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Hang Gao

Publications and source records attributed to Hang Gao.

At least 73 records · Page 4Linked to original sources

Improving Aspect Sentiment Quad Prediction via Template-Order Data Augmentation

Recently, aspect sentiment quad prediction (ASQP) has become a popular task in the field of aspect-level sentiment analysis. Previous work utilizes a predefined template to paraphrase the original sentence into a structure target sequence, which can be easily decoded as quadruplets of the form (aspect category, aspect term, opinion term, sentiment polarity). The template involves the four elements in a fixed order. However, we observe that this solution contradicts with the order-free property of the ASQP task, since there is no need to fix the template order as long as the quadruplet is extracted correctly. Inspired by the observation, we study the effects of template orders and find that some orders help the generative model achieve better performance. It is hypothesized that different orders provide various views of the quadruplet. Therefore, we propose a simple but effective method to identify the most proper orders, and further combine multiple proper templates as data augmentation to improve the ASQP task. Specifically, we use the pre-trained language model to select the orders with minimal entropy. By fine-tuning the pre-trained language model with these template orders, our approach improves the performance of quad prediction, and outperforms state-of-the-art methods significantly in low-resource settings.

cs.CL↗

Classical Sequence Match is a Competitive Few-Shot One-Class Learner

Nowadays, transformer-based models gradually become the default choice for artificial intelligence pioneers. The models also show superiority even in the few-shot scenarios. In this paper, we revisit the classical methods and propose a new few-shot alternative. Specifically, we investigate the few-shot one-class problem, which actually takes a known sample as a reference to detect whether an unknown instance belongs to the same class. This problem can be studied from the perspective of sequence match. It is shown that with meta-learning, the classical sequence match method, i.e. Compare-Aggregate, significantly outperforms transformer ones. The classical approach requires much less training cost. Furthermore, we perform an empirical comparison between two kinds of sequence match approaches under simple fine-tuning and meta-learning. Meta-learning causes the transformer models' features to have high-correlation dimensions. The reason is closely related to the number of layers and heads of transformer models. Experimental codes and data are available at https://github.com/hmt2014/FewOne

cs.LG↗

Bootstrapping Informative Graph Augmentation via A Meta Learning Approach

Recent works explore learning graph representations in a self-supervised manner. In graph contrastive learning, benchmark methods apply various graph augmentation approaches. However, most of the augmentation methods are non-learnable, which causes the issue of generating unbeneficial augmented graphs. Such augmentation may degenerate the representation ability of graph contrastive learning methods. Therefore, we motivate our method to generate augmented graph by a learnable graph augmenter, called MEta Graph Augmentation (MEGA). We then clarify that a "good" graph augmentation must have uniformity at the instance-level and informativeness at the feature-level. To this end, we propose a novel approach to learning a graph augmenter that can generate an augmentation with uniformity and informativeness. The objective of the graph augmenter is to promote our feature extraction network to learn a more discriminative feature representation, which motivates us to propose a meta-learning paradigm. Empirically, the experiments across multiple benchmark datasets demonstrate that MEGA outperforms the state-of-the-art methods in graph self-supervised learning tasks. Further experimental studies prove the effectiveness of different terms of MEGA.

cs.LG↗

Learning with Holographic Reduced Representations

Holographic Reduced Representations (HRR) are a method for performing symbolic AI on top of real-valued vectors by associating each vector with an abstract concept, and providing mathematical operations to manipulate vectors as if they were classic symbolic objects. This method has seen little use outside of older symbolic AI work and cognitive science. Our goal is to revisit this approach to understand if it is viable for enabling a hybrid neural-symbolic approach to learning as a differentiable component of a deep learning architecture. HRRs today are not effective in a differentiable solution due to numerical instability, a problem we solve by introducing a projection step that forces the vectors to exist in a well behaved point in space. In doing so we improve the concept retrieval efficacy of HRRs by over $100\times$. Using multi-label classification we demonstrate how to leverage the symbolic HRR properties to develop an output layer and loss function that is able to learn effectively, and allows us to investigate some of the pros and cons of an HRR neuro-symbolic learning approach. Our code can be found at https://github.com/NeuromorphicComputationResearchProgram/Learning-with-Holographic-Reduced-Representations

cs.AI↗

p-Laplacian wave equations in non-cylindrical domains

This paper is devoted to studying the stability of p-Laplacian wave equations with strong damping in non-cylindrical domains. The method of proof based on some estimates for time-varying coefficients rising from moving boundary and a modified Kormonik inequality. Meanwhile, by selecting appropriate auxiliary functions, finally we obtain the polynomial stability (p > 2) and exponential stability (p = 2) for such systems in some unbounded development domains.

