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Hanna Kurniawati

Publications and source records attributed to Hanna Kurniawati.

At least 19 recordsLinked to original sources

VOiLA: Vectorized Online Planning with Learned Diffusion Models for POMDP Agents

Planning under uncertainty is an essential capability for autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for such a capability. Although POMDP-based planning has advanced significantly, its application to real-world problems is often limited by the difficulty of obtaining faithful POMDP models. We present Vectorized Online planning wIth Learned diffusion model for POMDP Agents (VOiLA), a framework that learns task-agnostic POMDP world models for online planning under uncertainty. Specifically, VOiLA learns transition and observation samplers using conditional diffusion models and observation-likelihood models for particle-based belief updates. To enable efficient online planning, the diffusion samplers are distilled into compact feedforward generators and integrated with Vectorized Online POMDP Planner (VOPP), an online POMDP planner designed to leverage GPU parallelization. Experimental results indicate the distillation strategy reduces sampling cost by up to nearly three orders of magnitude, making learned generative POMDP models practical for online planning. Evaluation of VOiLA on three benchmark problems indicates that VOiLA achieves equal or better performance than current reinforcement learning (RL) methods for POMDPs, such as Recurrent Soft Actor Critic and DreamerV3, while using less than 10% of the training data, and generalizes much better to unseen environment configurations. In a physical robot experiment, VOiLA accomplishes the task in 10 of 10 runs while using models learned purely from simulated data for online planning.

cs.RO↗

Meta-RL with Bayesian Linear Task Models

Deep Bayesian reinforcement learning adapts to unseen tasks by inferring latent transition and reward models, but existing methods typically rely on variational posteriors and evidence lower bounds, introducing approximation error and unstable task representations. We introduce GLiBRL, a deep Bayesian RL framework that combines generalised linear task models with learnable non-linear basis functions. GLiBRL features conjugate Bayesian inference, yielding exact, sequential posterior updates over task parameters and model noise, together with a closed-form marginal likelihood that eliminates variational inference. The update is naturally permutation-invariant, allowing GLiBRL to integrate with both off- and on-policy algorithms. GLiBRL also learns task representation admitting an exact kernel identity, relating distances between task representations to kernel discrepancies over the task contexts. Compared against eight representative or recent meta reinforcement learning methods, GLiBRL achieves the highest aggregate zero-shot test performance on both the MuJoCo locomotion and MetaWorld manipulation benchmarks.

cs.LG↗

POMDPs for Autonomous Science Exploration

Autonomous exploration missions require decision-making under sensor uncertainty and computational constraints, yet integrating scientific representations into POMDP planning has remained intractable due to high-dimensional observation spaces. Information-theoretic planners overcome this by assuming deterministic observations, sacrificing the principled uncertainty quantification that POMDPs provide. We introduce the Science Hypothesis Map POMDP (SHM-POMDP), which makes science-driven belief-space planning more tractable by branching on inferred physical properties rather than raw sensor data. This preserves full sensor information through learned observation models while enabling the planner to reason jointly about navigation and scientific properties under uncertainty. On an extended RockSample domain with 50-dimensional observations, SHM-POMDP achieves 18.6\% higher rewards and 32.9\% reduced computation time per step than continuous-observation baselines. On realistic geologic exploration using Cuprite hyperspectral data, SHM-POMDP achieves 2.5$\times$ higher information gain than the best information-theoretic baseline by maintaining beliefs and replanning adaptively---reaching 80\% of oracle performance using only uniform priors. These results demonstrate that integrating hierarchical probabilistic models into belief-space planning enables tractable, principled autonomous science that outperforms both traditional POMDP methods and science-aware information-theoretic approaches.

cs.RO↗

Vectorized Online POMDP Planning

Planning under partial observability is an essential capability of autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for planning under partial observability problems, capturing the stochastic effects of actions and the limited information available through noisy observations. POMDP solving could benefit tremendously from massive parallelization on today's hardware, but parallelizing POMDP solvers has been challenging. Most solvers rely on interleaving numerical optimization over actions with the estimation of their values, which creates dependencies and synchronization bottlenecks between parallel processes that can offset the benefits of parallelization. In this paper, we propose Vectorized Online POMDP Planner (VOPP), a novel parallel online solver that leverages a recent POMDP formulation which analytically solves part of the optimization component, leaving numerical computations to consist of only estimation of expectations. VOPP represents all data structures related to planning as a collection of tensors, and implements all planning steps as fully vectorized computations over this representation. The result is a massively parallel online solver with no dependencies or synchronization bottlenecks between concurrent processes. Experimental results indicate that VOPP is at least $20\times$ more efficient in computing near-optimal solutions compared to an existing state-of-the-art parallel online solver. Moreover, VOPP outperforms state-of-the-art sequential online solvers, while using a planning budget that is $1000\times$ smaller.

