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Hao Peng

Publications and source records attributed to Hao Peng.

At least 343 records · Page 19Linked to original sources

Graph Structure Learning with Variational Information Bottleneck

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

cs.LG↗

Infusing Finetuning with Semantic Dependencies

For natural language processing systems, two kinds of evidence support the use of text representations from neural language models "pretrained" on large unannotated corpora: performance on application-inspired benchmarks (Peters et al., 2018, inter alia), and the emergence of syntactic abstractions in those representations (Tenney et al., 2019, inter alia). On the other hand, the lack of grounded supervision calls into question how well these representations can ever capture meaning (Bender and Koller, 2020). We apply novel probes to recent language models -- specifically focusing on predicate-argument structure as operationalized by semantic dependencies (Ivanova et al., 2012) -- and find that, unlike syntax, semantics is not brought to the surface by today's pretrained models. We then use convolutional graph encoders to explicitly incorporate semantic parses into task-specific finetuning, yielding benefits to natural language understanding (NLU) tasks in the GLUE benchmark. This approach demonstrates the potential for general-purpose (rather than task-specific) linguistic supervision, above and beyond conventional pretraining and finetuning. Several diagnostics help to localize the benefits of our approach.

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A Self-supervised Mixed-curvature Graph Neural Network

Graph representation learning received increasing attentions in recent years. Most of existing methods ignore the complexity of the graph structures and restrict graphs in a single constant-curvature representation space, which is only suitable to particular kinds of graph structure indeed. Additionally, these methods follow the supervised or semi-supervised learning paradigm, and thereby notably limit their deployment on the unlabeled graphs in real applications. To address these aforementioned limitations, we take the first attempt to study the self-supervised graph representation learning in the mixed-curvature spaces. In this paper, we present a novel Self-supervised Mixed-curvature Graph Neural Network (SelfMGNN). Instead of working on one single constant-curvature space, we construct a mixed-curvature space via the Cartesian product of multiple Riemannian component spaces and design hierarchical attention mechanisms for learning and fusing the representations across these component spaces. To enable the self-supervisd learning, we propose a novel dual contrastive approach. The mixed-curvature Riemannian space actually provides multiple Riemannian views for the contrastive learning. We introduce a Riemannian projector to reveal these views, and utilize a well-designed Riemannian discriminator for the single-view and cross-view contrastive learning within and across the Riemannian views. Finally, extensive experiments show that SelfMGNN captures the complicated graph structures in reality and outperforms state-of-the-art baselines.

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Pre-training Recommender Systems via Reinforced Attentive Multi-relational Graph Neural Network

Recently, Graph Neural Networks (GNNs) have proven their effectiveness for recommender systems. Existing studies have applied GNNs to capture collaborative relations in the data. However, in real-world scenarios, the relations in a recommendation graph can be of various kinds. For example, two movies may be associated either by the same genre or by the same director/actor. If we use a single graph to elaborate all these relations, the graph can be too complex to process. To address this issue, we bring the idea of pre-training to process the complex graph step by step. Based on the idea of divide-and-conquer, we separate the large graph into three sub-graphs: user graph, item graph, and user-item interaction graph. Then the user and item embeddings are pre-trained from user and item graphs, respectively. To conduct pre-training, we construct the multi-relational user graph and item graph, respectively, based on their attributes. In this paper, we propose a novel Reinforced Attentive Multi-relational Graph Neural Network (RAM-GNN) to the pre-train user and item embeddings on the user and item graph prior to the recommendation step. Specifically, we design a relation-level attention layer to learn the importance of different relations. Next, a Reinforced Neighbor Sampler (RNS) is applied to search the optimal filtering threshold for sampling top-k similar neighbors in the graph, which avoids the over-smoothing issue. We initialize the recommendation model with the pre-trained user/item embeddings. Finally, an aggregation-based GNN model is utilized to learn from the collaborative relations in the user-item interaction graph and provide recommendations. Our experiments demonstrate that RAM-GNN outperforms other state-of-the-art graph-based recommendation models and multi-relational graph neural networks.

