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Hang Zhang

Publications and source records attributed to Hang Zhang.

At least 19 recordsLinked to original sources

Caption-once, Frames-on-Demand: Visual-Need Routing for Budget-Aware Agentic Long Video Understanding

Long-video understanding on edge devices must reason over hours of content under tight compute and bandwidth budgets. Subsampling visual tokens loses temporal structure, while text-only video memories lose fine-grained visual attributes. We observe a visual-textual duality: language memories carry long-range temporal structure better than dense frames, while pixels remain decisive for attribute-level perception. Building on this insight, we propose Caption-once, Frames-onDemand (CFD), a budget-aware edge-cloud agentic framework. The edge runs a single offline captioning pass that builds a dual-track narrative index, an event-level story skeleton plus a clip-level micro-log, cached and reused across queries without re-captioning. At query time, a cloud-side MLLM reasons over the index in a story-first loop centered on a lightweight Visual-Need Router: a per-query gating module that triggers bounded keyframe retrieval only for perceptual questions (appearance, on-screen text, attribute disambiguation) and keeps temporal-structural questions in language space. The router turns visual access into a first-class, query-conditioned cost, capping per-query frame consumption regardless of video length. Experiments on long-video benchmarks demonstrate strong accuracy-efficiency trade-offs while substantially reducing online visual processing.

cs.CV

EgoSIS: From Factorized Visual Ego-Transitions to Motion-Canonical Spatial Evidence for UAV Reasoning

UAV video question answering requires separating camera motion from changes in the scene, but RGB-only multimodal models receive no explicit, stable reference for that separation. We present EgoSIS, a pose-free adapter that converts RGB-derived bidirectional flow into motion-canonical visual evidence in three stages. Factorized Visual Ego-Transitions (FVET) fits a robust image-plane transition and exposes motion, residual-support, and reliability factors. Reliability-Gated Ego-Transition Memory (ReTEM) uses reliability-weighted updates for a bounded history and re-anchors it at cuts or sustained uncertainty. Ego-Aligned Spatial Evidence (EASE) warps supported visual features into each segment's local anchor and injects four spatial evidence tokens per visual slice through zero-initialized residuals, without changing Qwen's visual-token count. On SIS-Bench, EgoSIS-8B obtains 89.9\% perception, 82.5\% perception-plus-memory, and 76.2\% overall accuracy, with the largest gains concentrated in self-awareness perception and memory. The adapter thus provides an interpretable interface between optical flow and spatial reasoning.

cs.CV

ProcArena: A Multi-Scenario Benchmark for LLMs on Direct and Interactive PL/SQL Development from Natural Language

Large language models (LLMs) have shown strong potential for translating natural-language (NL) requirements into PL/SQL programs, attracting increasing attention from the database community. However, existing NL-to-PL/SQL efforts primarily focus on directly generating PL/SQL from complete NL requirements. In practice, PL/SQL development involves diverse scenarios, such as from-scratch development, code modification, debugging, and optimization, and may require either direct generation or multi-turn interaction. Yet, no comprehensive benchmark evaluates multi-scenario, direct and interactive, and multi-dialect NL-to-PL/SQL development. In this paper, we present ProcArena, an execution-based benchmark covering both Direct and Interactive modes. ProcArena comprises 3,998 executable tasks over 157 databases, spanning nine development subscenarios in PostgreSQL and Oracle. We construct challenging Direct tasks through Iterative Logic Enhancement and scenario-specific adapters, and derive paired Interactive tasks through Knowledge Integration and Requirement Perturbation while preserving executable targets. We further design a controlled Solver-User Simulator protocol that allows models to clarify user intent and inspect the database environment without exposing hidden execution feedback. Evaluating seven language models, we find that the best average scores are only 62.2% and 57.8% in Direct and Interactive, respectively, demonstrating that realistic NL-to-PL/SQL development remains challenging, particularly in interactive settings.

cs.CL

SciLENS: RL-Driven Autonomous Agents for Scientific Localized Evidence Navigation and Synthesis

Scientific literature synthesis agents increasingly rely on proprietary online services, limiting reproducibility, privacy, and offline deployment. To address this challenge, we introduce SciLENS Scientific Localized Evidence Navigation and Synthesis), a fully local autonomous agent framework operating on a dual-tier infrastructure indexing approximately 12 million academic records. SciLENS pioneers the integration of structural visualization as an actionable tool within the reasoning loop, enabling the agent to compress complex citation topologies into validated data-driven charts and thereby mitigate context exhaustion during macro-level synthesis. To train the agent without human annotation, we develop an automated data synthesis pipeline that extracts multi-hop subgraphs from a citation knowledge graph, verified by cross-model consensus among 20 frontier models. The agent is subsequently aligned through a reverse-decomposition rubric strategy that provides fine-grained process rewards for early planning and strict evidence grounding. Evaluations across six scientific benchmarks encompassing standard QA, citation accuracy, factual reasoning, and structural synthesis demonstrate that SciLENS significantly outperforms open-source baselines and achieves performance comparable to GPT-5.2 and Gemini-3.0-pro. Our source code and data are released at https://github.com/LQgdwind/SciLENS.

