SearcharxivSearch

arXiv subjects

Hanqi Zhu

Publications and source records attributed to Hanqi Zhu.

7 recordsLinked to original sources

Beyond What to Select: A Plug-and-play Oscillatory Data-Volume Scheduling for Efficient Model Training

Data selection accelerates training by identifying representative training data while preserving model performance. However, existing methods mainly focus on designing sample-importance criteria, i.e., deciding what to select, while typically fixing the selected data volume as the target ratio throughout training. Thus, they are often dynamic in sample identity but static in data volume. In this work, we revisit data selection from an optimization perspective and show that selected-data training induces an implicit regularization effect modulated by the instantaneous selection ratio. This reveals a key trade-off: lower ratios amplify selection-induced regularization, whereas higher ratios preserve data coverage and optimization fidelity. Motivated by this insight, we propose PODS, a Plug-and-play Oscillatory Data-volume Scheduling framework. Rather than introducing another sample-scoring metric, PODS serves as a lightweight module that dynamically schedules how much data to select over training. Under the target selection ratio, PODS alternates between low-ratio regularization phases and high-ratio recovery phases to exploit selection-induced regularization without sacrificing optimization stability. With its lightweight, ratio-level, and task-agnostic design, PODS is compatible with existing static and dynamic selection methods and broadly applicable across training paradigms. Experiments across various datasets, architectures, and tasks show that PODS consistently improves the efficiency-generalization trade-off, e.g., reducing ImageNet-1k training cost by 50% with improved accuracy and accelerating LLM instruction tuning by over 2x without performance degradation.

cs.LG

GS-Share: Enabling High-fidelity Map Sharing with Incremental Gaussian Splatting

Constructing and sharing 3D maps is essential for many applications, including autonomous driving and augmented reality. Recently, 3D Gaussian splatting has emerged as a promising approach for accurate 3D reconstruction. However, a practical map-sharing system that features high-fidelity, continuous updates, and network efficiency remains elusive. To address these challenges, we introduce GS-Share, a photorealistic map-sharing system with a compact representation. The core of GS-Share includes anchor-based global map construction, virtual-image-based map enhancement, and incremental map update. We evaluate GS-Share against state-of-the-art methods, demonstrating that our system achieves higher fidelity, particularly for extrapolated views, with improvements of 11%, 22%, and 74% in PSNR, LPIPS, and Depth L1, respectively. Furthermore, GS-Share is significantly more compact, reducing map transmission overhead by 36%.

cs.GR

GRACE-MoE: Grouping and Replication with Locality-Aware Routing for Efficient Distributed MoE Inference

Sparse Mixture of Experts (SMoE) enables scalable parameter growth in large language models (LLMs) by selectively activating a subset of experts, and its large parameter count necessitates distributed deployment for inference. However, distributed inference faces a critical dilemma: although communication overhead constitutes the primary bottleneck, reducing it often exacerbates computational load imbalance, leading to resource waste. In this paper, we present GRACE-MoE, which stands for Grouping and Replication with Locality-Aware Routing for SMoE inference. GRACE-MoE is a lossless co-optimization framework that integrates expert grouping to reduce communication and dynamic replication to correct load skew, together with locality-aware routing to resolve replica selection. To underpin this coordinated optimization in multi-node settings, GRACE-MoE adopts a hierarchical sparse communication design that reduces cross-node traffic while implicitly aligning execution across nodes, thereby mitigating synchronization overhead. Experiments on diverse models and multi-node, multi-GPU environments demonstrate that GRACE-MoE efficiently reduces end-to-end inference latency, achieving up to 4.66x speedup over existing systems, and the code will be released upon acceptance.

