Searcharxiv⌕ Search

arXiv subjects

Hang Xu

Publications and source records attributed to Hang Xu.

At least 37 records · Page 2Linked to original sources

Simultaneous Heisenberg-Limited Multiparameter Metrology via Indefinite Evolution

Quantum metrology achieves Heisenberg-limited precision in single-parameter estimation, but its multiparameter extension is fundamentally constrained by both parameter-encoding and measurement incompatibility. Noncommuting signal generators may cause incompatible parameter-encoding, preventing the quantum Fisher information matrix from simultaneously achieving the Heisenberg scale for all parameters. Due to incompatible optimal measurements, the classical Fisher information matrix represents the practical attainable precision. Here, we introduce a multiparameter metrology framework based on indefinite evolution (IE), in which different control operations and signal reversal are placed in a coherent superposition. For a single-qubit probe with mutually orthogonal signal generators, IE enables compatible parameter encoding and optimal measurement without the signal reversal. For parallel generators, where only signal reversal realized by its generator is available, IE can achieve the same performance. We further extend this mechanism to noisy, many-body, and high-dimensional probes, and establish general conditions for achieving the simultaneous Heisenberg-limit. In contrast, definite evolution cannot achieve the same performance under compatible optimal measurements, even when signal reversal is available. Our results identify IE as an operational resource for overcoming multiparameter incompatibility and open a route toward attainable Heisenberg-limited sensing in interferometric platforms.

quant-ph↗

4D-WAM: 4D Consistent World Modeling for Autonomous Driving

Emerging World-Action Models (WAMs) have demonstrated promising performance in autonomous driving by jointly modeling future driving scene evolution and trajectory planning. However, existing WAMs are typically trained with video data, which is only 2D projections of the underlying 4D driving scene. Consequently, WAMs fail to understand and capture the structure of 4D scenes and thus generate visually plausible yet 4D inconsistent future predictions that mislead downstream planning. To alleviate this issue, we present 4D-WAM, a model that leverages geometric foundation models for training-time supervision to enable 4D consistent world modeling. Specifically, we feed WAM-predicted future frames into a geometric foundation model, and use 4D-aware responses to define a 4D consistency loss. This loss encourages the model to understand, represent, and predict physically consistent 4D scenes during training, without additional inference cost. Moreover, we identify an early-decision phenomenon in WAMs and propose a decision-oriented timestep sampling strategy that emphasizes supervision at early, high-noise stages, where driving decisions are primarily formed. By propagating 4D supervision to this critical decision-formation phase, the proposed strategy further improves trajectory planning. Extensive experiments demonstrate that 4D-WAM effectively models 4D consistent scene evolution and achieves state-of-the-art performance on challenging NAVSIM-v1 and NAVSIM-v2 benchmarks.

cs.CV↗

Preserving Heisenberg-Limited Metrological Information during Storage via Correlated-Noise Correction

Quantum error correction has become an indispensable tool for restoring Heisenberg-limited precision in noisy quantum metrology. Existing protocols, however, almost exclusively focus on correcting noise during the signal-encoding stage and implicitly assume that the probe is measured immediately after sensing. In many quantum information processing tasks, the encoded probe must instead be stored before subsequent quantum operations, during which environmental noise can significantly degrade the accumulated metrological information. Here, we propose a correlated-noise correction (CNC) protocol for protecting quantum probes during the storage stage. By correlating probe errors with auxiliary qubits through fixed two-body entangling gates, memory errors are converted into measurable syndromes that are extracted only once after storage. We show that the protocol naturally extends from single-qubit to multi-qubit probes and protects the stored quantum Fisher information against dephasing, bit-flip, and amplitude-damping noise. Furthermore, we demonstrate that preserving the quantum Fisher information does not necessarily require restoring the entire quantum state when the probe is measured immediately after storage, whereas full state recovery becomes essential for subsequent rounds of quantum signal processing. Our results establish correlated-noise correction as a practical framework for protecting metrological information during quantum memory and provide a useful building block for sensing-enabled quantum information processing.

