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Han Hu

Publications and source records attributed to Han Hu.

At least 19 recordsLinked to original sources

Failure Modes of Vision-Language Models for Human Activity Understanding in Thermal HRI

Thermal cameras enable robots to perceive human activities in darkness while revealing less personally identifiable appearance information and fewer details of the surrounding environment than RGB cameras. As vision-language models (VLMs), originally developed for RGB imagery, are increasingly integrated into embodied systems for scene understanding and high-level planning, thermal sensing offers a promising way to extend activity perception to low-light and privacy-sensitive settings. However, the failure modes of VLMs in thermal human activity understanding for human-robot interaction (HRI) remain underexplored. We fill this gap by evaluating seven locally deployable VLMs, including models developed for physical AI and robotics, on two person-centric thermal datasets. Our diagnostic tasks examine fine-grained action recognition, activity timeline reconstruction, and the ability to withhold unsupported answers. Paired RGB recordings serve as a performance reference, while controlled variations in frame sampling, thermal input presentation, and reasoning are used to assess whether the observed errors can be mitigated. Our results show that models can recognize broad activity categories but struggle with fine-grained actions such as coughing, sneezing, and yawning. They also produce inaccurate event timelines and hallucinate actions involving objects. Simple thermal input preprocessing and additional reasoning offer only limited, model-dependent gains. Abstention behavior also varies across models even under explicit instructions, limiting their reliability for practical robotic use.

cs.CV↗

Safe, or Simply Incapable? Rethinking Safety Evaluation for Phone-Use Agents

When a phone-use agent avoids harm, does that show safety, or simply inability to act? Existing evaluations often cannot tell. A harmful outcome may be avoided because the agent recognized the risk and chose the safe action, or because it failed to understand the screen or execute any relevant action at all. These cases have different causes and call for different fixes, yet current benchmarks often merge them under task success, refusal, or final harmful outcome. We address this problem with PhoneSafety, a benchmark of 700 safety-critical moments drawn from real phone interactions across more than 130 apps. Each instance isolates the next decision at a risky moment and asks a simple question: does the model take the safe action, take the unsafe action, or fail to do anything useful? We evaluate eight representative phone-use agents under this framework. Our results reveal two main patterns. First, stronger general phone-use ability does not reliably imply safer choices at risky moments. Models that perform better on ordinary app tasks are not always the ones that behave more safely when the next action matters. Second, failures to do anything useful behave like a capability signal rather than a safety signal: they track broader phone-use performance and increase when visual input is removed. Across models, failures split into two recurring patterns: unsafe choices in settings where the model can act but chooses wrongly, and inability to act in more visually and operationally demanding screens. Overall, a harmless outcome is not enough to count as evidence of safety. Evaluating phone-use agents requires separating unsafe judgment from inability to act. Code and public data: \url{https://github.com/tangzhy/PhoneSafety}.

cs.CL↗

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we introduce RobotWorld, a challenging simulation testbed for robot use: turning instructions and observations into physical task execution through robot interfaces. Its 84 tasks span manipulation, mobile manipulation, locomotion, driving, and aerial control, with explicit interaction budgets and executable success checks. By analysing task outcomes alongside execution traces, we identify both the capabilities that transfer and the gaps that prevent reliable completion. Furthermore, we find that current agents can construct sophisticated perception and control workflows, including image segmentation, camera calibration, spatial estimation, and dynamics-based computation. These capabilities, however, do not consistently compose into successful behaviour: agents lose task-relevant object states despite reaching commanded poses, fail to correct ineffective actions, recover too late, or mistake unfinished tasks for completion. This uneven transfer also differs across models: Astra succeeds more often on spatial and constrained-contact goals, whereas Opus 5.5 succeeds more often on continuous-balance and timed-interaction goals. By linking these outcomes to execution behaviour, RobotWorld provides both a rigorous proving ground and an empirical account of the remaining capability gaps, thereby establishing concrete targets for training and designing more reliable physical-world agents.