math.AP↗

Efficient Mind-Map Generation via Sequence-to-Graph and Reinforced Graph Refinement

A mind-map is a diagram that represents the central concept and key ideas in a hierarchical way. Converting plain text into a mind-map will reveal its key semantic structure and be easier to understand. Given a document, the existing automatic mind-map generation method extracts the relationships of every sentence pair to generate the directed semantic graph for this document. The computation complexity increases exponentially with the length of the document. Moreover, it is difficult to capture the overall semantics. To deal with the above challenges, we propose an efficient mind-map generation network that converts a document into a graph via sequence-to-graph. To guarantee a meaningful mind-map, we design a graph refinement module to adjust the relation graph in a reinforcement learning manner. Extensive experimental results demonstrate that the proposed approach is more effective and efficient than the existing methods. The inference time is reduced by thousands of times compared with the existing methods. The case studies verify that the generated mind-maps better reveal the underlying semantic structures of the document.

cs.CL↗

Multi-Label Few-Shot Learning for Aspect Category Detection

Aspect category detection (ACD) in sentiment analysis aims to identify the aspect categories mentioned in a sentence. In this paper, we formulate ACD in the few-shot learning scenario. However, existing few-shot learning approaches mainly focus on single-label predictions. These methods can not work well for the ACD task since a sentence may contain multiple aspect categories. Therefore, we propose a multi-label few-shot learning method based on the prototypical network. To alleviate the noise, we design two effective attention mechanisms. The support-set attention aims to extract better prototypes by removing irrelevant aspects. The query-set attention computes multiple prototype-specific representations for each query instance, which are then used to compute accurate distances with the corresponding prototypes. To achieve multi-label inference, we further learn a dynamic threshold per instance by a policy network. Extensive experimental results on three datasets demonstrate that the proposed method significantly outperforms strong baselines.

cs.CL↗

The stabilization of wave equations with moving boundary

In this paper, we consider the stabilization of wave equations with moving boundary. First, we show the solution behaviour of wave equation with Neumann boundary conditions, that is, the energy of wave equation with mixed boundary conditions may decrease, increase or conserve depending on the different range of parameter. Second, we prove the wellposedness and stabilization for the wave equation with time delay and moving boundary.

math.AP↗

Hierarchical Ranking for Answer Selection

Answer selection is a task to choose the positive answers from a pool of candidate answers for a given question. In this paper, we propose a novel strategy for answer selection, called hierarchical ranking. We introduce three levels of ranking: point-level ranking, pair-level ranking, and list-level ranking. They formulate their optimization objectives by employing supervisory information from different perspectives to achieve the same goal of ranking candidate answers. Therefore, the three levels of ranking are related and they can promote each other. We take the well-performed compare-aggregate model as the backbone and explore three schemes to implement the idea of applying the hierarchical rankings jointly: the scheme under the Multi-Task Learning (MTL) strategy, the Ranking Integration (RI) scheme, and the Progressive Ranking Integration (PRI) scheme. Experimental results on two public datasets, WikiQA and TREC-QA, demonstrate that the proposed hierarchical ranking is effective. Our method achieves state-of-the-art (non-BERT) performance on both TREC-QA and WikiQA.