cs.RO↗

Think Fast and Far: Long-Horizon Online POMDP Planning via Rapid State Sampling

Partially Observable Markov Decision Processes (POMDPs) are a general and principled framework for motion planning under uncertainty. Despite tremendous improvement in the scalability of POMDP solvers, long-horizon POMDPs remain difficult to solve. To alleviate the difficulty, this paper proposes a new approximate online POMDP solver, called Reference-Based Online POMDP Planning via Rapid State Space Sampling (ROP-RAS3). ROP-RAS3 uses novel extremely fast sampling-based motion planning techniques to sample the state space and generate a diverse set of macro actions online, which are then used to bias belief-space sampling and infer high-quality policies without requiring exhaustive enumeration of the action space -- a fundamental constraint for modern online POMDP solvers. ROP-RAS3 converges to a near-optimal reference-based solution at a rate that depends on the number of sampled actions, rather than the size of the action space. ROP-RAS3 is evaluated on various long-horizon POMDPs with up to 3000 lookahead steps and 35-dimensional state spaces, where the state, action and observation spaces can be continuous, discrete, or a hybrid of discrete and continuous. Although the reference-based optimal solution may not be the same as the optimal POMDP solution, empirical results indicate that in all of these problems, in terms of success rate, ROP-RAS3 outperforms other state-of-the-art methods by up to multiple folds. We also demonstrate the capability of our approach on a physical robot demonstration. This work extends the theory and empirical results of our ISRR24 paper. Code can be found at \texttt{https://github.com/RDLLab/ROPRAS3}.

cs.RO↗

POMDP-based Object Search with Growing State Space and Hybrid Action Domain

Efficiently locating target objects in complex indoor environments with diverse furniture, such as shelves, tables, and beds, is a significant challenge for mobile robots. This difficulty arises from factors like localization errors, limited fields of view, and visual occlusion. We address this by framing the object-search task as a highdimensional Partially Observable Markov Decision Process (POMDP) with a growing state space and hybrid (continuous and discrete) action spaces in 3D environments. Based on a meticulously designed perception module, a novel online POMDP solver named the growing neural process filtered k-center clustering tree (GNPF-kCT) is proposed to tackle this problem. Optimal actions are selected using Monte Carlo Tree Search (MCTS) with belief tree reuse for growing state space, a neural process network to filter useless primitive actions, and k-center clustering hypersphere discretization for efficient refinement of high-dimensional action spaces. A modified upper-confidence bound (UCB), informed by belief differences and action value functions within cells of estimated diameters, guides MCTS expansion. Theoretical analysis validates the convergence and performance potential of our method. To address scenarios with limited information or rewards, we also introduce a guessed target object with a grid-world model as a key strategy to enhance search efficiency. Extensive Gazebo simulations with Fetch and Stretch robots demonstrate faster and more reliable target localization than POMDP-based baselines and state-of-the-art (SOTA) non-POMDP-based solvers, especially large language model (LLM) based methods, in object search under the same computational constraints and perception systems. Real-world tests in office environments confirm the practical applicability of our approach. Project page: https://sites.google.com/view/gnpfkct.

cs.RO↗

KeyPointDiffuser: Unsupervised 3D Keypoint Learning via Latent Diffusion Models

Understanding and representing the structure of 3D objects in an unsupervised manner remains a core challenge in computer vision and graphics. Most existing unsupervised keypoint methods are not designed for unconditional generative settings, restricting their use in modern 3D generative pipelines; our formulation explicitly bridges this gap. We present an unsupervised framework for learning spatially structured 3D keypoints from point cloud data. These keypoints serve as a compact and interpretable representation that conditions an Elucidated Diffusion Model (EDM) to reconstruct the full shape. The learned keypoints exhibit repeatable spatial structure across object instances and support smooth interpolation in keypoint space, indicating that they capture geometric variation. Our method achieves strong performance across diverse object categories, yielding a 6 percentage-point improvement in keypoint consistency compared to prior approaches.

