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Hao Tan

Publications and source records attributed to Hao Tan.

At least 55 records · Page 3Linked to original sources

RELIC: Interactive Video World Model with Long-Horizon Memory

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.

cs.CV↗

HunyuanVideo 1.5 Technical Report

We present HunyuanVideo 1.5, a lightweight yet powerful open-source video generation model that achieves state-of-the-art visual quality and motion coherence with only 8.3 billion parameters, enabling efficient inference on consumer-grade GPUs. This achievement is built upon several key components, including meticulous data curation, an advanced DiT architecture featuring selective and sliding tile attention (SSTA), enhanced bilingual understanding through glyph-aware text encoding, progressive pre-training and post-training, and an efficient video super-resolution network. Leveraging these designs, we developed a unified framework capable of high-quality text-to-video and image-to-video generation across multiple durations and resolutions. Extensive experiments demonstrate that this compact and proficient model establishes a new state-of-the-art among open-source video generation models. By releasing the code and model weights, we provide the community with a high-performance foundation that lowers the barrier to video creation and research, making advanced video generation accessible to a broader audience. All open-source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5.

cs.CV↗

VEGGIE: Instructional Editing and Reasoning Video Concepts with Grounded Generation

Recent video diffusion models have enhanced video editing, but it remains challenging to handle instructional editing and diverse tasks (e.g., adding, removing, changing) within a unified framework. In this paper, we introduce VEGGIE, a Video Editor with Grounded Generation from Instructions, a simple end-to-end framework that unifies video concept editing, grounding, and reasoning based on diverse user instructions. Specifically, given a video and text query, VEGGIE first utilizes an MLLM to interpret user intentions in instructions and ground them to the video contexts, generating frame-specific grounded task queries for pixel-space responses. A diffusion model then renders these plans and generates edited videos that align with user intent. To support diverse tasks and complex instructions, we employ a curriculum learning strategy: first aligning the MLLM and video diffusion model with large-scale instructional image editing data, followed by end-to-end fine-tuning on high-quality multitask video data. Additionally, we introduce a novel data synthesis pipeline to generate paired instructional video editing data for model training. It transforms static image data into diverse, high-quality video editing samples by leveraging Image-to-Video models to inject dynamics. VEGGIE shows strong performance in instructional video editing with different editing skills, outperforming the best instructional baseline as a versatile model, while other models struggle with multi-tasking. VEGGIE also excels in video object grounding and reasoning segmentation, where other baselines fail. We further reveal how the multiple tasks help each other and highlight promising applications like zero-shot multimodal instructional and in-context video editing.

cs.CV↗

RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets

We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging methods, which rely on predefined skeleton templates and are limited to specific categories like humanoid, RigAnything approaches the rigging problem in an autoregressive manner, iteratively predicting the next joint based on the global input shape and the previous prediction. While autoregressive models are typically used to generate sequential data, RigAnything extends its application to effectively learn and represent skeletons, which are inherently tree structures. To achieve this, we organize the joints in a breadth-first search (BFS) order, enabling the skeleton to be defined as a sequence of 3D locations and the parent index. Furthermore, our model improves the accuracy of position prediction by leveraging diffusion modeling, ensuring precise and consistent placement of joints within the hierarchy. This formulation allows the autoregressive model to efficiently capture both spatial and hierarchical relationships within the skeleton. Trained end-to-end on both RigNet and Objaverse datasets, RigAnything demonstrates state-of-the-art performance across diverse object types, including humanoids, quadrupeds, marine creatures, insects, and many more, surpassing prior methods in quality, robustness, generalizability, and efficiency. It achieves significantly faster performance than existing auto-rigging methods, completing rigging in under a few seconds per shape. Please check our website for more details: https://www.liuisabella.com/RigAnything

cs.CV↗

SOHES: Self-supervised Open-world Hierarchical Entity Segmentation

Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES-ICLR.github.io.

