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Hao Fei

Publications and source records attributed to Hao Fei.

At least 19 recordsLinked to original sources

From Autonomous Agents to Cognitive Symbionts: Toward AI-Augmented Human Intelligence

For a decade, progress in artificial intelligence has been measured by how much a machine can do on its own. Large foundation models now write code and run multistep tasks, and personal agents act on a person's behalf. Yet people still forget what they once knew, miss what they are not looking at, fail to find the right words, and face hard choices without the benefit of their own history, because the machine that could help stands outside the situation. As AI moves into the physical world, attention has settled on one kind of intelligent individual, the embodied robot; we argue that the era of Physical AI holds a second kind of equal importance, the person augmented by AI. Alongside artificial general intelligence, which asks how intelligent a machine can be, stands AI-augmented human intelligence (AHI), which asks how much intelligence a machine can enable in a particular person. Realizing it calls for a new kind of system, a cognitive symbiont: a lifelong, embedded, real-time, private, low-friction, and proactive companion that senses what the person senses through external devices, keeps their context across years, models their situation and their mind, takes part in their thinking at the right moment, carries out everyday tasks with their context, and keeps learning the person as both change. We give the paradigm a conceptual core, the cognitive gap between what a person could bring to a situation and what they can hold in working memory, and organize its design space as a symbiosis loop of sensing, keeping, understanding, living alongside, acting for and thinking with the person, and growing, enclosed by a personal runtime and by trust. Because a symbiont changes what a person can do in front of others, it also raises risks of a new kind, from covert assistance in examinations to pressure on everyone to adopt it, and we treat their governance as part of the paradigm.

cs.CL↗

ACTOR: Action-Centered Temporal Organization for Literary Role-Playing Agents

Large language agents for literary role-playing are typically modeled around dialogue generation, leaving characters' non-dialogue behaviors and their dynamic evolution over story time underrepresented. In this paper, we propose ACTOR (Action-Centered Temporal Organization for Literary Role-Playing Agents), an automated framework for constructing such behavior trajectories from raw novel texts. ACTOR extracts dialogue and persona-relevant non-dialogue behaviors, represents each behavior using a Thought-Action-Observation structure, and organizes behavior trajectories according to the internal temporal order of the story. We build a behavior dataset from 143 diverse literary works. For each source behavior, we generate counterfactual behaviors that are contextually plausible yet inconsistent with the character's persona. We find that existing models struggle to reliably infer character-consistent actions from historical behaviors and evolving character states. Using these behavior pairs, we train models with Regularized Preference Optimization (RPO), which augments DPO with a negative log-likelihood loss on the source behavior to jointly optimize behavior preference and generation. We further design a four-way next-behavior selection task to evaluate the model's ability to faithfully mimic character actions. Across 17,560 evaluation instances, the model trained on ACTOR's preference pairs achieves substantially improved accuracy. This result demonstrates that structured, temporally organized supervision enables models to leverage character profiles and prior behaviors to infer subsequent actions, greatly advancing literary role-playing beyond mere dialogue imitation. Code and data are available at https://github.com/SilentStar233/ACTOR.

cs.CL↗

Flide: Accelerating Decision Inference with Exact State Forking

Decision models such as Jev have emerged as a highly promising paradigm for LLM agent systems, providing lightweight and reliable categorical reasoning for rapid System One execution. However, existing generation-oriented inference engines fail to support these workloads effectively, suffering from severe prefix recomputation overheads or distorted output probabilities. To address this challenge, we propose Flide, an efficient and exact inference engine that decouples the logical tree structure of a decision request from its physical execution within a single flattened token stream. Through ForkAttention, Flide navigates request dependencies using GPU-resident indices across both standard attention and recurrent Gated DeltaNet layers, guaranteeing in exact arithmetic that every query branch evaluates identically to an isolated forward pass. By expressing branch topologies directly in GPU-resident metadata, Flide accommodates diverse request mixtures with a compact set of pre-recorded execution graphs while enabling expanding agent histories to resume from checkpoints saved in earlier passes. Extensive evaluations on public hybrid and decision models demonstrate that Flide answers queries up to 9.5 times faster than vLLM and SGLang while staying closest to a float32 reference in total variation distance. By unifying physical execution throughput with mathematical exactness, Flide establishes a principled foundation for scalable, latency-critical decision intelligence in agent systems.

