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Hao Cheng

Publications and source records attributed to Hao Cheng.

At least 37 records · Page 2Linked to original sources

MSEditor: Toward Consistent Multi-Shot Video Editing

In this paper, we tackle the problem of performing consistent, unified modifications to a multi-shot video sequence. This task is particularly challenging because multi-shot videos consist of discontinuous temporal segments that vary significantly in viewpoint, camera scale, and subject pose, leading to severe identity drift and cumulative error propagation. Achieving coherent edits requires establishing reliable cross-shot semantic awareness to maintain stable subject appearance and visual continuity across these disjointed boundaries. To address this, we propose MSEditor, the first framework designed specifically for consistent multi-shot video editing. To overcome the scarcity of high-quality multi-shot training data, we repurpose existing multi-view video datasets to provide robust cross-shot supervision. Architecturally, we introduce a Supervisory Adapter that injects this cross-shot information into the diffusion backbone, enabling the model to learn identity-consistent representations. Furthermore, to effectively mitigate cumulative errors and ensure long-range temporal coherence, we design a Cross-Shot Packing strategy that dynamically aggregates information from semantically related shots within the self-attention window. Extensive experiments demonstrate that MSEditor significantly outperforms existing methods on our curated multi-shot video editing benchmark in terms of identity preservation, temporal stability, and overall visual quality.

cs.CV↗

RISE: Roadside Infrastructure Sequence Understanding across 3D Tracking and Structured Vision-Language Reasoning

We present RISE (Roadside Infrastructure Sequence Understanding and Evaluation), a framework spanning metric 3D tracking and structured vision-language reasoning in roadside sequences. For metric tracking, our image-only method combines SAM3 video identities with calibration-guided mask agreement for multi-view identity association, recovering persistent 3D tracks without LiDAR or task-specific 3D training. Its calibration-conditioned geometry allows the procedure to be instantiated at different calibrated multi-camera intersections without layout-specific retraining. On 20 human-reviewed clips from six intersections, the generated tracks achieve 66.9 MOTA within the defined multi-view evaluation scope. For structured vision-language reasoning, a human-reviewed MLLM pipeline mines high-value clips and uses a constrained full-context Oracle to construct bbox-grounded predictive QA without exposing future evidence to evaluated models. The resulting RISE-VQA dataset contains 33,910 QA pairs from 557 clips across 16 intersections and 61 roadside views. Its intersection-held-out RISE-Bench evaluates semantic choices, coordinates, future boxes, and interaction sets with deterministic task-specific metrics. Experiments show consistent benefits from domain adaptation and generally from temporal context, while revealing persistent challenges in spatial grounding, future localization, and interaction reasoning.

cs.CV↗

OpenForgeRL: Train Harness-native Agents in Any Environment

Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieves this with a lightweight proxy that serves the harness's model calls while recording them as training data for a standard RL codebase (e.g., veRL), and a Kubernetes orchestrator that runs each rollout in its own remote container, together enabling training on any harness in any environment at scale. By decoupling training and inference, OpenForgeRL allows researchers to easily train, study, and improve agents directly in the real harnesses and environments they are deployed with. We validate our framework across diverse, complex harnesses and environments, spanning tool/claw-based agents and multimodal GUI browser- and computer-use agents. Using only hundreds to a few thousand tasks, OpenForgeClaw reaches 31.7 pass^3 and 55.9 pass@3 on ClawEval and 33.7 on QwenClawBench. OpenForgeGUI reaches 37.7 on OSWorld-Verified, 63.0 on Online-Mind2Web, and 72.3 on WebVoyager. Both outperform open baselines of similar size on nearly all benchmarks, and in the GUI setting match or surpass models several times larger. Beyond benchmarks, we analyze how harness choice (e.g., ZeroClaw, OpenClaw, Codex) and RL shape agent behavior. We find that some harnesses are substantially harder to learn than others, and that RL improves agentic reliability, such as self-verification, tool coverage, and completing multi-step plans, though critical abilities such as error recovery remain weak.

cs.AI↗

Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models

Diffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy's enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://sagecao1125.github.io/mamba_policy/.

