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Hanno Ackermann

Publications and source records attributed to Hanno Ackermann.

At least 19 recordsLinked to original sources

SNM-VFI: Symmetric Nonlinear Motion-Guided Generative Video Frame Interpolation

We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model. Specifically, we first utilize a pre-trained optical flow model to construct multi-frame nonlinear flow-based intermediate frames and confidence maps. These flow-guided frames are then encoded as latent priors to initialize and iteratively guide a pre-trained Video Diffusion model, enabling the diffusion model to preserve dense motion correspondence while improving perceptual realism. To further enhance output quality, we employ confidence maps to fuse structurally reliable flow-based predictions with diffusion-generated details in uncertain regions such as occlusions and object boundaries. Extensive evaluations on challenging benchmarks, including DAVIS, Sintel, and KITTI, demonstrate that SNM-VFI achieves strong perceptual quality, competitive reconstruction accuracy, and robust temporal coherence across diverse motion scenarios.

cs.CV

MobileWan: Closing the Quality Gap for Mobile Video Diffusion

Recent advances in video diffusion have been driven by scaling transformer-based architectures to billions of parameters, substantially improving visual fidelity and motion coherence. In contrast, existing mobile video diffusion models remain limited to relatively small parameter budgets, typically 0.4-1.8B, restricting generation quality. In this work, we show that high-quality mobile video generation does not require small models. Instead, we demonstrate that a server-scale 5B-parameter video diffusion transformer can be deployed efficiently on memory-constrained mobile hardware through recurrent reformulation and structured compression. Starting from Wan2.2-5B, we rely on a recurrence distillation framework that converts video generation into a chunk-wise autoregressive process with constant-memory attention computation. Combined with causal linear attention, the model operates as an RNN at inference time while preserving temporal coherence across chunks. We further propose a learnable attention head pruning method based on binary per-head gates optimized end-to-end using a noise-biased sparsity objective and distillation-based finetuning. Together with sampling-step distillation and memory-optimized VAE decoding, MobileWan becomes the first 5B-scale video diffusion model deployable on a commercial mobile device. Our system generates 5-second 480x832 videos at 16 FPS in 20 seconds end-to-end latency, achieving a VBench score of 83.79 and establishing a new state of the art in mobile video generation. Please find the released DiT checkpoint and the sampling code in the project page: https://qualcomm-ai-research.github.io/MobileWan

cs.CV

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.

cs.RO

HLA: Hadamard Linear Attention

The attention mechanism is an important reason for the success of transformers. It relies on computing pairwise relations between tokens. To reduce the high computational cost of standard quadratic attention, linear attention has been proposed as an efficient approximation. It employs kernel functions that are applied independently to the inputs before the pairwise similarities are calculated. That allows for an efficient computational procedure which, however, amounts to a low-degree rational function approximating softmax. We propose Hadamard Linear Attention (HLA). Unlike previous works on linear attention, the nonlinearity in HLA is not applied separately to queries and keys, but, analogously to standard softmax attention, after the pairwise similarities have been computed. It will be shown that the proposed nonlinearity amounts to a higher-degree rational function to approximate softmax. An efficient computational scheme for the proposed method is derived that is similar to that of standard linear attention. In contrast to other approaches, no time-consuming tensor reshaping is necessary to apply the proposed algorithm. The effectiveness of the approach is demonstrated by applying it to a large diffusion transformer model for video generation, an application that involves very large amounts of tokens.

cs.AI

Myosotis: structured computation for attention like layer

Attention layers apply a sequence-to-sequence mapping whose parameters depend on the pairwise interactions of the input elements. However, without any structural assumptions, memory and compute scale quadratically with the sequence length. The two main ways to mitigate this are to introduce sparsity by ignoring a sufficient amount of pairwise interactions or to introduce recurrent dependence along them, as SSM does. Although both approaches are reasonable, they both have disadvantages. We propose a novel algorithm that combines the advantages of both concepts. Our idea is based on the efficient inversion of tree-structured matrices.