cs.CL↗

VitronEdit: Universal Visual Editing across Images, Videos, and 3D Scenes

Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains largely separate and constrained by scarce paired training data. Given the rich image and video editing supervision now available and the common editing semantics shared across modalities, a natural question is whether this knowledge can be transferred to data-scarce 3D editing. We present VitronEdit, a universal framework for image, video, and 3D scene editing. VitronEdit adopts a shared sequence representation and progressive multimodal training to transfer editing knowledge across modalities. We further introduce geometry-aware post-training, which leverages a pretrained geometry reconstruction model to provide depth and camera-pose supervision. Surprisingly, applying geometric supervision only to 3D samples yields the best overall performance, while image and video editing also improve despite receiving no direct geometric supervision, suggesting that geometric regularization transfers through the shared backbone. Our analysis further shows that image and video training mainly transfers editing semantics to 3D, whereas 3D supervision primarily improves multi-view consistency. The project page: https://vitron-llm.github.io/VitronEdit/.

cs.CV↗

Reading, Writing, Sharing, and Interacting with the World through Video

Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.

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Cognition-Oriented Emotion Tracing from Causes to Consequences in Real-World Social Scenes

Affective computing has progressed from categorical emotion recognition to open-ended affective analysis with large multimodal models. Yet affective science describes emotion as an unfolding process shaped by appraisal, regulation, and social interpretation, which remains underexplored computationally. We propose TRACE, a cognition-oriented framework that formalizes an affective episode through three interrelated stages: Condition, Affect, and Effect, integrating observable cues with cognitive factors such as internal stance and regulation of emotional display. Based on this formulation, TRACE-Bench evaluates multimodal models in real-world social scenes through five tasks spanning grounded affect recognition, regulation decoding, cause reasoning, effect reasoning, and full-chain reconstruction, with 3,746 structured question-answer pairs over 646 videos. A matched human-model comparison reveals a substantial performance gap, while affect-specialized models also generally lag behind general-purpose MLLMs. Model outputs show recurring failures, including treating displayed behavior as genuine feeling and fabricating unsupported events during long-chain generation. We further propose TRACER, a cognition-grounded structured reasoning method that couples each inference with explicit premises from factual observations, cognitive appraisals, and established upstream conclusions, forming a traceable graph of intermediate and target conclusions. TRACER outperforms all evaluated model baselines on each of the five tasks. Project page: https://cogaffc.github.io/TRACE

cs.AI↗

UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

Multimodal large language models (MLLMs) can interpret a street view, but reliable urban action depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a real-scale city. We propose UrbanGround, an urban sandbox built from Hong Kong's territory-wide 3D geospatial data. It combines the city's geographic structure with continuous, collision-constrained control through a shared evaluation interface. Agents use first-person observations and an interactive map to select actions across tasks ranging from local question answering to long-horizon navigation. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can gather and interpret local visual evidence to answer spatial questions. Then we ask whether these abilities support navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far MLLM agents can explore reliably in open-ended urban environments.

cs.CV↗

Omni-IO Skills: Harnessing Your Agent Omni-Native

General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.

cs.CL↗

From Evaluation to Enhancement: Benchmarking and Improving Think-with-Video Reasoning for Video Generative Models

