Searcharxiv⌕ Search

arXiv subjects

Hang Hua

Publications and source records attributed to Hang Hua.

At least 19 recordsLinked to original sources

Is Your Long-Horizon Benchmark Really Deep? Measuring and Synthesizing Depth in Terminal Tasks

Long-horizon terminal tasks are used to evaluate and train agents. Human-curated datasets are scarce, so many synthesis methods have emerged. They usually measure the length of a task by the turns a model needs to pass it, and its difficulty by labels the LLM sets during generation. We find, however, that the turn count largely reflects the habits of the model, not only the demands of the task, and that the labels barely track how often models pass. We describe a terminal task by its work, the number of operations it requires, and its depth, the number of turns that must happen in sequence because the commands of each turn can only be chosen after reading the output of the previous one. Estimating depth as the smallest turn cap, stated to the agent, under which the task passes, we audit 734 tasks from six existing datasets. Synthesis has mostly added work, not depth: 94% of the solved synthetic tasks pass within three turns, yet depth, unlike the turn count, predicts difficulty beyond work. We propose DEPTH, in which a generation agent writes each task one segment at a time in a real software environment, carrying out each segment before writing it and starting the next from the state it leaves. Our 105 tasks exceed every audited dataset in depth and work, and none of six current models passes half of them. Fine-tuning Qwen3-8B on runs from these tasks improves it on two terminal benchmarks.

cs.AI↗

VIEWCRAFT: Evolving What Multimodal Agents See and How They Read It

Reusable skills improve multimodal agents without updating model weights, but their effectiveness depends on both the evidence presented and the procedure used to read it. We introduce ViewCraft, which jointly evolves an executable evidence interface and its reading procedure. The interface selects, transforms, and organizes observations; the reader interprets the resulting views. Failure traces guide revisions, replay and paired evaluation retain useful changes, and interface projection recovers visual edits from eligible rejected joint proposals. Across eight benchmarks, ViewCraft improves over direct execution by an average of $6.1$ points in task score, with gains on every benchmark. The advantage persists at a matched input-token budget. On all five multi-source tasks, the learned interface uses 8%-15% fewer input tokens than Initial skill. The learned skills also transfer across executors and outperform direct execution in every evaluated transfer, supporting evidence construction and reading as a coupled, reusable skill.

cs.CV↗

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.

cs.CV↗

EpiCon: Collective Agent Learning through Co-Evolving Multimodal Memory

Agents can learn from past executions, but enabling different agents to reuse and build on one another's experience remains challenging. We introduce EpiCon, a shared multimodal memory framework for agent collective learning without updating host model parameters. EpiCon links question-level memory evolution to a persistent experience bank through two independently trained 2B models: a memory controller and a tree self-organizer. The controller jointly refines textual guidance and visual evidence across attempts and selectively includes visual memory. The self-organizer consolidates lessons hierarchically and retrieves experience and rules for new problems. We evaluate EpiCon on eleven benchmarks spanning four multimodal task domains, using two harnesses and multiple backbones. A frozen bank improves other systems even with a single solving attempt. A second harness raises the original system's macro-average score by 2.6 points across eleven benchmarks. Across four host configurations, EpiCon improves macro-average scores by 1.7 to 4.9 points over No Memory and reduces memory-operation time by 67\% to 74\% relative to backbone-sized memory models.