cs.CV↗

Inspection Planning Primitives with Implicit Models

The aging and increasing complexity of infrastructures make efficient inspection planning more critical in ensuring safety. Thanks to sampling-based motion planning, many inspection planners are fast. However, they often require huge memory. This is particularly true when the structure under inspection is large and complex, consisting of many struts and pillars of various geometry and sizes. Such structures can be represented efficiently using implicit models, such as neural Signed Distance Functions (SDFs). However, most primitive computations used in sampling-based inspection planner have been designed to work efficiently with explicit environment models, which in turn requires the planner to use explicit environment models or performs frequent transformations between implicit and explicit environment models during planning. This paper proposes a set of primitive computations, called Inspection Planning Primitives with Implicit Models (IPIM), that enable sampling-based inspection planners to entirely use neural SDFs representation during planning. Evaluation on three scenarios, including inspection of a complex real-world structure with over 92M triangular mesh faces, indicates that even a rudimentary sampling-based planner with IPIM can generate inspection trajectories of similar quality to those generated by the state-of-the-art planner, while using up to 70x less memory than the state-of-the-art inspection planner.

cs.RO↗

Partially Observable Reference Policy Programming: Solving POMDPs Sans Numerical Optimisation

This paper proposes Partially Observable Reference Policy Programming, a novel anytime online approximate POMDP solver which samples meaningful future histories very deeply while simultaneously forcing a gradual policy update. We provide theoretical guarantees for the algorithm's underlying scheme which say that the performance loss is bounded by the average of the sampling approximation errors rather than the usual maximum, a crucial requirement given the sampling sparsity of online planning. Empirical evaluations on two large-scale problems with dynamically evolving environments -- including a helicopter emergency scenario in the Corsica region requiring approximately 150 planning steps -- corroborate the theoretical results and indicate that our solver considerably outperforms current online benchmarks.

cs.AI↗

Scaling Long-Horizon Online POMDP Planning via Rapid State Space Sampling

Partially Observable Markov Decision Processes (POMDPs) are a general and principled framework for motion planning under uncertainty. Despite tremendous improvement in the scalability of POMDP solvers, long-horizon POMDPs (e.g., $\geq15$ steps) remain difficult to solve. This paper proposes a new approximate online POMDP solver, called Reference-Based Online POMDP Planning via Rapid State Space Sampling (ROP-RaS3). ROP-RaS3 uses novel extremely fast sampling-based motion planning techniques to sample the state space and generate a diverse set of macro actions online which are then used to bias belief-space sampling and infer high-quality policies without requiring exhaustive enumeration of the action space -- a fundamental constraint for modern online POMDP solvers. ROP-RaS3 is evaluated on various long-horizon POMDPs, including on a problem with a planning horizon of more than 100 steps and a problem with a 15-dimensional state space that requires more than 20 look ahead steps. In all of these problems, ROP-RaS3 substantially outperforms other state-of-the-art methods by up to multiple folds.

cs.RO↗

A Surprisingly Simple Continuous-Action POMDP Solver: Lazy Cross-Entropy Search Over Policy Trees

The Partially Observable Markov Decision Process (POMDP) provides a principled framework for decision making in stochastic partially observable environments. However, computing good solutions for problems with continuous action spaces remains challenging. To ease this challenge, we propose a simple online POMDP solver, called Lazy Cross-Entropy Search Over Policy Trees (LCEOPT). At each planning step, our method uses a novel lazy Cross-Entropy method to search the space of policy trees, which provide a simple policy representation. Specifically, we maintain a distribution on promising finite-horizon policy trees. The distribution is iteratively updated by sampling policies, evaluating them via Monte Carlo simulation, and refitting them to the top-performing ones. Our method is lazy in the sense that it exploits the policy tree representation to avoid redundant computations in policy sampling, evaluation, and distribution update. This leads to computational savings of up to two orders of magnitude. Our LCEOPT is surprisingly simple as compared to existing state-of-the-art methods, yet empirically outperforms them on several continuous-action POMDP problems, particularly for problems with higher-dimensional action spaces.