cs.LG

Learning Optical Flow Field via Neural Ordinary Differential Equation

Recent works on optical flow estimation use neural networks to predict the flow field that maps positions of one image to positions of the other. These networks consist of a feature extractor, a correlation volume, and finally several refinement steps. These refinement steps mimic the iterative refinements performed by classical optimization algorithms and are usually implemented by neural layers (e.g., GRU) which are recurrently executed for a fixed and pre-determined number of steps. However, relying on a fixed number of steps may result in suboptimal performance because it is not tailored to the input data. In this paper, we introduce a novel approach for predicting the derivative of the flow using a continuous model, namely neural ordinary differential equations (ODE). One key advantage of this approach is its capacity to model an equilibrium process, dynamically adjusting the number of compute steps based on the data at hand. By following a particular neural architecture, ODE solver, and associated hyperparameters, our proposed model can replicate the exact same updates as recurrent cells used in existing works, offering greater generality. Through extensive experimental analysis on optical flow benchmarks, we demonstrate that our approach achieves an impressive improvement over baseline and existing models, all while requiring only a single refinement step.

cs.CV

Planar Gaussian Splatting

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.

cs.CV

Deconfounding Imitation Learning with Variational Inference

Standard imitation learning can fail when the expert demonstrators have different sensory inputs than the imitating agent. This is because partial observability gives rise to hidden confounders in the causal graph. In previous work, to work around the confounding problem, policies have been trained using query access to the expert's policy or inverse reinforcement learning (IRL). However, both approaches have drawbacks as the expert's policy may not be available and IRL can be unstable in practice. Instead, we propose to train a variational inference model to infer the expert's latent information and use it to train a latent-conditional policy. We prove that using this method, under strong assumptions, the identification of the correct imitation learning policy is theoretically possible from expert demonstrations alone. In practice, we focus on a setting with less strong assumptions where we use exploration data for learning the inference model. We show in theory and practice that this algorithm converges to the correct interventional policy, solves the confounding issue, and can under certain assumptions achieve an asymptotically optimal imitation performance.

cs.LG

Spatial-Temporal Transformer for Dynamic Scene Graph Generation

Dynamic scene graph generation aims at generating a scene graph of the given video. Compared to the task of scene graph generation from images, it is more challenging because of the dynamic relationships between objects and the temporal dependencies between frames allowing for a richer semantic interpretation. In this paper, we propose Spatial-temporal Transformer (STTran), a neural network that consists of two core modules: (1) a spatial encoder that takes an input frame to extract spatial context and reason about the visual relationships within a frame, and (2) a temporal decoder which takes the output of the spatial encoder as input in order to capture the temporal dependencies between frames and infer the dynamic relationships. Furthermore, STTran is flexible to take varying lengths of videos as input without clipping, which is especially important for long videos. Our method is validated on the benchmark dataset Action Genome (AG). The experimental results demonstrate the superior performance of our method in terms of dynamic scene graphs. Moreover, a set of ablative studies is conducted and the effect of each proposed module is justified. Code available at: https://github.com/yrcong/STTran.

cs.CV

Cuboids Revisited: Learning Robust 3D Shape Fitting to Single RGB Images

Humans perceive and construct the surrounding world as an arrangement of simple parametric models. In particular, man-made environments commonly consist of volumetric primitives such as cuboids or cylinders. Inferring these primitives is an important step to attain high-level, abstract scene descriptions. Previous approaches directly estimate shape parameters from a 2D or 3D input, and are only able to reproduce simple objects, yet unable to accurately parse more complex 3D scenes. In contrast, we propose a robust estimator for primitive fitting, which can meaningfully abstract real-world environments using cuboids. A RANSAC estimator guided by a neural network fits these primitives to 3D features, such as a depth map. We condition the network on previously detected parts of the scene, thus parsing it one-by-one. To obtain 3D features from a single RGB image, we additionally optimise a feature extraction CNN in an end-to-end manner. However, naively minimising point-to-primitive distances leads to large or spurious cuboids occluding parts of the scene behind. We thus propose an occlusion-aware distance metric correctly handling opaque scenes. The proposed algorithm does not require labour-intensive labels, such as cuboid annotations, for training. Results on the challenging NYU Depth v2 dataset demonstrate that the proposed algorithm successfully abstracts cluttered real-world 3D scene layouts.

