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Han Hu

Publications and source records attributed to Han Hu.

At least 145 records · Page 8Linked to original sources

BubbleID: A Deep Learning Framework for Bubble Interface Dynamics Analysis

This paper presents BubbleID, a sophisticated deep learning architecture designed to comprehensively identify both static and dynamic attributes of bubbles within sequences of boiling images. By amalgamating segmentation powered by Mask R-CNN with SORT-based tracking techniques, the framework is capable of analyzing each bubble's location, dimensions, interface shape, and velocity over its lifetime, and capturing dynamic events such as bubble departure. BubbleID is trained and tested on boiling images across diverse heater surfaces and operational settings. This paper also offers a comparative analysis of bubble interface dynamics prior to and post-critical heat flux (CHF) conditions.

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GAIA: Zero-shot Talking Avatar Generation

Zero-shot talking avatar generation aims at synthesizing natural talking videos from speech and a single portrait image. Previous methods have relied on domain-specific heuristics such as warping-based motion representation and 3D Morphable Models, which limit the naturalness and diversity of the generated avatars. In this work, we introduce GAIA (Generative AI for Avatar), which eliminates the domain priors in talking avatar generation. In light of the observation that the speech only drives the motion of the avatar while the appearance of the avatar and the background typically remain the same throughout the entire video, we divide our approach into two stages: 1) disentangling each frame into motion and appearance representations; 2) generating motion sequences conditioned on the speech and reference portrait image. We collect a large-scale high-quality talking avatar dataset and train the model on it with different scales (up to 2B parameters). Experimental results verify the superiority, scalability, and flexibility of GAIA as 1) the resulting model beats previous baseline models in terms of naturalness, diversity, lip-sync quality, and visual quality; 2) the framework is scalable since larger models yield better results; 3) it is general and enables different applications like controllable talking avatar generation and text-instructed avatar generation.

cs.CV↗

Efficient Diffusion Training via Min-SNR Weighting Strategy

Denoising diffusion models have been a mainstream approach for image generation, however, training these models often suffers from slow convergence. In this paper, we discovered that the slow convergence is partly due to conflicting optimization directions between timesteps. To address this issue, we treat the diffusion training as a multi-task learning problem, and introduce a simple yet effective approach referred to as Min-SNR-$γ$. This method adapts loss weights of timesteps based on clamped signal-to-noise ratios, which effectively balances the conflicts among timesteps. Our results demonstrate a significant improvement in converging speed, 3.4$\times$ faster than previous weighting strategies. It is also more effective, achieving a new record FID score of 2.06 on the ImageNet $256\times256$ benchmark using smaller architectures than that employed in previous state-of-the-art. The code is available at https://github.com/TiankaiHang/Min-SNR-Diffusion-Training.

cs.CV↗

Parameter Efficient Multi-task Model Fusion with Partial Linearization

Large pre-trained models have enabled significant advances in machine learning and served as foundation components. Model fusion methods, such as task arithmetic, have been proven to be powerful and scalable to incorporate fine-tuned weights from different tasks into a multi-task model. However, efficiently fine-tuning large pre-trained models on multiple downstream tasks remains challenging, leading to inefficient multi-task model fusion. In this work, we propose a novel method to improve multi-task fusion for parameter-efficient fine-tuning techniques like LoRA fine-tuning. Specifically, our approach partially linearizes only the adapter modules and applies task arithmetic over the linearized adapters. This allows us to leverage the the advantages of model fusion over linearized fine-tuning, while still performing fine-tuning and inference efficiently. We demonstrate that our partial linearization technique enables a more effective fusion of multiple tasks into a single model, outperforming standard adapter tuning and task arithmetic alone. Experimental results demonstrate the capabilities of our proposed partial linearization technique to effectively construct unified multi-task models via the fusion of fine-tuned task vectors. We evaluate performance over an increasing number of tasks and find that our approach outperforms standard parameter-efficient fine-tuning techniques. The results highlight the benefits of partial linearization for scalable and efficient multi-task model fusion. The code is available at https://github.com/tanganke/peta