quant-ph↗

SUV: Future Scene Understanding as Video Generation for End-to-End Driving

End-to-end driving requires a coherent understanding of future scenes, yet existing methods model these scenes using task-specific heads and output formats, with limited scalability. Can video generation instead provide a shared predictor? We introduce SUV, a unified end-to-end driving framework that casts future Scene Understanding as Video generation using a pretrained video foundation model. SUV models future appearance, semantics, relative depth, and instance-level dynamics as video streams with a shared video expert, without stream-specific visual prediction heads. Through joint video-action attention, the action expert attends to the latent representations of all future streams and generates the ego trajectory. Experiments show that SUV directly predicts all four future streams, while controlled ablations show that structured future supervision and direct future-stream access yield higher trajectory planning scores. With only a single front camera and no candidate-trajectory selection, SUV outperforms a broad set of recent state-of-the-art methods on both NAVSIM-v2 splits, achieving 91.0 EPDMS on navtest and 36.9 on navhard. On the long-tail WOD-E2E benchmark, SUV achieves a competitive RFS of 7.94.

cs.CV↗

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.

cs.CV↗

Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations

Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.

cs.RO↗

Beyond the Eye: Efficient Multimodal Reasoning via Self-Regulated Implicit Visual Tools

Recent multimodal large language models (MLLMs) have made remarkable progress on fine-grained perception tasks under the "Thinking with Images" (TwI) paradigm by iteratively performing various visual tool operations. However, this paradigm relies heavily on frequent external tool calls and repeated image re-encoding, which leads to substantial computational overhead and inference latency. To address these issues, we propose Beyond the Eye (BEE), a novel implicit visual tool paradigm centered on self-regulated capability. BEE directly incorporates visual tool invocation behaviors into the training objective and encourages the model to develop a self-regulated invocation mechanism. This design enables the model to adaptively balance internal knowledge and implicit tools, avoiding redundant tool usage while substantially reducing inference latency. Specifically, BEE involves a two-stage training process: (1) Formalized Chain-of-Thought (CoT) Supervised Fine-tuning (SFT). We construct CoT trajectories with structured tool slots and mixed invocation states. This stage activates the model's implicit tool representations and adaptive switching capability. (2) Self-regulated Reward-Driven Alignment. To address redundant tool usage caused by ambiguous cognitive boundaries, we first introduce the Net Tool Gain (NTG) metric to quantify this phenomenon. Based on this observation, we further propose a self-regulated reward mechanism. This mechanism penalizes ineffective tool dependency and encourages the model to perform knowledge routing, ensuring that implicit tools are invoked only when the model's internal knowledge is insufficient. BEE achieves state-of-the-art performance in fine-grained visual perception while remaining competitive in general reasoning tasks and achieving substantial gains in inference efficiency.

cs.CV↗

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that \textit{Point as Skeleton} improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.

cs.CV↗

Keypose Exploration: Efficient Automatic Trajectory Labelling and Cross-Embodiment Policy Transfer

Keypose-based manipulation decomposes tasks into critical waypoints to simplify policy learning for long-horizon tasks, but existing approaches rely on task-specific heuristics or manual annotation to extract keyposes from demonstrations. We present an automatic trajectory labelling pipeline for grasp-related tasks. This pipeline combines vision-language models (VLMs) for semantic event detection with classical trajectory analysis for precise temporal alignment, requiring VLM inference only on one single demo among repeating ones per task. Using the labelled data, we train a keypose-guided Diffusion Policy (DP) that exploits keypose conditioning to intervene demonstration distributions. We explore the possibility to apply this property for cross-embodiment transfer: candidate keyposes are sampled and filtered via a reachability map, steering the policy toward kinematically feasible keyposes for the target robot. As a preliminary feasibility study, experiments on two robomimic tasks show that the labelled data produces policies matching a standard DP baseline, and that reachability-filtered keypose conditioning may benefit zero-shot transfer on the multimodal insertion task when feasible candidates are available.

cs.RO↗

SyncLoop: A Multimodal Dual-Loop Framework for Self-Improving Mathematical Reasoning

Recent advances in multimodal large language models (MLLMs) have shown impressive reasoning capabilities. However, further enhancing existing MLLMs necessitates high-quality vision-language datasets with carefully curated task complexities, which are both costly and challenging to scale. Although recent self-improving models that iteratively refine themselves offer a feasible solution, they still suffer from two core challenges: (i) most existing methods augment visual or textual data separately, resulting in discrepancies in data complexity (e.g., over-simplified diagrams paired with redundant textual descriptions); and (ii) the evolution of data and models is also separated, leading to scenarios where models are exposed to tasks with mismatched difficulty levels. To address these issues, we propose C2-Evo, an automatic, closed-loop self-improving framework that jointly evolves both training data and model capabilities. Specifically, given a base dataset and a base model, C2-Evo enhances them by a cross-modal data evolution loop and a data-model evolution loop. The former loop expands the base dataset by generating complex multimodal problems that combine structured textual sub-problems with iteratively specified geometric diagrams, while the latter loop adaptively selects the generated problems based on the performance of the base model, to conduct supervised fine-tuning and reinforcement learning alternately. Consequently, our method continuously refines its model and training data, and consistently obtains considerable performance gains across multiple mathematical reasoning benchmarks. Our code, models, and datasets will be released.