cs.RO↗

Self-Boosting Vision-Language Models with Noisy Student On-Policy Self-Distillation

Post-training enables vision-language models (VLMs) to understand human instructions and perform various downstream tasks. Current post-training methods usually rely on human-annotated data, distillation from external models, reinforcement learning with human feedback, or verifiable answers. This limits their ability to improve without external supervision. To tackle this, we propose NOPD (Noisy Student On-Policy Self-Distillation), a simple yet effective self-distillation approach that improves VLMs without any external models or ground-truth answers. Our key insight is that prediction discrepancies between clean and corrupted inputs naturally induce a self-supervision signal. In NOPD, the model learns from corrupted inputs while using its own predictions under clean inputs as token-level supervision. We show the effectiveness of NOPD on five visual reasoning tasks; it can match and even outperform reinforcement learning approaches or distillation from external models. Notably, when trained with 2.1K samples from Geometry3K, NOPD improves Qwen2.5-VL-7B by 20 points on its validation set. It also shows generalization on out-of-distribution test sets and achieves 7.4 point gains on MathVista. Furthermore, we demonstrate that NOPD is a general approach to enhance VLMs, achieving improvements across three models on 12 benchmarks.

cs.LG↗

Multimodal Reinforcement Learning with Adaptive Verifier for AI Agents

Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers. Richer rewards computed from the reasoning tokens can improve learning significantly by providing more fine-grained guidance. However, it is challenging to compute more informative rewards in MMRL beyond those based on outcomes since different samples may require different scoring functions and teacher models may provide noisy reward signals too. In this paper, we introduce the Argos (Agentic Reward for Grounded & Objective Scoring), a principled reward agent to train multimodal reasoning models for agentic tasks. For each sample, Argos selects from a pool of teacher-model derived and rule-based scoring functions to simultaneously evaluate: (i) final response accuracy, (ii) spatiotemporal localization of referred entities and actions, and (iii) the quality of the reasoning process. We find that by leveraging our agentic verifier across both SFT data curation and RL training, our model achieves state-of-the-art results across multiple agentic tasks such as spatial reasoning, visual hallucination as well as robotics and embodied AI benchmarks. Critically, we demonstrate that just relying on SFT post-training on highly curated reasoning data is insufficient, as agents invariably collapse to ungrounded solutions during RL without our online verification. We also show that our agentic verifier can help to reduce reward-hacking in MMRL. Finally, we also provide a theoretical justification for the effectiveness of Argos through the concept of pareto-optimality.

cs.AI↗

Orchard: An Open-Source Agentic Modeling Framework

Agentic modeling aims to transform LLMs into autonomous agents capable of solving complex tasks through planning, reasoning, tool use, and multi-turn interaction with external environments. We present Orchard, an open-source framework for scalable agentic modeling. At its core is Orchard Env, a lightweight Kubernetes-native environment service that provides reusable primitives for sandbox lifecycle management across task domains, agent harnesses, and training stages. On top of Orchard Env, we build three agentic modeling recipes. Orchard-SWE targets software engineering agents. We introduce credit-assignment supervised fine-tuning and a progression of RL signals: Balanced Adaptive Rollout (BAR) for sparse-reward optimization, on-policy distillation (OPD) and rubric-based process reward (RPR) for dense supervision, and historical experience distillation, which compresses rollouts from prior experiments into a compact value model for inference-time reranking. Built on the Qwen3.5-35B-A3B backbone, Orchard-SWE reaches 69.7% with RPR-based RL and 73.0% with value-model reranking on SWE-bench Verified, setting a new state of the art among open-source methods while approaching frontier systems over 10x larger. Orchard-GUI trains a 4B vision-language computer-use agent using only 0.4K distilled trajectories and 2.2K open-ended tasks, achieving 68.4% average success across WebVoyager, Online-Mind2Web, and DeepShop, making it the strongest open-source model while remaining competitive with proprietary systems. Orchard-Claw targets personal assistant agents. Trained with only 0.2K synthetic tasks, it achieves 59.6% pass@3 on Claw-Eval and 73.9% when paired with the stronger ZeroClaw harness. Collectively, these results demonstrate that a lightweight, open, harness-agnostic environment layer enables reusable agentic data, training recipes, and evaluation protocols across domains.