cs.IR

Gradients Know What Outcomes Don't: Unlocking Reinforcement Learning for LLM Reasoning with Gradient-Aligned Rewards

Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.

cs.LG

Behavior-Skill: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks

Reliable execution of long-horizon mobile manipulation tasks remains challenging because overall task success depends on the successful completion of multiple constituent skills. Existing benchmarks, however, still rely primarily on full-task rollouts and aggregate task-level metrics, making intermediate failures difficult to observe and analyze. We present Behavior-Skill, a benchmark that reformulates the learning and evaluation of long-horizon tasks around executable constituent skills. It contains 235,492 skill instances from 10,000 demonstrations across 50 household tasks and 34 semantic skill categories. Each instance pairs a skill instruction with an aligned observation-action segment, and is further associated with a restorable intermediate state and a skill success condition to enable independent evaluation under valid preconditions. We further introduce trajectory-level and skill-level metrics to characterize policy capability beyond aggregate task success. Extensive experiments across representative VLA policies including pi0.5 and GR00T on the complete 50-task benchmark show that failures are highly non-uniform across skills, with contact-rich manipulation skills forming persistent bottlenecks. These results demonstrate that Behavior-Skill complements full-task evaluation by exposing intermediate capability profiles for analyzing and improving long-horizon VLA policies. Behavior-Skill is publicly available at https://github.com/nubot-nudt/Behavior-Skill.

cs.RO

TuringLLM: Efficiently Scaling Foundation Models Toward Physical AI

We present Turing-20B-A2B, a 20B-parameter Mixture-of-Experts language model that activates approximately 2B parameters per token, designed for long-context and latency-sensitive physical AI applications. The model adopts Quantile Routing in a dynamic top-k configuration, enabling token-adaptive expert allocation while maintaining balanced expert utilization and a controlled average compute budget. During deployment, we further apply capacity-constrained routing to prompt prefill for more regular and efficient expert execution, while retaining dropless routing during pretraining. Turing-20B-A2B also employs a hybrid attention architecture that combines Lightning Attention with a small number of full-attention layers for efficient long-context modeling. The model is pretrained with a progressive three-stage curriculum and extended to a native context length of 128K through continued pretraining, with further inference-time extension to 512K using YaRN. Despite its compact active-parameter budget, Turing-20B-A2B achieves, at the base-model stage, overall general capability exceeding Qwen3-8B Base and approaching Qwen3.5-9B Base, while maintaining strong long-context performance and favorable prefill-latency scaling. These results demonstrate an effective balance among model capability, long-context scalability, and practical inference efficiency.

cs.AI

Open Problems in Mathematical Logic

These open problems were presented in the Problem Sessions held during the Tianyuan Workshop on Definability and Computation, June 22-26, 2026. The problems are organized into sections named after their contributors, in the order of their presentations during the workshop. Notes were taken and compiled by Wei Dai, Xiangxi Hu, Yingying Jiang, Ruiwen Li, Tianhao Wang, Xu Wang, and Jie Zou.

math.LO

Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction

Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation. Early streaming models achieve causal, bounded-cost inference using finite context buffers or compact recurrent states, yet their estimates often deteriorate as sequences grow. Recent methods improve long-horizon stability by coupling short-range context with persistent or multi-level long-range memory. We pursue a different route: we keep the learned temporal state strictly local and formulate predictions whose targets remain independent of sequence length. We present ABot-Recon, a simple streaming model that caches KV features from only the preceding 11 frames. It predicts a point map in the current camera coordinate system together with an adjacent-frame relative pose. These predictions remain equivariant under changes of reference frame, and global poses and geometry are recovered through sequential composition. To reduce accumulated drift, a lightweight temporal refiner improves relative rotations using recent visual and motion context, while a composition-aware pose loss supervises multi-step pose composition. Extensive evaluations on challenging long-sequence benchmarks demonstrate the superior long-horizon performance of our local-context approach. On Oxford Spires, ABot-Recon achieves an ATE of 4.35 m and an RPE-R of $0.12^\circ$, reducing both errors by approximately 40\% relative to the best prior results.