cs.CV↗

On the Token Value Inequality in Efficient Reasoning

Chain-of-Thought reasoning has enabled large language models to achieve substantial performance gains on complex tasks. However, these gains come at the cost of dramatically increased token consumption. This raises a fundamental question: is every token in the reasoning trace equally valuable? We present a diagnostic and optimization framework grounded in a key empirical finding: the value of tokens within a CoT reasoning sequence is highly non-uniform, and this non-uniformity can be effectively characterized by token-level log probability signals. We show that normalized log probability helps distinguish core tokens, which carry structural and decisive reasoning content, from redundant tokens, which are exploratory, low-confidence filler that contributes less directly to the final answer. Building on these findings, we formulate the TokenProbe framework around two empirical findings and one claim: findings identify token value inequality first and then establish TokenProbe as a core-token proxy, and the claim introduces an efficient GRPO objective positing that selectively compressing redundant tokens can yield Pareto improvements in the accuracy-token efficiency space. Empirically, our method preserves reasoning quality while reducing the token usage by 76% of the baseline. Under matched reasoning-length budgets, we show that it can even outperform strong flagship baselines like Gemini-3.1-Pro. Homepage: https://runjia.tech/tokenprobe/.

cs.CL↗

VideoArgus: Agentic Rubric-Grounded Unified Evaluation for Video Generation and Editing

Evaluating generated videos remains challenging because existing benchmarks rely on fixed evaluation content, cover only a subset of generation and editing settings, and provide limited evidence for their scores. We introduce VideoArgus, a unified rubric-grounded framework covering five video generation and editing settings. For each input instance, VideoArgus generates an output-blind, sample-specific rubric once and reuses it to evaluate all corresponding candidate videos. The rubric defines concrete criteria, scoring rules, failure modes, and evidence plans, which guide criterion-specific VLM QA and visual tools to produce evidence-grounded criterion scores, rationales, and a diagnostic report. We further construct VideoArgus-Bench, containing 1,026 curated input instances built from 653 high-quality images and 416 high-quality videos, with all benchmark rubrics pre-generated, frozen, and released. On a separate 1,260-video human-alignment set, VideoArgus achieves higher within-input Spearman and Kendall correlations with human judgments than the corresponding benchmark-specific evaluators across all five tasks. Model rankings also remain largely consistent across different rubric-generation and evaluation-VLM backbones. All code and data are released. Visit our project page: https://zzzmyyzeng.github.io/VideoArgus

cs.CV↗

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.

cs.CV↗

Aligning Quantum Operators with Large Language Models

Can Large Language Models (LLMs) understand and reason about quantum operators? Despite their remarkable capabilities in mathematics and symbolic reasoning, LLMs remain inherently blind to quantum representations such as unitary matrices. In this work, we take a step toward bridging this gap by introducing an approach that maps unitary operators into the latent space of an LLM, enabling unified modeling over quantum and linguistic inputs. We instantiate this idea on Clifford+T circuit synthesis over a Pauli rotation gate set, where our model achieves results competitive with state-of-the-art methods and scales consistently with training data, with no signs of saturation. Our approach further enables language-conditioned synthesis, allowing gate constraints unseen during training to be specified directly in natural language. This work suggests a path toward quantum--aware foundation models that can natively interpret and reason about quantum operations, which could have broader implications reaching across quantum compilation and algorithm discovery.

quant-ph↗

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments

Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.

cs.CV↗

SPARC: Separating Perception And Reasoning Circuits for Test-time Scaling of VLMs

Despite recent successes, test-time scaling -- i.e., dynamically expanding the token budget during inference as needed -- remains brittle for vision-language models (VLMs). Unstructured visual reasoning chains entangle perception and reasoning, leading to long, disorganized contexts where small perceptual mistakes may cascade into completely wrong answers. Reasoning also requires expensive reinforcement learning with hand-crafted rewards. Here, we introduce SPARC (Separating Perception And Reasoning Circuits), a modular framework that explicitly decouples visual perception from reasoning. Inspired by sequential sensory-to-cognitive processing in the brain, SPARC implements a two-stage pipeline where the model first performs explicit visual search to localize question-relevant regions, then conditions its reasoning on those regions to produce the final answer. This separation enables independent test-time scaling with asymmetric compute allocation (e.g., prioritizing perceptual processing under distribution shift), and supports selective optimization (e.g., improving the perceptual stage alone when it is the bottleneck for end-to-end performance). It also accommodates compressed contexts by running global search at lower image resolutions and allocating high-resolution processing only to selected regions, thereby reducing visual token count and compute. SPARC outperforms monolithic baselines and strong visual-grounding approaches across challenging visual reasoning tasks, such as improving Qwen3VL 4B on the $V^*$ VQA benchmark by 6.7 points and surpassing "thinking with images" by 4.6 points in an OOD setting with a $200\times$ lower token budget.

cs.CV↗

AutoLab: Can Frontier Models Solve Long-Horizon Auto Research and Engineering Tasks?

Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts. Yet existing benchmarks for frontier models primarily evaluate either single-turn responses or short-horizon agent trajectories, failing to capture the challenges of sustained iterative improvement over extended time horizons. To address this gap, we introduce AutoLab, a new benchmark for ultra long-horizon closed-loop optimization. AutoLab consists of 36 realistic, expert-curated tasks spanning four diverse domains: system optimization, puzzle & challenge, model development, and CUDA kernel optimization. Each task begins with a correct but deliberately suboptimal baseline and challenges agents to improve it within a strict wall-clock budget. Evaluating 17 state-of-the-art models reveals the dominant predictor of success is not the quality of an agent's initial attempt, but its persistence in repeatedly benchmarking, editing, and incorporating empirical feedback. While claude-opus-4.6 exhibits strong long-horizon optimization capabilities, most frontier models, including several proprietary ones, either terminate prematurely or exhaust their budgets with minimal progress. These results underscore the importance of time awareness and persistent iteration in autonomous agents. We open-source the full benchmark, evaluation harness, and task artifacts, to accelerate research toward truly capable long-horizon agents.

cs.AI↗

Agent Skills Should Go Beyond Text: The Case for Visual Skills

Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \textbf{\NAME}, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \textbf{\SYSTEM}, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.

cs.CV↗

JobBench: Aligning Agent Work With Human Will

Current benchmarks for occupational AI agents are scoped primarily by economic values, telling a replacement story. We introduce JobBench, which evaluates AI agents on the workflows that experts identify as high-priority for delegation, empowering humans based on their needs instead of replacing them with GDP value. JobBench covers 130 agentic tasks across 35 occupations. Each task is packaged as a workspace of heterogeneous reference files, requiring the agent to reason through the cluttered information streams of real professional work. Outputs are graded by a fact-anchored chain of rubrics, averaging 35.6 binary criteria per task. We evaluate 36 models; the strongest, Claude Opus~4.7 under Claude Code, reaches only 45.9 %. We hope JobBench shifts the community's target labour-market effect from replacement to enhancement: building agents that do what humans actually want delegated, not only what is most economically valuable.

cs.AI↗

MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents

Recent GUI agents have made substantial progress in visual grounding and action prediction, yet they remain brittle in long-horizon tasks that require maintaining task state across many interface transitions. Existing agents typically rely on raw history replay or text-only memory, which either overwhelms the model with redundant screenshots or discards localized visual evidence needed for future decisions. To address these limitations, we introduce \textbf{MementoGUI}, a plug-in agentic memory framework that equips MLLM-based GUI agents with \textbf{MementoCore}, a learned controller for online memory selection, compression, and retrieval. Rather than treating interaction history as a fixed context, MementoGUI formulates long-horizon GUI control as an online memory-control problem: working memory selectively preserves task-relevant interface events with textual summaries and ROI-level visual evidence, while episodic memory retrieves reusable past trajectories through learned relevance selection. MementoCore modularizes memory control into specialized operators for step processing, memory compression, episodic writing, and episodic selection, enabling plug-in memory augmentation without finetuning the GUI agent backbone. We further develop a scalable data curation pipeline that converts computer-use trajectories into memory-controller training data, introduce \textbf{MementoGUI-Bench} for evaluating long-horizon decision-making in GUI agents, and design MLLM-based metrics for semantic action matching, task progress, and memory consistency. Experiments on GUI-Odyssey, MM-Mind2Web, and MementoGUI-Bench show that MementoGUI consistently improves GUI agents over no-history, history-replay, and text-only memory baselines, with larger MementoCore backbones further strengthening memory-augmented GUI control.

