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Hao Su

Publications and source records attributed to Hao Su.

At least 253 records · Page 14Linked to original sources

ApolloCar3D: A Large 3D Car Instance Understanding Benchmark for Autonomous Driving

Autonomous driving has attracted remarkable attention from both industry and academia. An important task is to estimate 3D properties(e.g.translation, rotation and shape) of a moving or parked vehicle on the road. This task, while critical, is still under-researched in the computer vision community - partially owing to the lack of large scale and fully-annotated 3D car database suitable for autonomous driving research. In this paper, we contribute the first large-scale database suitable for 3D car instance understanding - ApolloCar3D. The dataset contains 5,277 driving images and over 60K car instances, where each car is fitted with an industry-grade 3D CAD model with absolute model size and semantically labelled keypoints. This dataset is above 20 times larger than PASCAL3D+ and KITTI, the current state-of-the-art. To enable efficient labelling in 3D, we build a pipeline by considering 2D-3D keypoint correspondences for a single instance and 3D relationship among multiple instances. Equipped with such dataset, we build various baseline algorithms with the state-of-the-art deep convolutional neural networks. Specifically, we first segment each car with a pre-trained Mask R-CNN, and then regress towards its 3D pose and shape based on a deformable 3D car model with or without using semantic keypoints. We show that using keypoints significantly improves fitting performance. Finally, we develop a new 3D metric jointly considering 3D pose and 3D shape, allowing for comprehensive evaluation and ablation study. By comparing with human performance we suggest several future directions for further improvements.

cs.CV↗

Deep Functional Dictionaries: Learning Consistent Semantic Structures on 3D Models from Functions

Various 3D semantic attributes such as segmentation masks, geometric features, keypoints, and materials can be encoded as per-point probe functions on 3D geometries. Given a collection of related 3D shapes, we consider how to jointly analyze such probe functions over different shapes, and how to discover common latent structures using a neural network --- even in the absence of any correspondence information. Our network is trained on point cloud representations of shape geometry and associated semantic functions on that point cloud. These functions express a shared semantic understanding of the shapes but are not coordinated in any way. For example, in a segmentation task, the functions can be indicator functions of arbitrary sets of shape parts, with the particular combination involved not known to the network. Our network is able to produce a small dictionary of basis functions for each shape, a dictionary whose span includes the semantic functions provided for that shape. Even though our shapes have independent discretizations and no functional correspondences are provided, the network is able to generate latent bases, in a consistent order, that reflect the shared semantic structure among the shapes. We demonstrate the effectiveness of our technique in various segmentation and keypoint selection applications.

cs.CV↗

Towards Fast and Energy-Efficient Binarized Neural Network Inference on FPGA

Binarized Neural Network (BNN) removes bitwidth redundancy in classical CNN by using a single bit (-1/+1) for network parameters and intermediate representations, which has greatly reduced the off-chip data transfer and storage overhead. However, a large amount of computation redundancy still exists in BNN inference. By analyzing local properties of images and the learned BNN kernel weights, we observe an average of $\sim$78% input similarity and $\sim$59% weight similarity among weight kernels, measured by our proposed metric in common network architectures. Thus there does exist redundancy that can be exploited to further reduce the amount of on-chip computations. Motivated by the observation, in this paper, we proposed two types of fast and energy-efficient architectures for BNN inference. We also provide analysis and insights to pick the better strategy of these two for different datasets and network models. By reusing the results from previous computation, much cycles for data buffer access and computations can be skipped. By experiments, we demonstrate that 80% of the computation and 40% of the buffer access can be skipped by exploiting BNN similarity. Thus, our design can achieve 17% reduction in total power consumption, 54% reduction in on-chip power consumption and 2.4$\times$ maximum speedup, compared to the baseline without applying our reuse technique. Our design also shows 1.9$\times$ more area-efficiency compared to state-of-the-art BNN inference design. We believe our deployment of BNN on FPGA leads to a promising future of running deep learning models on mobile devices.