cs.RO↗

VIDiff: Translating Videos via Multi-Modal Instructions with Diffusion Models

Diffusion models have achieved significant success in image and video generation. This motivates a growing interest in video editing tasks, where videos are edited according to provided text descriptions. However, most existing approaches only focus on video editing for short clips and rely on time-consuming tuning or inference. We are the first to propose Video Instruction Diffusion (VIDiff), a unified foundation model designed for a wide range of video tasks. These tasks encompass both understanding tasks (such as language-guided video object segmentation) and generative tasks (video editing and enhancement). Our model can edit and translate the desired results within seconds based on user instructions. Moreover, we design an iterative auto-regressive method to ensure consistency in editing and enhancing long videos. We provide convincing generative results for diverse input videos and written instructions, both qualitatively and quantitatively. More examples can be found at our website https://ChenHsing.github.io/VIDiff.

cs.CV↗

Source-Free Detection and Impact Analysis of Compiler Optimization Problems in Mobile Applications

Mobile apps frequently suffer from frame drops, overheating, and excessive power consumption. While developers optimize algorithms and debug code, a critical bottleneck often goes unnoticed: native libraries compiled with low optimization levels (O0/O1 instead of O2/O3). Because these libraries execute without functional errors, the resulting performance degradation remains hidden in production apps. We present \textsc{OptDetect}, a source-free framework that detects compiler optimization problems directly from app binaries. \textsc{OptDetect} handles mixed optimization levels through binary disassembly, chunk-level classification, and weighted score aggregation, achieving 93.0\% accuracy on controlled datasets and 81.9\% on real-world datasets. Applying \textsc{OptDetect} to 21,972 native libraries from 830 top-ranked Google Play apps, we find that 30.5\% of libraries use low optimization levels, affecting 91.7\% of apps. Through case studies on 12 production apps, fixing detected issues reduces CPU instructions by 10-63\% (median: 20.5\%) for commercial apps and 15-58\% (median: 32\%) for open-source apps. Performance complaints decrease in 5 of 6 commercial apps, and ratings increase in 5 of 6. Further investigation reveals that widely-used third-party libraries are themselves distributed at low optimization levels, with 49.7\% of 1,073 libraries in a major repository exhibiting this problem. These findings show that compiler optimization problems are common, source-free detectable, and practically consequential in mobile app ecosystems.

cs.SE↗

LLM-Based Multi-Agent Systems over Wireless Networks: A Joint Agent--Network Design Perspective

As large language models (LLMs) evolve from standalone models into collaborative agents embedded in physical systems, their reasoning and execution are increasingly distributed across wireless edge nodes. In this setting, wireless networks are experiencing a paradigm shift from only providing data connectivity to supporting the multi-agent reasoning workflow itself. The task performance of such network-constrained LLM-based multi-agent systems (MASs) is jointly affected by the multi-agent reasoning dependencies as well as the underlying network connectivity and edge resources. This coupling gives rise to various technical challenges, including the metric misalignment and message redundancy, state inconsistency and topology mismatch, as well as resource limitation and trust discontinuity. To address these challenges, this article develops a novel joint agent--network design perspective that coordinates decisions on both sides of the system. Specifically, we present the joint design of agent--interaction scheduling and resource allocation, the message selection-transmission co-design, as well as the joint agent--network topology design and workload--resource allocation. Furthermore, we consider the network-verified provenance that is linked with agent-side information-flow control to constrain how received information affects subsequent operations. An illustrative vehicle-to-everything (V2X) case study shows that jointly adapting agent-side interaction decisions and network operations improves task completion under communication and edge-resource constraints, outperforming the conventional agent-only and wireless-only separate designs.

cs.MA↗

MultiphaseHUB for Evidence-Grounded Metadata Curation and Task-Aware Compression of Multiphase Data