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Federated Social Recommendation with Graph Neural Network

Recommender systems have become prosperous nowadays, designed to predict users' potential interests in items by learning embeddings. Recent developments of the Graph Neural Networks~(GNNs) also provide recommender systems with powerful backbones to learn embeddings from a user-item graph. However, only leveraging the user-item interactions suffers from the cold-start issue due to the difficulty in data collection. Hence, current endeavors propose fusing social information with user-item interactions to alleviate it, which is the social recommendation problem. Existing work employs GNNs to aggregate both social links and user-item interactions simultaneously. However, they all require centralized storage of the social links and item interactions of users, which leads to privacy concerns. Additionally, according to strict privacy protection under General Data Protection Regulation, centralized data storage may not be feasible in the future, urging a decentralized framework of social recommendation. To this end, we devise a novel framework \textbf{Fe}drated \textbf{So}cial recommendation with \textbf{G}raph neural network (FeSoG). Firstly, FeSoG adopts relational attention and aggregation to handle heterogeneity. Secondly, FeSoG infers user embeddings using local data to retain personalization. Last but not least, the proposed model employs pseudo-labeling techniques with item sampling to protect the privacy and enhance training. Extensive experiments on three real-world datasets justify the effectiveness of FeSoG in completing social recommendation and privacy protection. We are the first work proposing a federated learning framework for social recommendation to the best of our knowledge.

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Receding Horizon Control Based Online Motion Planning with Partially Infeasible LTL Specifications

This work considers online optimal motion planning of an autonomous agent subject to linear temporal logic (LTL) constraints. The environment is dynamic in the sense of containing mobile obstacles and time-varying areas of interest (i.e., time-varying reward and workspace properties) to be visited by the agent. Since user-specified tasks may not be fully realized (i.e., partially infeasible), this work considers hard and soft LTL constraints, where hard constraints enforce safety requirement (e.g. avoid obstacles) while soft constraints represent tasks that can be relaxed to not strictly follow user specifications. The motion planning of the agent is to generate policies, in decreasing order of priority, to 1) formally guarantee the satisfaction of safety constraints; 2) mostly satisfy soft constraints (i.e., minimize the violation cost if desired tasks are partially infeasible); and 3) optimize the objective of rewards collection (i.e., visiting dynamic areas of more interests). To achieve these objectives, a relaxed product automaton, which allows the agent to not strictly follow the desired LTL constraints, is constructed. A utility function is developed to quantify the differences between the revised and the desired motion plan, and the accumulated rewards are designed to bias the motion plan towards those areas of more interests. Receding horizon control is synthesized with an LTL formula to maximize the accumulated utilities over a finite horizon, while ensuring that safety constraints are fully satisfied and soft constraints are mostly satisfied. Simulation and experiment results are provided to demonstrate the effectiveness of the developed motion strategy.

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ACE-HGNN: Adaptive Curvature Exploration Hyperbolic Graph Neural Network

Graph Neural Networks (GNNs) have been widely studied in various graph data mining tasks. Most existingGNNs embed graph data into Euclidean space and thus are less effective to capture the ubiquitous hierarchical structures in real-world networks. Hyperbolic Graph Neural Networks(HGNNs) extend GNNs to hyperbolic space and thus are more effective to capture the hierarchical structures of graphs in node representation learning. In hyperbolic geometry, the graph hierarchical structure can be reflected by the curvatures of the hyperbolic space, and different curvatures can model different hierarchical structures of a graph. However, most existing HGNNs manually set the curvature to a fixed value for simplicity, which achieves a suboptimal performance of graph learning due to the complex and diverse hierarchical structures of the graphs. To resolve this problem, we propose an Adaptive Curvature Exploration Hyperbolic Graph NeuralNetwork named ACE-HGNN to adaptively learn the optimal curvature according to the input graph and downstream tasks. Specifically, ACE-HGNN exploits a multi-agent reinforcement learning framework and contains two agents, ACE-Agent andHGNN-Agent for learning the curvature and node representations, respectively. The two agents are updated by a NashQ-leaning algorithm collaboratively, seeking the optimal hyperbolic space indexed by the curvature. Extensive experiments on multiple real-world graph datasets demonstrate a significant and consistent performance improvement in model quality with competitive performance and good generalization ability.