cs.CV

NODIS: Neural Ordinary Differential Scene Understanding

Semantic image understanding is a challenging topic in computer vision. It requires to detect all objects in an image, but also to identify all the relations between them. Detected objects, their labels and the discovered relations can be used to construct a scene graph which provides an abstract semantic interpretation of an image. In previous works, relations were identified by solving an assignment problem formulated as Mixed-Integer Linear Programs. In this work, we interpret that formulation as Ordinary Differential Equation (ODE). The proposed architecture performs scene graph inference by solving a neural variant of an ODE by end-to-end learning. It achieves state-of-the-art results on all three benchmark tasks: scene graph generation (SGGen), classification (SGCls) and visual relationship detection (PredCls) on Visual Genome benchmark.

cs.CV

CONSAC: Robust Multi-Model Fitting by Conditional Sample Consensus

We present a robust estimator for fitting multiple parametric models of the same form to noisy measurements. Applications include finding multiple vanishing points in man-made scenes, fitting planes to architectural imagery, or estimating multiple rigid motions within the same sequence. In contrast to previous works, which resorted to hand-crafted search strategies for multiple model detection, we learn the search strategy from data. A neural network conditioned on previously detected models guides a RANSAC estimator to different subsets of all measurements, thereby finding model instances one after another. We train our method supervised as well as self-supervised. For supervised training of the search strategy, we contribute a new dataset for vanishing point estimation. Leveraging this dataset, the proposed algorithm is superior with respect to other robust estimators as well as to designated vanishing point estimation algorithms. For self-supervised learning of the search, we evaluate the proposed algorithm on multi-homography estimation and demonstrate an accuracy that is superior to state-of-the-art methods.

cs.CV

Temporally Consistent Horizon Lines

The horizon line is an important geometric feature for many image processing and scene understanding tasks in computer vision. For instance, in navigation of autonomous vehicles or driver assistance, it can be used to improve 3D reconstruction as well as for semantic interpretation of dynamic environments. While both algorithms and datasets exist for single images, the problem of horizon line estimation from video sequences has not gained attention. In this paper, we show how convolutional neural networks are able to utilise the temporal consistency imposed by video sequences in order to increase the accuracy and reduce the variance of horizon line estimates. A novel CNN architecture with an improved residual convolutional LSTM is presented for temporally consistent horizon line estimation. We propose an adaptive loss function that ensures stable training as well as accurate results. Furthermore, we introduce an extension of the KITTI dataset which contains precise horizon line labels for 43699 images across 72 video sequences. A comprehensive evaluation shows that the proposed approach consistently achieves superior performance compared with existing methods.

cs.CV

Learning Disentangled Representations via Independent Subspaces

Image generating neural networks are mostly viewed as black boxes, where any change in the input can have a number of globally effective changes on the output. In this work, we propose a method for learning disentangled representations to allow for localized image manipulations. We use face images as our example of choice. Depending on the image region, identity and other facial attributes can be modified. The proposed network can transfer parts of a face such as shape and color of eyes, hair, mouth, etc.~directly between persons while all other parts of the face remain unchanged. The network allows to generate modified images which appear like realistic images. Our model learns disentangled representations by weak supervision. We propose a localized resnet autoencoder optimized using several loss functions including a loss based on the semantic segmentation, which we interpret as masks, and a loss which enforces disentanglement by decomposition of the latent space into statistically independent subspaces. We evaluate the proposed solution w.r.t. disentanglement and generated image quality. Convincing results are demonstrated using the CelebA dataset.

