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Hanyang Zhuang

Publications and source records attributed to Hanyang Zhuang.

9 recordsLinked to original sources

Choose Your Game Wisely: Measuring Game-Theoretic Structures in Real-World Vehicle Interactions

Game-theoretic models provide principled frameworks for modeling vehicle interactions, but their underlying temporal assumptions have not been systematically examined against real-world driving behavior. In particular, it remains unclear how simultaneous, sequential, and asymmetric interaction structures can be measured from vehicle trajectories. This paper develops a trajectory-based interaction measurement framework to identify interaction events and quantify behavioral change onset, temporal organization, post-onset response dynamics, and ordering stability. The framework uses behavioral deviations to verify candidate interactions. We evaluate the framework on six real-world trajectory datasets, including INTERACTION, highD, inD, rounD, Waymo Open Motion, and nuPlan, covering diverse road geometries, traffic environments, and interaction types. The results show that concurrent and sequential behavioral changes both constitute substantial proportions of observed following, merging, and conflicting interactions. Among sequential interactions, stable ordering is more prevalent than alternating ordering, indicating that persistent asymmetric roles are a common interaction structure. Importantly, temporal precedence does not necessarily coincide with a measurable behavioral response, indicating that temporal ordering alone may not be sufficient to characterize behavioral dependence. These findings show that real-world interactions exhibit concurrent, sequential, and persistently ordered temporal structures. Different game-theoretic formulations are therefore better regarded as complementary modeling abstractions for different interaction regimes rather than as a universal structure governing all vehicle interactions.

cs.AI

RoadWeaver: Large-Scale Lane-Level HD Map Generation from Scratch for Autonomous Driving Simulation

Autonomous driving simulation requires diverse and scalable lane-level HD maps to support long-horizon evaluation across complex road networks. Existing approaches either rely on handcrafted or reconstructed real-world maps, which limits scalability, or generate only local road structures rather than complete HD maps. We present RoadWeaver, a coarse-to-fine framework for from-scratch generation of diverse, large-scale HD maps. RoadWeaver first synthesizes a global road layout, expands it into a connected road network, and then constructs lane-level geometry with topologically consistent lane connectivity. Experimental results show that RoadWeaver achieves a 99.8\% reachability, a 10.7\% dead-end ratio, and an endpoint alignment error of 0.24 m. Compared with SOTA generation methods, it reduces endpoint alignment error by 94.4\% while generating complete HD maps in 1.39--3.50 s. The generated maps can be directly deployed in driving simulators, providing scalable simulation environments for future closed-loop evaluation of autonomous driving systems. The training code and an out-of-the-box implementation of RoadWeaver will be released upon acceptance.

cs.RO

Generating Roadside LiDAR Datasets from Vehicle-Side Datasets via Novel View Synthesis

Intelligent Transportation Systems (ITS) require reliable environmental perception to support safe and efficient transportation. With the rapid development of Vehicle-to-everything (V2X), roadside perception has become an effective means to extend sensing coverage and improve traffic safety. However, the scarcity of large-scale annotated roadside LiDAR datasets poses a major challenge for training high-performance roadside perception models. In this paper, we introduce Vehicle-to-Roadside LiDAR Synthesis (VRS), a data synthesis framework that generates labeled roadside LiDAR datasets from vehicle-side datasets via LiDAR novel view synthesis. To mitigate the vehicle-to-roadside domain gap, VRS employs vehicle point cloud completion to compensate for missing geometry in vehicle-side observations, and introduces an occupancy-based visibility constraint to handle large viewpoint changes during cross-view rendering. The proposed framework enables flexible multi-view rendering for scalable roadside data generation. Extensive experiments on roadside 3D object detection demonstrate that the synthesized data effectively complements real roadside data, mitigates the limitations of limited real-world roadside data, and improves generalization to unseen roadside viewpoints.

cs.RO

UCAN: Unified Convolutional Attention Network for Expansive Receptive Fields in Lightweight Super-Resolution

Hybrid CNN-Transformer architectures achieve strong results in image super-resolution, but scaling attention windows or convolution kernels significantly increases computational cost, limiting deployment on resource-constrained devices. We present UCAN, a lightweight network that unifies convolution and attention to expand the effective receptive field efficiently. UCAN combines window-based spatial attention with a Hedgehog Attention mechanism to model both local texture and long-range dependencies, and introduces a distillation-based large-kernel module to preserve high-frequency structure without heavy computation. In addition, we employ cross-layer parameter sharing to further reduce complexity. On Manga109 ($4\times$), UCAN-L achieves 31.63 dB PSNR with only 48.4G MACs, surpassing recent lightweight models. On BSDS100, UCAN attains 27.79 dB, outperforming methods with significantly larger models. Extensive experiments show that UCAN achieves a superior trade-off between accuracy, efficiency, and scalability, making it well-suited for practical high-resolution image restoration.

cs.CV

Which LiDAR scanning pattern is better for roadside perception: Repetitive or Non-repetitive?