cs.CV↗

Gaussian Mixture Flow Matching Models

Diffusion models approximate the denoising distribution as a Gaussian and predict its mean, whereas flow matching models reparameterize the Gaussian mean as flow velocity. However, they underperform in few-step sampling due to discretization error and tend to produce over-saturated colors under classifier-free guidance (CFG). To address these limitations, we propose a novel Gaussian mixture flow matching (GMFlow) model: instead of predicting the mean, GMFlow predicts dynamic Gaussian mixture (GM) parameters to capture a multi-modal flow velocity distribution, which can be learned with a KL divergence loss. We demonstrate that GMFlow generalizes previous diffusion and flow matching models where a single Gaussian is learned with an $L_2$ denoising loss. For inference, we derive GM-SDE/ODE solvers that leverage analytic denoising distributions and velocity fields for precise few-step sampling. Furthermore, we introduce a novel probabilistic guidance scheme that mitigates the over-saturation issues of CFG and improves image generation quality. Extensive experiments demonstrate that GMFlow consistently outperforms flow matching baselines in generation quality, achieving a Precision of 0.942 with only 6 sampling steps on ImageNet 256$\times$256.

cs.LG↗

Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats

We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360° wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To handle the long sequence of 250K tokens brought by the large input size, Long-LRM features a mixture of the recent Mamba2 blocks and the classical transformer blocks, enhanced by a light-weight token merging module and Gaussian pruning steps that balance between quality and efficiency. We evaluate Long-LRM on the large-scale DL3DV benchmark and Tanks&Temples, demonstrating reconstruction quality comparable to the optimization-based methods while achieving an 800x speedup w.r.t. the optimization-based approaches and an input size at least 60x larger than the previous feed-forward approaches. We conduct extensive ablation studies on our model design choices for both rendering quality and computation efficiency. We also explore Long-LRM's compatibility with other Gaussian variants such as 2D GS, which enhances Long-LRM's ability in geometry reconstruction. Project page: https://arthurhero.github.io/projects/llrm

cs.CV↗

EMIT: Enhancing MLLMs for Industrial Anomaly Detection via Difficulty-Aware GRPO

Industrial anomaly detection (IAD) plays a crucial role in maintaining the safety and reliability of manufacturing systems. While multimodal large language models (MLLMs) show strong vision-language reasoning abilities, their effectiveness in IAD remains limited without domain-specific adaptation. In this work, we propose EMIT, a unified framework that enhances MLLMs for IAD via difficulty-aware group relative policy optimization (GRPO). EMIT constructs a multi-task IAD dataset and utilizes GPT-generated object text descriptions to compensate for missing defective images. For few-shot anomaly detection, it integrates a soft prompt and heatmap-guided contrastive embeddings derived from patch-level comparisons. To better handle difficult data samples, i.e., cases where the MLLM struggles to generate correct answers, we propose a difficulty-aware GRPO that extends the original GRPO by incorporating a response resampling strategy to ensure the inclusion of correct answers in the sampled responses, as well as an advantage reweighting mechanism to strengthen learning from such difficult data samples. Extensive experiments on the MMAD benchmark demonstrate that EMIT significantly enhances the IAD performance of MLLMs, achieving an average improvement of 7.77\% over the base model (InternVL3-8B) across seven tasks.

cs.CV↗

RandAR: Decoder-only Autoregressive Visual Generation in Random Orders

We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generating images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Our essential design enables random order by inserting a "position instruction token" before each image token to be predicted, representing the spatial location of the next image token. Trained on randomly permuted token sequences -- a more challenging task than fixed-order generation, RandAR achieves comparable performance to its conventional raster-order counterpart. More importantly, decoder-only transformers trained from random orders acquire new capabilities. For the efficiency bottleneck of AR models, RandAR adopts parallel decoding with KV-Cache at inference time, enjoying 2.5x acceleration without sacrificing generation quality. Additionally, RandAR supports inpainting, outpainting and resolution extrapolation in a zero-shot manner. We hope RandAR inspires new directions for decoder-only visual generation models and broadens their applications across diverse scenarios. Our project page is at https://rand-ar.github.io/.

cs.CV↗

4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time

Can we scale 4D pretraining to learn general space-time representations that reconstruct an object from a few views at some times to any view at any time? We provide an affirmative answer with 4D-LRM, the first large-scale 4D reconstruction model that takes input from unconstrained views and timestamps and renders arbitrary novel view-time combinations. Unlike prior 4D approaches, e.g., optimization-based, geometry-based, or generative, that struggle with efficiency, generalization, or faithfulness, 4D-LRM learns a unified space-time representation and directly predicts per-pixel 4D Gaussian primitives from posed image tokens across time, enabling fast, high-quality rendering at, in principle, infinite frame rate. Our results demonstrate that scaling spatiotemporal pretraining enables accurate and efficient 4D reconstruction. We show that 4D-LRM generalizes to novel objects, interpolates across time, and handles diverse camera setups. It reconstructs 24-frame sequences in one forward pass with less than 1.5 seconds on a single A100 GPU.