Video generation has advanced to produce visually compelling and temporally coherent results. Yet, whether these models can genuinely think with video--executing symbolic rules, respecting physical laws, and pursuing intentional goals--remains an open question. Existing benchmarks only partially address this, often conflating visual quality with cognitive correctness. We introduce VWG-Bench (Video World Generalist Benchmark), a comprehensive benchmark spanning 9 reasoning dimensions and 38 fine-grained tasks. To enable precise diagnosis, we design a three-level VLM-as-Judge protocol that independently assesses video-level fluency, task-level rule adherence, and sample-level goal realization. Evaluations of leading models reveal a striking gap: while models achieve strong rendering scores, they consistently fail on logic-heavy and rule-constrained tasks. To address this, we propose Vid-PRE (Video Prompt Reasoner and Enhancer), a model-agnostic prompt rewriter that offloads the cognitive burden of reasoning to a dedicated VLM. Trained via reinforcement learning with purely text-based rewards, Vid-PRE produces concise, constraint-aware prompts without the instability of video-level reward signals. Experiments show that Vid-PRE yields substantial reasoning improvements across multiple generators without architectural modifications. Together, VWG-Bench and Vid-PRE offer a rigorous diagnostic lens and a scalable path toward true think-with-video capabilities. All data and code are publicly available at https://huggingface.co/datasets/KlingTeam/VWG-Bench.

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V-RAE: Rethinking Video Latent Spaces for Generation

Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization. A reconstruction-optimal latent space, however, need not be well suited to generative modeling. We propose V-RAE, a video representation autoencoder that builds compact generative latents on top of frozen vision foundation model representations. A lightweight temporal pooling module removes temporal redundancy while preserving semantic structure, and a video decoder reconstructs continuous motion from the compressed features. We evaluate V-RAE with four representative frozen encoders on video reconstruction, semantic probing, and class-conditional generation. V-RAE achieves 2.13 rFVD on K600, outperforming all evaluated large-scale pretrained video VAEs. Its latents retain substantially more semantic information than conventional video tokenizer latents. Under matched generation settings, our best variant achieves gFVD scores of 117.86 and 19.16 on UCF101 and K600, respectively, while converging up to 6x faster}. We further show that reconstruction quality alone is insufficient to characterize generative utility and introduce tFVD, a temporal-coherence diagnostic that correlates more reliably with downstream generation quality. Beyond video generation, V-RAE also improves future video prediction on Cityscapes over the Wan 2.2 VAE latent space under matched prediction settings. Taken together, the experiments show that frozen semantic representations can support video reconstruction, generation, and predictive modeling. The project page: https://v-rae.github.io/.

cs.CV↗

OmniScientist: An Omni-Modal Omni-Discipline AI Scientist

Recent advances in foundation models have enabled AI scientists to automate increasingly complete research workflows, from hypothesis generation and code execution to manuscript preparation. Yet workflow coverage alone does not provide access to the full evidence on which scientific discovery depends. Existing systems typically reason over text, code, labels, or precomputed summaries, leaving scientifically decisive spatial, temporal, cross-channel, and procedural relations unavailable to the agent. We introduce OmniScientist, an end-to-end, omni-modal AI scientist that conducts multidisciplinary research directly from heterogeneous raw evidence. A perception layer and 3 autonomous agents for ideation, experiment, and writeup operate within a deterministic pipeline, allowing observations to shape research questions, experimental decisions, and final claims throughout the research lifecycle. By running idea, rigour, and claim checks in code, the system enforces novelty screening, statistical validity, execution provenance, and numerical traceability. We evaluate OmniScientist on 36 real-data cases spanning 5 discipline families, 4 families of scientific evidence, and modalities including images, signals, audio, video, 3-D structures, trajectories, tables, formulae, and graphs. The system completes the full path from raw data to a compiled manuscript in all 36 cases and achieves a mean overall paper score of 6.3 with the reference reasoning backbone. In paired comparisons against a blind variant that receives only precomputed scalar features, direct perception improves all 7 evaluation dimensions and wins 85% of head-to-head judgments. These results show that lifecycle-wide perception is essential for evidence-grounded scientific discovery and provides a practical path toward broadly capable AI scientists.

