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Hanchao Liu

Publications and source records attributed to Hanchao Liu.

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Infinite-Dimensional LQ Mean Field Games with Common Noise: Small and Arbitrary Finite Time Horizons

We develop the theory of linear-quadratic (LQ) mean field games (MFGs) in Hilbert spaces with common noise modeled by an infinite-dimensional Wiener process that affects the dynamics of all agents. In the presence of common noise, the mean-field consistency condition is characterized by a system of coupled forward-backward stochastic evolution equations (FBSEEs) in Hilbert spaces, whereas, in its absence it is represented by coupled forward-backward deterministic evolution equations. We establish the existence and uniqueness of solutions to the coupled linear FBSEEs associated with the LQ MFG framework for small time horizons and prove the $ε$-Nash property of the resulting equilibrium strategy. Furthermore, we establish the well-posedness of these coupled linear FBSEEs for arbitrary finite time horizons. Beyond the specific context of MFGs, our analysis also yields a broader contribution by providing, to the best of our knowledge, the first well-posedness result for a class of infinite-dimensional linear FBSEEs, for which only mild solutions exist, over arbitrary finite time horizons.

math.OC

Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme.

cs.CV

Applicability and Limitation Analysis of PMU Data and Phasor Concept for Low- and High- Frequency Oscillations

Phasor Measurement Units (PMUs) convert high-speed waveform data into low-speed phasor data, which are fundamental to wide-area monitoring and control in power systems, with oscillation detection and localization among their most prominent applications. However, representing electrical waveform signals with oscillations using PMU phasors is effective only for low-frequency oscillations. This paper investigates the root causes of this limitation, focusing on errors introduced by Discrete Fourier Transform (DFT)-based signal processing, in addition to the attenuation effects of anti-aliasing filters, and the impact of low reporting rates. To better represent and estimate waveform signals with oscillations, we propose a more general signal model and a multi-step estimation method that leverages one-cycle DFT, the Matrix Pencil Method, and the Least Squares Method. Numerical experiments demonstrate the superior performance of the proposed signal model and estimation method. Furthermore, this paper reveals that the phasor concept, let alone PMU phasors, can become invalid for waveform signals with high-frequency oscillations characterized by asymmetric sub- and super-synchronous components. These findings highlight the fundamental limitations of PMU data and phasor concept, and emphasize the need to rely on waveform data for analyzing high-frequency oscillations in modern power systems.

eess.SP

Hilbert Space-Valued LQ Mean Field Games: An Infinite-Dimensional Analysis

This paper presents a comprehensive study of linear-quadratic (LQ) mean field games (MFGs) in Hilbert spaces, generalizing the classic LQ MFG theory to scenarios involving $N$ agents with dynamics governed by infinite-dimensional stochastic equations. In this framework, both state and control processes of each agent take values in separable Hilbert spaces. All agents are coupled through the average state of the population which appears in their linear dynamics and quadratic cost functional. Specifically, the dynamics of each agent incorporates an infinite-dimensional noise, namely a $Q$-Wiener process, and an unbounded operator. The diffusion coefficient of each agent is stochastic involving the state, control, and average state processes. We first study the well-posedness of a system of $N$ coupled semilinear infinite-dimensional stochastic evolution equations establishing the foundation of MFGs in Hilbert spaces. We then specialize to $N$-player LQ games described above and study the asymptotic behaviour as the number of agents, $N$, approaches infinity. We develop an infinite-dimensional variant of the Nash Certainty Equivalence principle and characterize a unique Nash equilibrium for the limiting MFG. Finally, we study the connections between the $N$-player game and the limiting MFG, demonstrating that the empirical average state converges to the mean field and that the resulting limiting best-response strategies form an $ε$-Nash equilibrium for the $N$-player game in Hilbert spaces.

math.OC

More Vulnerable than You Think: On the Stability of Tool-Integrated LLM Agents

Current evaluations of tool-integrated LLM agents typically focus on end-to-end tool-usage evaluation while neglecting their stability. This limits their real-world applicability, as various internal or external factors can cause agents to crash or behave abnormally. Our research addresses this by investigating whether agents are vulnerable to errors throughout the entire tool invocation process, including reading tool documentation, selecting tools and generating parameters, and processing the tool's response. Through extensive experiments, we observe that agents are highly susceptible to errors at each stage and agents based on open-source models are more vulnerable than those based on proprietary models. We also find that increasing the model size does not significantly improve tool invocation reasoning and may make agents more vulnerable to attacks resembling normal user instructions. This highlights the importance of evaluating agent stability and offers valuable insights for future LLM development and evaluation.