Multiphase transport experiments and simulations generate high-dimensional data whose scientific value depends on the physical conditions, sensing configuration, calibration, synchronization, uncertainty, and provenance accompanying the raw signals. These data are difficult to reuse when experimental context is scattered across publications and repositories, while large measurement volumes increase the cost of transfer and analysis. In this work, we introduce MultiphaseHUB as a community infrastructure and an integrated framework for organizing, discovering, and reusing multiphase transport data. The infrastructure connects externally hosted datasets with modality-specific metadata, publications, analysis tools, derived features, source repository links, and boundaries for reuse. Within this framework, we develop two complementary components: literature analysis and data curation, comprising Large Language Model (LLM)-assisted metadata extraction and an agentic literature-analyzer for quantitative values from figures; and modality-specific scientific data compression guided by the quantities of interest needed for downstream analysis. These components address the effort required to interpret heterogeneous sources and the cost of accessing useful information from high-dimensional measurements. Public multiphase datasets provide seed resources for illustrating the framework and its workflows. Building on these components, we outline a research roadmap encompassing cross-facility harmonization, multimodal alignment, task-aware retrieval and dataset valuation, and conditional reconstruction of missing modalities. MultiphaseHUB provides a foundation for connecting distributed data resources to physically meaningful comparison and cross-study scientific discovery.

cs.DL↗

Chronicles-OCR: A Cross-Temporal Perception Benchmark for the Evolutionary Trajectory of Chinese Characters

Vision Large Language Models (VLLMs) have achieved remarkable success in modern text-rich visual understanding. However, their perceptual robustness in the face of the continuous morphological evolution of historical writing systems remains largely unexplored. Existing ancient text datasets typically focus on isolated historical periods, failing to capture the systematic visual distribution shifts spanning thousands of years. To bridge this gap and empower Digital Humanities, we introduce Chronicles-OCR, the first comprehensive benchmark specifically designed to evaluate the cross-temporal visual perception capabilities of VLLMs across the complete evolutionary trajectory of Chinese characters, known as the Seven Chinese Scripts. Curated in collaboration with top-tier institutional domain experts, the dataset comprises 2,800 strictly balanced images encompassing highly diverse physical media, ranging from tortoise shells to paper-based calligraphy. To accommodate the drastic morphological and topological variations across different historical stages, we propose a novel Stage-Adaptive Annotation Paradigm. Based on this, Chronicles-OCR formulates four rigorous quantitative tasks: cross-period character spotting, fine-grained archaic character recognition via visual referring, ancient text parsing, and script classification. By isolating visual perception from semantic reasoning, Chronicles-OCR provides an authoritative platform to expose the limitations of current VLLMs, paving the way for robust, evolution-aware historical text perception. Chronicles-OCR is publicly available at https://github.com/VirtualLUOUCAS/Chronicles-OCR.

cs.CV↗

PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents

Real applications provide the training setting closest to phone-agent deployment, but are difficult to reset, scale safely, and verify programmatically. Static screenshots and interaction trajectories preserve realistic evidence but cannot generate new experience. We introduce PhoneWorld, a trace-grounded framework that converts such evidence into runnable, resettable, and verifiable Android environments. PhoneWorld induces a usage-weighted interaction skeleton from observed pages, transitions, and state-changing operations; translates it into a behavior-grounded app specification; realizes the specification through an autonomous build--inspect--repair loop; and synthesizes executable tasks with programmatic verifiers. The resulting suite spans 34 consumer-facing apps across 16 domains and supports an audited online benchmark, verified trajectory generation, and online RL through common reset and verification interfaces. Evaluations with diverse general and open-source GUI agents show that PhoneWorld supports reliable end-to-end online interaction and exposes capabilities complementary to AndroidWorld. Controlled SFT experiments further show that PhoneWorld trajectories complement AndroidWorld supervision, transfer across online and offline benchmarks, and become more effective as data volume and app coverage increase. Under a matched RL budget, combining PhoneWorld mock-app rollouts with real-app rollouts improves performance over real-app RL alone on both real-phone tasks and AndroidWorld. Together, these results demonstrate that trace-grounded executable abstraction can bridge realistic mobile behavior and scalable agent learning, turning limited real-app evidence into a growing supply of controllable and verifiable environments for training and evaluation.

