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Hanlin Tang

Publications and source records attributed to Hanlin Tang.

At least 37 records · Page 2Linked to original sources

Optimizing Memory Placement using Evolutionary Graph Reinforcement Learning

For deep neural network accelerators, memory movement is both energetically expensive and can bound computation. Therefore, optimal mapping of tensors to memory hierarchies is critical to performance. The growing complexity of neural networks calls for automated memory mapping instead of manual heuristic approaches; yet the search space of neural network computational graphs have previously been prohibitively large. We introduce Evolutionary Graph Reinforcement Learning (EGRL), a method designed for large search spaces, that combines graph neural networks, reinforcement learning, and evolutionary search. A set of fast, stateless policies guide the evolutionary search to improve its sample-efficiency. We train and validate our approach directly on the Intel NNP-I chip for inference. EGRL outperforms policy-gradient, evolutionary search and dynamic programming baselines on BERT, ResNet-101 and ResNet-50. We additionally achieve 28-78\% speed-up compared to the native NNP-I compiler on all three workloads.

cs.LG

APMSqueeze: A Communication Efficient Adam-Preconditioned Momentum SGD Algorithm

Adam is the important optimization algorithm to guarantee efficiency and accuracy for training many important tasks such as BERT and ImageNet. However, Adam is generally not compatible with information (gradient) compression technology. Therefore, the communication usually becomes the bottleneck for parallelizing Adam. In this paper, we propose a communication efficient {\bf A}DAM {\bf p}reconditioned {\bf M}omentum SGD algorithm-- named APMSqueeze-- through an error compensated method compressing gradients. The proposed algorithm achieves a similar convergence efficiency to Adam in term of epochs, but significantly reduces the running time per epoch. In terms of end-to-end performance (including the full-precision pre-condition step), APMSqueeze is able to provide {sometimes by up to $2-10\times$ speed-up depending on network bandwidth.} We also conduct theoretical analysis on the convergence and efficiency.

cs.DC

Central Server Free Federated Learning over Single-sided Trust Social Networks

Federated learning has become increasingly important for modern machine learning, especially for data privacy-sensitive scenarios. Existing federated learning mostly adopts the central server-based architecture or centralized architecture. However, in many social network scenarios, centralized federated learning is not applicable (e.g., a central agent or server connecting all users may not exist, or the communication cost to the central server is not affordable). In this paper, we consider a generic setting: 1) the central server may not exist, and 2) the social network is unidirectional or of single-sided trust (i.e., user A trusts user B but user B may not trust user A). We propose a central server free federated learning algorithm, named Online Push-Sum (OPS) method, to handle this challenging but generic scenario. A rigorous regret analysis is also provided, which shows very interesting results on how users can benefit from communication with trusted users in the federated learning scenario. This work builds upon the fundamental algorithm framework and theoretical guarantees for federated learning in the generic social network scenario.

cs.LG

Emergence of Separable Manifolds in Deep Language Representations

Deep neural networks (DNNs) have shown much empirical success in solving perceptual tasks across various cognitive modalities. While they are only loosely inspired by the biological brain, recent studies report considerable similarities between representations extracted from task-optimized DNNs and neural populations in the brain. DNNs have subsequently become a popular model class to infer computational principles underlying complex cognitive functions, and in turn, they have also emerged as a natural testbed for applying methods originally developed to probe information in neural populations. In this work, we utilize mean-field theoretic manifold analysis, a recent technique from computational neuroscience that connects geometry of feature representations with linear separability of classes, to analyze language representations from large-scale contextual embedding models. We explore representations from different model families (BERT, RoBERTa, GPT, etc.) and find evidence for emergence of linguistic manifolds across layer depth (e.g., manifolds for part-of-speech tags), especially in ambiguous data (i.e, words with multiple part-of-speech tags, or part-of-speech classes including many words). In addition, we find that the emergence of linear separability in these manifolds is driven by a combined reduction of manifolds' radius, dimensionality and inter-manifold correlations.

cs.CL

MLPerf Inference Benchmark

Machine-learning (ML) hardware and software system demand is burgeoning. Driven by ML applications, the number of different ML inference systems has exploded. Over 100 organizations are building ML inference chips, and the systems that incorporate existing models span at least three orders of magnitude in power consumption and five orders of magnitude in performance; they range from embedded devices to data-center solutions. Fueling the hardware are a dozen or more software frameworks and libraries. The myriad combinations of ML hardware and ML software make assessing ML-system performance in an architecture-neutral, representative, and reproducible manner challenging. There is a clear need for industry-wide standard ML benchmarking and evaluation criteria. MLPerf Inference answers that call. In this paper, we present our benchmarking method for evaluating ML inference systems. Driven by more than 30 organizations as well as more than 200 ML engineers and practitioners, MLPerf prescribes a set of rules and best practices to ensure comparability across systems with wildly differing architectures. The first call for submissions garnered more than 600 reproducible inference-performance measurements from 14 organizations, representing over 30 systems that showcase a wide range of capabilities. The submissions attest to the benchmark's flexibility and adaptability.

