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Hang Ma

Publications and source records attributed to Hang Ma.

At least 37 records · Page 2Linked to original sources

Large-Scale Multi-Robot Coverage Path Planning via Local Search

We study graph-based Multi-Robot Coverage Path Planning (MCPP) that aims to compute coverage paths for multiple robots to cover all vertices of a given 2D grid terrain graph $G$. Existing graph-based MCPP algorithms first compute a tree cover on $G$ -- a forest of multiple trees that cover all vertices -- and then employ the Spanning Tree Coverage (STC) paradigm to generate coverage paths on the decomposed graph $D$ of the terrain graph $G$ by circumnavigating the edges of the computed trees, aiming to optimize the makespan (i.e., the maximum coverage path cost among all robots). In this paper, we take a different approach by exploring how to systematically search for good coverage paths directly on $D$. We introduce a new algorithmic framework, called LS-MCPP, which leverages a local search to operate directly on $D$. We propose a novel standalone paradigm, Extended-STC (ESTC), that extends STC to achieve complete coverage for MCPP on any decomposed graphs, even those resulting from incomplete terrain graphs. Furthermore, we demonstrate how to integrate ESTC with three novel types of neighborhood operators into our framework to effectively guide its search process. Our extensive experiments demonstrate the effectiveness of LS-MCPP, consistently improving the initial solution returned by two state-of-the-art baseline algorithms that compute suboptimal tree covers on $G$, with a notable reduction in makespan by up to 35.7\% and 30.3\%, respectively. Moreover, LS-MCPP consistently matches or surpasses the results of optimal tree cover computation, achieving these outcomes with orders of magnitude faster runtime, thereby showcasing its significant benefits for large-scale real-world coverage tasks.

cs.RO↗

Mixed Integer Programming for Time-Optimal Multi-Robot Coverage Path Planning with Efficient Heuristics

We investigate time-optimal Multi-Robot Coverage Path Planning (MCPP) for both unweighted and weighted terrains, which aims to minimize the coverage time, defined as the maximum travel time of all robots. Specifically, we focus on a reduction from MCPP to Min-Max Rooted Tree Cover (MMRTC). For the first time, we propose a Mixed Integer Programming (MIP) model to optimally solve MMRTC, resulting in an MCPP solution with a coverage time that is provably at most four times the optimal. Moreover, we propose two suboptimal yet effective heuristics that reduce the number of variables in the MIP model, thus improving its efficiency for large-scale MCPP instances. We show that both heuristics result in reduced-size MIP models that remain complete (i.e., guaranteed to find a solution if one exists) for all MMRTC instances. Additionally, we explore the use of model optimization warm-startup to further improve the efficiency of both the original MIP model and the reduced-size MIP models. We validate the effectiveness of our MIP-based MCPP planner through experiments that compare it with two state-of-the-art MCPP planners on various instances, demonstrating a reduction in the coverage time by an average of 27.65% and 23.24% over them, respectively.

cs.RO↗

SACHA: Soft Actor-Critic with Heuristic-Based Attention for Partially Observable Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) is a crucial component for many large-scale robotic systems, where agents must plan their collision-free paths to their given goal positions. Recently, multi-agent reinforcement learning has been introduced to solve the partially observable variant of MAPF by learning a decentralized single-agent policy in a centralized fashion based on each agent's partial observation. However, existing learning-based methods are ineffective in achieving complex multi-agent cooperation, especially in congested environments, due to the non-stationarity of this setting. To tackle this challenge, we propose a multi-agent actor-critic method called Soft Actor-Critic with Heuristic-Based Attention (SACHA), which employs novel heuristic-based attention mechanisms for both the actors and critics to encourage cooperation among agents. SACHA learns a neural network for each agent to selectively pay attention to the shortest path heuristic guidance from multiple agents within its field of view, thereby allowing for more scalable learning of cooperation. SACHA also extends the existing multi-agent actor-critic framework by introducing a novel critic centered on each agent to approximate $Q$-values. Compared to existing methods that use a fully observable critic, our agent-centered multi-agent actor-critic method results in more impartial credit assignment and better generalizability of the learned policy to MAPF instances with varying numbers of agents and types of environments. We also implement SACHA(C), which embeds a communication module in the agent's policy network to enable information exchange among agents. We evaluate both SACHA and SACHA(C) on a variety of MAPF instances and demonstrate decent improvements over several state-of-the-art learning-based MAPF methods with respect to success rate and solution quality.