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3D Object Detection Combining Semantic and Geometric Features from Point Clouds

In this paper, we investigate the combination of voxel-based methods and point-based methods, and propose a novel end-to-end two-stage 3D object detector named SGNet for point clouds scenes. The voxel-based methods voxelize the scene to regular grids, which can be processed with the current advanced feature learning frameworks based on convolutional layers for semantic feature learning. Whereas the point-based methods can better extract the geometric feature of the point due to the coordinate reservations. The combination of the two is an effective solution for 3D object detection from point clouds. However, most current methods use a voxel-based detection head with anchors for final classification and localization. Although the preset anchors cover the entire scene, it is not suitable for point clouds detection tasks with larger scenes and multiple categories due to the limitation of voxel size. In this paper, we propose a voxel-to-point module (VTPM) that captures semantic and geometric features. The VTPM is a Voxel-Point-Based Module that finally implements 3D object detection in point space, which is more conducive to the detection of small-size objects and avoids the presets of anchors in inference stage. In addition, a Confidence Adjustment Module (CAM) with the center-boundary-aware confidence attention is proposed to solve the misalignment between the predicted confidence and proposals in the regions of the interest (RoI) selection. The SGNet proposed in this paper has achieved state-of-the-art results for 3D object detection in the KITTI dataset, especially in the detection of small-size objects such as cyclists. Actually, as of September 19, 2021, for KITTI dataset, SGNet ranked 1st in 3D and BEV detection on cyclists with easy difficulty level, and 2nd in the 3D detection of moderate cyclists.

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Reinforced Neighborhood Selection Guided Multi-Relational Graph Neural Networks

Graph Neural Networks (GNNs) have been widely used for the representation learning of various structured graph data. While promising, most existing GNNs oversimplified the complexity and diversity of the edges in the graph, and thus inefficient to cope with ubiquitous heterogeneous graphs, which are typically in the form of multi-relational graph representations. In this paper, we propose RioGNN, a novel Reinforced, recursive and flexible neighborhood selection guided multi-relational Graph Neural Network architecture, to navigate complexity of neural network structures whilst maintaining relation-dependent representations. We first construct a multi-relational graph, according to the practical task, to reflect the heterogeneity of nodes, edges, attributes and labels. To avoid the embedding over-assimilation among different types of nodes, we employ a label-aware neural similarity measure to ascertain the most similar neighbors based on node attributes. A reinforced relation-aware neighbor selection mechanism is developed to choose the most similar neighbors of a targeting node within a relation before aggregating all neighborhood information from different relations to obtain the eventual node embedding. Particularly, to improve the efficiency of neighbor selecting, we propose a new recursive and scalable reinforcement learning framework with estimable depth and width for different scales of multi-relational graphs. RioGNN can learn more discriminative node embedding with enhanced explainability due to the recognition of individual importance of each relation via the filtering threshold mechanism. Comprehensive experiments on real-world graph data and practical tasks demonstrate the advancements of effectiveness, efficiency and the model explainability, as opposed to other comparative GNN models.

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Finetuning Pretrained Transformers into RNNs

Transformers have outperformed recurrent neural networks (RNNs) in natural language generation. But this comes with a significant computational cost, as the attention mechanism's complexity scales quadratically with sequence length. Efficient transformer variants have received increasing interest in recent works. Among them, a linear-complexity recurrent variant has proven well suited for autoregressive generation. It approximates the softmax attention with randomized or heuristic feature maps, but can be difficult to train and may yield suboptimal accuracy. This work aims to convert a pretrained transformer into its efficient recurrent counterpart, improving efficiency while maintaining accuracy. Specifically, we propose a swap-then-finetune procedure: in an off-the-shelf pretrained transformer, we replace the softmax attention with its linear-complexity recurrent alternative and then finetune. With a learned feature map, our approach provides an improved tradeoff between efficiency and accuracy over the standard transformer and other recurrent variants. We also show that the finetuning process has lower training cost relative to training these recurrent variants from scratch. As many models for natural language tasks are increasingly dependent on large-scale pretrained transformers, this work presents a viable approach to improving inference efficiency without repeating the expensive pretraining process.