cs.LG↗

Common 7B Language Models Already Possess Strong Math Capabilities

Mathematical capabilities were previously believed to emerge in common language models only at a very large scale or require extensive math-related pre-training. This paper shows that the LLaMA-2 7B model with common pre-training already exhibits strong mathematical abilities, as evidenced by its impressive accuracy of 97.7% and 72.0% on the GSM8K and MATH benchmarks, respectively, when selecting the best response from 256 random generations. The primary issue with the current base model is the difficulty in consistently eliciting its inherent mathematical capabilities. Notably, the accuracy for the first answer drops to 49.5% and 7.9% on the GSM8K and MATH benchmarks, respectively. We find that simply scaling up the SFT data can significantly enhance the reliability of generating correct answers. However, the potential for extensive scaling is constrained by the scarcity of publicly available math questions. To overcome this limitation, we employ synthetic data, which proves to be nearly as effective as real data and shows no clear saturation when scaled up to approximately one million samples. This straightforward approach achieves an accuracy of 82.6% on GSM8K and 40.6% on MATH using LLaMA-2 7B models, surpassing previous models by 14.2% and 20.8%, respectively. We also provide insights into scaling behaviors across different reasoning complexities and error types.

cs.CL↗

StarCoder 2 and The Stack v2: The Next Generation

The BigCode project, an open-scientific collaboration focused on the responsible development of Large Language Models for Code (Code LLMs), introduces StarCoder2. In partnership with Software Heritage (SWH), we build The Stack v2 on top of the digital commons of their source code archive. Alongside the SWH repositories spanning 619 programming languages, we carefully select other high-quality data sources, such as GitHub pull requests, Kaggle notebooks, and code documentation. This results in a training set that is 4x larger than the first StarCoder dataset. We train StarCoder2 models with 3B, 7B, and 15B parameters on 3.3 to 4.3 trillion tokens and thoroughly evaluate them on a comprehensive set of Code LLM benchmarks. We find that our small model, StarCoder2-3B, outperforms other Code LLMs of similar size on most benchmarks, and also outperforms StarCoderBase-15B. Our large model, StarCoder2- 15B, significantly outperforms other models of comparable size. In addition, it matches or outperforms CodeLlama-34B, a model more than twice its size. Although DeepSeekCoder- 33B is the best-performing model at code completion for high-resource languages, we find that StarCoder2-15B outperforms it on math and code reasoning benchmarks, as well as several low-resource languages. We make the model weights available under an OpenRAIL license and ensure full transparency regarding the training data by releasing the SoftWare Heritage persistent IDentifiers (SWHIDs) of the source code data.

cs.SE↗

WisdoM: Improving Multimodal Sentiment Analysis by Fusing Contextual World Knowledge

Sentiment analysis is rapidly advancing by utilizing various data modalities (e.g., text, image). However, most previous works relied on superficial information, neglecting the incorporation of contextual world knowledge (e.g., background information derived from but beyond the given image and text pairs) and thereby restricting their ability to achieve better multimodal sentiment analysis (MSA). In this paper, we proposed a plug-in framework named WisdoM, to leverage the contextual world knowledge induced from the large vision-language models (LVLMs) for enhanced MSA. WisdoM utilizes LVLMs to comprehensively analyze both images and corresponding texts, simultaneously generating pertinent context. To reduce the noise in the context, we also introduce a training-free contextual fusion mechanism. Experiments across diverse granularities of MSA tasks consistently demonstrate that our approach has substantial improvements (brings an average +1.96% F1 score among five advanced methods) over several state-of-the-art methods.

cs.CL↗

Data-efficient Large Vision Models through Sequential Autoregression

Training general-purpose vision models on purely sequential visual data, eschewing linguistic inputs, has heralded a new frontier in visual understanding. These models are intended to not only comprehend but also seamlessly transit to out-of-domain tasks. However, current endeavors are hamstrung by an over-reliance on colossal models, exemplified by models with upwards of 3B parameters, and the necessity for an extensive corpus of visual data, often comprising a staggering 400B tokens. In this paper, we delve into the development of an efficient, autoregression-based vision model, innovatively architected to operate on a limited dataset. We meticulously demonstrate how this model achieves proficiency in a spectrum of visual tasks spanning both high-level and low-level semantic understanding during the testing phase. Our empirical evaluations underscore the model's agility in adapting to various tasks, heralding a significant reduction in the parameter footprint, and a marked decrease in training data requirements, thereby paving the way for more sustainable and accessible advancements in the field of generalist vision models. The code is available at https://github.com/ggjy/DeLVM.