cs.RO↗

Double-Deck Multi-Agent Pickup and Delivery: Multi-Robot Rearrangement in Large-Scale Warehouses

We introduce a new problem formulation, Double-Deck Multi-Agent Pickup and Delivery (DD-MAPD), which models the multi-robot shelf rearrangement problem in automated warehouses. DD-MAPD extends both Multi-Agent Pickup and Delivery (MAPD) and Multi-Agent Path Finding (MAPF) by allowing agents to move beneath shelves or lift and deliver a shelf to an arbitrary location, thereby changing the warehouse layout. We show that solving DD-MAPD is NP-hard. To tackle DD-MAPD, we propose MAPF-DECOMP, an algorithmic framework that decomposes a DD-MAPD instance into a MAPF instance for coordinating shelf trajectories and a subsequent MAPD instance with task dependencies for computing paths for agents. We also present an optimization technique to improve the performance of MAPF-DECOMP and demonstrate how to make MAPF-DECOMP complete for well-formed DD-MAPD instances, a realistic subclass of DD-MAPD instances. Our experimental results demonstrate the efficiency and effectiveness of MAPF-DECOMP, with the ability to compute high-quality solutions for large-scale instances with over one thousand shelves and hundreds of agents in just minutes of runtime.

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Compressive-sensing-assisted mixed integer optimization for dynamical system discovery with highly noisy data

The identification of governing equations for dynamical systems is everlasting challenges for the fundamental research in science and engineering. Machine learning has exhibited great success to learn and predict dynamical systems from data. However, the fundamental challenges still exist: discovering the exact governing equations from highly noisy data. In present work, we propose a compressive sensing-assisted mixed integer optimization (CS-MIO) method to make a step forward from a modern discrete optimization lens. In particular, we first formulate the problem into a mixed integer optimization model. The discrete optimization nature of the model leads to exact variable selection by means of cardinality constraint, and hereby powerful capability of exact discovery of governing equations from noisy data. Such capability is further enhanced by incorporating compressive sensing and regularization techniques for highly noisy data and high-dimensional problems. The case studies on classical dynamical systems have shown that CS-MIO can discover the exact governing equations from large-noise data, with up to two orders of magnitude larger noise comparing with state-of-the-art method. We also show its effectiveness for high-dimensional dynamical system identification through the chaotic Lorenz 96 system.

math.OC↗

Optimal and Bounded-Suboptimal Multi-Goal Task Assignment and Path Finding

We formalize and study the multi-goal task assignment and path finding (MG-TAPF) problem from theoretical and algorithmic perspectives. The MG-TAPF problem is to compute an assignment of tasks to agents, where each task consists of a sequence of goal locations, and collision-free paths for the agents that visit all goal locations of their assigned tasks in sequence. Theoretically, we prove that the MG-TAPF problem is NP-hard to solve optimally. We present algorithms that build upon algorithmic techniques for the multi-agent path finding problem and solve the MG-TAPF problem optimally and bounded-suboptimally. We experimentally compare these algorithms on a variety of different benchmark domains.

cs.AI↗

Multi-Goal Multi-Agent Pickup and Delivery

In this work, we consider the Multi-Agent Pickup-and-Delivery (MAPD) problem, where agents constantly engage with new tasks and need to plan collision-free paths to execute them. To execute a task, an agent needs to visit a pair of goal locations, consisting of a pickup location and a delivery location. We propose two variants of an algorithm that assigns a sequence of tasks to each agent using the anytime algorithm Large Neighborhood Search (LNS) and plans paths using the Multi-Agent Path Finding (MAPF) algorithm Priority-Based Search (PBS). LNS-PBS is complete for well-formed MAPD instances, a realistic subclass of MAPD instances, and empirically more effective than the existing complete MAPD algorithm CENTRAL. LNS-wPBS provides no completeness guarantee but is empirically more efficient and stable than LNS-PBS. It scales to thousands of agents and thousands of tasks in a large warehouse and is empirically more effective than the existing scalable MAPD algorithm HBH+MLA*. LNS-PBS and LNS-wPBS also apply to a more general variant of MAPD, namely the Multi-Goal MAPD (MG-MAPD) problem, where tasks can have different numbers of goal locations.