cs.CL

WorkTeam: Constructing Workflows from Natural Language with Multi-Agents

Workflows play a crucial role in enhancing enterprise efficiency by orchestrating complex processes with multiple tools or components. However, hand-crafted workflow construction requires expert knowledge, presenting significant technical barriers. Recent advancements in Large Language Models (LLMs) have improved the generation of workflows from natural language instructions (aka NL2Workflow), yet existing single LLM agent-based methods face performance degradation on complex tasks due to the need for specialized knowledge and the strain of task-switching. To tackle these challenges, we propose WorkTeam, a multi-agent NL2Workflow framework comprising a supervisor, orchestrator, and filler agent, each with distinct roles that collaboratively enhance the conversion process. As there are currently no publicly available NL2Workflow benchmarks, we also introduce the HW-NL2Workflow dataset, which includes 3,695 real-world business samples for training and evaluation. Experimental results show that our approach significantly increases the success rate of workflow construction, providing a novel and effective solution for enterprise NL2Workflow services.

cs.CL

LQG Risk-Sensitive Single-Agent and Major-Minor Mean-Field Game Systems: A Variational Framework

We develop a variational approach to address risk-sensitive optimal control problems with an exponential-of-integral cost functional in a general linear-quadratic-Gaussian (LQG) single-agent setup, offering new insights into such problems. Our analysis leads to the derivation of a nonlinear necessary and sufficient condition of optimality, expressed in terms of martingale processes. Subject to specific conditions, we find an equivalent risk-neutral measure, under which a linear state feedback form can be obtained for the optimal control. It is then shown that the obtained feedback control is consistent with the imposed condition and remains optimal under the original measure. Building upon this development, we (i) propose a variational framework for general LQG risk-sensitive mean-field games (MFGs) and (ii) advance the LQG risk-sensitive MFG theory by incorporating a major agent in the framework. The major agent interacts with a large number of minor agents, and unlike the minor agents, its influence on the system remains significant even with an increasing number of minor agents. We derive the Markovian closed-loop best-response strategies of agents in the limiting case where the number of agents goes to infinity. We establish that the set of obtained best-response strategies yields a Nash equilibrium in the limiting case and an $\varepsilon$-Nash equilibrium in the finite-player case.

math.OC

Recovering Complete Actions for Cross-dataset Skeleton Action Recognition

Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample augmentation framework based on a novel complete action prior. We observe that human daily actions are confronted with temporal mismatch across different datasets, as they are usually partial observations of their complete action sequences. By recovering complete actions and resampling from these full sequences, we can generate strong augmentations for unseen domains. At the same time, we discover the nature of general action completeness within large datasets, indicated by the per-frame diversity over time. This allows us to exploit two assets of transferable knowledge that can be shared across action samples and be helpful for action completion: boundary poses for determining the action start, and linear temporal transforms for capturing global action patterns. Therefore, we formulate the recovering stage as a two-step stochastic action completion with boundary pose-conditioned extrapolation followed by smooth linear transforms. Both the boundary poses and linear transforms can be efficiently learned from the whole dataset via clustering. We validate our approach on a cross-dataset setting with three skeleton action datasets, outperforming other domain generalization approaches by a considerable margin.

cs.CV

Programmable Motion Generation for Open-Set Motion Control Tasks

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control tasks. They are often specialized, and the tasks they address are rarely extendable or customizable. We categorize these as solutions to the close-set motion control problem. In response to the complexity of practical motion control, we propose and attempt to solve the open-set motion control problem. This problem is characterized by an open and fully customizable set of motion control tasks. To address this, we introduce a new paradigm, programmable motion generation. In this paradigm, any given motion control task is broken down into a combination of atomic constraints. These constraints are then programmed into an error function that quantifies the degree to which a motion sequence adheres to them. We utilize a pre-trained motion generation model and optimize its latent code to minimize the error function of the generated motion. Consequently, the generated motion not only inherits the prior of the generative model but also satisfies the required constraints. Experiments show that we can generate high-quality motions when addressing a wide range of unseen tasks. These tasks encompass motion control by motion dynamics, geometric constraints, physical laws, interactions with scenes, objects or the character own body parts, etc. All of these are achieved in a unified approach, without the need for ad-hoc paired training data collection or specialized network designs. During the programming of novel tasks, we observed the emergence of new skills beyond those of the prior model. With the assistance of large language models, we also achieved automatic programming. We hope that this work will pave the way for the motion control of general AI agents.