cs.AI↗

Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environments

The design of autonomous agents that can interact effectively with other agents without prior coordination is a core problem in multi-agent systems. Type-based reasoning methods achieve this by maintaining a belief over a set of potential behaviours for the other agents. However, current methods are limited in that they assume full observability of the state and actions of the other agent or do not scale efficiently to larger problems with longer planning horizons. Addressing these limitations, we propose Partially Observable Type-based Meta Monte-Carlo Planning (POTMMCP) - an online Monte-Carlo Tree Search based planning method for type-based reasoning in large partially observable environments. POTMMCP incorporates a novel meta-policy for guiding search and evaluating beliefs, allowing it to search more effectively to longer horizons using less planning time. We show that our method converges to the optimal solution in the limit and empirically demonstrate that it effectively adapts online to diverse sets of other agents across a range of environments. Comparisons with the state-of-the art method on problems with up to $10^{14}$ states and $10^8$ observations indicate that POTMMCP is able to compute better solutions significantly faster.

cs.AI↗

Adaptive Discretization using Voronoi Trees for Continuous POMDPs

Solving continuous Partially Observable Markov Decision Processes (POMDPs) is challenging, particularly for high-dimensional continuous action spaces. To alleviate this difficulty, we propose a new sampling-based online POMDP solver, called Adaptive Discretization using Voronoi Trees (ADVT). It uses Monte Carlo Tree Search in combination with an adaptive discretization of the action space as well as optimistic optimization to efficiently sample high-dimensional continuous action spaces and compute the best action to perform. Specifically, we adaptively discretize the action space for each sampled belief using a hierarchical partition called Voronoi tree, which is a Binary Space Partitioning that implicitly maintains the partition of a cell as the Voronoi diagram of two points sampled from the cell. ADVT uses the estimated diameters of the cells to form an upper-confidence bound on the action value function within the cell, guiding the Monte Carlo Tree Search expansion and further discretization of the action space. This enables ADVT to better exploit local information with respect to the action value function, allowing faster identification of the most promising regions in the action space, compared to existing solvers. Voronoi trees keep the cost of partitioning and estimating the diameter of each cell low, even in high-dimensional spaces where many sampled points are required to cover the space well. ADVT additionally handles continuous observation spaces, by adopting an observation progressive widening strategy, along with a weighted particle representation of beliefs. Experimental results indicate that ADVT scales substantially better to high-dimensional continuous action spaces, compared to state-of-the-art methods.

cs.AI↗

Adaptive Discretization using Voronoi Trees for Continuous-Action POMDPs

Solving Partially Observable Markov Decision Processes (POMDPs) with continuous actions is challenging, particularly for high-dimensional action spaces. To alleviate this difficulty, we propose a new sampling-based online POMDP solver, called Adaptive Discretization using Voronoi Trees (ADVT). It uses Monte Carlo Tree Search in combination with an adaptive discretization of the action space as well as optimistic optimization to efficiently sample high-dimensional continuous action spaces and compute the best action to perform. Specifically, we adaptively discretize the action space for each sampled belief using a hierarchical partition which we call a Voronoi tree. A Voronoi tree is a Binary Space Partitioning (BSP) that implicitly maintains the partition of a cell as the Voronoi diagram of two points sampled from the cell. This partitioning strategy keeps the cost of partitioning and estimating the size of each cell low, even in high-dimensional spaces where many sampled points are required to cover the space well. ADVT uses the estimated sizes of the cells to form an upper-confidence bound of the action values of the cell, and in turn uses the upper-confidence bound to guide the Monte Carlo Tree Search expansion and further discretization of the action space. This strategy enables ADVT to better exploit local information in the action space, leading to an action space discretization that is more adaptive, and hence more efficient in computing good POMDP solutions, compared to existing solvers. Experiments on simulations of four types of benchmark problems indicate that ADVT outperforms and scales substantially better to high-dimensional continuous action spaces, compared to state-of-the-art continuous action POMDP solvers.