cs.AI↗

Graph-Based Multi-Robot Path Finding and Planning

Purpose of Review Planning collision-free paths for multiple robots is important for real-world multi-robot systems and has been studied as an optimization problem on graphs, called Multi-Agent Path Finding (MAPF). This review surveys different categories of classic and state-of-the-art MAPF algorithms and different research attempts to tackle the challenges of generalizing MAPF techniques to real-world scenarios. Recent Findings Solving MAPF problems optimally is computationally challenging. Recent advances have resulted in MAPF algorithms that can compute collision-free paths for hundreds of robots and thousands of navigation tasks in seconds of runtime. Many variants of MAPF have been formalized to adapt MAPF techniques to different real-world requirements, such as considerations of robot kinematics, online optimization for real-time systems, and the integration of task assignment and path planning. Summary Algorithmic techniques for MAPF problems have addressed important aspects of several multi-robot applications, including automated warehouse fulfillment and sortation, automated train scheduling, and navigation of non-holonomic robots and quadcopters. This showcases their potential for real-world applications of large-scale multi-robot systems.

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A Competitive Analysis of Online Multi-Agent Path Finding

We study online Multi-Agent Path Finding (MAPF), where new agents are constantly revealed over time and all agents must find collision-free paths to their given goal locations. We generalize existing complexity results of (offline) MAPF to online MAPF. We classify online MAPF algorithms into different categories based on (1) controllability (the set of agents that they can plan paths for at each time) and (2) rationality (the quality of paths they plan) and study the relationships between them. We perform a competitive analysis for each category of online MAPF algorithms with respect to commonly-used objective functions. We show that a naive algorithm that routes newly-revealed agents one at a time in sequence achieves a competitive ratio that is asymptotically bounded from both below and above by the number of agents with respect to flowtime and makespan. We then show a counter-intuitive result that, if rerouting of previously-revealed agents is not allowed, any rational online MAPF algorithms, including ones that plan optimal paths for all newly-revealed agents, have the same asymptotic competitive ratio as the naive algorithm, even on 2D 4-neighbor grids. We also derive constant lower bounds on the competitive ratio of any rational online MAPF algorithms that allow rerouting. The results thus provide theoretical insights into the effectiveness of using MAPF algorithms in an online setting for the first time.

cs.AI↗

Distributed Heuristic Multi-Agent Path Finding with Communication

Multi-Agent Path Finding (MAPF) is essential to large-scale robotic systems. Recent methods have applied reinforcement learning (RL) to learn decentralized polices in partially observable environments. A fundamental challenge of obtaining collision-free policy is that agents need to learn cooperation to handle congested situations. This paper combines communication with deep Q-learning to provide a novel learning based method for MAPF, where agents achieve cooperation via graph convolution. To guide RL algorithm on long-horizon goal-oriented tasks, we embed the potential choices of shortest paths from single source as heuristic guidance instead of using a specific path as in most existing works. Our method treats each agent independently and trains the model from a single agent's perspective. The final trained policy is applied to each agent for decentralized execution. The whole system is distributed during training and is trained under a curriculum learning strategy. Empirical evaluation in obstacle-rich environment indicates the high success rate with low average step of our method.

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Idle Time Optimization for Target Assignment and Path Finding in Sortation Centers

In this paper, we study the one-shot and lifelong versions of the Target Assignment and Path Finding problem in automated sortation centers, where each agent needs to constantly assign itself a sorting station, move to its assigned station without colliding with obstacles or other agents, wait in the queue of that station to obtain a parcel for delivery, and then deliver the parcel to a sorting bin. The throughput of such centers is largely determined by the total idle time of all stations since their queues can frequently become empty. To address this problem, we first formalize and study the one-shot version that assigns stations to a set of agents and finds collision-free paths for the agents to their assigned stations. We present efficient algorithms for this task based on a novel min-cost max-flow formulation that minimizes the total idle time of all stations in a fixed time window. We then demonstrate how our algorithms for solving the one-shot problem can be applied to solving the lifelong problem as well. Experimentally, we believe to be the first researchers to consider real-world automated sortation centers using an industrial simulator with realistic data and a kinodynamic model of real robots. On this simulator, we showcase the benefits of our algorithms by demonstrating their efficiency and effectiveness for up to 350 agents.

