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Hanwang Zhang

Publications and source records attributed to Hanwang Zhang.

At least 91 records · Page 5Linked to original sources

LoRA of Change: Learning to Generate LoRA for the Editing Instruction from A Single Before-After Image Pair

In this paper, we propose the LoRA of Change (LoC) framework for image editing with visual instructions, i.e., before-after image pairs. Compared to the ambiguities, insufficient specificity, and diverse interpretations of natural language, visual instructions can accurately reflect users' intent. Building on the success of LoRA in text-based image editing and generation, we dynamically learn an instruction-specific LoRA to encode the "change" in a before-after image pair, enhancing the interpretability and reusability of our model. Furthermore, generalizable models for image editing with visual instructions typically require quad data, i.e., a before-after image pair, along with query and target images. Due to the scarcity of such quad data, existing models are limited to a narrow range of visual instructions. To overcome this limitation, we introduce the LoRA Reverse optimization technique, enabling large-scale training with paired data alone. Extensive qualitative and quantitative experiments demonstrate that our model produces high-quality images that align with user intent and support a broad spectrum of real-world visual instructions.

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Pushing Rendering Boundaries: Hard Gaussian Splatting

3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to reduce rendering loss. However, this average operation smooths the positional gradients from different viewpoints and rendering errors from different pixels, hindering the growth and optimization of many defective Gaussians. This leads to strong spurious artifacts in some areas. To address this problem, we propose Hard Gaussian Splatting, dubbed HGS, which considers multi-view significant positional gradients and rendering errors to grow hard Gaussians that fill the gaps of classical Gaussian Splatting on 3D scenes, thus achieving superior NVS results. In detail, we present positional gradient driven HGS, which leverages multi-view significant positional gradients to uncover hard Gaussians. Moreover, we propose rendering error guided HGS, which identifies noticeable pixel rendering errors and potentially over-large Gaussians to jointly mine hard Gaussians. By growing and optimizing these hard Gaussians, our method helps to resolve blurring and needle-like artifacts. Experiments on various datasets demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time efficiency.

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Robust Fine-tuning of Zero-shot Models via Variance Reduction

When fine-tuning zero-shot models like CLIP, our desideratum is for the fine-tuned model to excel in both in-distribution (ID) and out-of-distribution (OOD). Recently, ensemble-based models (ESM) have been shown to offer significant robustness improvement, while preserving high ID accuracy. However, our study finds that ESMs do not solve the ID-OOD trade-offs: they achieve peak performance for ID and OOD accuracy at different mixing coefficients. When optimized for OOD accuracy, the ensemble model exhibits a noticeable decline in ID accuracy, and vice versa. In contrast, we propose a sample-wise ensembling technique that can simultaneously attain the best ID and OOD accuracy without the trade-offs. Specifically, we construct a Zero-Shot Failure (ZSF) set containing training samples incorrectly predicted by the zero-shot model. For each test sample, we calculate its distance to the ZSF set and assign a higher weight to the fine-tuned model in the ensemble if the distance is small. We term our method Variance Reduction Fine-tuning (VRF), as it effectively reduces the variance in ensemble predictions, thereby decreasing residual error. On ImageNet and five derived distribution shifts, our VRF further improves the OOD accuracy by 1.5 - 2.0 pp over the ensemble baselines while maintaining or increasing ID accuracy. VRF achieves similar large robustness gains (0.9 - 3.1 pp) on other distribution shifts benchmarks. Codes are available in https://github.com/BeierZhu/VRF.

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Unified Generative and Discriminative Training for Multi-modal Large Language Models