cs.CL↗

StrucTab: A Structured Optimization Framework for Table Parsing

Table parsing aims to convert table images into structured, machine-readable representations, a task requiring the joint perception of complex spatial layouts and textual content. While recent vision-language models (VLMs) enable end-to-end parsing, they typically rely on direct supervision of the final output, thereby bypassing the explicit intermediate reasoning that is crucial for understanding complex table structures. Furthermore, attempts to optimize these models using reinforcement learning (RL) are often hindered by unstable or ambiguous reward designs, limiting potential performance gains. To address these limitations, we propose StrucTab, a table parsing model learned through intermediate structural supervision and reward decomposition. At the modeling level, by decomposing the parsing process into human-inspired subtasks, such as row-column counting and merged-cell analysis, StrucTab progressively unifies them through a sequential reasoning strategy. At the optimization level, we introduce Uni-TabRL, a unified RL framework that leverages decomposed rewards (validity, structure, and content) to provide stable and informative optimization signals. Finally, at the evaluation level, we present TableVerse-5K, a large-scale, challenging benchmark encompassing diverse, real-world table scenarios. Extensive experiments demonstrate the state-of-the-art performance of StrucTab across all evaluated public benchmarks and significant improvements on TableVerse-5K, validating the effectiveness of explicit structural modeling and decomposed reward optimization. Code and benchmark are publicly available at https://github.com/VirtualLUOUCAS/StrucTab.

cs.CV↗

Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge

Three-dimensional (3D) Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, the training of large-scale 3D-GS models at wireless edge faces various technical challenges including the limited communication, computation, and graphics processing unit (GPU) memory resources at edge devices, the structural inconsistency issue across local models hindering their effective aggregation, as well as privacy leakage risks associated with raw visual content and camera parameters. To address these challenges, this paper proposes a novel resource-efficient federated learning framework for efficiently training 3D-GS models of large scenes under severe resource constraints. First, we propose an on-device model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance the rendering quality and training efficiency. In this mechanism, we quantitatively evaluate the importance of different Gaussian points at each device to facilitate the pruning, and use a novel importance-to-latency ratio criterion to determine the number of pruned Gaussian points under GPU memory and computation/communication latency constraints. Furthermore, we develop a 3D-GS model recovery mechanism that restores structural consistency across local 3D-GS models without accessing private camera parameters, enabling their effective aggregation towards a global model. Finally, extensive experiments show that our approach significantly accelerates convergence, maintains high rendering quality, and reduces training latency compared to state-of-the-art federated 3D-GS baselines.

cs.CV↗

Hunyuan-A13B Technical Report

We present Hunyuan-A13B, an open-source large language model based on a Mixture-of-Experts architecture. It contains 80 billion total parameters but activates only 13 billion during inference, balancing model capability, computational efficiency, and deployment cost. The model is pretrained on a rigorously filtered 20T-token corpus with enhanced STEM data curation, improving factual reliability and reasoning ability. High-quality supervised fine-tuning and large-scale reinforcement learning further enhance its overall performance. Hunyuan-A13B also introduces a dual-mode Chain-of-Thought framework that adapts reasoning depth to task complexity: fast thinking for routine queries and slow thinking for complex, multi-step problems. Evaluations show competitive performance across mathematics, science, programming, general language understanding, and agent tasks, often approaching that of much larger models. Its high inference throughput makes it suitable for latency-sensitive applications. We release Hunyuan-A13B to support open research and practical LLM deployment.