cs.CV↗

Dynamic Routing for Integrated Satellite-Terrestrial Networks: A Constrained Multi-Agent Reinforcement Learning Approach

The integrated satellite-terrestrial network (ISTN) system has experienced significant growth, offering seamless communication services in remote areas with limited terrestrial infrastructure. However, designing a routing scheme for ISTN is exceedingly difficult, primarily due to the heightened complexity resulting from the inclusion of additional ground stations, along with the requirement to satisfy various constraints related to satellite service quality. To address these challenges, we study packet routing with ground stations and satellites working jointly to transmit packets, while prioritizing fast communication and meeting energy efficiency and packet loss requirements. Specifically, we formulate the problem of packet routing with constraints as a max-min problem using the Lagrange method. Then we propose a novel constrained Multi-Agent reinforcement learning (MARL) dynamic routing algorithm named CMADR, which efficiently balances objective improvement and constraint satisfaction during the updating of policy and Lagrange multipliers. Finally, we conduct extensive experiments and an ablation study using the OneWeb and Telesat mega-constellations. Results demonstrate that CMADR reduces the packet delay by a minimum of 21% and 15%, while meeting stringent energy consumption and packet loss rate constraints, outperforming several baseline algorithms.

cs.NI↗

AI Generated Signal for Wireless Sensing

Deep learning has significantly advanced wireless sensing technology by leveraging substantial amounts of high-quality training data. However, collecting wireless sensing data encounters diverse challenges, including unavoidable data noise, limited data scale due to significant collection overhead, and the necessity to reacquire data in new environments. Taking inspiration from the achievements of AI-generated content, this paper introduces a signal generation method that achieves data denoising, augmentation, and synthesis by disentangling distinct attributes within the signal, such as individual and environment. The approach encompasses two pivotal modules: structured signal selection and signal disentanglement generation. Structured signal selection establishes a minimal signal set with the target attributes for subsequent attribute disentanglement. Signal disentanglement generation disentangles the target attributes and reassembles them to generate novel signals. Extensive experimental results demonstrate that the proposed method can generate data that closely resembles real-world data on two wireless sensing datasets, exhibiting state-of-the-art performance. Our approach presents a robust framework for comprehending and manipulating attribute-specific information in wireless sensing.

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FP8-LM: Training FP8 Large Language Models

In this paper, we explore FP8 low-bit data formats for efficient training of large language models (LLMs). Our key insight is that most variables, such as gradients and optimizer states, in LLM training can employ low-precision data formats without compromising model accuracy and requiring no changes to hyper-parameters. Specifically, we propose a new FP8 automatic mixed-precision framework for training LLMs. This framework offers three levels of FP8 utilization to streamline mixed-precision and distributed parallel training for LLMs. It gradually incorporates 8-bit gradients, optimizer states, and distributed learning in an incremental manner. Experiment results show that, during the training of GPT-175B model on H100 GPU platform, our FP8 mixed-precision training framework not only achieved a remarkable 39% reduction in real memory usage but also ran 75% faster than the widely adopted BF16 framework (i.e., Megatron-LM), surpassing the speed of Nvidia Transformer Engine by 37%. This largely reduces the training costs for large foundation models. Furthermore, our FP8 mixed-precision training methodology is generic. It can be seamlessly applied to other tasks such as LLM instruction tuning and reinforcement learning with human feedback, offering savings in fine-tuning expenses. Our FP8 low-precision training framework is open-sourced at {https://github.com/Azure/MS-AMP}{aka.ms/MS.AMP}.