cs.AI↗

Twisting-operator approach to identifying gaplessness in SU($N$) fermionic systems

We propose a general necessary condition for a spinful fermion chain with SU(2) spin-rotation symmetry to be gapped. Specifically, we prove that the expectation value of a properly defined fermionic twisting operator asymptotically approaches unity in any gapped phase with finite ground-state degeneracy, with finite-size corrections bounded by $\mathscr{O}(1/L)$. Consequently, a non-unity value in the thermodynamic limit provides a sufficient criterion for identifying gapless fermion chains. We confirm this criterion using the $s$-wave Bardeen-Cooper-Schrieffer (BCS) Hamiltonian and determinant quantum Monte Carlo (DQMC) simulations of interacting Hubbard models. We further extend the twisting-operator approach to SU($N$)-symmetric fermionic systems, where the gapped ground-state sector must be SU($N$)-singlet and $\langle \hat{\mathcal{U}}^M\rangle=1+\mathscr{O}(1/L)$ by a fermionic twisting operator $\hat{\mathcal{U}}$ with a suitably chosen integer $M$.

cond-mat.str-el↗

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.

cs.RO↗

The Tool Illusion: Rethinking Tool Use in Web Agents

As web agents rapidly evolve, an increasing body of work has moved beyond conventional atomic browser interactions and explored tool use as a higher-level action paradigm. Although prior studies have shown the promise of tools, their conclusions are often drawn from limited experimental scales and sometimes non-comparable settings. As a result, several fundamental questions remain unclear: i) whether tools provide consistent gains for web agents, ii) what practical design principles characterize effective tools, and iii) what side effects tool use may introduce. To establish a stronger empirical foundation for future research, we revisit tool use in web agents through an extensive and carefully controlled study across diverse tool sources, backbone models, tool-use frameworks, and evaluation benchmarks. Our findings both revise some prior conclusions and complement others with broader evidence. We hope this study provides a more reliable empirical basis and inspires future research on tool-use web agents.

cs.CL↗

TRACE: Turn-level Reward Assignment via Credit Estimation for Long-Horizon Agents

Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from $7.2$ to $35.6$ and Qwen3-30B-A3B from $8.4$ to $42.6$. The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.

cs.LG↗

Utilizing Improper Gaussian Signaling for Downlink Rate-Splitting Multiple Access systems with Imperfect Successive Interference Cancellation

To mitigate the residual interference from imperfect successive interference cancellation (SIC) in Rate-Splitting Multiple Access (RSMA), this paper incorporates improper Gaussian signaling (IGS) into the downlink RSMA framework. Unlike existing RSMA--IGS works that embed impropriety within IQ-imbalanced frameworks, we show that IGS alone effectively counters SIC-induced residual interference. A basic Single-Input Single-Output (SISO) setup is considered with IGS on the common stream and proper Gaussian signaling (PGS) on the private streams, and it is analyzed in three parts. First, we show that the private rate maximization is achieved at the maximum signal impropriety. Second, we derive closed-form optimal solutions with rigorous monotonicity conditions for the common rate maximization. Third, to address the non-convex sum rate maximization, we develop a soft actor-critic (SAC) based algorithm that efficiently explores the solution space. Theoretical analysis and numerical results demonstrate that IGS consistently surpasses PGS, and its performance advantage becomes more pronounced when the SIC imperfection becomes severe.

eess.SP↗

UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation

World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.