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Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks

The MAPF problem is the fundamental problem of planning paths for multiple agents, where the key constraint is that the agents will be able to follow these paths concurrently without colliding with each other. Applications of MAPF include automated warehouses and autonomous vehicles. Research on MAPF has been flourishing in the past couple of years. Different MAPF research papers make different assumptions, e.g., whether agents can traverse the same road at the same time, and have different objective functions, e.g., minimize makespan or sum of agents' actions costs. These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult to establish appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. This paper aims to fill this gap and support researchers and practitioners by providing a unifying terminology for describing common MAPF assumptions and objectives. In addition, we also provide pointers to two MAPF benchmarks. In particular, we introduce a new grid-based benchmark for MAPF, and demonstrate experimentally that it poses a challenge to contemporary MAPF algorithms.

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Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Delivery

The Multi-Agent Pickup and Delivery (MAPD) problem models applications where a large number of agents attend to a stream of incoming pickup-and-delivery tasks. Token Passing (TP) is a recent MAPD algorithm that is efficient and effective. We make TP even more efficient and effective by using a novel combinatorial search algorithm, called Safe Interval Path Planning with Reservation Table (SIPPwRT), for single-agent path planning. SIPPwRT uses an advanced data structure that allows for fast updates and lookups of the current paths of all agents in an online setting. The resulting MAPD algorithm TP-SIPPwRT takes kinematic constraints of real robots into account directly during planning, computes continuous agent movements with given velocities that work on non-holonomic robots rather than discrete agent movements with uniform velocity, and is complete for well-formed MAPD instances. We demonstrate its benefits for automated warehouses using both an agent simulator and a standard robot simulator. For example, we demonstrate that it can compute paths for hundreds of agents and thousands of tasks in seconds and is more efficient and effective than existing MAPD algorithms that use a post-processing step to adapt their paths to continuous agent movements with given velocities.

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Searching with Consistent Prioritization for Multi-Agent Path Finding

We study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead explore the space of all possible partial priority orderings as part of a novel systematic and conflict-driven combinatorial search framework. In a variety of empirical comparisons, we demonstrate state-of-the-art solution qualities and success rates, often with similar runtimes to existing algorithms. We also develop new theoretical results that explore the limitations of prioritized planning, in terms of completeness and optimality, for the first time.

cs.AI↗

Multi-Agent Path Finding with Deadlines

We formalize Multi-Agent Path Finding with Deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within the deadline, without colliding with each other. We first show that MAPF-DL is NP-hard to solve optimally. We then present two classes of optimal algorithms, one based on a reduction of MAPF-DL to a flow problem and a subsequent compact integer linear programming formulation of the resulting reduced abstracted multi-commodity flow network and the other one based on novel combinatorial search algorithms. Our empirical results demonstrate that these MAPF-DL solvers scale well and each one dominates the other ones in different scenarios.

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Multi-Agent Path Finding with Deadlines: Preliminary Results

We formalize the problem of multi-agent path finding with deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within a given deadline, without colliding with each other. We first show that the MAPF-DL problem is NP-hard to solve optimally. We then present an optimal MAPF-DL algorithm based on a reduction of the MAPF-DL problem to a flow problem and a subsequent compact integer linear programming formulation of the resulting reduced abstracted multi-commodity flow network.

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Overview: A Hierarchical Framework for Plan Generation and Execution in Multi-Robot Systems

The authors present an overview of a hierarchical framework for coordinating task- and motion-level operations in multirobot systems. Their framework is based on the idea of using simple temporal networks to simultaneously reason about precedence/causal constraints required for task-level coordination and simple temporal constraints required to take some kinematic constraints of robots into account. In the plan-generation phase, the framework provides a computationally scalable method for generating plans that achieve high-level tasks for groups of robots and take some of their kinematic constraints into account. In the plan-execution phase, the framework provides a method for absorbing an imperfect plan execution to avoid time-consuming re-planning in many cases. The authors use the multirobot path-planning problem as a case study to present the key ideas behind their framework for the long-term autonomy of multirobot systems.

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