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Hao Dong

Publications and source records attributed to Hao Dong.

At least 91 records · Page 5Linked to original sources

From Physics to Machine Learning and Back: Part II - Learning and Observational Bias in PHM

Prognostics and Health Management ensures the reliability, safety, and efficiency of complex engineered systems by enabling fault detection, anticipating equipment failures, and optimizing maintenance activities throughout an asset lifecycle. However, real-world PHM presents persistent challenges: sensor data is often noisy or incomplete, available labels are limited, and degradation behaviors and system interdependencies can be highly complex and nonlinear. Physics-informed machine learning has emerged as a promising approach to address these limitations by embedding physical knowledge into data-driven models. This review examines how incorporating learning and observational biases through physics-informed modeling and data strategies can guide models toward physically consistent and reliable predictions. Learning biases embed physical constraints into model training through physics-informed loss functions and governing equations, or by incorporating properties like monotonicity. Observational biases influence data selection and synthesis to ensure models capture realistic system behavior through virtual sensing for estimating unmeasured states, physics-based simulation for data augmentation, and multi-sensor fusion strategies. The review then examines how these approaches enable the transition from passive prediction to active decision-making through reinforcement learning, which allows agents to learn maintenance policies that respect physical constraints while optimizing operational objectives. This closes the loop between model-based predictions, simulation, and actual system operation, empowering adaptive decision-making. Finally, the review addresses the critical challenge of scaling PHM solutions from individual assets to fleet-wide deployment. Fast adaptation methods including meta-learning and few-shot learning are reviewed alongside domain generalization techniques ...

cs.LG↗

To Trust Or Not To Trust Your Vision-Language Model's Prediction

Vision-Language Models (VLMs) have demonstrated strong capabilities in aligning visual and textual modalities, enabling a wide range of applications in multimodal understanding and generation. While they excel in zero-shot and transfer learning scenarios, VLMs remain susceptible to misclassification, often yielding confident yet incorrect predictions. This limitation poses a significant risk in safety-critical domains, where erroneous predictions can lead to severe consequences. In this work, we introduce TrustVLM, a training-free framework designed to address the critical challenge of estimating when VLM's predictions can be trusted. Motivated by the observed modality gap in VLMs and the insight that certain concepts are more distinctly represented in the image embedding space, we propose a novel confidence-scoring function that leverages this space to improve misclassification detection. We rigorously evaluate our approach across 17 diverse datasets, employing 4 architectures and 2 VLMs, and demonstrate state-of-the-art performance, with improvements of up to 51.87% in AURC, 9.14% in AUROC, and 32.42% in FPR95 compared to existing baselines. By improving the reliability of the model without requiring retraining, TrustVLM paves the way for safer deployment of VLMs in real-world applications. The code is available at https://github.com/EPFL-IMOS/TrustVLM.

cs.CV↗

Advances in Multimodal Adaptation and Generalization: From Traditional Approaches to Foundation Models

In real-world scenarios, achieving domain adaptation and generalization poses significant challenges, as models must adapt to or generalize across unknown target distributions. Extending these capabilities to unseen multimodal distributions, i.e., multimodal domain adaptation and generalization, is even more challenging due to the distinct characteristics of different modalities. Significant progress has been made over the years, with applications ranging from action recognition to semantic segmentation. Besides, the recent advent of large-scale pre-trained multimodal foundation models, such as CLIP, has inspired works leveraging these models to enhance adaptation and generalization performances or adapting them to downstream tasks. This survey provides the first comprehensive review of recent advances from traditional approaches to foundation models, covering: (1) Multimodal domain adaptation; (2) Multimodal test-time adaptation; (3) Multimodal domain generalization; (4) Domain adaptation and generalization with the help of multimodal foundation models; and (5) Adaptation of multimodal foundation models. For each topic, we formally define the problem and thoroughly review existing methods. Additionally, we analyze relevant datasets and applications, highlighting open challenges and potential future research directions. We maintain an active repository that contains up-to-date literature at https://github.com/donghao51/Awesome-Multimodal-Adaptation.

