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Hans-Peter Seidel

Publications and source records attributed to Hans-Peter Seidel.

At least 19 recordsLinked to original sources

Volumetric Inverse Rendering via Neural Radiative Transfer

Volumetric inverse rendering seeks to recover the optical properties of participating media from images. Existing approaches either rely on differentiable stochastic light transport simulation, which require substantial algorithmic effort, or use simplified models that fail to capture global illumination. We propose a formulation that reconciles physically complete light transport with general-purpose neural optimization. The optical properties of the medium and the full light field are represented as neural fields and estimated through a joint optimization process. Global illumination is enforced via a residual objective derived from the Radiative Transfer Equation in local differential form, complemented by a volume rendering term along primary viewing rays to mitigate \rev{low-frequency} bias. We demonstrate reconstruction of spatially varying, color-resolved scattering, absorption, and phase function parameters from multi-view images. Beyond reconstruction, the same framework supports learning generative models of participating media with physical optical properties under global illumination.

cs.GR

Diffusion Restore: Real-Time Markov Chain Monte Carlo Light Transport

We present Diffusion Restore, a real-time framework for diffusion-based MCMC light transport. MCMC methods are highly suitable for sampling from complex high-dimensional distributions and for approximating integrals over them. In practice, they are often the only viable solution when direct sampling is not possible and alternative methods are either inefficient or cannot be applied due to the structure of the target distribution. However, controlling the exploration of the target distribution in MCMC methods remains challenging. Efficient exploration requires a balance between local exploration and global discovery, and local dynamics must rapidly explore individual modes without getting stuck or exhibiting excessive backtracking. The problem of global discovery has recently been addressed by the introduction of the Restore framework. In this work, we build on this framework and focus on improving local exploration. We show how to choose diffusion-based local dynamics within the Restore framework while completely avoiding Metropolis-adjustment, which is known to slow down convergence. Furthermore, we model these dynamics as nonreversible, introducing momentum in the drift and thereby enabling more directed exploration of the target distribution compared to reversible, random-walk-like dynamics. We provide a theoretical justification for the validity of our choice of local dynamics. Empirically, we demonstrate across diverse scenes that Diffusion Restore outperforms all existing MCMC light transport methods and establishes a new state of the art. In addition, we present a GPU implementation in ray tracing and compute shaders and achieve real-time frame rates. This demonstrates that Diffusion Restore is not only superior in offline rendering, but also outperforms traditional Path Tracing methods in real-time rendering settings, such as interactive applications and games.

cs.CE

Score-Based Generative Modeling through Anisotropic Stochastic Partial Differential Equations

Score-based generative modeling (SBGM) has achieved state-of-the-art performance in image generation, with the quality of generated images being highly dependent on the design of the forward (diffusion) process. Among these, models based on stochastic differential equations (SDEs) have proven particularly effective. While traditional methods aim to progressively destroy all image information to enable reconstruction from pure noise, we propose a class of anisotropic stochastic partial differential equations (SPDEs) that preserve the geometric structure of the data over longer time scales throughout the transformation. These SPDEs consist of a drift term that enforces deterministic destruction via structured smoothing, and a diffusion coefficient that enables random destruction through noise injection. Both components are governed by anisotropy coefficients, enabling controlled, direction-dependent information degradation. This framework provides the theoretical foundation for a novel anisotropic score-based generative model. By retaining geometric structure for longer time scales, the backward generative process can exploit residual geometric cues, leading to improved reconstruction fidelity. We empirically validate this improvement in a proof-of-concept implementation on unconditional image generation, showing that anisotropic diffusion can achieve superior image quality metrics. We demonstrate consistent improvements in both pixel and latent space experiments over the SDE-driven baseline as well as over the state-of-the-art Flow Matching approach. Finally, we demonstrate the effectiveness of the introduced anisotropy in a conditional stroke-to-image generation task.

