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Hao Kang

Publications and source records attributed to Hao Kang.

52 records · Page 3Linked to original sources

DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision

We have witnessed significant progress in deep learning-based 3D vision, ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However, existing scene-level datasets for deep learning-based 3D vision, limited to either synthetic environments or a narrow selection of real-world scenes, are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap, we present DL3DV-10K, a large-scale scene dataset, featuring 51.2 million frames from 10,510 videos captured from 65 types of point-of-interest (POI) locations, covering both bounded and unbounded scenes, with different levels of reflection, transparency, and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K, which revealed valuable insights for future research in NVS. In addition, we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K, which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset, benchmark results, and models will be publicly accessible at https://dl3dv-10k.github.io/DL3DV-10K/.

cs.CV↗

Token Prediction as Implicit Classification to Identify LLM-Generated Text

This paper introduces a novel approach for identifying the possible large language models (LLMs) involved in text generation. Instead of adding an additional classification layer to a base LM, we reframe the classification task as a next-token prediction task and directly fine-tune the base LM to perform it. We utilize the Text-to-Text Transfer Transformer (T5) model as the backbone for our experiments. We compared our approach to the more direct approach of utilizing hidden states for classification. Evaluation shows the exceptional performance of our method in the text classification task, highlighting its simplicity and efficiency. Furthermore, interpretability studies on the features extracted by our model reveal its ability to differentiate distinctive writing styles among various LLMs even in the absence of an explicit classifier. We also collected a dataset named OpenLLMText, containing approximately 340k text samples from human and LLMs, including GPT3.5, PaLM, LLaMA, and GPT2.

cs.CL↗

Implicit Autoencoder for Point-Cloud Self-Supervised Representation Learning

This paper advocates the use of implicit surface representation in autoencoder-based self-supervised 3D representation learning. The most popular and accessible 3D representation, i.e., point clouds, involves discrete samples of the underlying continuous 3D surface. This discretization process introduces sampling variations on the 3D shape, making it challenging to develop transferable knowledge of the true 3D geometry. In the standard autoencoding paradigm, the encoder is compelled to encode not only the 3D geometry but also information on the specific discrete sampling of the 3D shape into the latent code. This is because the point cloud reconstructed by the decoder is considered unacceptable unless there is a perfect mapping between the original and the reconstructed point clouds. This paper introduces the Implicit AutoEncoder (IAE), a simple yet effective method that addresses the sampling variation issue by replacing the commonly-used point-cloud decoder with an implicit decoder. The implicit decoder reconstructs a continuous representation of the 3D shape, independent of the imperfections in the discrete samples. Extensive experiments demonstrate that the proposed IAE achieves state-of-the-art performance across various self-supervised learning benchmarks.

cs.CV↗

Towards Sustainable Learning: Coresets for Data-efficient Deep Learning

To improve the efficiency and sustainability of learning deep models, we propose CREST, the first scalable framework with rigorous theoretical guarantees to identify the most valuable examples for training non-convex models, particularly deep networks. To guarantee convergence to a stationary point of a non-convex function, CREST models the non-convex loss as a series of quadratic functions and extracts a coreset for each quadratic sub-region. In addition, to ensure faster convergence of stochastic gradient methods such as (mini-batch) SGD, CREST iteratively extracts multiple mini-batch coresets from larger random subsets of training data, to ensure nearly-unbiased gradients with small variances. Finally, to further improve scalability and efficiency, CREST identifies and excludes the examples that are learned from the coreset selection pipeline. Our extensive experiments on several deep networks trained on vision and NLP datasets, including CIFAR-10, CIFAR-100, TinyImageNet, and SNLI, confirm that CREST speeds up training deep networks on very large datasets, by 1.7x to 2.5x with minimum loss in the performance. By analyzing the learning difficulty of the subsets selected by CREST, we show that deep models benefit the most by learning from subsets of increasing difficulty levels.

cs.LG↗

GPT-Sentinel: Distinguishing Human and ChatGPT Generated Content

This paper presents a novel approach for detecting ChatGPT-generated vs. human-written text using language models. To this end, we first collected and released a pre-processed dataset named OpenGPTText, which consists of rephrased content generated using ChatGPT. We then designed, implemented, and trained two different models for text classification, using Robustly Optimized BERT Pretraining Approach (RoBERTa) and Text-to-Text Transfer Transformer (T5), respectively. Our models achieved remarkable results, with an accuracy of over 97% on the test dataset, as evaluated through various metrics. Furthermore, we conducted an interpretability study to showcase our model's ability to extract and differentiate key features between human-written and ChatGPT-generated text. Our findings provide important insights into the effective use of language models to detect generated text.

cs.CL↗

Age-structured Models with Nonlocal Diffusion of Dirichlet Type, I: Principal Spectral Theory and Limiting Properties