cs.CV↗

UniTac2Pose: A Unified Approach Learned in Simulation for Category-level Visuotactile In-hand Pose Estimation

Accurate estimation of the in-hand pose of an object based on its CAD model is crucial in both industrial applications and everyday tasks, ranging from positioning workpieces and assembling components to seamlessly inserting devices like USB connectors. While existing methods often rely on regression, feature matching, or registration techniques, achieving high precision and generalizability to unseen CAD models remains a significant challenge. In this paper, we propose a novel three-stage framework for in-hand pose estimation. The first stage involves sampling and pre-ranking pose candidates, followed by iterative refinement of these candidates in the second stage. In the final stage, post-ranking is applied to identify the most likely pose candidates. These stages are governed by a unified energy-based diffusion model, which is trained solely on simulated data. This energy model simultaneously generates gradients to refine pose estimates and produces an energy scalar that quantifies the quality of the pose estimates. Additionally, borrowing the idea from the computer vision domain, we incorporate a render-compare architecture within the energy-based score network to significantly enhance sim-to-real performance, as demonstrated by our ablation studies. We conduct comprehensive experiments to show that our method outperforms conventional baselines based on regression, matching, and registration techniques, while also exhibiting strong intra-category generalization to previously unseen CAD models. Moreover, our approach integrates tactile object pose estimation, pose tracking, and uncertainty estimation into a unified framework, enabling robust performance across a variety of real-world conditions.

cs.LG↗

Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under Occlusions

Perceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints. Project page at https://chengkaiacademycity.github.io/EnvAwareAfford/

cs.RO↗

ClutterDexGrasp: A Sim-to-Real System for General Dexterous Grasping in Cluttered Scenes

Dexterous grasping in cluttered scenes presents significant challenges due to diverse object geometries, occlusions, and potential collisions. Existing methods primarily focus on single-object grasping or grasp-pose prediction without interaction, which are insufficient for complex, cluttered scenes. Recent vision-language-action models offer a potential solution but require extensive real-world demonstrations, making them costly and difficult to scale. To address these limitations, we revisit the sim-to-real transfer pipeline and develop key techniques that enable zero-shot deployment in reality while maintaining robust generalization. We propose ClutterDexGrasp, a two-stage teacher-student framework for closed-loop target-oriented dexterous grasping in cluttered scenes. The framework features a teacher policy trained in simulation using clutter density curriculum learning, incorporating both a geometry and spatially-embedded scene representation and a novel comprehensive safety curriculum, enabling general, dynamic, and safe grasping behaviors. Through imitation learning, we distill the teacher's knowledge into a student 3D diffusion policy (DP3) that operates on partial point cloud observations. To the best of our knowledge, this represents the first zero-shot sim-to-real closed-loop system for target-oriented dexterous grasping in cluttered scenes, demonstrating robust performance across diverse objects and layouts. More details and videos are available at https://clutterdexgrasp.github.io/.

cs.RO↗

Edge dependent Josephson Diode effect in WTe$_{2}$-Based Josephson junction

The Josephson diode effect (JDE), a nonreciprocal supercurrent, is a cornerstone for future dissipationless electronics, yet achieving high efficiency in a simple device architecture remains a significant challenge. Here, we theoretically investigate the JDE in a junction based on monolayer 1T'-WTe$_2$. We first establish that different edge terminations of a WTe$_2$ nanoribbon lead to diverse electronic band structures, some of which host asymmetric edge states even with crystallographically equivalent terminations. This intrinsic asymmetry provides a natural platform for realizing the JDE. With a WTe$_2$-based Josephson junction, we demonstrate a significant JDE arising purely from these asymmetric edges when time-reversal symmetry is broken by a magnetic flux. While the efficiency of this edge-state-driven JDE is inherently limited, we discover a crucial mechanism for its enhancement: by tuning the chemical potential into the bulk bands, the interplay between edge and bulk transport channels boosts the maximum diode efficiency more than $50\%$. Furthermore, we show that this enhanced JDE is robust against moderate edge disorder. Our findings not only propose a novel route to achieve a highly efficient JDE using intrinsic material properties but also highlight the potential of engineered WTe$_2$ systems for developing advanced superconducting quantum devices.