cs.LG↗

Deep Part Induction from Articulated Object Pairs

Object functionality is often expressed through part articulation -- as when the two rigid parts of a scissor pivot against each other to perform the cutting function. Such articulations are often similar across objects within the same functional category. In this paper, we explore how the observation of different articulation states provides evidence for part structure and motion of 3D objects. Our method takes as input a pair of unsegmented shapes representing two different articulation states of two functionally related objects, and induces their common parts along with their underlying rigid motion. This is a challenging setting, as we assume no prior shape structure, no prior shape category information, no consistent shape orientation, the articulation states may belong to objects of different geometry, plus we allow inputs to be noisy and partial scans, or point clouds lifted from RGB images. Our method learns a neural network architecture with three modules that respectively propose correspondences, estimate 3D deformation flows, and perform segmentation. To achieve optimal performance, our architecture alternates between correspondence, deformation flow, and segmentation prediction iteratively in an ICP-like fashion. Our results demonstrate that our method significantly outperforms state-of-the-art techniques in the task of discovering articulated parts of objects. In addition, our part induction is object-class agnostic and successfully generalizes to new and unseen objects.

cs.CV↗

Stylize Aesthetic QR Code

With the continued proliferation of smart mobile devices, Quick Response (QR) code has become one of the most-used types of two-dimensional code in the world. Aiming at beautifying the visual-unpleasant appearance of QR codes, existing works have developed a series of techniques. However, these works still leave much to be desired, such as personalization, artistry, and robustness. To address these issues, in this paper, we propose a novel type of aesthetic QR codes, SEE (Stylize aEsthEtic) QR code, and a three-stage approach to automatically produce such robust style-oriented codes. Specifically, in the first stage, we propose a method to generate an optimized baseline aesthetic QR code, which reduces the visual contrast between the noise-like black/white modules and the blended image. In the second stage, to obtain art style QR code, we tailor an appropriate neural style transformation network to endow the baseline aesthetic QR code with artistic elements. In the third stage, we design an error-correction mechanism by balancing two competing terms, visual quality and readability, to ensure the performance robust. Extensive experiments demonstrate that SEE QR code has high quality in terms of both visual appearance and robustness, and also offers a greater variety of personalized choices to users.

cs.MM↗

Learning Shape Abstractions by Assembling Volumetric Primitives

We present a learning framework for abstracting complex shapes by learning to assemble objects using 3D volumetric primitives. In addition to generating simple and geometrically interpretable explanations of 3D objects, our framework also allows us to automatically discover and exploit consistent structure in the data. We demonstrate that using our method allows predicting shape representations which can be leveraged for obtaining a consistent parsing across the instances of a shape collection and constructing an interpretable shape similarity measure. We also examine applications for image-based prediction as well as shape manipulation.

cs.CV↗

Frustum PointNets for 3D Object Detection from RGB-D Data

In this work, we study 3D object detection from RGB-D data in both indoor and outdoor scenes. While previous methods focus on images or 3D voxels, often obscuring natural 3D patterns and invariances of 3D data, we directly operate on raw point clouds by popping up RGB-D scans. However, a key challenge of this approach is how to efficiently localize objects in point clouds of large-scale scenes (region proposal). Instead of solely relying on 3D proposals, our method leverages both mature 2D object detectors and advanced 3D deep learning for object localization, achieving efficiency as well as high recall for even small objects. Benefited from learning directly in raw point clouds, our method is also able to precisely estimate 3D bounding boxes even under strong occlusion or with very sparse points. Evaluated on KITTI and SUN RGB-D 3D detection benchmarks, our method outperforms the state of the art by remarkable margins while having real-time capability.