cs.CV↗

Aurora: Unified Video Editing with a Tool-Using Agent

Recent video editing models have converged on a unified conditioning design: a single diffusion transformer jointly consumes text, source video, and reference images, and one set of weights covers replacement, removal, style transfer, and reference-driven insertion. The design is flexible, but it assumes that the user already provides model-ready text, reference images, and spatial grounding for local edits, which real requests often omit. We present Aurora, an agentic video editing framework that pairs a tool-augmented vision-language model (VLM) agent with a unified video diffusion transformer. The VLM agent maps a raw user request to a structured edit plan aligned with the transformer's conditioning channels, thereby resolving textual and visual underspecification before generation. We train the VLM agent with supervised data for complete edit planning and reference-image selection, together with preference pairs for robust tool use and instruction refinement. We introduce AgentEdit-Bench to evaluate agent-enhanced video editing under textual and visual underspecification. Experiments on AgentEdit-Bench and two existing video editing benchmarks show that Aurora improves over instruction-only baselines and that the VLM agent transfers to compatible frozen video editing models. Project page: https://yeates.github.io/Aurora-Page

cs.CV↗

Visual Aesthetic Benchmark: Can Frontier Models Judge Beauty?

Multimodal large language models (MLLMs) are now routinely deployed for visual understanding, generation, and curation. A substantial fraction of these applications require an explicit aesthetic judgment. Most existing solutions reduce this judgment to predicting a scalar score for a single image. We first ask whether such scores faithfully capture comparative preference: in a controlled study with eight expert annotators, score-derived rankings align poorly with the same annotators' direct comparisons, while direct ranking yields substantially higher inter-annotator agreement on best- and worst-image labels. Motivated by this finding, we introduce the Visual Aesthetic Benchmark (VAB), which casts aesthetic evaluation as comparative selection over candidate sets with matched subject matter. VAB contains 400 tasks and 1,195 images across fine art, photography, and illustration, with labels derived from the consensus of 10 independent expert judges per task. Evaluating 20 frontier MLLMs and six dedicated visual-quality reward models, we find that the strongest system identifies both the best and the worst image correctly across three random permutations of the candidate order in only 26.5% of tasks, far below the 68.9% achieved by human experts. Fine-tuning a 35B-parameter model on 2,000 expert examples brings its accuracy close to that of a 397B-parameter open-weight model, suggesting that the comparative signal in VAB is transferable. Together, these results expose a clear and measurable gap between current multimodal models and expert aesthetic judgment, and VAB provides the first set-based, expert-grounded testbed on which that gap can be tracked and closed.

cs.CV↗

ChartNet: A Million-Scale, High-Quality Multimodal Dataset for Robust Chart Understanding

Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet

cs.CV↗

Guardian-as-an-Advisor: Advancing Next-Generation Guardian Models for Trustworthy LLMs

Hard-gated safety checkers often over-refuse and misalign with a vendor's model spec; prevailing taxonomies also neglect robustness and honesty, yielding safer-on-paper yet less useful systems. This work introduces Guardian-as-an-Advisor (GaaA), a soft-gating pipeline where a guardian predicts a binary risk label plus a concise explanation and prepends this advice to the original query for re-inference, keeping the base model operating under its original spec. To support training and evaluation, GuardSet is constructed, a 208k+ multi-domain dataset unifying harmful and harmless cases with targeted robustness and honesty slices. GuardAdvisor is trained via SFT followed by RL to enforce label-explanation consistency. GuardAdvisor attains competitive detection accuracy while enabling the advisory workflow; when used to augment inputs, responses improve over unaugmented prompts. A latency study shows advisor inference uses below 5% of base-model compute and adds only 2-10% end-to-end overhead under realistic harmful-input rates. Overall, GaaA steers models to comply with the model spec, maintaining safety while reducing over-refusal.

cs.LG↗