cs.CL↗

Long-term Human Motion Prediction with Scene Context

Human movement is goal-directed and influenced by the spatial layout of the objects in the scene. To plan future human motion, it is crucial to perceive the environment -- imagine how hard it is to navigate a new room with lights off. Existing works on predicting human motion do not pay attention to the scene context and thus struggle in long-term prediction. In this work, we propose a novel three-stage framework that exploits scene context to tackle this task. Given a single scene image and 2D pose histories, our method first samples multiple human motion goals, then plans 3D human paths towards each goal, and finally predicts 3D human pose sequences following each path. For stable training and rigorous evaluation, we contribute a diverse synthetic dataset with clean annotations. In both synthetic and real datasets, our method shows consistent quantitative and qualitative improvements over existing methods.

cs.CV↗

Deep Learning on Knowledge Graph for Recommender System: A Survey

Recent advances in research have demonstrated the effectiveness of knowledge graphs (KG) in providing valuable external knowledge to improve recommendation systems (RS). A knowledge graph is capable of encoding high-order relations that connect two objects with one or multiple related attributes. With the help of the emerging Graph Neural Networks (GNN), it is possible to extract both object characteristics and relations from KG, which is an essential factor for successful recommendations. In this paper, we provide a comprehensive survey of the GNN-based knowledge-aware deep recommender systems. Specifically, we discuss the state-of-the-art frameworks with a focus on their core component, i.e., the graph embedding module, and how they address practical recommendation issues such as scalability, cold-start and so on. We further summarize the commonly-used benchmark datasets, evaluation metrics as well as open-source codes. Finally, we conclude the survey and propose potential research directions in this rapidly growing field.

cs.IR↗

Deformable Kernels: Adapting Effective Receptive Fields for Object Deformation

Convolutional networks are not aware of an object's geometric variations, which leads to inefficient utilization of model and data capacity. To overcome this issue, recent works on deformation modeling seek to spatially reconfigure the data towards a common arrangement such that semantic recognition suffers less from deformation. This is typically done by augmenting static operators with learned free-form sampling grids in the image space, dynamically tuned to the data and task for adapting the receptive field. Yet adapting the receptive field does not quite reach the actual goal -- what really matters to the network is the "effective" receptive field (ERF), which reflects how much each pixel contributes. It is thus natural to design other approaches to adapt the ERF directly during runtime. In this work, we instantiate one possible solution as Deformable Kernels (DKs), a family of novel and generic convolutional operators for handling object deformations by directly adapting the ERF while leaving the receptive field untouched. At the heart of our method is the ability to resample the original kernel space towards recovering the deformation of objects. This approach is justified with theoretical insights that the ERF is strictly determined by data sampling locations and kernel values. We implement DKs as generic drop-in replacements of rigid kernels and conduct a series of empirical studies whose results conform with our theories. Over several tasks and standard base models, our approach compares favorably against prior works that adapt during runtime. In addition, further experiments suggest a working mechanism orthogonal and complementary to previous works.

cs.CV↗

Universal Adversarial Perturbation for Text Classification

Given a state-of-the-art deep neural network text classifier, we show the existence of a universal and very small perturbation vector (in the embedding space) that causes natural text to be misclassified with high probability. Unlike images on which a single fixed-size adversarial perturbation can be found, text is of variable length, so we define the "universality" as "token-agnostic", where a single perturbation is applied to each token, resulting in different perturbations of flexible sizes at the sequence level. We propose an algorithm to compute universal adversarial perturbations, and show that the state-of-the-art deep neural networks are highly vulnerable to them, even though they keep the neighborhood of tokens mostly preserved. We also show how to use these adversarial perturbations to generate adversarial text samples. The surprising existence of universal "token-agnostic" adversarial perturbations may reveal important properties of a text classifier.

cs.CL↗

Using Neural Networks for Programming by Demonstration

Agent-based modeling is a paradigm of modeling dynamic systems of interacting agents that are individually governed by specified behavioral rules. Training a model of such agents to produce an emergent behavior by specification of the emergent (as opposed to agent) behavior is easier from a demonstration perspective. Without the involvement of manual behavior specification via code or reliance on a defined taxonomy of possible behaviors, the demonstrator specifies the desired emergent behavior of the system over time, and retrieves agent-level parameters required to execute that motion. A low time-complexity and data requirement favoring framework for reproducing emergent behavior, given an abstract demonstration, is discussed in [1], [2]. The existing framework does, however, observe an inherent limitation in scalability because of an exponentially growing search space (with the number of agent-level parameters). Our work addresses this limitation by pursuing a more scalable architecture with the use of neural networks. While the (proof-of-concept) architecture is not suitable for many evaluated domains because of its lack of representational capacity for that domain, it is more suitable than existing work for larger datasets for the Civil Violence agent-based model.