cond-mat.supr-con↗

CorrectNav: Self-Correction Flywheel Empowers Vision-Language-Action Navigation Model

Existing vision-and-language navigation models often deviate from the correct trajectory when executing instructions. However, these models lack effective error correction capability, hindering their recovery from errors. To address this challenge, we propose Self-correction Flywheel, a novel post-training paradigm. Instead of considering the model's error trajectories on the training set as a drawback, our paradigm emphasizes their significance as a valuable data source. We have developed a method to identify deviations in these error trajectories and devised innovative techniques to automatically generate self-correction data for perception and action. These self-correction data serve as fuel to power the model's continued training. The brilliance of our paradigm is revealed when we re-evaluate the model on the training set, uncovering new error trajectories. At this time, the self-correction flywheel begins to spin. Through multiple flywheel iterations, we progressively enhance our monocular RGB-based VLA navigation model CorrectNav. Experiments on R2R-CE and RxR-CE benchmarks show CorrectNav achieves new state-of-the-art success rates of 65.1% and 69.3%, surpassing prior best VLA navigation models by 8.2% and 16.4%. Real robot tests in various indoor and outdoor environments demonstrate \method's superior capability of error correction, dynamic obstacle avoidance, and long instruction following.

cs.RO↗

Adapting Vision-Language Models Without Labels: A Comprehensive Survey

Vision-Language Models (VLMs) have demonstrated remarkable generalization capabilities across a wide range of tasks. However, their performance often remains suboptimal when directly applied to specific downstream scenarios without task-specific adaptation. To enhance their utility while preserving data efficiency, recent research has increasingly focused on unsupervised adaptation methods that do not rely on labeled data. Despite the growing interest in this area, there remains a lack of a unified, task-oriented survey dedicated to unsupervised VLM adaptation. To bridge this gap, we present a comprehensive and structured overview of the field. We propose a taxonomy based on the availability and nature of unlabeled visual data, categorizing existing approaches into four key paradigms: Data-Free Transfer (no data), Unsupervised Domain Transfer (abundant data), Episodic Test-Time Adaptation (batch data), and Online Test-Time Adaptation (streaming data). Within this framework, we analyze core methodologies and adaptation strategies associated with each paradigm, aiming to establish a systematic understanding of the field. Additionally, we review representative benchmarks across diverse applications and highlight open challenges and promising directions for future research. An actively maintained repository of relevant literature is available at https://github.com/tim-learn/Awesome-LabelFree-VLMs.

cs.LG↗

SO-PIFRNN: Self-optimization physics-informed Fourier-features randomized neural network for solving partial differential equations

This study proposes a self-optimization physics-informed Fourier-features randomized neural network (SO-PIFRNN) framework, which significantly improves the numerical solving accuracy of PDEs through hyperparameter optimization mechanism. The framework employs a bi-level optimization architecture: the outer-level optimization utilizes a multi-strategy collaborated particle swarm optimization (MSC-PSO) algorithm to search for optimal hyperparameters of physics-informed Fourier-features randomized neural network, while the inner-level optimization determines the output layer weights of the neural network via the least squares method. The core innovation of this study is embodied in the following three aspects: First, the Fourier basis function activation mechanism is introduced in the hidden layer of neural network, which significantly enhances the ability of the network to capture multi-frequency components of the solution. Secondly, a novel derivative neural network method is proposed, which improves the calculation accuracy and efficiency of PIFRNN method. Finally, the MSC-PSO algorithm of the hybrid optimization strategy is designed to improve the global search ability and convergence accuracy through the synergistic effect of dynamic parameter adjustment, elitist and mutation strategies. Through a series of numerical experiments, including multiscale equations in complex regions, high-order equations, high-dimensional equations and nonlinear equations, the validity of SO-PIFRNN is verified. The experimental results affirm that SO-PIFRNN exhibits superior approximation accuracy and frequency capture capability.

cs.NE↗

Adaptive Articulated Object Manipulation On The Fly with Foundation Model Reasoning and Part Grounding

