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Hamzah Khan

Publications and source records attributed to Hamzah Khan.

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Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations

Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots' best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems. We prove local exponential convergence of the proposed algorithm for games with non-quadratic objectives and nonlinear constraints. The approach is implemented in a highly optimized Julia library (MixedHierarchyGames.jl) and evaluated in hardware and simulated multi-agent experiments, demonstrating real-time convergence for complex mixed-hierarchy information structures.

cs.GT

Leadership Inference for Multi-Agent Interactions

Effectively predicting intent and behavior requires inferring leadership in multi-agent interactions. Dynamic games provide an expressive theoretical framework for modeling these interactions. Employing this framework, we propose a novel method to infer the leader in a two-agent game by observing the agents' behavior in complex, long-horizon interactions. We make two contributions. First, we introduce an iterative algorithm that solves dynamic two-agent Stackelberg games with nonlinear dynamics and nonquadratic costs, and demonstrate that it consistently converges. Second, we propose the Stackelberg Leadership Filter (SLF), an online method for identifying the leading agent in interactive scenarios based on observations of the game interactions. We validate the leadership filter's efficacy on simulated driving scenarios to demonstrate that the SLF can draw conclusions about leadership that match right-of-way expectations.

cs.MA