cs.CV

A Survey on Hallucination in Large Vision-Language Models

Recent development of Large Vision-Language Models (LVLMs) has attracted growing attention within the AI landscape for its practical implementation potential. However, ``hallucination'', or more specifically, the misalignment between factual visual content and corresponding textual generation, poses a significant challenge of utilizing LVLMs. In this comprehensive survey, we dissect LVLM-related hallucinations in an attempt to establish an overview and facilitate future mitigation. Our scrutiny starts with a clarification of the concept of hallucinations in LVLMs, presenting a variety of hallucination symptoms and highlighting the unique challenges inherent in LVLM hallucinations. Subsequently, we outline the benchmarks and methodologies tailored specifically for evaluating hallucinations unique to LVLMs. Additionally, we delve into an investigation of the root causes of these hallucinations, encompassing insights from the training data and model components. We also critically review existing methods for mitigating hallucinations. The open questions and future directions pertaining to hallucinations within LVLMs are discussed to conclude this survey.

cs.CV

Super-resolution of spatiotemporal event-stream image captured by the asynchronous temporal contrast vision sensor

Super-resolution (SR) is a useful technology to generate a high-resolution (HR) visual output from the low-resolution (LR) visual inputs overcoming the physical limitations of the cameras. However, SR has not been applied to enhance the resolution of spatiotemporal event-stream images captured by the frame-free dynamic vision sensors (DVSs). SR of event-stream image is fundamentally different from existing frame-based schemes since basically each pixel value of DVS images is an event sequence. In this work, a two-stage scheme is proposed to solve the SR problem of the spatiotemporal event-stream image. We use a nonhomogeneous Poisson point process to model the event sequence, and sample the events of each pixel by simulating a nonhomogeneous Poisson process according to the specified event number and rate function. Firstly, the event number of each pixel of the HR DVS image is determined with a sparse signal representation based method to obtain the HR event-count map from that of the LR DVS recording. The rate function over time line of the point process of each HR pixel is computed using a spatiotemporal filter on the corresponding LR neighbor pixels. Secondly, the event sequence of each new pixel is generated with a thinning based event sampling algorithm. Two metrics are proposed to assess the event-stream SR results. The proposed method is demonstrated through obtaining HR event-stream images from a series of DVS recordings with the proposed method. Results show that the upscaled HR event streams has perceptually higher spatial texture detail than the LR DVS images. Besides, the temporal properties of the upscaled HR event streams match that of the original input very well. This work enables many potential applications of event-based vision.

cs.CV

On the Consistency of Approximate Quantum Dynamics Simulation Methods for Vibrational Spectra in the Condensed Phase

Including quantum mechanical effects on the dynamics of nuclei in the condensed phase is challenging, because the complexity of exact methods grows exponentially with the number of quantum degrees of freedom. Efforts to circumvent these limitations can be traced down to two approaches: methods that treat a small subset of the degrees of freedom with rigorous quantum mechanics, considering the rest of the system as a static or classical environment, and methods that treat the whole system quantum mechanically, but using approximate dynamics. Here we perform a systematic comparison between these two philosophies for the description of quantum effects in vibrational spectroscopy, taking the Embedded Local Monomer (LMon) model and a mixed quantum-classical (MQC) model as representatives of the first family of methods, and centroid molecular dynamics (CMD) and thermostatted ring polymer molecular dynamics (TRPMD) as examples of the latter. We use as benchmarks D$_2$O doped with HOD and pure H$_2$O at three distinct thermodynamic state points (ice Ih at 150K, and the liquid at 300K and 600K), modeled with the simple q-TIP4P/F potential energy and dipole moment surfaces. With few exceptions the different techniques yield IR absorption frequencies that are consistent with one another within a few tens of cm$^{-1}$. Comparison with classical molecular dynamics demonstrates the importance of nuclear quantum effects up to the highest temperature, and a detailed discussion of the discrepancies between the various methods let us draw some (circumstantial) conclusions about the impact of the very different approximations that underlie them. Such cross validation between radically different approaches could indicate a way forward to further improve the state of the art in simulations of condensed-phase quantum dynamics.

physics.chem-ph