Articulated objects pose diverse manipulation challenges for robots. Since their internal structures are not directly observable, robots must adaptively explore and refine actions to generate successful manipulation trajectories. While existing works have attempted cross-category generalization in adaptive articulated object manipulation, two major challenges persist: (1) the geometric diversity of real-world articulated objects complicates visual perception and understanding, and (2) variations in object functions and mechanisms hinder the development of a unified adaptive manipulation strategy. To address these challenges, we propose AdaRPG, a novel framework that leverages foundation models to extract object parts, which exhibit greater local geometric similarity than entire objects, thereby enhancing visual affordance generalization for functional primitive skills. To support this, we construct a part-level affordance annotation dataset to train the affordance model. Additionally, AdaRPG utilizes the common knowledge embedded in foundation models to reason about complex mechanisms and generate high-level control codes that invoke primitive skill functions based on part affordance inference. Simulation and real-world experiments demonstrate AdaRPG's strong generalization ability across novel articulated object categories.

cs.RO↗

Adaptive Visuo-Tactile Fusion with Predictive Force Attention for Dexterous Manipulation

Effectively utilizing multi-sensory data is important for robots to generalize across diverse tasks. However, the heterogeneous nature of these modalities makes fusion challenging. Existing methods propose strategies to obtain comprehensively fused features but often ignore the fact that each modality requires different levels of attention at different manipulation stages. To address this, we propose a force-guided attention fusion module that adaptively adjusts the weights of visual and tactile features without human labeling. We also introduce a self-supervised future force prediction auxiliary task to reinforce the tactile modality, improve data imbalance, and encourage proper adjustment. Our method achieves an average success rate of 93% across three fine-grained, contactrich tasks in real-world experiments. Further analysis shows that our policy appropriately adjusts attention to each modality at different manipulation stages. The videos can be viewed at https://adaptac-dex.github.io/.

cs.RO↗

RwoR: Generating Robot Demonstrations from Human Hand Collection for Policy Learning without Robot

Recent advancements in imitation learning have shown promising results in robotic manipulation, driven by the availability of high-quality training data. To improve data collection efficiency, some approaches focus on developing specialized teleoperation devices for robot control, while others directly use human hand demonstrations to obtain training data. However, the former requires both a robotic system and a skilled operator, limiting scalability, while the latter faces challenges in aligning the visual gap between human hand demonstrations and the deployed robot observations. To address this, we propose a human hand data collection system combined with our hand-to-gripper generative model, which translates human hand demonstrations into robot gripper demonstrations, effectively bridging the observation gap. Specifically, a GoPro fisheye camera is mounted on the human wrist to capture human hand demonstrations. We then train a generative model on a self-collected dataset of paired human hand and UMI gripper demonstrations, which have been processed using a tailored data pre-processing strategy to ensure alignment in both timestamps and observations. Therefore, given only human hand demonstrations, we are able to automatically extract the corresponding SE(3) actions and integrate them with high-quality generated robot demonstrations through our generation pipeline for training robotic policy model. In experiments, the robust manipulation performance demonstrates not only the quality of the generated robot demonstrations but also the efficiency and practicality of our data collection method. More demonstrations can be found at: https://rwor.github.io/

cs.RO↗

SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training

Autonomous learning of dexterous, long-horizon robotic skills has been a longstanding pursuit of embodied AI. Recent advances in robotic reinforcement learning (RL) have demonstrated remarkable performance and robustness in real-world visuomotor control tasks. However, applying RL in the real world faces challenges such as low sample efficiency, slow exploration, and significant reliance on human intervention. In contrast, simulators offer a safe and efficient environment for extensive exploration and data collection, while the visual sim-to-real gap, often a limiting factor, can be mitigated using real-to-sim techniques. Building on these, we propose SimLauncher, a novel framework that combines the strengths of real-world RL and real-to-sim-to-real approaches to overcome these challenges. Specifically, we first pre-train a visuomotor policy in the digital twin simulation environment, which then benefits real-world RL in two ways: (1) bootstrapping target values using extensive simulated demonstrations and real-world demonstrations derived from pre-trained policy rollouts, and (2) Incorporating action proposals from the pre-trained policy for better exploration. We conduct comprehensive experiments across multi-stage, contact-rich, and dexterous hand manipulation tasks. Compared to prior real-world RL approaches, SimLauncher significantly improves sample efficiency and achieves near-perfect success rates. We hope this work serves as a proof of concept and inspires further research on leveraging large-scale simulation pre-training to benefit real-world robotic RL.