cs.CV

GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

Many scalable latent 3D generators operate on structured tensors, whereas pre-optimized 3D Gaussian Splatting (3DGS) reconstructions are unordered, spatially irregular, and vary widely in primitive count. We present GS-Voxel, a fitting-free structured latent framework, and evaluate it for large-scale aerial 3D Gaussian scene generation. GS-Voxel deterministically converts a compatible pre-optimized 3DGS reconstruction into sparse active voxels without additional per-scene optimization, retaining the sub-voxel positions and rendering attributes of the selected primitives. A GS-specific factorized VAE then separately encodes voxel geometry and local Gaussian attributes into sparse 3D latents whose size grows with the number of occupied voxels rather than being limited by a fixed scene-wide primitive count. We train image-conditioned flow models in the GS-Voxel latent space to generate aerial 3DGS scenes. A key application enabled by GS-Voxel is large-area scene generation: overlap-aware tiled inference extends synthesis beyond a single training crop conditioned on satellite-view images. Our results show that GS-Voxel provides structured latents for pre-optimized aerial 3DGS reconstructions, with latent capacity that grows with the number of occupied voxels.

cs.CV

SkillWatermark: An Embedded Skill Watermark of Progressive Privacy Inference via Benign Prompts

Skills for large language model (LLM) agents have been widely deployed across diverse application domains. However, we observe that these skills generate specific traffic patterns during execution. In this paper, we design a pipeline that generates specific traffic patterns by inserting carefully designed skill descriptions, which we term skill watermarks, so that a passive network attacker can establish a covert channel to encode private information within observable traffic across multiple conversation turns. Specifically, we insert prompt constraint terms, referred to as watermarks, into the original skill descriptions and embed them within multi-turn conversations. The key information in the user's original prompt is thereby triggered by these watermarks, producing clearly observable encodings in the traffic. The adversary need only decode the traffic patterns to recover the encoded information. In particular, our modifications are benign in the sense that they do not directly exfiltrate any private data and do not execute any malicious instructions. Extensive experiments demonstrate that our watermarks produce highly consistent and distinguishable traffic patterns, and that the transformed skills pass existing LLM-based security auditing tools. This study highlights that generating specific traffic patterns can be exploited as a novel attack surface and offers critical insights for future security hardening.

cs.CR

Learning to Unlearn: Machine Unlearning via Learning the Unlearning Behaviors

Various machine unlearning techniques have been developed in response to privacy legislation requirements, enabling individuals to exercise their legal right to have their data $D_f$ removed from a machine learning model. This process is typically accomplished via the use of an unlearning function denoted as $U$. Existing methods focus on designing an intricate $U$ to unlearn $D_f \subset D$ from a previous model $A(D)$, so that the unlearned model performs as closely as possible to the retrained model $A(D \setminus D_f)$. However, these methods often suffer from high computational costs when dealing with massive training data, as the complex structures of $U$ become a bottleneck even for models with fewer parameters. Inspired by Learning to Optimize, we introduce the first learning-based model-agnostic approach, Learning-to-UnLearn (L2UL). Our core insight is to shift from manually designing $U$ to learning the unlearning behaviors from a distribution perspective, thereby acquiring a simple and efficient $U$ via learning. Our experimental results demonstrate that the accuracy achieved by L2UL is comparable to that of retraining while exhibiting impressive efficiency, particularly in data-intensive scenarios. Furthermore, we validate the performance and scalability of our method on larger models ResNet.

cs.LG

Computing the Maximal Controlled Invariant Set for Neural Network Control Systems

This article studies the computation of the maximal controlled invariant set (MCIS) for neural network control systems (NNCSs) with a nominal plant model and a neural network residual model. An interval-based method is developed to construct a control-affine inclusion function for the NNCS dynamics and to exploit the induced hyperplane arrangement in the input space, which reduces the verification of controlled invariance from an infinite control search to a finite set of representative evaluations. Based on this finite characterization, verification-guided algorithms iteratively construct inner and outer approximations of the the MCIS, which are naturally parallelizable. Numerical examples demonstrate the effectiveness of the proposed approach.

math.OC

PPL-Factory: Task-Aware and Budget-Aware Data Selection from Language Modeling to Reasoning