cs.CV↗

MS4UI: A Dataset for Multi-modal Summarization of User Interface Instructional Videos

We study multi-modal summarization for instructional videos, whose goal is to provide users an efficient way to learn skills in the form of text instructions and key video frames. We observe that existing benchmarks focus on generic semantic-level video summarization, and are not suitable for providing step-by-step executable instructions and illustrations, both of which are crucial for instructional videos. We propose a novel benchmark for user interface (UI) instructional video summarization to fill the gap. We collect a dataset of 2,413 UI instructional videos, which spans over 167 hours. These videos are manually annotated for video segmentation, text summarization, and video summarization, which enable the comprehensive evaluations for concise and executable video summarization. We conduct extensive experiments on our collected MS4UI dataset, which suggest that state-of-the-art multi-modal summarization methods struggle on UI video summarization, and highlight the importance of new methods for UI instructional video summarization.

cs.CV↗

Test-Time Training Done Right

Test-Time Training (TTT) models context dependencies by adapting part of the model's weights (referred to as fast weights) during inference. This fast weight, akin to recurrent states in RNNs, stores temporary memories of past tokens in the current sequence. Existing TTT methods struggled to show effectiveness in handling long-context data, due to their inefficiency on modern GPUs. The TTT layers in many of these approaches operate with extremely low FLOPs utilization (often <5%) because they deliberately apply small online minibatch sizes (e.g., updating fast weights every 16 or 64 tokens). Moreover, a small minibatch implies fine-grained block-wise causal dependencies in the data, unsuitable for data beyond 1D ordered sequences, like sets or N-dimensional grids such as images or videos. In contrast, we pursue the opposite direction by using an extremely large chunk update, ranging from 2K to 1M tokens across tasks of varying modalities, which we refer to as Large Chunk Test-Time Training (LaCT). It improves hardware utilization by orders of magnitude, and more importantly, facilitates scaling of nonlinear state size (up to 40% of model parameters), hence substantially improving state capacity, all without requiring cumbersome and error-prone kernel implementations. It also allows easy integration of sophisticated optimizers, e.g. Muon for online updates. We validate our approach across diverse modalities and tasks, including novel view synthesis with image set, language models, and auto-regressive video diffusion. Our approach can scale up to 14B-parameter AR video diffusion model on sequences up to 56K tokens. In our longest sequence experiment, we perform novel view synthesis with 1 million context length. We hope this work will inspire and accelerate new research in the field of long-context modeling and test-time training. Website: https://tianyuanzhang.com/projects/ttt-done-right

cs.LG↗

Progressive Autoregressive Video Diffusion Models

Current frontier video diffusion models have demonstrated remarkable results at generating high-quality videos. However, they can only generate short video clips, normally around 10 seconds or 240 frames, due to computation limitations during training. Existing methods naively achieve autoregressive long video generation by directly placing the ending of the previous clip at the front of the attention window as conditioning, which leads to abrupt scene changes, unnatural motion, and error accumulation. In this work, we introduce a more natural formulation of autoregressive long video generation by revisiting the noise level assumption in video diffusion models. Our key idea is to 1. assign the frames with per-frame, progressively increasing noise levels rather than a single noise level and 2. denoise and shift the frames in small intervals rather than all at once. This allows for smoother attention correspondence among frames with adjacent noise levels, larger overlaps between the attention windows, and better propagation of information from the earlier to the later frames. Video diffusion models equipped with our progressive noise schedule can autoregressively generate long videos with much improved fidelity compared to the baselines and minimal quality degradation over time. We present the first results on text-conditioned 60-second (1440 frames) long video generation at a quality close to frontier models. Code and video results are available at https://desaixie.github.io/pa-vdm/.