cs.RO↗

Recall and Refine: A Simple but Effective Source-free Open-set Domain Adaptation Framework

Open-set Domain Adaptation (OSDA) aims to adapt a model from a labeled source domain to an unlabeled target domain, where novel classes - also referred to as target-private unknown classes - are present. Source-free Open-set Domain Adaptation (SF-OSDA) methods address OSDA without accessing labeled source data, making them particularly relevant under privacy constraints. However, SF-OSDA presents significant challenges due to distribution shifts and the introduction of novel classes. Existing SF-OSDA methods typically rely on thresholding the prediction entropy of a sample to identify it as either a known or unknown class, but fail to explicitly learn discriminative features for the target-private unknown classes. We propose Recall and Refine (RRDA), a novel SF-OSDA framework designed to address these limitations by explicitly learning features for target-private unknown classes. RRDA employs a two-stage process. First, we enhance the model's capacity to recognize unknown classes by training a target classifier with an additional decision boundary,guided by synthetic samples generated from target domain features. This enables the classifier to effectively separate known and unknown classes. Second, we adapt the entire model to the target domain, addressing both domain shifts and distinguishability to unknown classes. Any off-the-shelf source-free domain adaptation method (e.g. SHOT, AaD) can be seamlessly integrated into our framework at this stage. Extensive experiments on three benchmark datasets demonstrate that RRDA significantly outperforms existing SF-OSDA and OSDA methods.

cs.CV↗

SR3D: Unleashing Single-view 3D Reconstruction for Transparent and Specular Object Grasping

Recent advancements in 3D robotic manipulation have improved grasping of everyday objects, but transparent and specular materials remain challenging due to depth sensing limitations. While several 3D reconstruction and depth completion approaches address these challenges, they suffer from setup complexity or limited observation information utilization. To address this, leveraging the power of single view 3D object reconstruction approaches, we propose a training free framework SR3D that enables robotic grasping of transparent and specular objects from a single view observation. Specifically, given single view RGB and depth images, SR3D first uses the external visual models to generate 3D reconstructed object mesh based on RGB image. Then, the key idea is to determine the 3D object's pose and scale to accurately localize the reconstructed object back into its original depth corrupted 3D scene. Therefore, we propose view matching and keypoint matching mechanisms,which leverage both the 2D and 3D's inherent semantic and geometric information in the observation to determine the object's 3D state within the scene, thereby reconstructing an accurate 3D depth map for effective grasp detection. Experiments in both simulation and real world show the reconstruction effectiveness of SR3D.

cs.RO↗

Canonical Representation and Force-Based Pretraining of 3D Tactile for Dexterous Visuo-Tactile Policy Learning

Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based self-supervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in real-world experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The codes and videos can be viewed at https://3dtacdex.github.io.

cs.RO↗

Unseen Visual Anomaly Generation

Visual anomaly detection (AD) presents significant challenges due to the scarcity of anomalous data samples. While numerous works have been proposed to synthesize anomalous samples, these synthetic anomalies often lack authenticity or require extensive training data, limiting their applicability in real-world scenarios. In this work, we propose Anomaly Anything (AnomalyAny), a novel framework that leverages Stable Diffusion (SD)'s image generation capabilities to generate diverse and realistic unseen anomalies. By conditioning on a single normal sample during test time, AnomalyAny is able to generate unseen anomalies for arbitrary object types with text descriptions. Within AnomalyAny, we propose attention-guided anomaly optimization to direct SD attention on generating hard anomaly concepts. Additionally, we introduce prompt-guided anomaly refinement, incorporating detailed descriptions to further improve the generation quality. Extensive experiments on MVTec AD and VisA datasets demonstrate AnomalyAny's ability in generating high-quality unseen anomalies and its effectiveness in enhancing downstream AD performance.

cs.CV↗