Searcharxiv⌕ Search

arXiv subjects

Hangyu Guo

Publications and source records attributed to Hangyu Guo.

29 records · Page 2Linked to original sources

DREAM: Disentangling Risks to Enhance Safety Alignment in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) pose unique safety challenges due to their integration of visual and textual data, thereby introducing new dimensions of potential attacks and complex risk combinations. In this paper, we begin with a detailed analysis aimed at disentangling risks through step-by-step reasoning within multimodal inputs. We find that systematic multimodal risk disentanglement substantially enhances the risk awareness of MLLMs. Via leveraging the strong discriminative abilities of multimodal risk disentanglement, we further introduce \textbf{DREAM} (\textit{\textbf{D}isentangling \textbf{R}isks to \textbf{E}nhance Safety \textbf{A}lignment in \textbf{M}LLMs}), a novel approach that enhances safety alignment in MLLMs through supervised fine-tuning and iterative Reinforcement Learning from AI Feedback (RLAIF). Experimental results show that DREAM significantly boosts safety during both inference and training phases without compromising performance on normal tasks (namely oversafety), achieving a 16.17\% improvement in the SIUO safe\&effective score compared to GPT-4V. The data and code are available at https://github.com/Kizna1ver/DREAM.

cs.CL↗

What Makes for Good Visual Instructions? Synthesizing Complex Visual Reasoning Instructions for Visual Instruction Tuning

Visual instruction tuning is crucial for enhancing the zero-shot generalization capability of Multi-modal Large Language Models (MLLMs). In this paper, we aim to investigate a fundamental question: ''what makes for good visual instructions''. Through a comprehensive empirical study, we find that instructions focusing on complex visual reasoning tasks are particularly effective in improving the performance of MLLMs, with results correlating to instruction complexity. Based on this insight, we develop a systematic approach to automatically create high-quality complex visual reasoning instructions. Our approach employs a synthesize-complicate-reformulate paradigm, leveraging multiple stages to gradually increase the complexity of the instructions while guaranteeing quality. Based on this approach, we create the ComVint dataset with 32K examples, and fine-tune four MLLMs on it. Experimental results consistently demonstrate the enhanced performance of all compared MLLMs, such as a 27.86% and 27.60% improvement for LLaVA on MME-Perception and MME-Cognition, respectively. Our code and data are publicly available at the link: https://github.com/RUCAIBox/ComVint.

cs.CV↗

Images are Achilles' Heel of Alignment: Exploiting Visual Vulnerabilities for Jailbreaking Multimodal Large Language Models

In this paper, we study the harmlessness alignment problem of multimodal large language models (MLLMs). We conduct a systematic empirical analysis of the harmlessness performance of representative MLLMs and reveal that the image input poses the alignment vulnerability of MLLMs. Inspired by this, we propose a novel jailbreak method named HADES, which hides and amplifies the harmfulness of the malicious intent within the text input, using meticulously crafted images. Experimental results show that HADES can effectively jailbreak existing MLLMs, which achieves an average Attack Success Rate (ASR) of 90.26% for LLaVA-1.5 and 71.60% for Gemini Pro Vision. Our code and data are available at https://github.com/RUCAIBox/HADES.

cs.CV↗

PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.

cs.CV↗

Chinese SimpleQA: A Chinese Factuality Evaluation for Large Language Models

New LLM evaluation benchmarks are important to align with the rapid development of Large Language Models (LLMs). In this work, we present Chinese SimpleQA, the first comprehensive Chinese benchmark to evaluate the factuality ability of language models to answer short questions, and Chinese SimpleQA mainly has five properties (i.e., Chinese, Diverse, High-quality, Static, Easy-to-evaluate). Specifically, first, we focus on the Chinese language over 6 major topics with 99 diverse subtopics. Second, we conduct a comprehensive quality control process to achieve high-quality questions and answers, where the reference answers are static and cannot be changed over time. Third, following SimpleQA, the questions and answers are very short, and the grading process is easy-to-evaluate based on OpenAI API. Based on Chinese SimpleQA, we perform a comprehensive evaluation on the factuality abilities of existing LLMs. Finally, we hope that Chinese SimpleQA could guide the developers to better understand the Chinese factuality abilities of their models and facilitate the growth of foundation models.

cs.CL↗

GraphReader: Building Graph-based Agent to Enhance Long-Context Abilities of Large Language Models

Long-context capabilities are essential for large language models (LLMs) to tackle complex and long-input tasks. Despite numerous efforts made to optimize LLMs for long contexts, challenges persist in robustly processing long inputs. In this paper, we introduce GraphReader, a graph-based agent system designed to handle long texts by structuring them into a graph and employing an agent to explore this graph autonomously. Upon receiving a question, the agent first undertakes a step-by-step analysis and devises a rational plan. It then invokes a set of predefined functions to read node content and neighbors, facilitating a coarse-to-fine exploration of the graph. Throughout the exploration, the agent continuously records new insights and reflects on current circumstances to optimize the process until it has gathered sufficient information to generate an answer. Experimental results on the LV-Eval dataset reveal that GraphReader, using a 4k context window, consistently outperforms GPT-4-128k across context lengths from 16k to 256k by a large margin. Additionally, our approach demonstrates superior performance on four challenging single-hop and multi-hop benchmarks.