cs.LG

Mimic The Raw Domain: Accelerating Action Recognition in the Compressed Domain

Video understanding usually requires expensive computation that prohibits its deployment, yet videos contain significant spatiotemporal redundancy that can be exploited. In particular, operating directly on the motion vectors and residuals in the compressed video domain can significantly accelerate the compute, by not using the raw videos which demand colossal storage capacity. Existing methods approach this task as a multiple modalities problem. In this paper we are approaching the task in a completely different way; we are looking at the data from the compressed stream as a one unit clip and propose that the residual frames can replace the original RGB frames from the raw domain. Furthermore, we are using teacher-student method to aid the network in the compressed domain to mimic the teacher network in the raw domain. We show experiments on three leading datasets (HMDB51, UCF1, and Kinetics) that approach state-of-the-art accuracy on raw video data by using compressed data. Our model MFCD-Net outperforms prior methods in the compressed domain and more importantly, our model has 11X fewer parameters and 3X fewer Flops, dramatically improving the efficiency of video recognition inference. This approach enables applying neural networks exclusively in the compressed domain without compromising accuracy while accelerating performance.

cs.CV

DoubleSqueeze: Parallel Stochastic Gradient Descent with Double-Pass Error-Compensated Compression

A standard approach in large scale machine learning is distributed stochastic gradient training, which requires the computation of aggregated stochastic gradients over multiple nodes on a network. Communication is a major bottleneck in such applications, and in recent years, compressed stochastic gradient methods such as QSGD (quantized SGD) and sparse SGD have been proposed to reduce communication. It was also shown that error compensation can be combined with compression to achieve better convergence in a scheme that each node compresses its local stochastic gradient and broadcast the result to all other nodes over the network in a single pass. However, such a single pass broadcast approach is not realistic in many practical implementations. For example, under the popular parameter server model for distributed learning, the worker nodes need to send the compressed local gradients to the parameter server, which performs the aggregation. The parameter server has to compress the aggregated stochastic gradient again before sending it back to the worker nodes. In this work, we provide a detailed analysis on this two-pass communication model and its asynchronous parallel variant, with error-compensated compression both on the worker nodes and on the parameter server. We show that the error-compensated stochastic gradient algorithm admits three very nice properties: 1) it is compatible with an \emph{arbitrary} compression technique; 2) it admits an improved convergence rate than the non error-compensated stochastic gradient methods such as QSGD and sparse SGD; 3) it admits linear speedup with respect to the number of workers. The empirical study is also conducted to validate our theoretical results.

cs.DC

Untangling in Invariant Speech Recognition

Encouraged by the success of deep neural networks on a variety of visual tasks, much theoretical and experimental work has been aimed at understanding and interpreting how vision networks operate. Meanwhile, deep neural networks have also achieved impressive performance in audio processing applications, both as sub-components of larger systems and as complete end-to-end systems by themselves. Despite their empirical successes, comparatively little is understood about how these audio models accomplish these tasks. In this work, we employ a recently developed statistical mechanical theory that connects geometric properties of network representations and the separability of classes to probe how information is untangled within neural networks trained to recognize speech. We observe that speaker-specific nuisance variations are discarded by the network's hierarchy, whereas task-relevant properties such as words and phonemes are untangled in later layers. Higher level concepts such as parts-of-speech and context dependence also emerge in the later layers of the network. Finally, we find that the deep representations carry out significant temporal untangling by efficiently extracting task-relevant features at each time step of the computation. Taken together, these findings shed light on how deep auditory models process time dependent input signals to achieve invariant speech recognition, and show how different concepts emerge through the layers of the network.

cs.LG

MLPerf Training Benchmark

Machine learning (ML) needs industry-standard performance benchmarks to support design and competitive evaluation of the many emerging software and hardware solutions for ML. But ML training presents three unique benchmarking challenges absent from other domains: optimizations that improve training throughput can increase the time to solution, training is stochastic and time to solution exhibits high variance, and software and hardware systems are so diverse that fair benchmarking with the same binary, code, and even hyperparameters is difficult. We therefore present MLPerf, an ML benchmark that overcomes these challenges. Our analysis quantitatively evaluates MLPerf's efficacy at driving performance and scalability improvements across two rounds of results from multiple vendors.

cs.LG

Shifted and Squeezed 8-bit Floating Point format for Low-Precision Training of Deep Neural Networks