cs.AI↗

Partially Observable Markov Decision Processes (POMDPs) and Robotics

Planning under uncertainty is critical to robotics. The Partially Observable Markov Decision Process (POMDP) is a mathematical framework for such planning problems. It is powerful due to its careful quantification of the non-deterministic effects of actions and partial observability of the states. But precisely because of this, POMDP is notorious for its high computational complexity and deemed impractical for robotics. However, since early 2000, POMDPs solving capabilities have advanced tremendously, thanks to sampling-based approximate solvers. Although these solvers do not generate the optimal solution, they can compute good POMDP solutions that significantly improve the robustness of robotics systems within reasonable computational resources, thereby making POMDPs practical for many realistic robotics problems. This paper presents a review of POMDPs, emphasizing computational issues that have hindered its practicality in robotics and ideas in sampling-based solvers that have alleviated such difficulties, together with lessons learned from applying POMDPs to physical robots.

cs.RO↗

An NCAP-like Safety Indicator for Self-Driving Cars

This paper proposes a mechanism to assess the safety of autonomous cars. It assesses the car's safety in scenarios where the car must avoid collision with an adversary. Core to this mechanism is a safety measure, called Safe-Kamikaze Distance (SKD), which computes the average similarity between sets of safe adversary's trajectories and kamikaze trajectories close to the safe trajectories. The kamikaze trajectories are generated based on planning under uncertainty techniques, namely the Partially Observable Markov Decision Processes, to account for the partially observed car policy from the point of view of the adversary. We found that SKD is inversely proportional to the upper bound on the probability that a small deformation changes a collision-free trajectory of the adversary into a colliding one. We perform systematic tests on a scenario where the adversary is a pedestrian crossing a single-lane road in front of the car being assessed --which is, one of the scenarios in the Euro-NCAP's Vulnerable Road User (VRU) tests on Autonomous Emergency Braking. Simulation results on assessing cars with basic controllers and a test on a Machine-Learning controller using a high-fidelity simulator indicates promising results for SKD to measure the safety of autonomous cars. Moreover, the time taken for each simulation test is under 11 seconds, enabling a sufficient statistics to compute SKD from simulation to be generated on a quad-core desktop in less than 25 minutes.

cs.RO↗

An On-Line POMDP Solver for Continuous Observation Spaces

Planning under partial obervability is essential for autonomous robots. A principled way to address such planning problems is the Partially Observable Markov Decision Process (POMDP). Although solving POMDPs is computationally intractable, substantial advancements have been achieved in developing approximate POMDP solvers in the past two decades. However, computing robust solutions for problems with continuous observation spaces remains challenging. Most on-line solvers rely on discretising the observation space or artificially limiting the number of observations that are considered during planning to compute tractable policies. In this paper we propose a new on-line POMDP solver, called Lazy Belief Extraction for Continuous POMDPs (LABECOP), that combines methods from Monte-Carlo-Tree-Search and particle filtering to construct a policy reprentation which doesn't require discretised observation spaces and avoids limiting the number of observations considered during planning. Experiments on three different problems involving continuous observation spaces indicate that LABECOP performs similar or better than state-of-the-art POMDP solvers.

cs.AI↗

Non-Linearity Measure for POMDP-based Motion Planning

Motion planning under uncertainty is essential for reliable robot operation. Despite substantial advances over the past decade, the problem remains difficult for systems with complex dynamics. Most state-of-the-art methods perform search that relies on a large number of forward simulations. For systems with complex dynamics, this generally require costly numerical integrations which significantly slows down the planning process. Linearization-based methods have been proposed that can alleviate the above problem. However, it is not clear how linearization affects the quality of the generated motion strategy, and when such simplifications are admissible. We propose a non-linearity measure, called Statistical-distance-based Non-linearity Measure (SNM), that can identify where linearization is beneficial and where it should be avoided. We show that when the problem is framed as the Partially Observable Markov Decision Process, the value difference between the optimal strategy for the original model and the linearized model can be upper bounded by a function linear in SNM. Comparisons with an existing measure on various scenarios indicate that SNM is more suitable in estimating the effectiveness of linearization-based solvers. To test the applicability of SNM in motion planning, we propose a simple on-line planner that uses SNM as a heuristic to switch between a general and a linearization-based solver. Results on a car-like robot with second order dynamics and 4-DOFs and 7-DOFs torque-controlled manipulators indicate that SNM can appropriately decide if and when a linearization-based solver should be used.

cs.RO↗