cs.CV↗

View Extrapolation of Human Body from a Single Image

We study how to synthesize novel views of human body from a single image. Though recent deep learning based methods work well for rigid objects, they often fail on objects with large articulation, like human bodies. The core step of existing methods is to fit a map from the observable views to novel views by CNNs; however, the rich articulation modes of human body make it rather challenging for CNNs to memorize and interpolate the data well. To address the problem, we propose a novel deep learning based pipeline that explicitly estimates and leverages the geometry of the underlying human body. Our new pipeline is a composition of a shape estimation network and an image generation network, and at the interface a perspective transformation is applied to generate a forward flow for pixel value transportation. Our design is able to factor out the space of data variation and makes learning at each step much easier. Empirically, we show that the performance for pose-varying objects can be improved dramatically. Our method can also be applied on real data captured by 3D sensors, and the flow generated by our methods can be used for generating high quality results in higher resolution.

cs.CV↗

Robust Watertight Manifold Surface Generation Method for ShapeNet Models

In this paper, we describe a robust algorithm for 2-Manifold generation of various kinds of ShapeNet Models. The input of our pipeline is a triangle mesh, with a set of vertices and triangular faces. The output of our pipeline is a 2-Manifold with vertices roughly uniformly distributed on the geometry surface. Our algorithm uses an octree to represent the original mesh, and construct the surface by isosurface extraction. Finally, we project the vertices to the original mesh to achieve high precision. As a result, our method can be adopted efficiently to all ShapeNet models with the guarantee of correct 2-Manifold topology.

cs.CG↗

Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.

cs.CV↗

ComplementMe: Weakly-Supervised Component Suggestions for 3D Modeling

Assembly-based tools provide a powerful modeling paradigm for non-expert shape designers. However, choosing a component from a large shape repository and aligning it to a partial assembly can become a daunting task. In this paper we describe novel neural network architectures for suggesting complementary components and their placement for an incomplete 3D part assembly. Unlike most existing techniques, our networks are trained on unlabeled data obtained from public online repositories, and do not rely on consistent part segmentations or labels. Absence of labels poses a challenge in indexing the database of parts for the retrieval. We address it by jointly training embedding and retrieval networks, where the first indexes parts by mapping them to a low-dimensional feature space, and the second maps partial assemblies to appropriate complements. The combinatorial nature of part arrangements poses another challenge, since the retrieval network is not a function: several complements can be appropriate for the same input. Thus, instead of predicting a single output, we train our network to predict a probability distribution over the space of part embeddings. This allows our method to deal with ambiguities and naturally enables a UI that seamlessly integrates user preferences into the design process. We demonstrate that our method can be used to design complex shapes with minimal or no user input. To evaluate our approach we develop a novel benchmark for component suggestion systems demonstrating significant improvement over state-of-the-art techniques.

cs.GR↗

PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space

Few prior works study deep learning on point sets. PointNet by Qi et al. is a pioneer in this direction. However, by design PointNet does not capture local structures induced by the metric space points live in, limiting its ability to recognize fine-grained patterns and generalizability to complex scenes. In this work, we introduce a hierarchical neural network that applies PointNet recursively on a nested partitioning of the input point set. By exploiting metric space distances, our network is able to learn local features with increasing contextual scales. With further observation that point sets are usually sampled with varying densities, which results in greatly decreased performance for networks trained on uniform densities, we propose novel set learning layers to adaptively combine features from multiple scales. Experiments show that our network called PointNet++ is able to learn deep point set features efficiently and robustly. In particular, results significantly better than state-of-the-art have been obtained on challenging benchmarks of 3D point clouds.

cs.CV↗

Learning Hierarchical Shape Segmentation and Labeling from Online Repositories

We propose a method for converting geometric shapes into hierarchically segmented parts with part labels. Our key idea is to train category-specific models from the scene graphs and part names that accompany 3D shapes in public repositories. These freely-available annotations represent an enormous, untapped source of information on geometry. However, because the models and corresponding scene graphs are created by a wide range of modelers with different levels of expertise, modeling tools, and objectives, these models have very inconsistent segmentations and hierarchies with sparse and noisy textual tags. Our method involves two analysis steps. First, we perform a joint optimization to simultaneously cluster and label parts in the database while also inferring a canonical tag dictionary and part hierarchy. We then use this labeled data to train a method for hierarchical segmentation and labeling of new 3D shapes. We demonstrate that our method can mine complex information, detecting hierarchies in man-made objects and their constituent parts, obtaining finer scale details than existing alternatives. We also show that, by performing domain transfer using a few supervised examples, our technique outperforms fully-supervised techniques that require hundreds of manually-labeled models.