Training with larger number of parameters while keeping fast iterations is an increasingly adopted strategy and trend for developing better performing Deep Neural Network (DNN) models. This necessitates increased memory footprint and computational requirements for training. Here we introduce a novel methodology for training deep neural networks using 8-bit floating point (FP8) numbers. Reduced bit precision allows for a larger effective memory and increased computational speed. We name this method Shifted and Squeezed FP8 (S2FP8). We show that, unlike previous 8-bit precision training methods, the proposed method works out-of-the-box for representative models: ResNet-50, Transformer and NCF. The method can maintain model accuracy without requiring fine-tuning loss scaling parameters or keeping certain layers in single precision. We introduce two learnable statistics of the DNN tensors - shifted and squeezed factors that are used to optimally adjust the range of the tensors in 8-bits, thus minimizing the loss in information due to quantization.

cs.LG

Using Image Priors to Improve Scene Understanding

Semantic segmentation algorithms that can robustly segment objects across multiple camera viewpoints are crucial for assuring navigation and safety in emerging applications such as autonomous driving. Existing algorithms treat each image in isolation, but autonomous vehicles often revisit the same locations or maintain information from the immediate past. We propose a simple yet effective method for leveraging these image priors to improve semantic segmentation of images from sequential driving datasets. We examine several methods to fuse these temporal scene priors, and introduce a prior fusion network that is able to learn how to transfer this information. The prior fusion model improves the accuracy over the non-prior baseline from 69.1% to 73.3% for dynamic classes, and from 88.2% to 89.1% for static classes. Compared to models such as FCN-8, our prior method achieves the same accuracy with 5 times fewer parameters. We used a simple encoder decoder backbone, but this general prior fusion method could be applied to more complex semantic segmentation backbones. We also discuss how structured representations of scenes in the form of a scene graph could be leveraged as priors to further improve scene understanding.

cs.CV

Generalization to Novel Objects using Prior Relational Knowledge

To solve tasks in new environments involving objects unseen during training, agents must reason over prior information about those objects and their relations. We introduce the Prior Knowledge Graph network, an architecture for combining prior information, structured as a knowledge graph, with a symbolic parsing of the visual scene, and demonstrate that this approach is able to apply learned relations to novel objects whereas the baseline algorithms fail. Ablation experiments show that the agents ground the knowledge graph relations to semantically-relevant behaviors. In both a Sokoban game and the more complex Pacman environment, our network is also more sample efficient than the baselines, reaching the same performance in 5-10x fewer episodes. Once the agents are trained with our approach, we can manipulate agent behavior by modifying the knowledge graph in semantically meaningful ways. These results suggest that our network provides a framework for agents to reason over structured knowledge graphs while still leveraging gradient based learning approaches.

cs.AI

Triplet-Aware Scene Graph Embeddings

Scene graphs have become an important form of structured knowledge for tasks such as for image generation, visual relation detection, visual question answering, and image retrieval. While visualizing and interpreting word embeddings is well understood, scene graph embeddings have not been fully explored. In this work, we train scene graph embeddings in a layout generation task with different forms of supervision, specifically introducing triplet super-vision and data augmentation. We see a significant performance increase in both metrics that measure the goodness of layout prediction, mean intersection-over-union (mIoU)(52.3% vs. 49.2%) and relation score (61.7% vs. 54.1%),after the addition of triplet supervision and data augmentation. To understand how these different methods affect the scene graph representation, we apply several new visualization and evaluation methods to explore the evolution of the scene graph embedding. We find that triplet supervision significantly improves the embedding separability, which is highly correlated with the performance of the layout prediction model.

cs.CV

SpaceNet MVOI: a Multi-View Overhead Imagery Dataset

Detection and segmentation of objects in overheard imagery is a challenging task. The variable density, random orientation, small size, and instance-to-instance heterogeneity of objects in overhead imagery calls for approaches distinct from existing models designed for natural scene datasets. Though new overhead imagery datasets are being developed, they almost universally comprise a single view taken from directly overhead ("at nadir"), failing to address a critical variable: look angle. By contrast, views vary in real-world overhead imagery, particularly in dynamic scenarios such as natural disasters where first looks are often over 40 degrees off-nadir. This represents an important challenge to computer vision methods, as changing view angle adds distortions, alters resolution, and changes lighting. At present, the impact of these perturbations for algorithmic detection and segmentation of objects is untested. To address this problem, we present an open source Multi-View Overhead Imagery dataset, termed SpaceNet MVOI, with 27 unique looks from a broad range of viewing angles (-32.5 degrees to 54.0 degrees). Each of these images cover the same 665 square km geographic extent and are annotated with 126,747 building footprint labels, enabling direct assessment of the impact of viewpoint perturbation on model performance. We benchmark multiple leading segmentation and object detection models on: (1) building detection, (2) generalization to unseen viewing angles and resolutions, and (3) sensitivity of building footprint extraction to changes in resolution. We find that state of the art segmentation and object detection models struggle to identify buildings in off-nadir imagery and generalize poorly to unseen views, presenting an important benchmark to explore the broadly relevant challenge of detecting small, heterogeneous target objects in visually dynamic contexts.