cs.LG↗

MotionEditor: Editing Video Motion via Content-Aware Diffusion

Existing diffusion-based video editing models have made gorgeous advances for editing attributes of a source video over time but struggle to manipulate the motion information while preserving the original protagonist's appearance and background. To address this, we propose MotionEditor, a diffusion model for video motion editing. MotionEditor incorporates a novel content-aware motion adapter into ControlNet to capture temporal motion correspondence. While ControlNet enables direct generation based on skeleton poses, it encounters challenges when modifying the source motion in the inverted noise due to contradictory signals between the noise (source) and the condition (reference). Our adapter complements ControlNet by involving source content to transfer adapted control signals seamlessly. Further, we build up a two-branch architecture (a reconstruction branch and an editing branch) with a high-fidelity attention injection mechanism facilitating branch interaction. This mechanism enables the editing branch to query the key and value from the reconstruction branch in a decoupled manner, making the editing branch retain the original background and protagonist appearance. We also propose a skeleton alignment algorithm to address the discrepancies in pose size and position. Experiments demonstrate the promising motion editing ability of MotionEditor, both qualitatively and quantitatively.

cs.CV↗

Multiple View Geometry Transformers for 3D Human Pose Estimation

In this work, we aim to improve the 3D reasoning ability of Transformers in multi-view 3D human pose estimation. Recent works have focused on end-to-end learning-based transformer designs, which struggle to resolve geometric information accurately, particularly during occlusion. Instead, we propose a novel hybrid model, MVGFormer, which has a series of geometric and appearance modules organized in an iterative manner. The geometry modules are learning-free and handle all viewpoint-dependent 3D tasks geometrically which notably improves the model's generalization ability. The appearance modules are learnable and are dedicated to estimating 2D poses from image signals end-to-end which enables them to achieve accurate estimates even when occlusion occurs, leading to a model that is both accurate and generalizable to new cameras and geometries. We evaluate our approach for both in-domain and out-of-domain settings, where our model consistently outperforms state-of-the-art methods, and especially does so by a significant margin in the out-of-domain setting. We will release the code and models: https://github.com/XunshanMan/MVGFormer.

cs.CV↗

GlyphControl: Glyph Conditional Control for Visual Text Generation

Recently, there has been an increasing interest in developing diffusion-based text-to-image generative models capable of generating coherent and well-formed visual text. In this paper, we propose a novel and efficient approach called GlyphControl to address this task. Unlike existing methods that rely on character-aware text encoders like ByT5 and require retraining of text-to-image models, our approach leverages additional glyph conditional information to enhance the performance of the off-the-shelf Stable-Diffusion model in generating accurate visual text. By incorporating glyph instructions, users can customize the content, location, and size of the generated text according to their specific requirements. To facilitate further research in visual text generation, we construct a training benchmark dataset called LAION-Glyph. We evaluate the effectiveness of our approach by measuring OCR-based metrics, CLIP score, and FID of the generated visual text. Our empirical evaluations demonstrate that GlyphControl outperforms the recent DeepFloyd IF approach in terms of OCR accuracy, CLIP score, and FID, highlighting the efficacy of our method.

cs.CV↗

Federated Learning with Manifold Regularization and Normalized Update Reaggregation

Federated Learning (FL) is an emerging collaborative machine learning framework where multiple clients train the global model without sharing their own datasets. In FL, the model inconsistency caused by the local data heterogeneity across clients results in the near-orthogonality of client updates, which leads to the global update norm reduction and slows down the convergence. Most previous works focus on eliminating the difference of parameters (or gradients) between the local and global models, which may fail to reflect the model inconsistency due to the complex structure of the machine learning model and the Euclidean space's limitation in meaningful geometric representations. In this paper, we propose FedMRUR by adopting the manifold model fusion scheme and a new global optimizer to alleviate the negative impacts. Concretely, FedMRUR adopts a hyperbolic graph manifold regularizer enforcing the representations of the data in the local and global models are close to each other in a low-dimensional subspace. Because the machine learning model has the graph structure, the distance in hyperbolic space can reflect the model bias better than the Euclidean distance. In this way, FedMRUR exploits the manifold structures of the representations to significantly reduce the model inconsistency. FedMRUR also aggregates the client updates norms as the global update norm, which can appropriately enlarge each client's contribution to the global update, thereby mitigating the norm reduction introduced by the near-orthogonality of client updates. Furthermore, we theoretically prove that our algorithm can achieve a linear speedup property for non-convex setting under partial client participation.Experiments demonstrate that FedMRUR can achieve a new state-of-the-art (SOTA) accuracy with less communication.