cs.AI↗

MoCA: Implicit Social Context Analysis

Human social communication, such as affection and intent, is often conveyed in highly implicit ways, where underlying meanings are expressed through indirect, socially and culturally grounded signals rather than explicit statements. Such implicit social contexts are pervasive in real-world interactions, yet there remains a lack of a formal and systematic framework for studying them. In this paper, we introduce Implicit Social Context Analysis (MoCA), a novel task that systematically models implicit social scenarios along three key dimensions: affection, intent, and stance. We construct a high-quality benchmark containing 3,108 multimodal instances collected from real-world sources, with fine-grained cognitive annotations revealing who expresses what toward whom, as well as how and why it is conveyed. Using the MoCA dataset, we show that state-of-the-art multimodal large language models struggle significantly with this task because of their reliance on explicit cues and limited ability to reason over latent social contexts. To address this challenge, we propose Conflict-Driven Abductive Reasoning (CoDAR), a novel framework that models the discrepancy between observed expressions and expected truthful behavior as cognitive conflict, thereby enabling the inference of hidden mental states. Extensive experiments demonstrate that CoDAR substantially improves model performance. Nevertheless, a large gap from human reasoning remains, highlighting the fundamental difficulty of implicit social understanding.

cs.CL↗

EmpaAva: An Open-source Agentic 3D-Avatar Empathetic Live Chatbot

This paper presents EmpaAva, to our knowledge the first open-source, agentic 3D-avatar empathetic chatbot, which carries empathetic response generation (ERG) from text-only exchanges into live, face-to-face interaction. Through a video-call-like interface, a user speaks to a 3D digital human that reads their affect from speech and optional vision, and replies with emotional speech, lip-synced facial motion, and photorealistic 3D Gaussian rendering. At its core, an LLM coordinates a Tri-Agent Architecture, in which perception, empathetic response planning, and embodied rendering form a closed loop, paired with a Response Planning layer that compiles each reply into an executable multimodal plan, keeping voice, expression, and rendering on one empathetic intent. Building on strong open-source modules, EmpaAva supplies the intelligence that binds them into one controllable, inspectable experience. In automatic and human evaluations, EmpaAva surpasses text-only, 2D talking-face, and multimodal avatar baselines in emotion understanding, response quality, and audio-visual consistency. We open-source EmpaAva with an online live demo.

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From Profiling to Synthesis: Benchmarking Implicit Behavioral Alignment in Personalized LLM Agents

Large Language Models have enabled increasingly capable autonomous agents, yet personalization remains critical for making such agents practically useful. Recent benchmarks have begun evaluating personalization in agents, but they largely rely on static preference snapshots, fixed interaction logs, or question answering over predefined user profiles. Such designs fail to capture the complexity of evolving user preferences and neglect preference-conditioned task execution-a discrepancy we term as the knowledge-to-action gap. To address this challenge, we introduce IBA-Bench, a benchmark for implicit behavioral alignment constructed from longitudinal interaction histories that contain noise, implicit cues, and temporal inconsistencies. Unlike prior work, IBA-Bench evaluates whether an agent can execute tasks while satisfying implicit user constraints inferred from historical interactions. We further propose IBA-Agent, an agent framework that reconciles conflicting priorities through broad retrieval and trajectory-level alignment. Experiment results on IBA-Bench show that effective personalization remains a significant challenge for state-of-the-art LLM agents, and the proposed IBA-Agent substantially improves behavioral alignment in complex scenarios across nine application domains.

cs.AI↗

Mental World Modeling

World models enable a predictive substrate for planning and action, yet existing formulations merely answer a physical question: what/where it is, and how will it evolve. Human behavior, however, is driven by hidden mental state (what a person believes, wants, intends, feels, and considers socially permissible), so a model that tracks the physical scene but not what each agent knows and believes about it predicts the wrong action for the right-looking scene. We formulate Mental World Modeling (MWM), a generic theoretical framework that makes mental variables core components of a world model rather than posthoc rationales: MWM aintains a coupled physical-mental world state, renders a target-specific partial observation, and simulates how candidate actions jointly update both components. We instantiate the framework in MENTIS, a training-free and fully inspectable baseline that decomposes the process into state parsing, target-observation generation, action decomposition, coupled physical and mental transition, and branch-level value evaluation. On a manually constructed, quality-controlled dataset of situated decision scenarios spanning text, image, and sounding-video stories, experiments with 8 modern LLM-based world models demonstrate that explicitly modeling the mental state is essential for predicting human decisions. Deeper analyses further expose the bottlenecks of current mental world modeling. We expect MWM as a next stage of world modeling, from simulating physical scenes to simulating the minds that act in them.