In recent times, Vision-Language Models (VLMs) have been trained under two predominant paradigms. Generative training has enabled Multimodal Large Language Models (MLLMs) to tackle various complex tasks, yet issues such as hallucinations and weak object discrimination persist. Discriminative training, exemplified by models like CLIP, excels in zero-shot image-text classification and retrieval, yet struggles with complex scenarios requiring fine-grained semantic differentiation. This paper addresses these challenges by proposing a unified approach that integrates the strengths of both paradigms. Considering interleaved image-text sequences as the general format of input samples, we introduce a structure-induced training strategy that imposes semantic relationships between input samples and the MLLM's hidden state. This approach enhances the MLLM's ability to capture global semantics and distinguish fine-grained semantics. By leveraging dynamic sequence alignment within the Dynamic Time Warping framework and integrating a novel kernel for fine-grained semantic differentiation, our method effectively balances generative and discriminative tasks. Extensive experiments demonstrate the effectiveness of our approach, achieving state-of-the-art results in multiple generative tasks, especially those requiring cognitive and discrimination abilities. Additionally, our method surpasses discriminative benchmarks in interleaved and fine-grained retrieval tasks. By employing a retrieval-augmented generation strategy, our approach further enhances performance in some generative tasks within one model, offering a promising direction for future research in vision-language modeling.

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Lever LM: Configuring In-Context Sequence to Lever Large Vision Language Models

As Archimedes famously said, ``Give me a lever long enough and a fulcrum on which to place it, and I shall move the world'', in this study, we propose to use a tiny Language Model (LM), \eg, a Transformer with 67M parameters, to lever much larger Vision-Language Models (LVLMs) with 9B parameters. Specifically, we use this tiny \textbf{Lever-LM} to configure effective in-context demonstration (ICD) sequences to improve the In-Context Learinng (ICL) performance of LVLMs. Previous studies show that diverse ICD configurations like the selection and ordering of the demonstrations heavily affect the ICL performance, highlighting the significance of configuring effective ICD sequences. Motivated by this and by re-considering the the process of configuring ICD sequence, we find this is a mirror process of human sentence composition and further assume that effective ICD configurations may contain internal statistical patterns that can be captured by Lever-LM. Then a dataset with effective ICD sequences is constructed to train Lever-LM. After training, given novel queries, new ICD sequences are configured by the trained Lever-LM to solve vision-language tasks through ICL. Experiments show that these ICD sequences can improve the ICL performance of two LVLMs compared with some strong baselines in Visual Question Answering and Image Captioning, validating that Lever-LM can really capture the statistical patterns for levering LVLMs. The code is available at \url{https://github.com/ForJadeForest/Lever-LM}.

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Towards Unified Multimodal Editing with Enhanced Knowledge Collaboration

The swift advancement in Multimodal LLMs (MLLMs) also presents significant challenges for effective knowledge editing. Current methods, including intrinsic knowledge editing and external knowledge resorting, each possess strengths and weaknesses, struggling to balance the desired properties of reliability, generality, and locality when applied to MLLMs. In this paper, we propose UniKE, a novel multimodal editing method that establishes a unified perspective and paradigm for intrinsic knowledge editing and external knowledge resorting. Both types of knowledge are conceptualized as vectorized key-value memories, with the corresponding editing processes resembling the assimilation and accommodation phases of human cognition, conducted at the same semantic levels. Within such a unified framework, we further promote knowledge collaboration by disentangling the knowledge representations into the semantic and truthfulness spaces. Extensive experiments validate the effectiveness of our method, which ensures that the post-edit MLLM simultaneously maintains excellent reliability, generality, and locality. The code for UniKE is available at \url{https://github.com/beepkh/UniKE}.

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Decoupled Kullback-Leibler Divergence Loss

In this paper, we delve deeper into the Kullback-Leibler (KL) Divergence loss and mathematically prove that it is equivalent to the Decoupled Kullback-Leibler (DKL) Divergence loss that consists of 1) a weighted Mean Square Error (wMSE) loss and 2) a Cross-Entropy loss incorporating soft labels. Thanks to the decomposed formulation of DKL loss, we have identified two areas for improvement. Firstly, we address the limitation of KL/DKL in scenarios like knowledge distillation by breaking its asymmetric optimization property. This modification ensures that the $\mathbf{w}$MSE component is always effective during training, providing extra constructive cues. Secondly, we introduce class-wise global information into KL/DKL to mitigate bias from individual samples. With these two enhancements, we derive the Improved Kullback-Leibler (IKL) Divergence loss and evaluate its effectiveness by conducting experiments on CIFAR-10/100 and ImageNet datasets, focusing on adversarial training, and knowledge distillation tasks. The proposed approach achieves new state-of-the-art adversarial robustness on the public leaderboard -- RobustBench and competitive performance on knowledge distillation, demonstrating the substantial practical merits. Our code is available at https://github.com/jiequancui/DKL.