Age-structured models with nonlocal diffusion arise naturally in describing the population dynamics of biological species and the transmission dynamics of infectious diseases in which individuals disperse nonlocally and interact each other and the age structure of individuals matters. In the first part of our series papers, we study the principal spectral theory of age-structured models with nonlocal diffusion of Dirichlet type. First, we provide two criteria on the existence of principal eigenvalues by using the theory of resolvent positive operators with their perturbations. Then we define the generalized principal eigenvalue and use it to investigate the influence of diffusion rate on the principal eigenvalue. In addition, we establish the strong maximum principle for age-structured nonlocal diffusion operators. In the second part \cite{Ducrot2022Age-structuredII} we will investigate the effects of principal eigenvalues on the global dynamics of the model with monotone nonlinearity in the birth rate and show that the principal eigenvalue being zero is critical.

math.AP↗

Quantifying the threshold phenomena for propagation in nonlocal diffusion equations

We are interested in the threshold phenomena for propagation in nonlocal diffusion equations with some compactly supported initial data. In the so-called bistable and ignition cases, we provide the first quantitative estimates for such phenomena. The outcomes dramatically depend on the tails of the dispersal kernel and can take a large variety of different forms. The strategy is to combine sharp estimates of the tails of the sum of i.i.d. random variables (coming, in particular, from large deviation theory) and the construction of accurate sub-and super-solutions.

math.AP↗

A short proof for Hopf bifurcation in Gurtin-MacCamy's population dynamics model

In this paper, we provide a short proof for the Hopf bifurcation theorem in the Gurtin-MacCamy's population dynamics model. Here we use the Crandall and Rabinowitz's approach, based on the implicit function theorem. Compared with previous methods, here we require the age-specific birth rate to be slightly smoother (roughly of bounded variation), but we have a huge gain for the length of the proof.

math.DS↗

Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed Recognition

The problem of long-tailed recognition, where the number of examples per class is highly unbalanced, is considered. While training with class-balanced sampling has been shown effective for this problem, it is known to over-fit to few-shot classes. It is hypothesized that this is due to the repeated sampling of examples and can be addressed by feature space augmentation. A new feature augmentation strategy, EMANATE, based on back-tracking of features across epochs during training, is proposed. It is shown that, unlike class-balanced sampling, this is an adversarial augmentation strategy. A new sampling procedure, Breadcrumb, is then introduced to implement adversarial class-balanced sampling without extra computation. Experiments on three popular long-tailed recognition datasets show that Breadcrumb training produces classifiers that outperform existing solutions to the problem.

cs.CV↗

GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition

The problem of long-tailed recognition, where the number of examples per class is highly unbalanced, is considered. It is hypothesized that the well known tendency of standard classifier training to overfit to popular classes can be exploited for effective transfer learning. Rather than eliminating this overfitting, e.g. by adopting popular class-balanced sampling methods, the learning algorithm should instead leverage this overfitting to transfer geometric information from popular to low-shot classes. A new classifier architecture, GistNet, is proposed to support this goal, using constellations of classifier parameters to encode the class geometry. A new learning algorithm is then proposed for GeometrIc Structure Transfer (GIST), with resort to a combination of loss functions that combine class-balanced and random sampling to guarantee that, while overfitting to the popular classes is restricted to geometric parameters, it is leveraged to transfer class geometry from popular to few-shot classes. This enables better generalization for few-shot classes without the need for the manual specification of class weights, or even the explicit grouping of classes into different types. Experiments on two popular long-tailed recognition datasets show that GistNet outperforms existing solutions to this problem.

cs.CV↗

Semi-supervised Long-tailed Recognition using Alternate Sampling

Main challenges in long-tailed recognition come from the imbalanced data distribution and sample scarcity in its tail classes. While techniques have been proposed to achieve a more balanced training loss and to improve tail classes data variations with synthesized samples, we resort to leverage readily available unlabeled data to boost recognition accuracy. The idea leads to a new recognition setting, namely semi-supervised long-tailed recognition. We argue this setting better resembles the real-world data collection and annotation process and hence can help close the gap to real-world scenarios. To address the semi-supervised long-tailed recognition problem, we present an alternate sampling framework combining the intuitions from successful methods in these two research areas. The classifier and feature embedding are learned separately and updated iteratively. The class-balanced sampling strategy has been implemented to train the classifier in a way not affected by the pseudo labels' quality on the unlabeled data. A consistency loss has been introduced to limit the impact from unlabeled data while leveraging them to update the feature embedding. We demonstrate significant accuracy improvements over other competitive methods on two datasets.

cs.CV↗

Beyond Visual Attractiveness: Physically Plausible Single Image HDR Reconstruction for Spherical Panoramas