cs.CV

Non-Rigid Structure-From-Motion by Rank-One Basis Shapes

In this paper, we show that the affine, non-rigid structure-from-motion problem can be solved by rank-one, thus degenerate, basis shapes. It is a natural reformulation of the classic low-rank method by Bregler et al., where it was assumed that the deformable 3D structure is generated by a linear combination of rigid basis shapes. The non-rigid shape will be decomposed into the mean shape and the degenerate shapes, constructed from the right singular vectors of the low-rank decomposition. The right singular vectors are affinely back-projected into the 3D space, and the affine back-projections will also be solved as part of the factorisation. By construction, a direct interpretation for the right singular vectors of the low-rank decomposition will also follow: they can be seen as principal components, hence, the first variant of our method is referred to as Rank-1-PCA. The second variant, referred to as Rank-1-ICA, additionally estimates the orthogonal transform which maps the deformation modes into as statistically independent modes as possible. It has the advantage of pinpointing statistically dependent subspaces related to, for instance, lip movements on human faces. Moreover, in contrast to prior works, no predefined dimensionality for the subspaces is imposed. The experiments on several datasets show that the method achieves better results than the state-of-the-art, it can be computed faster, and it provides an intuitive interpretation for the deformation modes.

cs.CV

Uncalibrated Non-Rigid Factorisation by Independent Subspace Analysis

We propose a general, prior-free approach for the uncalibrated non-rigid structure-from-motion problem for modelling and analysis of non-rigid objects such as human faces. The word general refers to an approach that recovers the non-rigid affine structure and motion from 2D point correspondences by assuming that (1) the non-rigid shapes are generated by a linear combination of rigid 3D basis shapes, (2) that the non-rigid shapes are affine in nature, i.e., they can be modelled as deviations from the mean, rigid shape, (3) and that the basis shapes are statistically independent. In contrast to the majority of existing works, no prior information is assumed for the structure and motion apart from the assumption the that underlying basis shapes are statistically independent. The independent 3D shape bases are recovered by independent subspace analysis (ISA). Likewise, in contrast to the most previous approaches, no calibration information is assumed for affine cameras; the reconstruction is solved up to a global affine ambiguity that makes our approach simple but efficient. In the experiments, we evaluated the method with several standard data sets including a real face expression data set of 7200 faces with 2D point correspondences and unknown 3D structure and motion for which we obtained promising results.

cs.CV

Object Recognition from very few Training Examples for Enhancing Bicycle Maps

In recent years, data-driven methods have shown great success for extracting information about the infrastructure in urban areas. These algorithms are usually trained on large datasets consisting of thousands or millions of labeled training examples. While large datasets have been published regarding cars, for cyclists very few labeled data is available although appearance, point of view, and positioning of even relevant objects differ. Unfortunately, labeling data is costly and requires a huge amount of work. In this paper, we thus address the problem of learning with very few labels. The aim is to recognize particular traffic signs in crowdsourced data to collect information which is of interest to cyclists. We propose a system for object recognition that is trained with only 15 examples per class on average. To achieve this, we combine the advantages of convolutional neural networks and random forests to learn a patch-wise classifier. In the next step, we map the random forest to a neural network and transform the classifier to a fully convolutional network. Thereby, the processing of full images is significantly accelerated and bounding boxes can be predicted. Finally, we integrate data of the Global Positioning System (GPS) to localize the predictions on the map. In comparison to Faster R-CNN and other networks for object recognition or algorithms for transfer learning, we considerably reduce the required amount of labeled data. We demonstrate good performance on the recognition of traffic signs for cyclists as well as their localization in maps.

cs.CV

Unbiased Sparse Subspace Clustering By Selective Pursuit

Sparse subspace clustering (SSC) is an elegant approach for unsupervised segmentation if the data points of each cluster are located in linear subspaces. This model applies, for instance, in motion segmentation if some restrictions on the camera model hold. SSC requires that problems based on the $l_1$-norm are solved to infer which points belong to the same subspace. If these unknown subspaces are well-separated this algorithm is guaranteed to succeed. The algorithm rests upon the assumption that points on the same subspace are well spread. The question what happens if this condition is violated has not yet been investigated. In this work, the effect of particular distributions on the same subspace will be analyzed. It will be shown that SSC fails to infer correct labels if points on the same subspace fall into more than one cluster.

stat.ML