampling density, subgroup rank, and overlap structure. Experiments on synthetic, recommendation, ecological, and neuroscience datasets show that GAME is most beneficial in structured missingness regimes, where subgroup-aware regularization improves both reconstruction accuracy and latent subspace fidelity. Across these benchmarks, GAME is competitive or best among global low-rank, side-information, and modern imputation baselines, with the largest gains when subgroups exhibit distinct low-rank structure.

stat.ML