cs.CV

$\texttt{DeepSqueeze}$: Decentralization Meets Error-Compensated Compression

Communication is a key bottleneck in distributed training. Recently, an \emph{error-compensated} compression technology was particularly designed for the \emph{centralized} learning and receives huge successes, by showing significant advantages over state-of-the-art compression based methods in saving the communication cost. Since the \emph{decentralized} training has been witnessed to be superior to the traditional \emph{centralized} training in the communication restricted scenario, therefore a natural question to ask is "how to apply the error-compensated technology to the decentralized learning to further reduce the communication cost." However, a trivial extension of compression based centralized training algorithms does not exist for the decentralized scenario. key difference between centralized and decentralized training makes this extension extremely non-trivial. In this paper, we propose an elegant algorithmic design to employ error-compensated stochastic gradient descent for the decentralized scenario, named $\texttt{DeepSqueeze}$. Both the theoretical analysis and the empirical study are provided to show the proposed $\texttt{DeepSqueeze}$ algorithm outperforms the existing compression based decentralized learning algorithms. To the best of our knowledge, this is the first time to apply the error-compensated compression to the decentralized learning.

cs.DC

Decentralized Online Learning: Take Benefits from Others' Data without Sharing Your Own to Track Global Trend

Decentralized Online Learning (online learning in decentralized networks) attracts more and more attention, since it is believed that Decentralized Online Learning can help the data providers cooperatively better solve their online problems without sharing their private data to a third party or other providers. Typically, the cooperation is achieved by letting the data providers exchange their models between neighbors, e.g., recommendation model. However, the best regret bound for a decentralized online learning algorithm is $\Ocal{n\sqrt{T}}$, where $n$ is the number of nodes (or users) and $T$ is the number of iterations. This is clearly insignificant since this bound can be achieved \emph{without} any communication in the networks. This reminds us to ask a fundamental question: \emph{Can people really get benefit from the decentralized online learning by exchanging information?} In this paper, we studied when and why the communication can help the decentralized online learning to reduce the regret. Specifically, each loss function is characterized by two components: the adversarial component and the stochastic component. Under this characterization, we show that decentralized online gradient (DOG) enjoys a regret bound $\Ocal{n\sqrt{T}G + \sqrt{nT}σ}$, where $G$ measures the magnitude of the adversarial component in the private data (or equivalently the local loss function) and $σ$ measures the randomness within the private data. This regret suggests that people can get benefits from the randomness in the private data by exchanging private information. Another important contribution of this paper is to consider the dynamic regret -- a more practical regret to track users' interest dynamics. Empirical studies are also conducted to validate our analysis.

cs.LG

Distributed Learning over Unreliable Networks

Most of today's distributed machine learning systems assume {\em reliable networks}: whenever two machines exchange information (e.g., gradients or models), the network should guarantee the delivery of the message. At the same time, recent work exhibits the impressive tolerance of machine learning algorithms to errors or noise arising from relaxed communication or synchronization. In this paper, we connect these two trends, and consider the following question: {\em Can we design machine learning systems that are tolerant to network unreliability during training?} With this motivation, we focus on a theoretical problem of independent interest---given a standard distributed parameter server architecture, if every communication between the worker and the server has a non-zero probability $p$ of being dropped, does there exist an algorithm that still converges, and at what speed? The technical contribution of this paper is a novel theoretical analysis proving that distributed learning over unreliable network can achieve comparable convergence rate to centralized or distributed learning over reliable networks. Further, we prove that the influence of the packet drop rate diminishes with the growth of the number of \textcolor{black}{parameter servers}. We map this theoretical result onto a real-world scenario, training deep neural networks over an unreliable network layer, and conduct network simulation to validate the system improvement by allowing the networks to be unreliable.

cs.DC

Compact Scene Graphs for Layout Composition and Patch Retrieval

Structured representations such as scene graphs serve as an efficient and compact representation that can be used for downstream rendering or retrieval tasks. However, existing efforts to generate realistic images from scene graphs perform poorly on scene composition for cluttered or complex scenes. We propose two contributions to improve the scene composition. First, we enhance the scene graph representation with heuristic-based relations, which add minimal storage overhead. Second, we use extreme points representation to supervise the learning of the scene composition network. These methods achieve significantly higher performance over existing work (69.0% vs 51.2% in relation score metric). We additionally demonstrate how scene graphs can be used to retrieve pose-constrained image patches that are semantically similar to the source query. Improving structured scene graph representations for rendering or retrieval is an important step towards realistic image generation.

cs.CV