cs.LG↗

Spatio-Temporal Action Graph Networks

Events defined by the interaction of objects in a scene are often of critical importance; yet important events may have insufficient labeled examples to train a conventional deep model to generalize to future object appearance. Activity recognition models that represent object interactions explicitly have the potential to learn in a more efficient manner than those that represent scenes with global descriptors. We propose a novel inter-object graph representation for activity recognition based on a disentangled graph embedding with direct observation of edge appearance. We employ a novel factored embedding of the graph structure, disentangling a representation hierarchy formed over spatial dimensions from that found over temporal variation. We demonstrate the effectiveness of our model on the Charades activity recognition benchmark, as well as a new dataset of driving activities focusing on multi-object interactions with near-collision events. Our model offers significantly improved performance compared to baseline approaches without object-graph representations, or with previous graph-based models.

cs.CV↗

Disentangling Propagation and Generation for Video Prediction

A dynamic scene has two types of elements: those that move fluidly and can be predicted from previous frames, and those which are disoccluded (exposed) and cannot be extrapolated. Prior approaches to video prediction typically learn either to warp or to hallucinate future pixels, but not both. In this paper, we describe a computational model for high-fidelity video prediction which disentangles motion-specific propagation from motion-agnostic generation. We introduce a confidence-aware warping operator which gates the output of pixel predictions from a flow predictor for non-occluded regions and from a context encoder for occluded regions. Moreover, in contrast to prior works where confidence is jointly learned with flow and appearance using a single network, we compute confidence after a warping step, and employ a separate network to inpaint exposed regions. Empirical results on both synthetic and real datasets show that our disentangling approach provides better occlusion maps and produces both sharper and more realistic predictions compared to strong baselines.

cs.CV↗

AutoLoc: Weakly-supervised Temporal Action Localization

Temporal Action Localization (TAL) in untrimmed video is important for many applications. But it is very expensive to annotate the segment-level ground truth (action class and temporal boundary). This raises the interest of addressing TAL with weak supervision, namely only video-level annotations are available during training). However, the state-of-the-art weakly-supervised TAL methods only focus on generating good Class Activation Sequence (CAS) over time but conduct simple thresholding on CAS to localize actions. In this paper, we first develop a novel weakly-supervised TAL framework called AutoLoc to directly predict the temporal boundary of each action instance. We propose a novel Outer-Inner-Contrastive (OIC) loss to automatically discover the needed segment-level supervision for training such a boundary predictor. Our method achieves dramatically improved performance: under the IoU threshold 0.5, our method improves mAP on THUMOS'14 from 13.7% to 21.2% and mAP on ActivityNet from 7.4% to 27.3%. It is also very encouraging to see that our weakly-supervised method achieves comparable results with some fully-supervised methods.

cs.CV↗

Low-shot Learning via Covariance-Preserving Adversarial Augmentation Networks

Deep neural networks suffer from over-fitting and catastrophic forgetting when trained with small data. One natural remedy for this problem is data augmentation, which has been recently shown to be effective. However, previous works either assume that intra-class variances can always be generalized to new classes, or employ naive generation methods to hallucinate finite examples without modeling their latent distributions. In this work, we propose Covariance-Preserving Adversarial Augmentation Networks to overcome existing limits of low-shot learning. Specifically, a novel Generative Adversarial Network is designed to model the latent distribution of each novel class given its related base counterparts. Since direct estimation of novel classes can be inductively biased, we explicitly preserve covariance information as the `variability' of base examples during the generation process. Empirical results show that our model can generate realistic yet diverse examples, leading to substantial improvements on the ImageNet benchmark over the state of the art.

cs.LG↗