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Enhancing Zero-Shot Vision Models by Label-Free Prompt Distribution Learning and Bias Correcting

Vision-language models, such as CLIP, have shown impressive generalization capacities when using appropriate text descriptions. While optimizing prompts on downstream labeled data has proven effective in improving performance, these methods entail labor costs for annotations and are limited by their quality. Additionally, since CLIP is pre-trained on highly imbalanced Web-scale data, it suffers from inherent label bias that leads to suboptimal performance. To tackle the above challenges, we propose a label-Free prompt distribution learning and bias correction framework, dubbed as **Frolic**, which boosts zero-shot performance without the need for labeled data. Specifically, our Frolic learns distributions over prompt prototypes to capture diverse visual representations and adaptively fuses these with the original CLIP through confidence matching. This fused model is further enhanced by correcting label bias via a label-free logit adjustment. Notably, our method is not only training-free but also circumvents the necessity for hyper-parameter tuning. Extensive experimental results across 16 datasets demonstrate the efficacy of our approach, particularly outperforming the state-of-the-art by an average of $2.6\%$ on 10 datasets with CLIP ViT-B/16 and achieving an average margin of $1.5\%$ on ImageNet and its five distribution shifts with CLIP ViT-B/16. Codes are available in https://github.com/zhuhsingyuu/Frolic.

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Few-shot NeRF by Adaptive Rendering Loss Regularization

Novel view synthesis with sparse inputs poses great challenges to Neural Radiance Field (NeRF). Recent works demonstrate that the frequency regularization of Positional Encoding (PE) can achieve promising results for few-shot NeRF. In this work, we reveal that there exists an inconsistency between the frequency regularization of PE and rendering loss. This prevents few-shot NeRF from synthesizing higher-quality novel views. To mitigate this inconsistency, we propose Adaptive Rendering loss regularization for few-shot NeRF, dubbed AR-NeRF. Specifically, we present a two-phase rendering supervision and an adaptive rendering loss weight learning strategy to align the frequency relationship between PE and 2D-pixel supervision. In this way, AR-NeRF can learn global structures better in the early training phase and adaptively learn local details throughout the training process. Extensive experiments show that our AR-NeRF achieves state-of-the-art performance on different datasets, including object-level and complex scenes.

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Vitron: A Unified Pixel-level Vision LLM for Understanding, Generating, Segmenting, Editing

Recent developments of vision large language models (LLMs) have seen remarkable progress, yet still encounter challenges towards multimodal generalists, such as coarse-grained instance-level understanding, lack of unified support for both images and videos, and insufficient coverage across various vision tasks. In this paper, we present VITRON, a universal pixel-level vision LLM designed for comprehensive understanding, generating, segmenting, and editing of both static images and dynamic videos. Building on top of an LLM backbone, VITRON incorporates encoders for images, videos, and pixel-level regional visuals within its frontend modules, while employing state-of-the-art visual specialists as its backend, via which VITRON supports a spectrum of vision end tasks, spanning visual comprehension to visual generation, from low level to high level. To ensure an effective and precise message passing from LLM to backend modules for function invocation, we propose a novel hybrid method by simultaneously integrating discrete textual instructions and continuous signal embeddings. Further, we design various pixel-level spatiotemporal vision-language alignment learning for VITRON to reach the best fine-grained visual capability. Finally, a cross-task synergy module is advised to learn to maximize the task-invariant fine-grained visual features, enhancing the synergy between different visual tasks. Demonstrated over 12 visual tasks and evaluated across 22 datasets, VITRON showcases its extensive capabilities in the four main vision task clusters. Overall, this work illuminates the great potential of developing a more unified multimodal generalist. Project homepage: https://vitron-llm.github.io/

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Instruction Tuning-free Visual Token Complement for Multimodal LLMs