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Graph Entropy Guided Node Embedding Dimension Selection for Graph Neural Networks

Graph representation learning has achieved great success in many areas, including e-commerce, chemistry, biology, etc. However, the fundamental problem of choosing the appropriate dimension of node embedding for a given graph still remains unsolved. The commonly used strategies for Node Embedding Dimension Selection (NEDS) based on grid search or empirical knowledge suffer from heavy computation and poor model performance. In this paper, we revisit NEDS from the perspective of minimum entropy principle. Subsequently, we propose a novel Minimum Graph Entropy (MinGE) algorithm for NEDS with graph data. To be specific, MinGE considers both feature entropy and structure entropy on graphs, which are carefully designed according to the characteristics of the rich information in them. The feature entropy, which assumes the embeddings of adjacent nodes to be more similar, connects node features and link topology on graphs. The structure entropy takes the normalized degree as basic unit to further measure the higher-order structure of graphs. Based on them, we design MinGE to directly calculate the ideal node embedding dimension for any graph. Finally, comprehensive experiments with popular Graph Neural Networks (GNNs) on benchmark datasets demonstrate the effectiveness and generalizability of our proposed MinGE.

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HAWK: Rapid Android Malware Detection through Heterogeneous Graph Attention Networks

Android is undergoing unprecedented malicious threats daily, but the existing methods for malware detection often fail to cope with evolving camouflage in malware. To address this issue, we present HAWK, a new malware detection framework for evolutionary Android applications. We model Android entities and behavioural relationships as a heterogeneous information network (HIN), exploiting its rich semantic metastructures for specifying implicit higher-order relationships. An incremental learning model is created to handle the applications that manifest dynamically, without the need for re-constructing the whole HIN and the subsequent embedding model. The model can pinpoint rapidly the proximity between a new application and existing in-sample applications and aggregate their numerical embeddings under various semantics. Our experiments examine more than 80,860 malicious and 100,375 benign applications developed over a period of seven years, showing that HAWK achieves the highest detection accuracy against baselines and takes only 3.5ms on average to detect an out-of-sample application, with the accelerated training time of 50x faster than the existing approach.

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Differentially Private Federated Knowledge Graphs Embedding

Knowledge graph embedding plays an important role in knowledge representation, reasoning, and data mining applications. However, for multiple cross-domain knowledge graphs, state-of-the-art embedding models cannot make full use of the data from different knowledge domains while preserving the privacy of exchanged data. In addition, the centralized embedding model may not scale to the extensive real-world knowledge graphs. Therefore, we propose a novel decentralized scalable learning framework, \emph{Federated Knowledge Graphs Embedding} (FKGE), where embeddings from different knowledge graphs can be learnt in an asynchronous and peer-to-peer manner while being privacy-preserving. FKGE exploits adversarial generation between pairs of knowledge graphs to translate identical entities and relations of different domains into near embedding spaces. In order to protect the privacy of the training data, FKGE further implements a privacy-preserving neural network structure to guarantee no raw data leakage. We conduct extensive experiments to evaluate FKGE on 11 knowledge graphs, demonstrating a significant and consistent improvement in model quality with at most 17.85\% and 7.90\% increases in performance on triple classification and link prediction tasks.

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Multiplex Graph Networks for Multimodal Brain Network Analysis

In this paper, we propose MGNet, a simple and effective multiplex graph convolutional network (GCN) model for multimodal brain network analysis. The proposed method integrates tensor representation into the multiplex GCN model to extract the latent structures of a set of multimodal brain networks, which allows an intuitive 'grasping' of the common space for multimodal data. Multimodal representations are then generated with multiplex GCNs to capture specific graph structures. We conduct classification task on two challenging real-world datasets (HIV and Bipolar disorder), and the proposed MGNet demonstrates state-of-the-art performance compared to competitive benchmark methods. Apart from objective evaluations, this study may bear special significance upon network theory to the understanding of human connectome in different modalities. The code is available at https://github.com/ZhaomingKong/MGNets.

