SearcharxivSearch

arXiv subjects

Hanzhi Chen

Publications and source records attributed to Hanzhi Chen.

13 recordsLinked to original sources

Robot Self-Improvement via Human-Video Dynamics Models

A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.

cs.RO

Accelerated Dinkelbach method

The classical Dinkelbach method (1967) solves fractional programming via a parametric approach, generating a decreasing upper bound sequence that converges to the optimum. Its important variant, the interval Dinkelbach method (1991), constructs convergent upper and lower bound sequences that bracket the solution and achieve quadratic and superlinear convergence, respectively, under the assumption that the parametric function is twice continuously differentiable. However, this paper demonstrates that a minimal correction, applied solely to the upper bound iterate, is sufficient to boost the convergence of the method, achieving superquadratic and cubic rates for the upper and lower bound sequences, respectively. By strategically integrating this correction, we develop a globally convergent, non-monotone, and accelerated Dinkelbach algorithm-the first of its kind, to our knowledge. Under sufficient differentiability, the new method achieves an asymptotic average convergence order of at least the square root of 5 per iteration, surpassing the quadratic order of the original algorithm. Crucially, this acceleration is achieved while maintaining the key practicality of solving only a single subproblem per iteration.

math.OC

GOPLA: Generalizable Object Placement Learning via Synthetic Augmentation of Human Arrangement

Robots are expected to serve as intelligent assistants, helping humans with everyday household organization. A central challenge in this setting is the task of object placement, which requires reasoning about both semantic preferences (e.g., common-sense object relations) and geometric feasibility (e.g., collision avoidance). We present GOPLA, a hierarchical framework that learns generalizable object placement from augmented human demonstrations. A multi-modal large language model translates human instructions and visual inputs into structured plans that specify pairwise object relationships. These plans are then converted into 3D affordance maps with geometric common sense by a spatial mapper, while a diffusion-based planner generates placement poses guided by test-time costs, considering multi-plan distributions and collision avoidance. To overcome data scarcity, we introduce a scalable pipeline that expands human placement demonstrations into diverse synthetic training data. Extensive experiments show that our approach improves placement success rates by 30.04 percentage points over the runner-up, evaluated on positioning accuracy and physical plausibility, demonstrating strong generalization across a wide range of real-world robotic placement scenarios.

cs.RO

Actron3D: Learning Actionable Neural Functions from Videos for Transferable Robotic Manipulation

We present Actron3D, a framework that enables robots to acquire transferable 6-DoF manipulation skills from just a few monocular, uncalibrated, RGB-only human videos. At its core lies the Neural Affordance Function, a compact object-centric representation that distills actionable cues from diverse uncalibrated videos-geometry, visual appearance, and affordance-into a lightweight neural network, forming a memory bank of manipulation skills. During deployment, we adopt a pipeline that retrieves relevant affordance functions and transfers precise 6-DoF manipulation policies via coarse-to-fine optimization, enabled by continuous queries to the multimodal features encoded in the neural functions. Experiments in both simulation and the real world demonstrate that Actron3D significantly outperforms prior methods, achieving a 14.9 percentage point improvement in average success rate across 13 tasks while requiring only 2-3 demonstration videos per task.

cs.RO

VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.

cs.RO

FrontierNet: Learning Visual Cues to Explore

Exploration of unknown environments is crucial for autonomous robots; it allows them to actively reason and decide on what new data to acquire for different tasks, such as mapping, object discovery, and environmental assessment. Existing solutions, such as frontier-based exploration approaches, rely heavily on 3D map operations, which are limited by map quality and, more critically, often overlook valuable context from visual cues. This work aims at leveraging 2D visual cues for efficient autonomous exploration, addressing the limitations of extracting goal poses from a 3D map. We propose a visual-only frontier-based exploration system, with FrontierNet as its core component. FrontierNet is a learning-based model that (i) proposes frontiers, and (ii) predicts their information gain, from posed RGB images enhanced by monocular depth priors. Our approach provides an alternative to existing 3D-dependent goal-extraction approaches, achieving a 15\% improvement in early-stage exploration efficiency, as validated through extensive simulations and real-world experiments. The project is available at https://github.com/cvg/FrontierNet.

cs.RO

An overview of domain-specific foundation model: key technologies, applications and challenges

The impressive performance of ChatGPT and other foundation-model-based products in human language understanding has prompted both academia and industry to explore how these models can be tailored for specific industries and application scenarios. This process, known as the customization of domain-specific foundation models (FMs), addresses the limitations of general-purpose models, which may not fully capture the unique patterns and requirements of domain-specific data. Despite its importance, there is a notable lack of comprehensive overview papers on building domain-specific FMs, while numerous resources exist for general-purpose models. To bridge this gap, this article provides a timely and thorough overview of the methodology for customizing domain-specific FMs. It introduces basic concepts, outlines the general architecture, and surveys key methods for constructing domain-specific models. Furthermore, the article discusses various domains that can benefit from these specialized models and highlights the challenges ahead. Through this overview, we aim to offer valuable guidance and reference for researchers and practitioners from diverse fields to develop their own customized FMs.

cs.AI

Modelling the 5G Energy Consumption using Real-world Data: Energy Fingerprint is All You Need