cs.CE

Rao-Blackwellized Markov chain Monte Carlo Light Transport

In light transport simulation, Markov chain Monte Carlo methods are particularly effective at exploring regions with complex lighting characteristics. However, estimator variance is a central concern across Monte Carlo methods in general. In light transport, high variance directly manifests as increased noise or, equivalently, longer rendering times at fixed image quality. Variance reduction techniques based on Rao-Blackwellization have proven particularly effective. In practice, however, the RB approach traditionally used in light transport, waste-recycling, can yield little to no measurable variance reduction, a fact we empirically confirm in this work. Motivated by this lack of effective variance reduction, we introduce a novel RB technique for the general-purpose Metropolis-Hastings algorithm that is computationally efficient and achieves substantial variance reduction. We show that this method consistently outperforms waste-recycling in terms of both variance reduction and convergence speed. Building on this result, we adapt the proposed RB approach to the recently introduced general-purpose Jump Restore algorithm, where it similarly achieves substantial variance reduction and accelerated convergence. Through extensive experiments in light transport simulation, we demonstrate that our \gls{rb} technique significantly outperforms the traditional approaches for both MH-based light transport algorithms and Jump Restore Light Transport, under both equal-time and equal-sample-count comparisons.

cs.CE

Forget Superresolution, Sample Adaptively (when Path Tracing)

Real-time path tracing increasingly operates under extremely low sampling budgets, often below one sample per pixel, as rendering complexity, resolution, and frame-rate requirements continue to rise. While super-resolution is widely used in production, it uniformly sacrifices spatial detail and cannot exploit variations in noise, reconstruction difficulty, and perceptual importance across the image. Adaptive sampling offers a compelling alternative, but existing end-to-end approaches rely on approximations that break down in sparse regimes. We introduce an end-to-end adaptive sampling and denoising pipeline explicitly designed for the sub-1-spp regime. Our method uses a stochastic formulation of sample placement that enables gradient estimation despite discrete sampling decisions, allowing stable training of a neural sampler at low sampling budgets. To better align optimization with human perception, we propose a tonemapping-aware training pipeline that integrates differentiable filmic operators and a state-of-the-art perceptual loss, preventing oversampling of regions with low visual impact. In addition, we introduce a gather-based pyramidal denoising filter and a learnable generalization of albedo demodulation tailored to sparse sampling. Our results show consistent improvements over uniform sparse sampling, with notably better reconstruction of perceptually critical details such as specular highlights and shadow boundaries, and demonstrate that adaptive sampling remains effective even at minimal budgets.

cs.GR

Learning Neural Antiderivatives

Neural fields offer continuous, learnable representations that extend beyond traditional discrete formats in visual computing. We study the problem of learning neural representations of repeated antiderivatives directly from a function, a continuous analogue of summed-area tables. Although widely used in discrete domains, such cumulative schemes rely on grids, which prevents their applicability in continuous neural contexts. We introduce and analyze a range of neural methods for repeated integration, including both adaptations of prior work and novel designs. Our evaluation spans multiple input dimensionalities and integration orders, assessing both reconstruction quality and performance in downstream tasks such as filtering and rendering. These results enable integrating classical cumulative operators into modern neural systems and offer insights into learning tasks involving differential and integral operators.

cs.LG

MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization

We present MILO (Metric for Image- and Latent-space Optimization), a lightweight, multiscale, perceptual metric for full-reference image quality assessment (FR-IQA). MILO is trained using pseudo-MOS (Mean Opinion Score) supervision, in which reproducible distortions are applied to diverse images and scored via an ensemble of recent quality metrics that account for visual masking effects. This approach enables accurate learning without requiring large-scale human-labeled datasets. Despite its compact architecture, MILO outperforms existing metrics across standard FR-IQA benchmarks and offers fast inference suitable for real-time applications. Beyond quality prediction, we demonstrate the utility of MILO as a perceptual loss in both image and latent domains. In particular, we show that spatial masking modeled by MILO, when applied to latent representations from a VAE encoder within Stable Diffusion, enables efficient and perceptually aligned optimization. By combining spatial masking with a curriculum learning strategy, we first process perceptually less relevant regions before progressively shifting the optimization to more visually distorted areas. This strategy leads to significantly improved performance in tasks like denoising, super-resolution, and face restoration, while also reducing computational overhead. MILO thus functions as both a state-of-the-art image quality metric and as a practical tool for perceptual optimization in generative pipelines.