Not all training samples contribute equally to large language model fine-tuning. Selecting informative training samples can reduce the computational cost while preserving downstream performance. Many existing data selection methods rely on indirect heuristics, such as data quality, diversity or reasoning trace length. However, the effectiveness of these fixed criteria is task-dependent and difficult to generalize across diverse downstream tasks. Perplexity-based data selection provides a simple and model-aware solution to estimate the sample difficulty, but existing approaches typically score the entire training sequence and ignore the difference in learning objectives of language modeling and reasoning tasks. In this paper, we propose PPL-Factory, a simple and interpretable data selection framework that combines task-aware perplexity-based scores and data budget-aware selection criteria. Experiments on GSM8K demonstrate that PPL-Factory outperforms other state-of-the-art data selection methods using only $1\%$ of the training set. With $10\%$ of the data, PPL-Factory exceeds full-data fine-tuning accuracy by 0.9 on GSM8K and 4.8 on MATH. Overall, our results demonstrate that task-aware and budget-aware perplexity-based selection provides an effective and applicable approach for efficient fine-tuning.

cs.CL

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

cs.CV

X-Mind: Efficient Visual Chain-of-Thought via Predictive World Model for End-to-End Driving

Predicting future states is essential for autonomous agents, yet current Vision-Language-Action (VLA) models fundamentally lack this capability, relying instead on reactive perception-action mapping. While integrating Predictive World Models (PWMs) addresses this gap, existing approaches either incur prohibitive cascaded latency or act as shallow terminal tasks that fail to deeply embed forward-looking reasoning. To endow VLA models with this reasoning capability, we propose X-Mind. Rather than treating PWMs as an external auxiliary module, this framework internalizes them as the Visual Chain-of-Thought (Visual CoT). By enforcing a world rollout prior to action, the model is constrained to imagine future evolution first, yielding a driving policy that is robustly grounded in environmental dynamics and aware of the future consequences its actions will unfold. The challenge here is efficiency, and we tackle it on two fronts. First, we introduce a compact representation of visual thinking: an abstract sketch that fuses a Bird's-Eye-View (BEV) layout with abstract driving priors (e.g., navigation intents and traffic rules). Rather than rolling out dense future frames, the model reasons over this sketch as a mental canvas; aided by a Deep Compression Autoencoder (DC-AE), a 12-frame future rollout is reduced to merely 96 tokens, alleviating the long-context computational bottleneck. Second, to accelerate generation further, we propose a recurrent block diffusion scheme that unrolls the denoising steps across the layers of the large drive model, folding iterative refinement into the backbone's one forward pass. Trained and validated on large-scale real-world data, X-Mind achieves competitive end-to-end driving performance, which makes it a highly practical, low-latency solution that successfully deploys large-scale cognitive reasoning directly onto resource-constrained vehicle platforms.

cs.CV

TuringViT: Making SOTA Vision Transformers Accessible to All

Modern VLMs and VLA systems commonly adopt off-the-shelf ViTs such as SigLIP2 as visual encoders, but diverse downstream requirements in latency, temporal modeling, and VLM integration often call for customized SOTA-level ViTs. Training such encoders remains beyond the reach of much of the community, as it requires massive image-text data, while standard softmax attention makes high-resolution or dynamic-resolution pretraining prohibitively costly and often forces low-resolution pretraining followed by post-hoc adaptation. TuringViT addresses these challenges with three key designs: Turing Linear Attention (TLA) for efficient sequence modeling, VISTA-Curation to construct supervision-rich image-video training data, and native dynamic-resolution pretraining that supports flexible inputs from the start and transfers seamlessly to downstream VLMs. As a result, TuringViT outperforms leading open-source ViT baselines with only 10% of the data, achieves stronger downstream VLM performance, and delivers substantially better latency scaling on high-resolution inputs. Our scaling-law analysis further shows that TuringViT continues to improve predictably with curated data scale, far from saturation. Its fast adaptation, hardware-friendly design, and efficient deployment have made it a unified visual foundation across XPeng's AI systems. More broadly, TuringViT provides a reproducible pipeline that dramatically lowers the cost for the community to train, customize, and deploy SOTA-level ViTs, moving toward making such Vision Transformers accessible to all.

cs.CV

On the Stability of Prompt Ranking in Large Language Model Evaluation

Prompt-based interaction has become a dominant paradigm for using large language models (LLMs), where multiple candidate prompts are evaluated and the top-ranked one is selected for downstream use. This workflow implicitly assumes that prompt rankings are stable under minor variations in evaluation conditions. In this paper, we systematically study prompt ranking stability under common sources of variability, including random seeds and limited evaluation subsets. Across three open-weight LLMs and two benchmark tasks, we find that while overall rank correlations are often moderate to high, the identity of the top-performing prompt frequently changes, leading to unreliable selection decisions. To address this issue, we propose a simple stability-aware selection strategy based on a lower confidence bound, which accounts for both performance and variance. Our results show that this approach improves robustness in unstable settings while remaining competitive in more stable regimes. These findings highlight the importance of accounting for evaluation uncertainty in prompt selection and LLM benchmarking.

cs.CL