cs.LG↗

Automated Mapping of Adaptive App GUIs from Phones to TVs

With the increasing interconnection of smart devices, users often desire to adopt the same app on quite different devices for identical tasks, such as watching the same movies on both their smartphones and TVs. However, the significant differences in screen size, aspect ratio, and interaction styles make it challenging to adapt Graphical User Interfaces (GUIs) across these devices. Although there are millions of apps available on Google Play, only a few thousand are designed to support smart TV displays. Existing techniques to map a mobile app GUI to a TV either adopt a responsive design, which struggles to bridge the substantial gap between phone and TV or use mirror apps for improved video display, which requires hardware support and extra engineering efforts. Instead of developing another app for supporting TVs, we propose a semi-automated approach to generate corresponding adaptive TV GUIs, given the phone GUIs as the input. Based on our empirical study of GUI pairs for TVs and phones in existing apps, we synthesize a list of rules for grouping and classifying phone GUIs, converting them to TV GUIs, and generating dynamic TV layouts and source code for the TV display. Our tool is not only beneficial to developers but also to GUI designers, who can further customize the generated GUIs for their TV app development. An evaluation and user study demonstrate the accuracy of our generated GUIs and the usefulness of our tool.

cs.SE↗

A Pairwise Dataset for GUI Conversion and Retrieval between Android Phones and Tablets

With the popularity of smartphones and tablets, users have become accustomed to using different devices for different tasks, such as using their phones to play games and tablets to watch movies. To conquer the market, one app is often available on both smartphones and tablets. However, although one app has similar graphic user interfaces (GUIs) and functionalities on phone and tablet, current app developers typically start from scratch when developing a tablet-compatible version of their app, which drives up development costs and wastes existing design resources. Researchers are attempting to employ deep learning in automated GUIs development to enhance developers' productivity. Deep learning models rely heavily on high-quality datasets. There are currently several publicly accessible GUI page datasets for phones, but none for pairwise GUIs between phones and tablets. This poses a significant barrier to the employment of deep learning in automated GUI development. In this paper, we collect and make public the Papt dataset, which is a pairwise dataset for GUI conversion and retrieval between Android phones and tablets. The dataset contains 10,035 phone-tablet GUI page pairs from 5,593 phone-tablet app pairs. We illustrate the approaches of collecting pairwise data and statistical analysis of this dataset. We also illustrate the advantages of our dataset compared to other current datasets. Through preliminary experiments on this dataset, we analyse the present challenges of utilising deep learning in automated GUI development and find that our dataset can assist the application of some deep learning models to tasks involving automatic GUI development.

cs.HC↗

Pairwise GUI Dataset Construction Between Android Phones and Tablets

In the current landscape of pervasive smartphones and tablets, apps frequently exist across both platforms. Although apps share most graphic user interfaces (GUIs) and functionalities across phones and tablets, developers often rebuild from scratch for tablet versions, escalating costs and squandering existing design resources. Researchers are attempting to collect data and employ deep learning in automated GUIs development to enhance developers' productivity. There are currently several publicly accessible GUI page datasets for phones, but none for pairwise GUIs between phones and tablets. This poses a significant barrier to the employment of deep learning in automated GUI development. In this paper, we introduce the Papt dataset, a pioneering pairwise GUI dataset tailored for Android phones and tablets, encompassing 10,035 phone-tablet GUI page pairs sourced from 5,593 unique app pairs. We propose novel pairwise GUI collection approaches for constructing this dataset and delineate its advantages over currently prevailing datasets in the field. Through preliminary experiments on this dataset, we analyze the present challenges of utilizing deep learning in automated GUI development.

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