cs.AI↗

HunyuanOCR-1.5: Making Lightweight OCR VLMs Faster and Better

We present HunyuanOCR-1.5, a lightweight end-to-end OCR-specialized vision-language model. HunyuanOCR unifies document parsing, text spotting, information extraction, text-image translation, and multi-image document understanding within a single end-to-end VLM. Building upon the lightweight architecture of HunyuanOCR-1.0, HunyuanOCR-1.5 does not redesign the backbone, but systematically improves both efficiency and capability. For efficiency, we adapt DFlash to OCR decoding, significantly reducing the latency of long structured outputs such as dense documents, tables, and formulas while preserving output distribution. Powered by DFlash, HunyuanOCR-1.5 achieves a 6.37x Transformer inference speedup and a 2.14x speedup under vLLM, delivering the fastest inference among lightweight OCR VLMs. For capability, we propose Agentic Data Flow, an agent-driven data construction system that transforms model weaknesses into executable data requirements and autonomously performs material search, quality verification, and pipeline development. It substantially improves long-tail capabilities in ancient-script OCR, fine-grained chart and table parsing, multi-image text-centric QA, low-resource multilingual parsing, and document hallucination evaluation. HunyuanOCR-1.5 ranks among the top-tier end-to-end OCR solutions on OmniDocBench v1.6 while achieving new performance milestones across these long-tail tasks. Combined with an upgraded pretraining and post-training recipe, HunyuanOCR-1.5 further extends its capability in high-resolution, long-context, and multi-task scenarios. Experiments demonstrate faster inference, broader OCR capability coverage, and the deployment advantages of a lightweight end-to-end model. We will release the model weights and training code to support future research and real-world OCR applications.

cs.CV↗

ElementCheck: Complexity-Aware Long-Form Text Factuality Evaluation via Sentence Elements

Existing long-form factuality evaluation relies on the decompose-retrieve-verify pipeline. However, the pipeline suffers from noise from claim decomposition and fixed verification granularity, resulting in unreliable results. We propose ElementCheck, a complexity-aware framework that verifies long-form outputs via sentence elements. Instead of uniformly decomposing sentences into atomic sub-claims, ElementCheck extracts entity pairs that are explicitly linked through verifiable connections in the original sentence as elements, and organizes these into an element graph. The graph topology provides a structural signal for estimating sentence complexity, enabling direct verification for simple sentences and targeted element-level refinement and verification for complex ones. To support fine-grained evaluation, we construct a new benchmark \textbf{FastFact-Sent} by mapping isolated claims from FastFact-Bench back to their source sentences. Experiments on FastFact-Sent and two domain-specific benchmarks show ElementCheck consistently improves factuality verification across five backbone models while maintaining a favorable accuracy-cost trade-off. Further analyses demonstrate that complexity-aware verification reduces unnecessary re-verification and maintains stability across different backbones. The code is available at \href{https://github.com/gudehhh666/elementcheck.git}{Here}.

cs.CL↗

Giving Mechanical Engineers Intelligent Tools: A Project-Based AI Education Curriculum in Thermal Engineering

Mechanical engineering (ME) requires a broad knowledge base across several disciplines. However, ME students often have insufficient training in electrical and computer engineering, complex challenges in traditional thermal system modeling, and endure heavy course loads with limited class hours. To help address these challenges, this paper proposes a new curriculum that integrates artificial intelligence (AI) into ME at the University of Arkansas (UARK), with a particular emphasis on thermal problems and their interplay with electrical and computer engineering. The curriculum has introductory, application, and advanced levels, covering core and optional AI projects. Key goals are to enhance students' understanding of AI models, ability to tackle engineering tasks, and teach multidisciplinary communication skills. This curriculum offers educators and researchers valuable insights into courses that can enhance students' practical skills and creativity. This curriculum, including the syllabus, data, and codes, is available to the public in open-access repositories.

cs.CY↗

Towards Efficient Pareto Set Approximation via Mixture of Experts Based Model Fusion