As the open community of large language models (LLMs) matures, multimodal LLMs (MLLMs) have promised an elegant bridge between vision and language. However, current research is inherently constrained by challenges such as the need for high-quality instruction pairs and the loss of visual information in image-to-text training objectives. To this end, we propose a Visual Token Complement framework (VTC) that helps MLLMs regain the missing visual features and thus improve response accuracy. Specifically, our VTC integrates text-to-image generation as a guide to identifying the text-irrelevant features, and a visual selector is then developed to generate complementary visual tokens to enrich the original visual input. Moreover, an iterative strategy is further designed to extract more visual information by iteratively using the visual selector without any additional training. Notably, the training pipeline requires no additional image-text pairs, resulting in a desired instruction tuning-free property. Both qualitative and quantitative experiments demonstrate the superiority and efficiency of our VTC.

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Selective Vision-Language Subspace Projection for Few-shot CLIP

Vision-language models such as CLIP are capable of mapping the different modality data into a unified feature space, enabling zero/few-shot inference by measuring the similarity of given images and texts. However, most existing methods overlook modality gaps in CLIP's encoded features, which is shown as the text and image features lie far apart from each other, resulting in limited classification performance. To tackle this issue, we introduce a method called Selective Vision-Language Subspace Projection (SSP), which incorporates local image features and utilizes them as a bridge to enhance the alignment between image-text pairs. Specifically, our SSP framework comprises two parallel modules: a vision projector and a language projector. Both projectors utilize local image features to span the respective subspaces for image and texts, thereby projecting the image and text features into their respective subspaces to achieve alignment. Moreover, our approach entails only training-free matrix calculations and can be seamlessly integrated into advanced CLIP-based few-shot learning frameworks. Extensive experiments on 11 datasets have demonstrated SSP's superior text-image alignment capabilities, outperforming the state-of-the-art alignment methods. The code is available at https://github.com/zhuhsingyuu/SSP

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Visual Prompt Selection for In-Context Learning Segmentation

As a fundamental and extensively studied task in computer vision, image segmentation aims to locate and identify different semantic concepts at the pixel level. Recently, inspired by In-Context Learning (ICL), several generalist segmentation frameworks have been proposed, providing a promising paradigm for segmenting specific objects. However, existing works mostly ignore the value of visual prompts or simply apply similarity sorting to select contextual examples. In this paper, we focus on rethinking and improving the example selection strategy. By comprehensive comparisons, we first demonstrate that ICL-based segmentation models are sensitive to different contexts. Furthermore, empirical evidence indicates that the diversity of contextual prompts plays a crucial role in guiding segmentation. Based on the above insights, we propose a new stepwise context search method. Different from previous works, we construct a small yet rich candidate pool and adaptively search the well-matched contexts. More importantly, this method effectively reduces the annotation cost by compacting the search space. Extensive experiments show that our method is an effective strategy for selecting examples and enhancing segmentation performance.

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ViD-GPT: Introducing GPT-style Autoregressive Generation in Video Diffusion Models

With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an autoregressive manner, i.e., generating subsequent clips conditioned on last frames of previous clip. However, existing approaches all involve bidirectional computations, which restricts the receptive context of each autoregression step, and results in the model lacking long-term dependencies. Inspired from the huge success of large language models (LLMs) and following GPT (generative pre-trained transformer), we bring causal (i.e., unidirectional) generation into VDMs, and use past frames as prompt to generate future frames. For Causal Generation, we introduce causal temporal attention into VDM, which forces each generated frame to depend on its previous frames. For Frame as Prompt, we inject the conditional frames by concatenating them with noisy frames (frames to be generated) along the temporal axis. Consequently, we present Video Diffusion GPT (ViD-GPT). Based on the two key designs, in each autoregression step, it is able to acquire long-term context from prompting frames concatenated by all previously generated frames. Additionally, we bring the kv-cache mechanism to VDMs, which eliminates the redundant computation from overlapped frames, significantly boosting the inference speed. Extensive experiments demonstrate that our ViD-GPT achieves state-of-the-art performance both quantitatively and qualitatively on long video generation. Code will be available at https://github.com/Dawn-LX/Causal-VideoGen.

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Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior

Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.

