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Hanting Liu

Publications and source records attributed to Hanting Liu.

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MARQUIS: A Three-Stage Pipeline for Video Retrieval-Augmented Generation

Retrieval-augmented generation from videos requires systems to retrieve relevant audiovisual evidence from large corpora and synthesize it into coherent, attributed text. Current approaches struggle at both ends: retrieval methods fail on complex, multi-faceted queries that cannot be captured by a single embedding, while generation methods lack the high-level reasoning needed to synthesize across multiple videos and face memory constraints over long, multi-video contexts. We present MARQUIS: a three-stage pipeline that addresses these limitations through (1) query expansion, fusion, and reranking, (2) calibrated structured evidence extraction, and (3) article generation from extracted evidence, optionally controlled by an RLM. On the MAGMaR2026 shared task, we improve retrieval performance from 0.195 to 0.759 (nDCG@10). For article generation, ITER-QA-BASE improves average human score from 3.09 to 3.83 over the CAG baseline, while MARQUIS-RLM achieves a human score of 3.30 and the strongest citation recall among non-QA systems.

cs.IR

Captain Safari: A World Engine with Pose-Aligned 3D Memory

World engines aim to synthesize long, 3D-consistent videos that support interactive exploration of a scene under user-controlled camera motion. However, existing systems struggle under aggressive 6-DoF trajectories and complex outdoor layouts: they lose long-range geometric coherence, deviate from the target path, or collapse into overly conservative motion. To this end, we introduce Captain Safari, a pose-conditioned world engine that generates videos by retrieving from a persistent world memory. Given a camera path, our method maintains a dynamic local memory and uses a retriever to fetch pose-aligned world tokens, which then condition video generation along the trajectory. This design enables the model to maintain stable 3D structure while accurately executing challenging camera maneuvers. To evaluate this setting, we curate OpenSafari, a new in-the-wild FPV dataset containing high-dynamic drone videos with verified camera trajectories, constructed through a multi-stage geometric and kinematic validation pipeline. Across video quality, 3D consistency, and trajectory following, Captain Safari substantially outperforms state-of-the-art camera-controlled generators. It reduces MEt3R from 0.3703 to 0.3690, improves AUC@30 from 0.181 to 0.200, and yields substantially lower FVD than all camera-controlled baselines. More importantly, in a 50-participant, 5-way human study where annotators select the best result among five anonymized models, 67.6% of preferences favor our method across all axes. Our results demonstrate that pose-conditioned world memory is a powerful mechanism for long-horizon, controllable video generation and provide OpenSafari as a challenging new benchmark for future world-engine research.

cs.CV

Parameter Competition Balancing for Model Merging

While fine-tuning pretrained models has become common practice, these models often underperform outside their specific domains. Recently developed model merging techniques enable the direct integration of multiple models, each fine-tuned for distinct tasks, into a single model. This strategy promotes multitasking capabilities without requiring retraining on the original datasets. However, existing methods fall short in addressing potential conflicts and complex correlations between tasks, especially in parameter-level adjustments, posing a challenge in effectively balancing parameter competition across various tasks. This paper introduces an innovative technique named PCB-Merging (Parameter Competition Balancing), a lightweight and training-free technique that adjusts the coefficients of each parameter for effective model merging. PCB-Merging employs intra-balancing to gauge parameter significance within individual tasks and inter-balancing to assess parameter similarities across different tasks. Parameters with low importance scores are dropped, and the remaining ones are rescaled to form the final merged model. We assessed our approach in diverse merging scenarios, including cross-task, cross-domain, and cross-training configurations, as well as out-of-domain generalization. The experimental results reveal that our approach achieves substantial performance enhancements across multiple modalities, domains, model sizes, number of tasks, fine-tuning forms, and large language models, outperforming existing model merging methods. The code is publicly available at: \url{https://github.com/duguodong7/pcb-merging}.

cs.CV

Knowledge Fusion By Evolving Weights of Language Models

Fine-tuning pre-trained language models, particularly large language models, demands extensive computing resources and can result in varying performance outcomes across different domains and datasets. This paper examines the approach of integrating multiple models from diverse training scenarios into a unified model. This unified model excels across various data domains and exhibits the ability to generalize well on out-of-domain data. We propose a knowledge fusion method named Evolver, inspired by evolutionary algorithms, which does not need further training or additional training data. Specifically, our method involves aggregating the weights of different language models into a population and subsequently generating offspring models through mutation and crossover operations. These offspring models are then evaluated against their parents, allowing for the preservation of those models that show enhanced performance on development datasets. Importantly, our model evolving strategy can be seamlessly integrated with existing model merging frameworks, offering a versatile tool for model enhancement. Experimental results on mainstream language models (i.e., encoder-only, decoder-only, encoder-decoder) reveal that Evolver outperforms previous state-of-the-art models by large margins. The code is publicly available at {https://github.com/duguodong7/model-evolution}.

cs.CL