cs.CV↗

RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator

Robotic fabric manipulation remains challenging due to fabric deformability and occlusions from wrinkles and the manipulator. This paper defines Random-to-Target Fabric Flattening (RTFF) as the task of bringing a randomly wrinkled fabric to an arbitrary user-specified wrinkle-free target pose. RTFF requires simultaneous flattening and pose alignment, where the two objectives are inherently coupled since flattening the fabric displaces its pose, while realigning it tends to introduce wrinkles. To solve this task, this paper anchors both the current and target fabric states to the same template mesh, enabling direct vertex-level wrinkle and pose assessment without registration. Building on this representation, a hybrid Imitation Learning--Visual Servoing (IL--VS) RTFF policy is proposed. A novel Mesh Action Chunking Transformer (MACT) leverages structured mesh observations to achieve goal-conditioned coarse alignment from a compact demonstration set, after which VS ensures precise convergence to the target. The policy is validated on a real dual-arm teleoperation system, demonstrating precise alignment to unseen target poses, fabric types, and scales. Code and videos: https://kaitang98.github.io/RTFF_Policy/

cs.RO↗

Latent Visual States for Efficient Multimodal Reasoning

The integration of visual evidence has significantly enhanced the capabilities of large multimodal models. However, this integration predominantly relies on generating discrete outputs (etc., code or box coordinates) to invoke external tools, a process that introduces rigid dependencies and substantial latency. To overcome these limitations, we propose {EVA} (LatEnt Visual StAtes), a novel framework that natively generates continuous latent visual representations. These internal representations manifest as an adaptive sequence of Latent\_slot tokens, serving as intermediate visual thoughts during the reasoning process. These Latent\_slot tokens are then trained end-to-end with the discrete text tokens. This co-optimization, notably, causes extreme policy deviation in the 'transition window' following the Latent\_slot tokens. We develop D-GSPO (Decouple-GSPO) to target this root cause by decoupling the optimization of latent and discrete components. To support SFT, we construct EVA-230K, a high-quality text-image interleaved CoT dataset encompassing a diverse range of real-world scenes, documents, charts and OCR tasks. Extensive experiments across multiple benchmarks confirm that EVA achieves significant performance gains while enhancing inference efficiency.

cs.CV↗

Intend, Reflect, Refine: An Adaptive Multimodal Reflection Framework for Autonomous Driving

Recent Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving by incorporating reasoning for better interpretability and planning quality. However, most existing approaches directly generate the final trajectory without explicitly examining its future consequences, which limits their reliability in complex and dynamic environments. To address this limitation, we propose IRR-Drive (Intend, Reflect, Refine), an adaptive multimodal reflection framework for autonomous driving. Specifically, to tightly couple high-level reasoning with physical constraints, IRR-Drive first generates a preliminary textual intention and anticipates potential interactions by predicting future semantic bird's-eye view (BEV) representations. This dual-modality (Text + BEV) reflection space explicitly models anticipated scene evolution, enabling the model to rigorously self-correct and refine its initial intent before generating the final trajectory. Furthermore, to balance planning performance and computational efficiency, we construct reflection-oriented training data and design an adaptive reflection reward, enabling the model to adaptively select its reasoning mode according to scene complexity. Instead of using reasoning primarily as an auxiliary interpretation, IRR-Drive directly integrates an adaptive reflection mechanism into the planning framework, enabling grounded, decision-aware trajectory correction that is driven by scene complexity. Our method achieves state-of-the-art performance on the NAVSIM benchmark in both PDMS and EPDMS. Extensive experiments demonstrate the effectiveness of our multimodal reflection framework and validate the efficacy of the proposed adaptive reflection strategy.