LiDAR-based roadside perception is a cornerstone of advanced Intelligent Transportation Systems (ITS). While considerable research has addressed optimal LiDAR placement for infrastructure, the profound impact of differing LiDAR scanning patterns on perceptual performance remains comparatively under-investigated. The inherent nature of various scanning modes - such as traditional repetitive (mechanical/solid-state) versus emerging non-repetitive (e.g. prism-based) systems - leads to distinct point cloud distributions at varying distances, critically dictating the efficacy of object detection and overall environmental understanding. To systematically investigate these differences in infrastructure-based contexts, we introduce the "InfraLiDARs' Benchmark," a novel dataset meticulously collected in the CARLA simulation environment using concurrently operating infrastructure-based LiDARs exhibiting both scanning paradigms. Leveraging this benchmark, we conduct a comprehensive statistical analysis of the respective LiDAR scanning abilities and evaluate the impact of these distinct patterns on the performance of various leading 3D object detection algorithms. Our findings reveal that non-repetitive scanning LiDAR and the 128-line repetitive LiDAR were found to exhibit comparable detection performance across various scenarios. Despite non-repetitive LiDAR's limited perception range, it's a cost-effective option considering its low price. Ultimately, this study provides insights for setting up roadside perception system with optimal LiDAR scanning patterns and compatible algorithms for diverse roadside applications, and publicly releases the "InfraLiDARs' Benchmark" dataset to foster further research.

cs.CV

Bench-RNR: Dataset for Benchmarking Repetitive and Non-repetitive Scanning LiDAR for Infrastructure-based Vehicle Localization

Vehicle localization using roadside LiDARs can provide centimeter-level accuracy for cloud-controlled vehicles while simultaneously serving multiple vehicles, enhanc-ing safety and efficiency. While most existing studies rely on repetitive scanning LiDARs, non-repetitive scanning LiDAR offers advantages such as eliminating blind zones and being more cost-effective. However, its application in roadside perception and localization remains limited. To address this, we present a dataset for infrastructure-based vehicle localization, with data collected from both repetitive and non-repetitive scanning LiDARs, in order to benchmark the performance of different LiDAR scanning patterns. The dataset contains 5,445 frames of point clouds across eight vehicle trajectory sequences, with diverse trajectory types. Our experiments establish base-lines for infrastructure-based vehicle localization and compare the performance of these methods using both non-repetitive and repetitive scanning LiDARs. This work offers valuable insights for selecting the most suitable LiDAR scanning pattern for infrastruc-ture-based vehicle localization. Our dataset is a signifi-cant contribution to the scientific community, supporting advancements in infrastructure-based perception and vehicle localization. The dataset and source code are publicly available at: https://github.com/sjtu-cyberc3/BenchRNR.

cs.RO

A Conflicts-free, Speed-lossless KAN-based Reinforcement Learning Decision System for Interactive Driving in Roundabouts

Safety and efficiency are crucial for autonomous driving in roundabouts, especially mixed traffic with both autonomous vehicles (AVs) and human-driven vehicles. This paper presents a learning-based algorithm that promotes safe and efficient driving across varying roundabout traffic conditions. A deep Q-learning network is used to learn optimal strategies in complex multi-vehicle roundabout scenarios, while a Kolmogorov-Arnold Network (KAN) improves the AVs' environmental understanding. To further enhance safety, an action inspector filters unsafe actions, and a route planner optimizes driving efficiency. Moreover, model predictive control ensures stability and precision in execution. Experimental results demonstrate that the proposed system consistently outperforms state-of-the-art methods, achieving fewer collisions, reduced travel time, and stable training with smooth reward convergence.

cs.RO

Enhanced Visual SLAM for Collision-free Driving with Lightweight Autonomous Cars

The paper presents a vision-based obstacle avoidance strategy for lightweight self-driving cars that can be run on a CPU-only device using a single RGB-D camera. The method consists of two steps: visual perception and path planning. The visual perception part uses ORBSLAM3 enhanced with optical flow to estimate the car's poses and extract rich texture information from the scene. In the path planning phase, we employ a method combining a control Lyapunov function and control barrier function in the form of quadratic program (CLF-CBF-QP) together with an obstacle shape reconstruction process (SRP) to plan safe and stable trajectories. To validate the performance and robustness of the proposed method, simulation experiments were conducted with a car in various complex indoor environments using the Gazebo simulation environment. Our method can effectively avoid obstacles in the scenes. The proposed algorithm outperforms benchmark algorithms in achieving more stable and shorter trajectories across multiple simulated scenes.

cs.RO

SAM4UDASS: When SAM Meets Unsupervised Domain Adaptive Semantic Segmentation in Intelligent Vehicles

Semantic segmentation plays a critical role in enabling intelligent vehicles to comprehend their surrounding environments. However, deep learning-based methods usually perform poorly in domain shift scenarios due to the lack of labeled data for training. Unsupervised domain adaptation (UDA) techniques have emerged to bridge the gap across different driving scenes and enhance model performance on unlabeled target environments. Although self-training UDA methods have achieved state-of-the-art results, the challenge of generating precise pseudo-labels persists. These pseudo-labels tend to favor majority classes, consequently sacrificing the performance of rare classes or small objects like traffic lights and signs. To address this challenge, we introduce SAM4UDASS, a novel approach that incorporates the Segment Anything Model (SAM) into self-training UDA methods for refining pseudo-labels. It involves Semantic-Guided Mask Labeling, which assigns semantic labels to unlabeled SAM masks using UDA pseudo-labels. Furthermore, we devise fusion strategies aimed at mitigating semantic granularity inconsistency between SAM masks and the target domain. SAM4UDASS innovatively integrate SAM with UDA for semantic segmentation in driving scenes and seamlessly complements existing self-training UDA methodologies. Extensive experiments on synthetic-to-real and normal-to-adverse driving datasets demonstrate its effectiveness. It brings more than 3% mIoU gains on GTA5-to-Cityscapes, SYNTHIA-to-Cityscapes, and Cityscapes-to-ACDC when using DAFormer and achieves SOTA when using MIC. The code will be available at https://github.com/ywher/SAM4UDASS.

cs.CV