cs.CV

Post Hoc Regression Refinement via Pairwise Rankings

Accurate prediction of continuous properties is essential to many scientific and engineering tasks. Although deep-learning regressors excel with abundant labels, their accuracy deteriorates in data-scarce regimes. We introduce RankRefine, a model-agnostic, plug-and-play post hoc method that refines regression with expert knowledge coming from pairwise rankings. Given a query item and a small reference set with known properties, RankRefine combines the base regressor's output with a rank-based estimate via inverse variance weighting, requiring no retraining. In molecular property prediction task, RankRefine achieves up to 10% relative reduction in mean absolute error using only 20 pairwise comparisons obtained through a general-purpose large language model (LLM) with no finetuning. As rankings provided by human experts or general-purpose LLMs are sufficient for improving regression across diverse domains, RankRefine offers practicality and broad applicability, especially in low-data settings.

cs.LG

Two-Stage Pretraining for Molecular Property Prediction in the Wild

Molecular deep learning models have achieved remarkable success in property prediction, but they often require large amounts of labeled data. The challenge is that, in real-world applications, labels are extremely scarce, as obtaining them through laboratory experimentation is both expensive and time-consuming. In this work, we introduce MoleVers, a versatile pretrained molecular model designed for various types of molecular property prediction in the wild, i.e., where experimentally-validated labels are scarce. MoleVers employs a two-stage pretraining strategy. In the first stage, it learns molecular representations from unlabeled data through masked atom prediction and extreme denoising, a novel task enabled by our newly introduced branching encoder architecture and dynamic noise scale sampling. In the second stage, the model refines these representations through predictions of auxiliary properties derived from computational methods, such as the density functional theory or large language models. Evaluation on 22 small, experimentally-validated datasets demonstrates that MoleVers achieves state-of-the-art performance, highlighting the effectiveness of its two-stage framework in producing generalizable molecular representations for diverse downstream properties.

cs.LG

Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising

We demonstrate generating HDR images using the concerted action of multiple black-box, pre-trained LDR image diffusion models. Relying on a pre-trained LDR generative diffusion models is vital as, first, there is no sufficiently large HDR image dataset available to re-train them, and, second, even if it was, re-training such models is impossible for most compute budgets. Instead, we seek inspiration from the HDR image capture literature that traditionally fuses sets of LDR images, called "exposure brackets'', to produce a single HDR image. We operate multiple denoising processes to generate multiple LDR brackets that together form a valid HDR result. The key to making this work is to introduce a consistency term into the diffusion process to couple the brackets such that they agree across the exposure range they share while accounting for possible differences due to the quantization error. We demonstrate state-of-the-art unconditional and conditional or restoration-type (LDR2HDR) generative modeling results, yet in HDR.

cs.GR

Learning Image Fractals Using Chaotic Differentiable Point Splatting

Fractal geometry, defined by self-similar patterns across scales, is crucial for understanding natural structures. This work addresses the fractal inverse problem, which involves extracting fractal codes from images to explain these patterns and synthesize them at arbitrary finer scales. We introduce a novel algorithm that optimizes Iterated Function System parameters using a custom fractal generator combined with differentiable point splatting. By integrating both stochastic and gradient-based optimization techniques, our approach effectively navigates the complex energy landscapes typical of fractal inversion, ensuring robust performance and the ability to escape local minima. We demonstrate the method's effectiveness through comparisons with various fractal inversion techniques, highlighting its ability to recover high-quality fractal codes and perform extensive zoom-ins to reveal intricate patterns from just a single image.

cs.GR

Uncertainty separation via ensemble quantile regression

This paper introduces a novel and scalable framework for uncertainty estimation and separation with applications in data driven modeling in science and engineering tasks where reliable uncertainty quantification is critical. Leveraging an ensemble of quantile regression (E-QR) models, our approach enhances aleatoric uncertainty estimation while preserving the quality of epistemic uncertainty, surpassing competing methods, such as Deep Ensembles (DE) and Monte Carlo (MC) dropout. To address challenges in separating uncertainty types, we propose an algorithm that iteratively improves separation through progressive sampling in regions of high uncertainty. Our framework is scalable to large datasets and demonstrates superior performance on synthetic benchmarks, offering a robust tool for uncertainty quantification in data-driven applications.

cs.LG

Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.