cs.CL↗

2D-DPO: Scaling Direct Preference Optimization with 2-Dimensional Supervision

Recent advancements in Direct Preference Optimization (DPO) have significantly enhanced the alignment of Large Language Models (LLMs) with human preferences, owing to its simplicity and effectiveness. However, existing methods typically optimize a scalar score or ranking reward, thereby overlooking the multi-dimensional nature of human preferences. In this work, we propose to extend the preference of DPO to two dimensions: segments and aspects. We first introduce a 2D supervision dataset called HelpSteer-2D. For the segment dimension, we divide the response into sentences and assign scores to each segment. For the aspect dimension, we meticulously design several criteria covering the response quality rubrics. With the 2-dimensional signals as feedback, we develop a 2D-DPO framework, decomposing the overall objective into multi-segment and multi-aspect objectives. Extensive experiments on popular benchmarks demonstrate that 2D-DPO performs better than methods that optimize for scalar or 1-dimensional preferences.

cs.CL↗

MTU-Bench: A Multi-granularity Tool-Use Benchmark for Large Language Models

Large Language Models (LLMs) have displayed massive improvements in reasoning and decision-making skills and can hold natural conversations with users. Recently, many tool-use benchmark datasets have been proposed. However, existing datasets have the following limitations: (1). Insufficient evaluation scenarios (e.g., only cover limited tool-use scenes). (2). Extensive evaluation costs (e.g., GPT API costs). To address these limitations, in this work, we propose a multi-granularity tool-use benchmark for large language models called MTU-Bench. For the "multi-granularity" property, our MTU-Bench covers five tool usage scenes (i.e., single-turn and single-tool, single-turn and multiple-tool, multiple-turn and single-tool, multiple-turn and multiple-tool, and out-of-distribution tasks). Besides, all evaluation metrics of our MTU-Bench are based on the prediction results and the ground truth without using any GPT or human evaluation metrics. Moreover, our MTU-Bench is collected by transforming existing high-quality datasets to simulate real-world tool usage scenarios, and we also propose an instruction dataset called MTU-Instruct data to enhance the tool-use abilities of existing LLMs. Comprehensive experimental results demonstrate the effectiveness of our MTU-Bench. Code and data will be released at https: //github.com/MTU-Bench-Team/MTU-Bench.git.

cs.CL↗

ING-VP: MLLMs cannot Play Easy Vision-based Games Yet

As multimodal large language models (MLLMs) continue to demonstrate increasingly competitive performance across a broad spectrum of tasks, more intricate and comprehensive benchmarks have been developed to assess these cutting-edge models. These benchmarks introduce new challenges to core capabilities such as perception, reasoning, and planning. However, existing multimodal benchmarks fall short in providing a focused evaluation of multi-step planning based on spatial relationships in images. To bridge this gap, we present ING-VP, the first INteractive Game-based Vision Planning benchmark, specifically designed to evaluate the spatial imagination and multi-step reasoning abilities of MLLMs. ING-VP features 6 distinct games, encompassing 300 levels, each with 6 unique configurations. A single model engages in over 60,000 rounds of interaction. The benchmark framework allows for multiple comparison settings, including image-text vs. text-only inputs, single-step vs. multi-step reasoning, and with-history vs. without-history conditions, offering valuable insights into the model's capabilities. We evaluated numerous state-of-the-art MLLMs, with the highest-performing model, Claude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the anticipated standard. This work aims to provide a specialized evaluation framework to drive advancements in MLLMs' capacity for complex spatial reasoning and planning. The code is publicly available at https://github.com/Thisisus7/ING-VP.git.

cs.CL↗

GeoGPT4V: Towards Geometric Multi-modal Large Language Models with Geometric Image Generation

Large language models have seen widespread adoption in math problem-solving. However, in geometry problems that usually require visual aids for better understanding, even the most advanced multi-modal models currently still face challenges in effectively using image information. High-quality data is crucial for enhancing the geometric capabilities of multi-modal models, yet existing open-source datasets and related efforts are either too challenging for direct model learning or suffer from misalignment between text and images. To overcome this issue, we introduce a novel pipeline that leverages GPT-4 and GPT-4V to generate relatively basic geometry problems with aligned text and images, facilitating model learning. We have produced a dataset of 4.9K geometry problems and combined it with 19K open-source data to form our GeoGPT4V dataset. Experimental results demonstrate that the GeoGPT4V dataset significantly improves the geometry performance of various models on the MathVista and MathVision benchmarks. The code is available at https://github.com/Lanyu0303/GeoGPT4V_Project

cs.CV↗

Visually-augmented pretrained language models for NLP tasks without images

Although pre-trained language models~(PLMs) have shown impressive performance by text-only self-supervised training, they are found lack of visual semantics or commonsense. Existing solutions often rely on explicit images for visual knowledge augmentation (requiring time-consuming retrieval or generation), and they also conduct the augmentation for the whole input text, without considering whether it is actually needed in specific inputs or tasks. To address these issues, we propose a novel \textbf{V}isually-\textbf{A}ugmented fine-tuning approach that can be generally applied to various PLMs or NLP tasks, \textbf{W}ithout using any retrieved or generated \textbf{I}mages, namely \textbf{VAWI}. Experimental results show that our approach can consistently improve the performance of BERT, RoBERTa, BART, and T5 at different scales, and outperform several competitive baselines on ten tasks. Our codes and data are publicly available at~\url{https://github.com/RUCAIBox/VAWI}.

cs.CL↗