The introduction of 5G technology has revolutionized communications, enabling unprecedented capacity, connectivity, and ultra-fast, reliable communications. However, this leap has led to a substantial increase in energy consumption, presenting a critical challenge for network sustainability. Accurate energy consumption modeling is essential for developing energy-efficient strategies, enabling operators to optimize resource utilization while maintaining network performance. To address this, we propose a novel deep learning model for 5G base station energy consumption estimation based on a real-world dataset. Unlike existing methods, our approach integrates the Base Station Identifier (BSID) as an input feature through an embedding layer, capturing unique energy patterns across different base stations. We further introduce a masked training method and an attention mechanism to enhance generalization and accuracy. Experimental results show significant improvements, reducing Mean Absolute Percentage Error (MAPE) from 12.75% to 4.98%, achieving over 60% performance gain compared to existing models. The source code for our model is available at https://github.com/RS2002/ARL.

eess.SP

Scalable Outdoors Autonomous Drone Flight with Visual-Inertial SLAM and Dense Submaps Built without LiDAR

Autonomous navigation is needed for several robotics applications. In this paper we present an autonomous Micro Aerial Vehicle (MAV) system which purely relies on cost-effective and light-weight passive visual and inertial sensors to perform large-scale autonomous navigation in outdoor,unstructured and cluttered environments. We leverage visual-inertial simultaneous localization and mapping (VI-SLAM) for accurate MAV state estimates and couple it with a volumetric occupancy submapping system to achieve a scalable mapping framework which can be directly used for path planning. To ensure the safety of the MAV during navigation, we also propose a novel reference trajectory anchoring scheme that deforms the reference trajectory the MAV is tracking upon state updates from the VI-SLAM system in a consistent way, even upon large state updates due to loop-closures. We thoroughly validate our system in both real and simulated forest environments and at peak velocities up to 3 m/s while not encountering a single collision or system failure. To the best of our knowledge, this is the first system which achieves this level of performance in such an unstructured environment using low-cost passive visual sensors and fully on-board computation, including VI-SLAM.

cs.RO

FuncGrasp: Learning Object-Centric Neural Grasp Functions from Single Annotated Example Object

We present FuncGrasp, a framework that can infer dense yet reliable grasp configurations for unseen objects using one annotated object and single-view RGB-D observation via categorical priors. Unlike previous works that only transfer a set of grasp poses, FuncGrasp aims to transfer infinite configurations parameterized by an object-centric continuous grasp function across varying instances. To ease the transfer process, we propose Neural Surface Grasping Fields (NSGF), an effective neural representation defined on the surface to densely encode grasp configurations. Further, we exploit function-to-function transfer using sphere primitives to establish semantically meaningful categorical correspondences, which are learned in an unsupervised fashion without any expert knowledge. We showcase the effectiveness through extensive experiments in both simulators and the real world. Remarkably, our framework significantly outperforms several strong baseline methods in terms of density and reliability for generated grasps.

cs.RO

Anthropomorphic Grasping with Neural Object Shape Completion

The progressive prevalence of robots in human-suited environments has given rise to a myriad of object manipulation techniques, in which dexterity plays a paramount role. It is well-established that humans exhibit extraordinary dexterity when handling objects. Such dexterity seems to derive from a robust understanding of object properties (such as weight, size, and shape), as well as a remarkable capacity to interact with them. Hand postures commonly demonstrate the influence of specific regions on objects that need to be grasped, especially when objects are partially visible. In this work, we leverage human-like object understanding by reconstructing and completing their full geometry from partial observations, and manipulating them using a 7-DoF anthropomorphic robot hand. Our approach has significantly improved the grasping success rates of baselines with only partial reconstruction by nearly 30% and achieved over 150 successful grasps with three different object categories. This demonstrates our approach's consistent ability to predict and execute grasping postures based on the completed object shapes from various directions and positions in real-world scenarios. Our work opens up new possibilities for enhancing robotic applications that require precise grasping and manipulation skills of real-world reconstructed objects.

cs.RO

TexPose: Neural Texture Learning for Self-Supervised 6D Object Pose Estimation

In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely the strong dependency on co-modalities or additional refinement. These have been previously necessary to provide training signals for convergence. We formulate such a scheme as two sub-optimisation problems on texture learning and pose learning. We separately learn to predict realistic texture of objects from real image collections and learn pose estimation from pixel-perfect synthetic data. Combining these two capabilities allows then to synthesise photorealistic novel views to supervise the pose estimator with accurate geometry. To alleviate pose noise and segmentation imperfection present during the texture learning phase, we propose a surfel-based adversarial training loss together with texture regularisation from synthetic data. We demonstrate that the proposed approach significantly outperforms the recent state-of-the-art methods without ground-truth pose annotations and demonstrates substantial generalisation improvements towards unseen scenes. Remarkably, our scheme improves the adopted pose estimators substantially even when initialised with much inferior performance.

cs.CV

Attention meets Geometry: Geometry Guided Spatial-Temporal Attention for Consistent Self-Supervised Monocular Depth Estimation

Inferring geometrically consistent dense 3D scenes across a tuple of temporally consecutive images remains challenging for self-supervised monocular depth prediction pipelines. This paper explores how the increasingly popular transformer architecture, together with novel regularized loss formulations, can improve depth consistency while preserving accuracy. We propose a spatial attention module that correlates coarse depth predictions to aggregate local geometric information. A novel temporal attention mechanism further processes the local geometric information in a global context across consecutive images. Additionally, we introduce geometric constraints between frames regularized by photometric cycle consistency. By combining our proposed regularization and the novel spatial-temporal-attention module we fully leverage both the geometric and appearance-based consistency across monocular frames. This yields geometrically meaningful attention and improves temporal depth stability and accuracy compared to previous methods.

cs.CV