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Deep Encoder, Shallow Decoder: Reevaluating Non-autoregressive Machine Translation

Much recent effort has been invested in non-autoregressive neural machine translation, which appears to be an efficient alternative to state-of-the-art autoregressive machine translation on modern GPUs. In contrast to the latter, where generation is sequential, the former allows generation to be parallelized across target token positions. Some of the latest non-autoregressive models have achieved impressive translation quality-speed tradeoffs compared to autoregressive baselines. In this work, we reexamine this tradeoff and argue that autoregressive baselines can be substantially sped up without loss in accuracy. Specifically, we study autoregressive models with encoders and decoders of varied depths. Our extensive experiments show that given a sufficiently deep encoder, a single-layer autoregressive decoder can substantially outperform strong non-autoregressive models with comparable inference speed. We show that the speed disadvantage for autoregressive baselines compared to non-autoregressive methods has been overestimated in three aspects: suboptimal layer allocation, insufficient speed measurement, and lack of knowledge distillation. Our results establish a new protocol for future research toward fast, accurate machine translation. Our code is available at https://github.com/jungokasai/deep-shallow.

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Adversarial Directed Graph Embedding

Node representation learning for directed graphs is critically important to facilitate many graph mining tasks. To capture the directed edges between nodes, existing methods mostly learn two embedding vectors for each node, source vector and target vector. However, these methods learn the source and target vectors separately. For the node with very low indegree or outdegree, the corresponding target vector or source vector cannot be effectively learned. In this paper, we propose a novel Directed Graph embedding framework based on Generative Adversarial Network, called DGGAN. The main idea is to use adversarial mechanisms to deploy a discriminator and two generators that jointly learn each node's source and target vectors. For a given node, the two generators are trained to generate its fake target and source neighbor nodes from the same underlying distribution, and the discriminator aims to distinguish whether a neighbor node is real or fake. The two generators are formulated into a unified framework and could mutually reinforce each other to learn more robust source and target vectors. Extensive experiments show that DGGAN consistently and significantly outperforms existing state-of-the-art methods across multiple graph mining tasks on directed graphs.

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SUGAR: Subgraph Neural Network with Reinforcement Pooling and Self-Supervised Mutual Information Mechanism

Graph representation learning has attracted increasing research attention. However, most existing studies fuse all structural features and node attributes to provide an overarching view of graphs, neglecting finer substructures' semantics, and suffering from interpretation enigmas. This paper presents a novel hierarchical subgraph-level selection and embedding based graph neural network for graph classification, namely SUGAR, to learn more discriminative subgraph representations and respond in an explanatory way. SUGAR reconstructs a sketched graph by extracting striking subgraphs as the representative part of the original graph to reveal subgraph-level patterns. To adaptively select striking subgraphs without prior knowledge, we develop a reinforcement pooling mechanism, which improves the generalization ability of the model. To differentiate subgraph representations among graphs, we present a self-supervised mutual information mechanism to encourage subgraph embedding to be mindful of the global graph structural properties by maximizing their mutual information. Extensive experiments on six typical bioinformatics datasets demonstrate a significant and consistent improvement in model quality with competitive performance and interpretability.

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A Robust and Generalized Framework for Adversarial Graph Embedding

Graph embedding is essential for graph mining tasks. With the prevalence of graph data in real-world applications, many methods have been proposed in recent years to learn high-quality graph embedding vectors various types of graphs. However, most existing methods usually randomly select the negative samples from the original graph to enhance the training data without considering the noise. In addition, most of these methods only focus on the explicit graph structures and cannot fully capture complex semantics of edges such as various relationships or asymmetry. In order to address these issues, we propose a robust and generalized framework for adversarial graph embedding based on generative adversarial networks. Inspired by generative adversarial network, we propose a robust and generalized framework for adversarial graph embedding, named AGE. AGE generates the fake neighbor nodes as the enhanced negative samples from the implicit distribution, and enables the discriminator and generator to jointly learn each node's robust and generalized representation. Based on this framework, we propose three models to handle three types of graph data and derive the corresponding optimization algorithms, i.e., UG-AGE and DG-AGE for undirected and directed homogeneous graphs, respectively, and HIN-AGE for heterogeneous information networks. Extensive experiments show that our methods consistently and significantly outperform existing state-of-the-art methods across multiple graph mining tasks, including link prediction, node classification, and graph reconstruction.

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