HDR reconstruction is an important task in computer vision with many industrial needs. The traditional approaches merge multiple exposure shots to generate HDRs that correspond to the physical quantity of illuminance of the scene. However, the tedious capturing process makes such multi-shot approaches inconvenient in practice. In contrast, recent single-shot methods predict a visually appealing HDR from a single LDR image through deep learning. But it is not clear whether the previously mentioned physical properties would still hold, without training the network to explicitly model them. In this paper, we introduce the physical illuminance constraints to our single-shot HDR reconstruction framework, with a focus on spherical panoramas. By the proposed physical regularization, our method can generate HDRs which are not only visually appealing but also physically plausible. For evaluation, we collect a large dataset of LDR and HDR images with ground truth illuminance measures. Extensive experiments show that our HDR images not only maintain high visual quality but also top all baseline methods in illuminance prediction accuracy.

cs.CV↗

Few-Shot Open-Set Recognition using Meta-Learning

The problem of open-set recognition is considered. While previous approaches only consider this problem in the context of large-scale classifier training, we seek a unified solution for this and the low-shot classification setting. It is argued that the classic softmax classifier is a poor solution for open-set recognition, since it tends to overfit on the training classes. Randomization is then proposed as a solution to this problem. This suggests the use of meta-learning techniques, commonly used for few-shot classification, for the solution of open-set recognition. A new oPen sEt mEta LEaRning (PEELER) algorithm is then introduced. This combines the random selection of a set of novel classes per episode, a loss that maximizes the posterior entropy for examples of those classes, and a new metric learning formulation based on the Mahalanobis distance. Experimental results show that PEELER achieves state of the art open set recognition performance for both few-shot and large-scale recognition. On CIFAR and miniImageNet, it achieves substantial gains in seen/unseen class detection AUROC for a given seen-class classification accuracy.

cs.CV↗

LeRoP: A Learning-Based Modular Robot Photography Framework

We introduce a novel framework for automatic capturing of human portraits. The framework allows the robot to follow a person to the desired location using a Person Re-identification model. When composing is activated, the robot attempts to adjust its position to form the view that can best match the given template image, and finally takes a photograph. A template image can be predicted dynamically using an off-the-shelf photo evaluation model by the framework, or selected manually from a pre-defined set by the user. The template matching-based view adjustment is driven by a deep reinforcement learning network. Our framework lies on top of the Robot Operating System (ROS). The framework is designed to be modular so that all the models can be flexibly replaced based on needs. We show our framework on a variety of examples. In particular, we tested it in three indoor scenes and used it to take 20 photos of each scene: ten for the pre-defined template, ten for the dynamically generated ones. The average number of adjustment was $11.20$ for pre-defined templates and $12.76$ for dynamically generated ones; the average time spent was $22.11$ and $24.10$ seconds respectively.

cs.RO↗

PTRM: Perceived Terrain Realism Metrics

Terrains are visually important and commonly used in computer graphics. While many algorithms for their generation exist, it is difficult to assess the realism of a generated terrain. This paper presents a first step in the direction of perceptual evaluation of terrain models. We gathered and categorized several classes of real terrains and we generated synthetic terrains by using methods from computer graphics. We then conducted two large studies ranking the terrains perceptually and showing that the synthetic terrains are perceived as lacking realism as compared to the real ones. Then we provide insight into the features that affect the perceived realism by a quantitative evaluation based on localized geomorphology-based landform features (geomorphons) that categorize terrain structures such as valleys, ridges, hollows, etc. We show that the presence or absence of certain features have a significant perceptual effect. We then introduce Perceived Terrain Realism Metrics (PTRM); a perceptual metrics that estimates perceived realism of a terrain represented as a digital elevation map by relating distribution of terrain features with their perceived realism. We validated PTRM on real and synthetic data and compared it to the perceptual studies. To confirm the importance of the presence of these features, we used a generative deep neural network to transfer them between real terrains and synthetic ones and we performed another perceptual experiment that further confirmed their importance for perceived realism.

cs.GR↗

Understanding and Exploiting Object Interaction Landscapes

Interactions play a key role in understanding objects and scenes, for both virtual and real world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved. The representation is based on tracking particles on one of the participating objects and then observing them with sensors appropriately placed in the interaction volume or on the interaction surfaces. We show how to factorize these interaction descriptors and project them into a particular participating object so as to obtain a new functional descriptor for that object, its interaction landscape, capturing its observed use in a spatio-temporal framework. Interaction landscapes are independent of the particular interaction and capture subtle dynamic effects in how objects move and behave when in functional use. Our method relates objects based on their function, establishes correspondences between shapes based on functional key points and regions, and retrieves peer and partner objects with respect to an interaction.

cs.GR↗