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A Systematic Survey of Semantic Role Labeling in the Era of Pretrained Language Models

Semantic role labeling (SRL) is a central natural language processing task for understanding predicate-argument structures within texts and enabling downstream applications. Despite extensive research, comprehensive surveys that critically synthesize the field from a unified perspective remain lacking. This survey makes several contributions beyond organizing existing work. We propose a unified four-dimensional taxonomy that categorizes SRL research along model architectures, syntax feature modeling, application scenarios, and multimodal extensions. We provide a critical analysis of when and why syntactic features help, identifying conditions under which syntax-aided approaches provide consistent gains over syntax-free counterparts. We offer the first systematic treatment of SRL in the era of large language models, examining the complementary roles of LLMs and specialized SRL systems and identifying directions for hybrid approaches. We extend the scope of SRL surveys to cover multimodal settings including visual, video, and speech modalities, and analyze structural differences in evaluation across these modalities. Literature was collected through systematic searches of the ACL Anthology, IEEE Xplore, the ACM Digital Library, and Google Scholar, covering publications from 2000 to 2025 and applying explicit inclusion and exclusion criteria to yield approximately 200 primary references. SRL benchmarks, evaluation metrics, and paradigm modeling approaches are discussed alongside practical applications across domains. Future research directions are analyzed, addressing the evolving role of SRL with large language models and broader NLP impact.

cs.CL↗

Towards One-to-Many Temporal Grounding

Temporal Grounding (TG) aims to localize video segments corresponding to a textual query. Prior research predominantly focuses on single-segment retrieval. Real-world scenarios, however, often require localizing multiple disjoint segments for a single query -- a setting we term One-to-Many Temporal Grounding (OMTG). Previous state-of-the-art MLLMs, optimized for one-to-one settings, struggle in this context, often yielding near-zero scores due to a lack of event cardinality perception. To bridge this gap, we present a systematic solution with three key contributions. First, we establish the first comprehensive OMTG benchmark, introducing Count Accuracy (C-Acc) and Effective Temporal F1 (EtF1) as evaluation metrics. Second, we curate a high-quality OMTG dataset comprising 56k samples through a sophisticated construction pipeline. Third, we develop novel temporal and caption reward functions specifically designed for OMTG. In particular, the caption reward leverages Chain-of-Thought reasoning over dense video captions to explicitly guide policy optimization toward both preciseness and completeness. Extensive experiments show our model achieves a new state-of-the-art EtF1 of 43.65\% on OMTG Bench, outperforming Gemini 2.5 Pro and Seed-1.8 by 15.85\% and 15.61\%, respectively. Project Page: https://insomniaaac.github.io/OMTG/

cs.CV↗

SAMTok: Representing Any Mask with Two Words

Pixel-wise capabilities are essential for building interactive intelligent systems. However, pixel-wise multi-modal LLMs (MLLMs) remain difficult to scale due to complex region-level encoders, specialized segmentation decoders, and incompatible training objectives. To address these challenges, we present SAMTok, a discrete mask tokenizer that converts any region mask into two special tokens and reconstructs the mask using these tokens with high fidelity. By treating masks as new language tokens, SAMTok enables base MLLMs (such as the QwenVL series) to learn pixel-wise capabilities through standard next-token prediction and simple reinforcement learning, without architectural modifications and specialized loss design. SAMTok builds on SAM2 and is trained on 209M diverse masks using a mask encoder and residual vector quantizer to produce discrete, compact, and information-rich tokens. With 5M SAMTok-formatted mask understanding and generation data samples, QwenVL-SAMTok attains state-of-the-art or comparable results on region captioning, region VQA, grounded conversation, referring segmentation, scene graph parsing, and multi-round interactive segmentation. We further introduce a textual answer-matching reward that enables efficient reinforcement learning for mask generation, delivering substantial improvements on GRES and GCG benchmarks. Our results demonstrate a scalable and straightforward paradigm for equipping MLLMs with strong pixel-wise capabilities. Our code and models are available.

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