cs.CV

Jump Restore Light Transport

Markov chain Monte Carlo (MCMC) algorithms are indispensable when sampling from a complex, high-dimensional distribution by a conventional method is intractable. Even though MCMC is a powerful tool, it is also hard to control and tune in practice. Simultaneously achieving both rapid local exploration of the state space and efficient global discovery of the target distribution is a challenging task. In this work, we introduce a novel continuous-time MCMC formulation to the computer science community. Generalizing existing work from the statistics community, we propose a novel framework for adjusting an arbitrary family of Markov processes - used for local exploration of the state space only - to an overall process which is invariant with respect to a target~distribution. To demonstrate the potential of our framework, we focus on a simple, but yet insightful, application in light transport simulation. As a by-product, we introduce continuous-time MCMC sampling to the computer graphics community. We show how any existing MCMC-based light transport algorithm can be seamlessly integrated into our framework. We prove empirically and theoretically that the integrated version is superior to the ordinary algorithm. In fact, our approach will convert any existing algorithm into a highly parallelizable variant with shorter running time, smaller error and less variance.

cs.GR

Large-Batch, Iteration-Efficient Neural Bayesian Design Optimization

Bayesian optimization (BO) provides a powerful framework for optimizing black-box, expensive-to-evaluate functions. It is therefore an attractive tool for engineering design problems, typically involving multiple objectives. Thanks to the rapid advances in fabrication and measurement methods as well as parallel computing infrastructure, querying many design problems can be heavily parallelized. This class of problems challenges BO with an unprecedented setup where it has to deal with very large batches, shifting its focus from sample efficiency to iteration efficiency. We present a novel Bayesian optimization framework specifically tailored to address these limitations. Our key contribution is a highly scalable, sample-based acquisition function that performs a non-dominated sorting of not only the objectives but also their associated uncertainty. We show that our acquisition function in combination with different Bayesian neural network surrogates is effective in data-intensive environments with a minimal number of iterations. We demonstrate the superiority of our method by comparing it with state-of-the-art multi-objective optimizations. We perform our evaluation on two real-world problems -- airfoil design and 3D printing -- showcasing the applicability and efficiency of our approach. Our code is available at: https://github.com/an-on-ym-ous/lbn_mobo

cs.LG

Learning Images Across Scales Using Adversarial Training

The real world exhibits rich structure and detail across many scales of observation. It is difficult, however, to capture and represent a broad spectrum of scales using ordinary images. We devise a novel paradigm for learning a representation that captures an orders-of-magnitude variety of scales from an unstructured collection of ordinary images. We treat this collection as a distribution of scale-space slices to be learned using adversarial training, and additionally enforce coherency across slices. Our approach relies on a multiscale generator with carefully injected procedural frequency content, which allows to interactively explore the emerging continuous scale space. Training across vastly different scales poses challenges regarding stability, which we tackle using a supervision scheme that involves careful sampling of scales. We show that our generator can be used as a multiscale generative model, and for reconstructions of scale spaces from unstructured patches. Significantly outperforming the state of the art, we demonstrate zoom-in factors of up to 256x at high quality and scale consistency.

cs.GR

Neural Gaussian Scale-Space Fields

Gaussian scale spaces are a cornerstone of signal representation and processing, with applications in filtering, multiscale analysis, anti-aliasing, and many more. However, obtaining such a scale space is costly and cumbersome, in particular for continuous representations such as neural fields. We present an efficient and lightweight method to learn the fully continuous, anisotropic Gaussian scale space of an arbitrary signal. Based on Fourier feature modulation and Lipschitz bounding, our approach is trained self-supervised, i.e., training does not require any manual filtering. Our neural Gaussian scale-space fields faithfully capture multiscale representations across a broad range of modalities, and support a diverse set of applications. These include images, geometry, light-stage data, texture anti-aliasing, and multiscale optimization.

cs.CV

Neural Field Convolutions by Repeated Differentiation

Neural fields are evolving towards a general-purpose continuous representation for visual computing. Yet, despite their numerous appealing properties, they are hardly amenable to signal processing. As a remedy, we present a method to perform general continuous convolutions with general continuous signals such as neural fields. Observing that piecewise polynomial kernels reduce to a sparse set of Dirac deltas after repeated differentiation, we leverage convolution identities and train a repeated integral field to efficiently execute large-scale convolutions. We demonstrate our approach on a variety of data modalities and spatially-varying kernels.

cs.CV