Solving multi-objective optimization problems for large deep neural networks is a challenging task due to the complexity of the loss landscape and the expensive computational cost of training and evaluating models. Efficient Pareto front approximation of large models enables multi-objective optimization for various tasks such as multi-task learning and trade-off analysis. Existing algorithms for learning Pareto set, including (1) evolutionary, hypernetworks, and hypervolume-maximization methods, are computationally expensive and have restricted scalability to large models; (2) Scalarization algorithms, where a separate model is trained for each objective ray, which is inefficient for learning the entire Pareto set and fails to capture the objective trade-offs effectively. Inspired by the recent success of model merging, we propose a practical and scalable approach to Pareto set learning problem via mixture of experts (MoE) based model fusion. By ensembling the weights of specialized single-task models, the MoE module can effectively capture the trade-offs between multiple objectives and closely approximate the entire Pareto set of large neural networks. Once the routers are learned and a preference vector is set, the MoE module can be unloaded, thus no additional computational cost is introduced during inference. We conduct extensive experiments on vision and language tasks using large-scale models such as CLIP-ViT and GPT-2. The experimental results demonstrate that our method efficiently approximates the entire Pareto front of large models. Using only hundreds of trainable parameters of the MoE routers, our method even has lower memory usage compared to linear scalarization and algorithms that learn a single Pareto optimal solution, and are scalable to both the number of objectives and the size of the model.

cs.LG↗

Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs

Hybrid-thinking multimodal large language models (MLLMs) allow a single model to alternate between deliberative thinking and latency-efficient non-thinking inference. Although these modes differ in reasoning budget, their delivered responses should satisfy the same user-facing standard. Correctness alone may not characterize this response quality; we therefore evaluate task accuracy and response-pattern failures as complementary outcomes. We study this gap through \textbf{response-pattern alignment}: whether thinking and non-thinking interfaces preserve acceptable final-response behavior. We introduce \textbf{PatternEval}, a failure-enriched diagnostic benchmark comprising 2,415 multimodal prompts spanning visual perception and grounding, structured image understanding, and multimodal knowledge reasoning. PatternEval tests four recurrent failures: chain-of-thought leakage, response repetition, logical contradiction, and performative reasoning. Response-pattern failures are widespread across models from different providers, with non-thinking inference exhibiting substantially higher failure rates and thereby creating systematic misalignment between thinking and non-thinking interfaces. Motivated by this diagnosis, we develop \textbf{PatternRM}, a response-level reward model, and \textbf{PatternRL}, which introduces pattern-specific penalties during reinforcement learning. Experiments on Qwen3-VL-4B and Qwen3-VL-8B show that incorporating pattern-specific penalties into reinforcement learning can mitigate cross-mode misalignment while incurring a marginal task performance trade-off. Together, PatternEval and PatternRL provide an evaluation-and-training framework for aligning user-visible response patterns across hybrid-thinking interfaces.

cs.CV↗

OpenHarmony Bench: Evaluating LLMs and Coding Agents on OpenHarmony App Development

We present OPENHARMONY BENCH, an app-level coding benchmark for evaluating LLM-based coding agents on OpenHarmony ArkTS applications. Unlike function-level benchmarks, it evaluates complete app-level changes: each task requires an agent to modify a buildable ArkTS project so that a requested behavior works end to end, involving UI state, data persistence, build configuration, and platform APIs. The benchmark installs and drives the delivered application on a device to check whether the behavior is observable. It covers three input sources: natural-language feature requests (new-feature), structured scenario specifications (spec-driven), and bug descriptions (bug-fix). The benchmark contains 153 top-level tasks and 242 Feature points (F-points), where an F-point is one executable behavior check. The snapshot includes 32 new-feature tasks, 50 spec-driven tasks with 139 F-points, and 71 bug-fix tasks. The main leaderboard is scored over top-level tasks rather than independently weighted F-points. We describe the benchmark construction, statistics, and build-and-test evaluation pipeline, and evaluate DevEco Code with eight LLMs across three independent full-suite runs per configuration. Three findings emerge. First, newer generations complete more tasks than their predecessors within evaluated model-family pairs. Second, buildability is close to saturated while behavioral correctness is not: mean Final Build Success Rate is 94.77% to 100.00%, whereas mean Task Completion is 48.36% to 58.39%. Third, spec-driven tasks have the lowest Task Completion under all-checks task scoring, with no configuration exceeding 35%. The code, data, tasks, reference solutions, tests, evaluation scripts, and leaderboard are released through the official OPENHARMONY BENCH website at https://bench.matrix.openharmony.cn/.

cs.SE↗