cs.CV↗

VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation

Controllable image-to-video (I2V) generation transforms a reference image into a coherent video guided by user-specified control signals. While precise control over camera motion, object motion, and lighting is essential for high-fidelity creation, existing methods often treat these factors independently. This overlooks the physical coupling among viewpoint, geometry, and illumination in dynamic scenes, leading to visual inconsistencies such as mismatched shadows and perspective drift under simultaneous changes. We present VidCRAFT3, a unified and flexible I2V framework that explicitly models cross-factor interactions among geometry, motion, and illumination, enabling both independent and joint control over camera motion, object motion, and lighting direction. Image2Cloud provides explicit 3D geometric priors for accurate camera motion control. ObjMotionNet encodes sparse object trajectories into multi-scale motion features to guide realistic object motion. A Spatial Triple-Attention Transformer integrates lighting direction through lighting cross-attention for consistent relighting. To address the scarcity of jointly annotated data, we construct the VideoLightingDirection (VLD) dataset with accurate per-frame lighting direction annotations, and introduce a three-stage progressive training strategy that enables robust learning without fully joint annotations. Extensive experiments demonstrate that VidCRAFT3 achieves state-of-the-art performance in control precision and visual coherence across diverse scenarios.

cs.CV↗

Understanding, Detecting, and Repairing Real-World In-Context-Learning-Based Text-to-SQL Errors

Large language models (LLMs) have been adopted for text-to-SQL tasks, utilizing their in-context learning (ICL) capability to translate natural language questions into SQL queries. However, such a technique faces correctness problems. In this paper, we conduct the first comprehensive study of text-to-SQL errors of ICL-based techniques. Our study covers four representative ICL-based techniques, five basic repairing methods, two benchmarks, and two LLM settings. We find that text-to-SQL errors are widespread and summarize 27 error types of 7 categories. We also find that existing repairing attempts have limited correctness improvement while having high computational overhead and many mis-repairs. Based on these findings, we propose MapleDoctor, a novel text-to-SQL error detection and repairing framework. The evaluation demonstrates that MapleDoctor outperforms existing solutions by repairing 13.8% more queries with a negligible number of mis-repairs and reducing 67.4% repair latency. The artifact is publicly available at GitHub.

cs.CL↗

AnchorEdit: Maintaining Temporal Consistency in Multi-turn Image Editing via Causal Memory

Multi-turn image editing is essential for iterative design, yet current models often struggle with identity drift and error accumulation over successive steps. While existing research leverages video priors for consistency, their reliance on bidirectional attention is fundamentally misaligned with the causal, sequential nature of interactive editing. In this paper, we propose AnchorEdit, the first autoregressive (AR) diffusion-based framework designed specifically for high-resolution, long-term multi-turn editing. AnchorEdit bridges the gap between video priors and causal inference through a three-stage training curriculum: identity-preserving sing-turn pretraining, causal AR forcing fine-tuning with a novel self-rollout strategy to mitigate exposure bias, and consistency distillation for efficient 4-step generation. During inference, we introduce a memory mechanism to anchor the initial subject identity and ensure stable extrapolation across extended editing trajectories. To evaluate performance, we provide a new high-resolution multi-turn editing benchmark designed to stress-test long-horizon stability. Extensive experiments demonstrate that AnchorEdit achieves state-of-the-art results, maintaining exceptional subject fidelity and instruction following even over 10+ interaction rounds.

cs.CV↗

Adaptive $k$NN graph model

The $k$-nearest neighbors ($k$NN) algorithm is a cornerstone of non-parametric classification in artificial intelligence, yet its deployment in large-scale applications is persistently constrained by the computational trade-off between inference speed and accuracy. Existing approximate nearest neighbor solutions accelerate retrieval but often degrade classification precision and lack adaptability in selecting the optimal neighborhood size ($k$). Here, we present an adaptive graph model that decouples inference latency from computational complexity. By integrating a Hierarchical Navigable Small World (HNSW) graph with a pre-computed voting mechanism, our framework completely transfers the computational burden of neighbor selection and weighting to the training phase. Within this topological structure, higher graph layers enable rapid navigation, while lower layers encode precise, node-specific decision boundaries with adaptive neighbor counts. Benchmarking against eight state-of-the-art baselines across six diverse datasets, we demonstrate that this architecture significantly accelerates inference speeds, achieving real-time performance, without compromising classification accuracy. These findings offer a scalable, robust solution to the inherent inference bottleneck of $k$NN, laying an adaptive structural foundation for graph-based nonparametric learning.

cs.LG↗

Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.

cs.CV↗