cs.CV↗

DriveVA: Video Action Models are Zero-Shot Drivers

Generalization is a central challenge in autonomous driving, as real-world deployment requires robust performance under unseen scenarios, sensor domains, and environmental conditions. Recent world-model-based planning methods have shown strong capabilities in scene understanding and multi-modal future prediction, yet their generalization across datasets and sensor configurations remains limited. In addition, their loosely coupled planning paradigm often leads to poor video-trajectory consistency during visual imagination. To overcome these limitations, we propose DriveVA, a novel autonomous driving world model that jointly decodes future visual forecasts and action sequences in a shared latent generative process. DriveVA inherits rich priors on motion dynamics and physical plausibility from well-pretrained large-scale video generation models to capture continuous spatiotemporal evolution and causal interaction patterns. To this end, DriveVA employs a DiT-based decoder to jointly predict future action sequences (trajectories) and videos, enabling tighter alignment between planning and scene evolution. We also introduce a video continuation strategy to strengthen long-duration rollout consistency. DriveVA achieves an impressive PDM-based planning performance of 90.9 PDM score on the NAVSIM benchmark. Extensive experiments also demonstrate the zero-shot capability and cross-domain generalization of DriveVA, which reduces average L2 error and collision rate by 78.9% and 83.3% on nuScenes and 52.5% and 52.4% on the Bench2Drive built on CARLA v2 compared with the state-of-the-art world-model-based planner.

cs.CV↗

Learning Robot Visual Navigation in Crowds via Intention-Aware Scene Representations

Robot crowd navigation requires the ability to infer human intentions while accounting for the structural constraints of the environment. Currently, deep reinforcement learning (DRL) provides a promising method for learning navigation policies that understand human intentions. However, most of them rely on limited scene representations, treating pedestrians as simple 2D points and ignoring rich visual cues from both humans and the environment. To address this issue, we introduce iCrowdNav, a novel visual crowd navigation method with intention-aware scene representations, to encode behavioral and structural context from egocentric visual observations. Our method employs two key components: a spatio-temporal encoder for extracting occupancy features of the scene, and Intent-Interact Former (I$^2$ Former), an attention-based module that encodes human poses to infer pedestrians' motion intentions. These features are integrated into a compact state embedding that supports effective DRL policy training. Extensive experiments show that our method achieves superior performance over baselines, and real-world deployment demonstrates vision-based crowd navigation.

cs.RO↗

Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models

Recent advances in large-scale pretrained vision models have demonstrated impressive capabilities across a wide range of downstream tasks, including cross-modal and multi-modal scenarios. However, their direct application to 3D human skeleton data remains challenging due to fundamental differences in data format. Moreover, the scarcity of large-scale skeleton datasets and the need to incorporate skeleton data into multi-modal action recognition without introducing additional model branches present significant research opportunities. To address these challenges, we introduce Skeleton-to-Image Encoding (S2I), a novel representation that transforms skeleton sequences into image-like data by partitioning and arranging joints based on body-part semantics and resizing to standardized image dimensions. This encoding enables, for the first time, the use of powerful vision-pretrained models for self-supervised skeleton representation learning, effectively transferring rich visual-domain knowledge to skeleton analysis. While existing skeleton methods often design models tailored to specific, homogeneous skeleton formats, they overlook the structural heterogeneity that naturally arises from diverse data sources. In contrast, our S2I representation offers a unified image-like format that naturally accommodates heterogeneous skeleton data. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate the effectiveness and generalizability of our method for self-supervised skeleton representation learning, including under challenging cross-format evaluation settings.

cs.CV↗

LEDGER: Scaling Agentic Document Editing with Dependency-aware Graph Retrieval

We introduce LEDGER to tackle the novel context engineering challenge of agentic document editing, where localized edits to long, structured documents must be applied efficiently without breaking cross-references or semantic consistency. LEDGER constructs a lightweight dependency graph that explicitly models document structure, including hierarchical organization, explicit references, implicit dependencies, and semantic relationships. For each edit, graph-guided retrieval selects only the necessary context, avoiding full-document processing while preserving consistency. We evaluate LEDGER on a curated benchmark of 1.9k test cases with various document types and lengths, spanning six state-of-the-art models: LEDGER improves consistency from 56% to 76% across all six models and test scenarios while reducing token usage. Notably, LEDGER with low reasoning effort matches baseline performance at high reasoning effort using fewer tokens, showing that explicit dependency representations can partially substitute for expensive internal reasoning in agentic document editing.

cs.IR↗

OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents

Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.

cs.LG↗