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Hao Hao Tan

Publications and source records attributed to Hao Hao Tan.

8 recordsLinked to original sources

On the Geometry of Music Bandwidth Extension in Latent Spaces of Audio Codecs

Recent audio restoration increasingly relies on large-scale conditional latent generative modeling, including diffusion, Schrodinger Bridges, and Flow Matching variants, to invert degradations such as bandwidth limitation or noise. We present an analysis of the performance of various state-of-the-art methods compared to simple arithmetic transformations in the latent spaces of multiple neural codecs for musical bandwidth extension. We show that estimating a single transport vector between the clean and degraded latent centroids on a reference set, and adding it to degraded latents, can yield restoration performance competitive with large diffusion models. This suggests, first, that some neural codec latent spaces exhibit structure aligned with audio bandwidth; and second, that in such cases complex conditional models may offer only limited gains over a simple vector addition. We argue that these findings reveal an interesting avenue for future research whereby models could take advantage of the latent space structure in order to offer greater training and parameter efficiency, and overall better performance. Additionally, we propose to consider this simple arithmetic transformation as a baseline for music bandwidth extension research, as it allows an assessment of the contribution of learnable parameters towards restoration performance.

cs.SD↗

Single-step Controllable Music Bandwidth Extension With Flow Matching

Audio restoration consists in inverting degradations of a digital audio signal to recover what would have been the pristine quality signal before the degradation occurred. This is valuable in contexts such as archives of music recordings, particularly those of precious historical value, for which a clean version may have been lost or simply does not exist. Recent work applied generative models to audio restoration, showing promising improvement over previous methods, and opening the door to the ability to perform restoration operations that were not possible before. However, making these models finely controllable remains a challenge. In this paper, we propose an extension of FLowHigh and introduce the Dynamic Spectral Contour (DSC) as a control signal for bandwidth extension via classifier-free guidance. Our experiments show competitive model performance, and indicate that DSC is a promising feature to support fine-grained conditioning.

cs.SD↗

Modulation Discovery with Differentiable Digital Signal Processing

Modulations are a critical part of sound design and music production, enabling the creation of complex and evolving audio. Modern synthesizers provide envelopes, low frequency oscillators (LFOs), and more parameter automation tools that allow users to modulate the output with ease. However, determining the modulation signals used to create a sound is difficult, and existing sound-matching / parameter estimation systems are often uninterpretable black boxes or predict high-dimensional framewise parameter values without considering the shape, structure, and routing of the underlying modulation curves. We propose a neural sound-matching approach that leverages modulation extraction, constrained control signal parameterizations, and differentiable digital signal processing (DDSP) to discover the modulations present in a sound. We demonstrate the effectiveness of our approach on highly modulated synthetic and real audio samples, its applicability to different DDSP synth architectures, and investigate the trade-off it incurs between interpretability and sound-matching accuracy. We make our code and audio samples available and provide the trained DDSP synths in a VST plugin.

cs.SD↗

MR-MT3: Memory Retaining Multi-Track Music Transcription to Mitigate Instrument Leakage

This paper presents enhancements to the MT3 model, a state-of-the-art (SOTA) token-based multi-instrument automatic music transcription (AMT) model. Despite SOTA performance, MT3 has the issue of instrument leakage, where transcriptions are fragmented across different instruments. To mitigate this, we propose MR-MT3, with enhancements including a memory retention mechanism, prior token sampling, and token shuffling are proposed. These methods are evaluated on the Slakh2100 dataset, demonstrating improved onset F1 scores and reduced instrument leakage. In addition to the conventional multi-instrument transcription F1 score, new metrics such as the instrument leakage ratio and the instrument detection F1 score are introduced for a more comprehensive assessment of transcription quality. The study also explores the issue of domain overfitting by evaluating MT3 on single-instrument monophonic datasets such as ComMU and NSynth. The findings, along with the source code, are shared to facilitate future work aimed at refining token-based multi-instrument AMT models.