cs.CV↗

Neural BRDF Importance Sampling by Reparameterization

Neural bidirectional reflectance distribution functions (BRDFs) have emerged as popular material representations for enhancing realism in physically-based rendering. Yet their importance sampling remains a significant challenge. In this paper, we introduce a reparameterization-based formulation of neural BRDF importance sampling that seamlessly integrates into the standard rendering pipeline with precise generation of BRDF samples. The reparameterization-based formulation transfers the distribution learning task to a problem of identifying BRDF integral substitutions. In contrast to previous methods that rely on invertible networks and multi-step inference to reconstruct BRDF distributions, our model removes these constraints, which offers greater flexibility and efficiency. Our variance and performance analysis demonstrates that our reparameterization method achieves the best variance reduction in neural BRDF renderings while maintaining high inference speeds compared to existing baselines.

cs.GR↗

Hybrid-integrated dark-pulse microcombs towards visible light spectrum

Leveraging hybrid integration, we demonstrate dark-pulse formation at 780-nm wavelength band in integrated Si$_3$N$_4$ microresonators driven by high-power AlGaAs-based chip-scale lasers. The device outputs coherent frequency combs with electronically detectable repetition rates down to 20 GHz, paving a route to efficient and compact atom-chip interfaces for spectroscopy, metrology and sensing.

physics.optics↗

RayZer: A Self-supervised Large View Synthesis Model

We present RayZer, a self-supervised multi-view 3D Vision model trained without any 3D supervision, i.e., camera poses and scene geometry, while exhibiting emerging 3D awareness. Concretely, RayZer takes unposed and uncalibrated images as input, recovers camera parameters, reconstructs a scene representation, and synthesizes novel views. During training, RayZer relies solely on its self-predicted camera poses to render target views, eliminating the need for any ground-truth camera annotations and allowing RayZer to be trained with 2D image supervision. The emerging 3D awareness of RayZer is attributed to two key factors. First, we design a self-supervised framework, which achieves 3D-aware auto-encoding of input images by disentangling camera and scene representations. Second, we design a transformer-based model in which the only 3D prior is the ray structure, connecting camera, pixel, and scene simultaneously. RayZer demonstrates comparable or even superior novel view synthesis performance than ``oracle'' methods that rely on pose annotations in both training and testing. Project: https://hwjiang1510.github.io/RayZer/

cs.CV↗

LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias

We propose the Large View Synthesis Model (LVSM), a novel transformer-based approach for scalable and generalizable novel view synthesis from sparse-view inputs. We introduce two architectures: (1) an encoder-decoder LVSM, which encodes input image tokens into a fixed number of 1D latent tokens, functioning as a fully learned scene representation, and decodes novel-view images from them; and (2) a decoder-only LVSM, which directly maps input images to novel-view outputs, completely eliminating intermediate scene representations. Both models bypass the 3D inductive biases used in previous methods -- from 3D representations (e.g., NeRF, 3DGS) to network designs (e.g., epipolar projections, plane sweeps) -- addressing novel view synthesis with a fully data-driven approach. While the encoder-decoder model offers faster inference due to its independent latent representation, the decoder-only LVSM achieves superior quality, scalability, and zero-shot generalization, outperforming previous state-of-the-art methods by 1.5 to 3.5 dB PSNR. Comprehensive evaluations across multiple datasets demonstrate that both LVSM variants achieve state-of-the-art novel view synthesis quality. Notably, our models surpass all previous methods even with reduced computational resources (1-2 GPUs). Please see our website for more details: https://haian-jin.github.io/projects/LVSM/ .

cs.CV↗

LazyDiT: Lazy Learning for the Acceleration of Diffusion Transformers

Diffusion Transformers have emerged as the preeminent models for a wide array of generative tasks, demonstrating superior performance and efficacy across various applications. The promising results come at the cost of slow inference, as each denoising step requires running the whole transformer model with a large amount of parameters. In this paper, we show that performing the full computation of the model at each diffusion step is unnecessary, as some computations can be skipped by lazily reusing the results of previous steps. Furthermore, we show that the lower bound of similarity between outputs at consecutive steps is notably high, and this similarity can be linearly approximated using the inputs. To verify our demonstrations, we propose the \textbf{LazyDiT}, a lazy learning framework that efficiently leverages cached results from earlier steps to skip redundant computations. Specifically, we incorporate lazy learning layers into the model, effectively trained to maximize laziness, enabling dynamic skipping of redundant computations. Experimental results show that LazyDiT outperforms the DDIM sampler across multiple diffusion transformer models at various resolutions. Furthermore, we implement our method on mobile devices, achieving better performance than DDIM with similar latency. Code: https://github.com/shawnricecake/lazydit

cs.LG↗