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EMMA: Your Text-to-Image Diffusion Model Can Secretly Accept Multi-Modal Prompts

Recent advancements in image generation have enabled the creation of high-quality images from text conditions. However, when facing multi-modal conditions, such as text combined with reference appearances, existing methods struggle to balance multiple conditions effectively, typically showing a preference for one modality over others. To address this challenge, we introduce EMMA, a novel image generation model accepting multi-modal prompts built upon the state-of-the-art text-to-image (T2I) diffusion model, ELLA. EMMA seamlessly incorporates additional modalities alongside text to guide image generation through an innovative Multi-modal Feature Connector design, which effectively integrates textual and supplementary modal information using a special attention mechanism. By freezing all parameters in the original T2I diffusion model and only adjusting some additional layers, we reveal an interesting finding that the pre-trained T2I diffusion model can secretly accept multi-modal prompts. This interesting property facilitates easy adaptation to different existing frameworks, making EMMA a flexible and effective tool for producing personalized and context-aware images and even videos. Additionally, we introduce a strategy to assemble learned EMMA modules to produce images conditioned on multiple modalities simultaneously, eliminating the need for additional training with mixed multi-modal prompts. Extensive experiments demonstrate the effectiveness of EMMA in maintaining high fidelity and detail in generated images, showcasing its potential as a robust solution for advanced multi-modal conditional image generation tasks.

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Fine-tuning Multimodal LLMs to Follow Zero-shot Demonstrative Instructions

Recent advancements in Multimodal Large Language Models (MLLMs) have been utilizing Visual Prompt Generators (VPGs) to convert visual features into tokens that LLMs can recognize. This is achieved by training the VPGs on millions of image-caption pairs, where the VPG-generated tokens of images are fed into a frozen LLM to generate the corresponding captions. However, this image-captioning based training objective inherently biases the VPG to concentrate solely on the primary visual contents sufficient for caption generation, often neglecting other visual details. This shortcoming results in MLLMs' underperformance in comprehending demonstrative instructions consisting of multiple, interleaved, and multimodal instructions that demonstrate the required context to complete a task. To address this issue, we introduce a generic and lightweight Visual Prompt Generator Complete module (VPG-C), which can infer and complete the missing details essential for comprehending demonstrative instructions. Further, we propose a synthetic discriminative training strategy to fine-tune VPG-C, eliminating the need for supervised demonstrative instructions. As for evaluation, we build DEMON, a comprehensive benchmark for demonstrative instruction understanding. Synthetically trained with the proposed strategy, VPG-C achieves significantly stronger zero-shot performance across all tasks of DEMON. Further evaluation on the MME and OwlEval benchmarks also demonstrate the superiority of VPG-C. Our benchmark, code, and pre-trained models are available at https://github.com/DCDmllm/Cheetah.

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Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction

We tackle the challenge of efficiently reconstructing a 3D asset from a single image at millisecond speed. Existing methods for single-image 3D reconstruction are primarily based on Score Distillation Sampling (SDS) with Neural 3D representations. Despite promising results, these approaches encounter practical limitations due to lengthy optimizations and significant memory consumption. In this work, we introduce Gamba, an end-to-end 3D reconstruction model from a single-view image, emphasizing two main insights: (1) Efficient Backbone Design: introducing a Mamba-based GambaFormer network to model 3D Gaussian Splatting (3DGS) reconstruction as sequential prediction with linear scalability of token length, thereby accommodating a substantial number of Gaussians; (2) Robust Gaussian Constraints: deriving radial mask constraints from multi-view masks to eliminate the need for warmup supervision of 3D point clouds in training. We trained Gamba on Objaverse and assessed it against existing optimization-based and feed-forward 3D reconstruction approaches on the GSO Dataset, among which Gamba is the only end-to-end trained single-view reconstruction model with 3DGS. Experimental results demonstrate its competitive generation capabilities both qualitatively and quantitatively and highlight its remarkable speed: Gamba completes reconstruction within 0.05 seconds on a single NVIDIA A100 GPU, which is about $1,000\times$ faster than optimization-based methods. Please see our project page at https://florinshen.github.io/gamba-project.

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