cs.SD↗

Semi-supervised music emotion recognition using noisy student training and harmonic pitch class profiles

We present Mirable's submission to the 2021 Emotions and Themes in Music challenge. In this work, we intend to address the question: can we leverage semi-supervised learning techniques on music emotion recognition? With that, we experiment with noisy student training, which has improved model performance in the image classification domain. As the noisy student method requires a strong teacher model, we further delve into the factors including (i) input training length and (ii) complementary music representations to further boost the performance of the teacher model. For (i), we find that models trained with short input length perform better in PR-AUC, whereas those trained with long input length perform better in ROC-AUC. For (ii), we find that using harmonic pitch class profiles (HPCP) consistently improve tagging performance, which suggests that harmonic representation is useful for music emotion tagging. Finally, we find that noisy student method only improves tagging results for the case of long training length. Additionally, we find that ensembling representations trained with different training lengths can improve tagging results significantly, which suggest a possible direction to explore incorporating multiple temporal resolutions in the network architecture for future work.

cs.SD↗

Music FaderNets: Controllable Music Generation Based On High-Level Features via Low-Level Feature Modelling

High-level musical qualities (such as emotion) are often abstract, subjective, and hard to quantify. Given these difficulties, it is not easy to learn good feature representations with supervised learning techniques, either because of the insufficiency of labels, or the subjectiveness (and hence large variance) in human-annotated labels. In this paper, we present a framework that can learn high-level feature representations with a limited amount of data, by first modelling their corresponding quantifiable low-level attributes. We refer to our proposed framework as Music FaderNets, which is inspired by the fact that low-level attributes can be continuously manipulated by separate "sliding faders" through feature disentanglement and latent regularization techniques. High-level features are then inferred from the low-level representations through semi-supervised clustering using Gaussian Mixture Variational Autoencoders (GM-VAEs). Using arousal as an example of a high-level feature, we show that the "faders" of our model are disentangled and change linearly w.r.t. the modelled low-level attributes of the generated output music. Furthermore, we demonstrate that the model successfully learns the intrinsic relationship between arousal and its corresponding low-level attributes (rhythm and note density), with only 1% of the training set being labelled. Finally, using the learnt high-level feature representations, we explore the application of our framework in style transfer tasks across different arousal states. The effectiveness of this approach is verified through a subjective listening test.

eess.AS↗

Generative Modelling for Controllable Audio Synthesis of Expressive Piano Performance

We present a controllable neural audio synthesizer based on Gaussian Mixture Variational Autoencoders (GM-VAE), which can generate realistic piano performances in the audio domain that closely follows temporal conditions of two essential style features for piano performances: articulation and dynamics. We demonstrate how the model is able to apply fine-grained style morphing over the course of synthesizing the audio. This is based on conditions which are latent variables that can be sampled from the prior or inferred from other pieces. One of the envisioned use cases is to inspire creative and brand new interpretations for existing pieces of piano music.

eess.AS↗

Agent Madoff: A Heuristic-Based Negotiation Agent For The Diplomacy Strategy Game

In this paper, we present the strategy of Agent Madoff, which is a heuristic-based negotiation agent that won 2nd place at the Automated Negotiating Agents Competition (ANAC 2017). Agent Madoff is implemented to play the game Diplomacy, which is a strategic board game that mimics the situation during World War I. Each player represents a major European power which has to negotiate with other forces and win possession of a majority supply centers on the map. We propose a design architecture which consists of 3 components: heuristic module, acceptance strategy and bidding strategy. The heuristic module, responsible for evaluating which regions on the graph are more worthy, considers the type of region and the number of supply centers adjacent to the region and return a utility value for each region on the map. The acceptance strategy is done on a case-by-case basis according to the type of the order by calculating the acceptance probability using a composite function. The bidding strategy adopts a defensive approach aimed to neutralize attacks and resolve conflict moves with other players to minimize our loss on supply centers.

cs.MA↗