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Hanseob Kim

Publications and source records attributed to Hanseob Kim.

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Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion

This study investigates how different virtual agent (VA) behaviors influence subjects' perceptions and group decision-making. Participants carried out experimental group discussions with a VA exhibiting varying levels of engagement and affective behavior. Engagement refers to the VA's focus on the group task, whereas affective behavior reflects the VA's emotional state. The findings revealed that VA's engagements effectively captured participants' attention even in the group setting and enhanced group synergy, thereby facilitating more in-depth discussion and producing better consensus. On the other hand, VA's affective behavior negatively affected the perceived social presence and trustworthiness. Consequently, in the context of group discussion, participants preferred the engaged and non-affective VA to the non-engaged and affective VA. The study provides valuable insights for improving the VA's behavioral design as a team member for collaborative tasks.

cs.HC

BalanceVR: Balance Training to Increase Tolerance to Cybersickness in Immersive Virtual Reality

Cybersickness is a serious usability problem in virtual reality. Postural (or balance) instability theory has emerged as one of the major hypotheses for the cause of cybersickness. In this paper, we conducted a two-week-long experiment to observe the trends in user balance learning and sickness tolerance under different experimental conditions to analyze the potential inter-relationship between them. The experimental results have shown, aside from the obvious improvement in balance performance itself, that accompanying balance training had a stronger effect of increasing tolerance to cybersickness than mere exposure to VR. In addition, training in immersive VR was found to be more effective than using the 2D-based non-immersive medium, especially for the transfer effect to other non-training VR content.

cs.HC