cs.DC

UrgenGo: Urgency-Aware Transparent GPU Kernel Launching for Autonomous Driving

The rapid advancements in autonomous driving have introduced increasingly complex, real-time GPU-bound tasks critical for reliable vehicle operation. However, the proprietary nature of these autonomous systems and closed-source GPU drivers hinder fine-grained control over GPU executions, often resulting in missed deadlines that compromise vehicle performance. To address this, we present UrgenGo, a non-intrusive, urgency-aware GPU scheduling system that operates without access to application source code. UrgenGo implicitly prioritizes GPU executions through transparent kernel launch manipulation, employing task-level stream binding, delayed kernel launching, and batched kernel launch synchronization. We conducted extensive real-world evaluations in collaboration with a self-driving startup, developing 11 GPU-bound task chains for a realistic autonomous navigation application and implementing our system on a self-driving bus. Our results show a significant 61% reduction in the overall deadline miss ratio, compared to the state-of-the-art GPU scheduler that requires source code modifications.

cs.OS

Map++: Towards User-Participatory Visual SLAM Systems with Efficient Map Expansion and Sharing

Constructing precise 3D maps is crucial for the development of future map-based systems such as self-driving and navigation. However, generating these maps in complex environments, such as multi-level parking garages or shopping malls, remains a formidable challenge. In this paper, we introduce a participatory sensing approach that delegates map-building tasks to map users, thereby enabling cost-effective and continuous data collection. The proposed method harnesses the collective efforts of users, facilitating the expansion and ongoing update of the maps as the environment evolves. We realized this approach by developing Map++, an efficient system that functions as a plug-and-play extension, supporting participatory map-building based on existing SLAM algorithms. Map++ addresses a plethora of scalability issues in this participatory map-building system by proposing a set of lightweight, application-layer protocols. We evaluated Map++ in four representative settings: an indoor garage, an outdoor plaza, a public SLAM benchmark, and a simulated environment. The results demonstrate that Map++ can reduce traffic volume by approximately 46% with negligible degradation in mapping accuracy, i.e., less than 0.03m compared to the baseline system. It can support approximately $2 \times$ as many concurrent users as the baseline under the same network bandwidth. Additionally, for users who travel on already-mapped trajectories, they can directly utilize the existing maps for localization and save 47% of the CPU usage.

cs.CV

Multi-Modal 3D Object Detection in Autonomous Driving: a Survey

In this survey, we first introduce the background of popular sensors used for self-driving, their data properties, and the corresponding object detection algorithms. Next, we discuss existing datasets that can be used for evaluating multi-modal 3D object detection algorithms. Then we present a review of multi-modal fusion based 3D detection networks, taking a close look at their fusion stage, fusion input and fusion granularity, and how these design choices evolve with time and technology. After the review, we discuss open challenges as well as possible solutions. We hope that this survey can help researchers to get familiar with the field and embark on investigations in the area of multi-modal 3D object detection.

cs.CV

VPFNet: Improving 3D Object Detection with Virtual Point based LiDAR and Stereo Data Fusion

It has been well recognized that fusing the complementary information from depth-aware LiDAR point clouds and semantic-rich stereo images would benefit 3D object detection. Nevertheless, it is not trivial to explore the inherently unnatural interaction between sparse 3D points and dense 2D pixels. To ease this difficulty, the recent proposals generally project the 3D points onto the 2D image plane to sample the image data and then aggregate the data at the points. However, this approach often suffers from the mismatch between the resolution of point clouds and RGB images, leading to sub-optimal performance. Specifically, taking the sparse points as the multi-modal data aggregation locations causes severe information loss for high-resolution images, which in turn undermines the effectiveness of multi-sensor fusion. In this paper, we present VPFNet -- a new architecture that cleverly aligns and aggregates the point cloud and image data at the `virtual' points. Particularly, with their density lying between that of the 3D points and 2D pixels, the virtual points can nicely bridge the resolution gap between the two sensors, and thus preserve more information for processing. Moreover, we also investigate the data augmentation techniques that can be applied to both point clouds and RGB images, as the data augmentation has made non-negligible contribution towards 3D object detectors to date. We have conducted extensive experiments on KITTI dataset, and have observed good performance compared to the state-of-the-art methods. Remarkably, our VPFNet achieves 83.21\% moderate 3D AP and 91.86\% moderate BEV AP on the KITTI test set, ranking the 1st since May 21th, 2021. The network design also takes computation efficiency into consideration -- we can achieve a FPS of 15 on a single NVIDIA RTX 2080Ti GPU. The code will be made available for reproduction and further investigation.

cs.CV