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Hangyeol Kim

Publications and source records attributed to Hangyeol Kim.

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PATTON: Enabling Commodity PIM for Production LLM Serving

Processing-in-Memory (PIM) is promising for accelerating memory-bound decode attention, but attention acceleration alone is insufficient for production LLM serving, where engines dynamically allocate, populate, share, cache, and reclaim logical KV cache blocks. Supporting this lifecycle on commodity PIM requires efficient physical memory allocation, block-to-address mapping, and command generation. For the Value cache, these requirements create a fundamental conflict among GEMV efficiency, single-token write efficiency, and memory capacity: GEMV-optimized layouts scatter newly generated Value vectors across rows, making writes costly, while finer-grained memory sharing improves capacity utilization but fragments GEMV reductions. We present PATTON, a PIM runtime that integrates production LLM serving engines with commodity PIM. PATTON introduces hierarchical granule allocation: block-sized Key and Value granules map one-to-one to logical token blocks, fixing their physical placements and commands, while coarser granules group blocks for efficient GEMV execution and memory utilization. A Commit Zone stages partial Value blocks for efficient single-token writes before committing them to GEMV-optimized locations. PATTON tracks these placements to generate KV cache writes and QK-transpose/SV commands. Across attention execution and runtime-induced prefill recomputation, PATTON achieves an average 1.95x speedup and 4.83x higher energy efficiency over evaluated baselines, requires no PIM processing-unit modifications, and maintains a KV cache hit rate comparable to the native GPU KV cache in vLLM.

cs.AR

Real Robot Challenge 2022: Learning Dexterous Manipulation from Offline Data in the Real World

Experimentation on real robots is demanding in terms of time and costs. For this reason, a large part of the reinforcement learning (RL) community uses simulators to develop and benchmark algorithms. However, insights gained in simulation do not necessarily translate to real robots, in particular for tasks involving complex interactions with the environment. The Real Robot Challenge 2022 therefore served as a bridge between the RL and robotics communities by allowing participants to experiment remotely with a real robot - as easily as in simulation. In the last years, offline reinforcement learning has matured into a promising paradigm for learning from pre-collected datasets, alleviating the reliance on expensive online interactions. We therefore asked the participants to learn two dexterous manipulation tasks involving pushing, grasping, and in-hand orientation from provided real-robot datasets. An extensive software documentation and an initial stage based on a simulation of the real set-up made the competition particularly accessible. By giving each team plenty of access budget to evaluate their offline-learned policies on a cluster of seven identical real TriFinger platforms, we organized an exciting competition for machine learners and roboticists alike. In this work we state the rules of the competition, present the methods used by the winning teams and compare their results with a benchmark of state-of-the-art offline RL algorithms on the challenge datasets.

cs.RO