cs.GR↗

PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation

Point cloud is an important type of geometric data structure. Due to its irregular format, most researchers transform such data to regular 3D voxel grids or collections of images. This, however, renders data unnecessarily voluminous and causes issues. In this paper, we design a novel type of neural network that directly consumes point clouds and well respects the permutation invariance of points in the input. Our network, named PointNet, provides a unified architecture for applications ranging from object classification, part segmentation, to scene semantic parsing. Though simple, PointNet is highly efficient and effective. Empirically, it shows strong performance on par or even better than state of the art. Theoretically, we provide analysis towards understanding of what the network has learnt and why the network is robust with respect to input perturbation and corruption.

cs.CV↗

Synthesizing Training Images for Boosting Human 3D Pose Estimation

Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on the task of 2D pose estimation from a single image, by training on images with 2D annotations collected by crowd sourcing. This suggests that similar success could be achieved for direct estimation of 3D poses. However, 3D poses are much harder to annotate, and the lack of suitable annotated training images hinders attempts towards end-to-end solutions. To address this issue, we opt to automatically synthesize training images with ground truth pose annotations. Our work is a systematic study along this road. We find that pose space coverage and texture diversity are the key ingredients for the effectiveness of synthetic training data. We present a fully automatic, scalable approach that samples the human pose space for guiding the synthesis procedure and extracts clothing textures from real images. Furthermore, we explore domain adaptation for bridging the gap between our synthetic training images and real testing photos. We demonstrate that CNNs trained with our synthetic images out-perform those trained with real photos on 3D pose estimation tasks.

cs.CV↗

Learning Non-Lambertian Object Intrinsics across ShapeNet Categories

We consider the non-Lambertian object intrinsic problem of recovering diffuse albedo, shading, and specular highlights from a single image of an object. We build a large-scale object intrinsics database based on existing 3D models in the ShapeNet database. Rendered with realistic environment maps, millions of synthetic images of objects and their corresponding albedo, shading, and specular ground-truth images are used to train an encoder-decoder CNN. Once trained, the network can decompose an image into the product of albedo and shading components, along with an additive specular component. Our CNN delivers accurate and sharp results in this classical inverse problem of computer vision, sharp details attributed to skip layer connections at corresponding resolutions from the encoder to the decoder. Benchmarked on our ShapeNet and MIT intrinsics datasets, our model consistently outperforms the state-of-the-art by a large margin. We train and test our CNN on different object categories. Perhaps surprising especially from the CNN classification perspective, our intrinsics CNN generalizes very well across categories. Our analysis shows that feature learning at the encoder stage is more crucial for developing a universal representation across categories. We apply our synthetic data trained model to images and videos downloaded from the internet, and observe robust and realistic intrinsics results. Quality non-Lambertian intrinsics could open up many interesting applications such as image-based albedo and specular editing.

cs.CV↗

Beyond Holistic Object Recognition: Enriching Image Understanding with Part States

Important high-level vision tasks such as human-object interaction, image captioning and robotic manipulation require rich semantic descriptions of objects at part level. Based upon previous work on part localization, in this paper, we address the problem of inferring rich semantics imparted by an object part in still images. We propose to tokenize the semantic space as a discrete set of part states. Our modeling of part state is spatially localized, therefore, we formulate the part state inference problem as a pixel-wise annotation problem. An iterative part-state inference neural network is specifically designed for this task, which is efficient in time and accurate in performance. Extensive experiments demonstrate that the proposed method can effectively predict the semantic states of parts and simultaneously correct localization errors, thus benefiting a few visual understanding applications. The other contribution of this paper is our part state dataset which contains rich part-level semantic annotations.

cs.CV↗