Searcharxiv⌕ Search

arXiv subjects

Hao Wen

Publications and source records attributed to Hao Wen.

At least 37 records · Page 2Linked to original sources

BudgetThinker: Empowering Budget-aware LLM Reasoning with Control Tokens

Recent advancements in Large Language Models (LLMs) have leveraged increased test-time computation to enhance reasoning capabilities, a strategy that, while effective, incurs significant latency and resource costs, limiting their applicability in real-world time-constrained or cost-sensitive scenarios. This paper introduces BudgetThinker, a novel framework designed to empower LLMs with budget-aware reasoning, enabling precise control over the length of their thought processes. We propose a methodology that periodically inserts special control tokens during inference to continuously inform the model of its remaining token budget. This approach is coupled with a comprehensive two-stage training pipeline, beginning with Supervised Fine-Tuning (SFT) to familiarize the model with budget constraints, followed by a curriculum-based Reinforcement Learning (RL) phase that utilizes a length-aware reward function to optimize for both accuracy and budget adherence. We demonstrate that BudgetThinker significantly surpasses strong baselines in maintaining performance across a variety of reasoning budgets on challenging mathematical benchmarks. Our method provides a scalable and effective solution for developing efficient and controllable LLM reasoning, making advanced models more practical for deployment in resource-constrained and real-time environments.

cs.LG↗

DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video

3D reconstruction of dynamic crowds in large scenes has become increasingly important for applications such as city surveillance and crowd analysis. However, current works attempt to reconstruct 3D crowds from a static image, causing a lack of temporal consistency and inability to alleviate the typical impact caused by occlusions. In this paper, we propose DyCrowd, the first framework for spatio-temporally consistent 3D reconstruction of hundreds of individuals' poses, positions and shapes from a large-scene video. We design a coarse-to-fine group-guided motion optimization strategy for occlusion-robust crowd reconstruction in large scenes. To address temporal instability and severe occlusions, we further incorporate a VAE (Variational Autoencoder)-based human motion prior along with a segment-level group-guided optimization. The core of our strategy leverages collective crowd behavior to address long-term dynamic occlusions. By jointly optimizing the motion sequences of individuals with similar motion segments and combining this with the proposed Asynchronous Motion Consistency (AMC) loss, we enable high-quality unoccluded motion segments to guide the motion recovery of occluded ones, ensuring robust and plausible motion recovery even in the presence of temporal desynchronization and rhythmic inconsistencies. Additionally, in order to fill the gap of no existing well-annotated large-scene video dataset, we contribute a virtual benchmark dataset, VirtualCrowd, for evaluating dynamic crowd reconstruction from large-scene videos. Experimental results demonstrate that the proposed method achieves state-of-the-art performance in the large-scene dynamic crowd reconstruction task. The code and dataset will be available for research purposes.

cs.CV↗

DTN: Deep Multiple Task-specific Feature Interactions Network for Multi-Task Recommendation

Neural-based multi-task learning (MTL) has been successfully applied to many recommendation applications. However, these MTL models (e.g., MMoE, PLE) did not consider feature interaction during the optimization, which is crucial for capturing complex high-order features and has been widely used in ranking models for real-world recommender systems. Moreover, through feature importance analysis across various tasks in MTL, we have observed an interesting divergence phenomenon that the same feature can have significantly different importance across different tasks in MTL. To address these issues, we propose Deep Multiple Task-specific Feature Interactions Network (DTN) with a novel model structure design. DTN introduces multiple diversified task-specific feature interaction methods and task-sensitive network in MTL networks, enabling the model to learn task-specific diversified feature interaction representations, which improves the efficiency of joint representation learning in a general setup. We applied DTN to our company's real-world E-commerce recommendation dataset, which consisted of over 6.3 billion samples, the results demonstrated that DTN significantly outperformed state-of-the-art MTL models. Moreover, during online evaluation of DTN in a large-scale E-commerce recommender system, we observed a 3.28% in clicks, a 3.10% increase in orders and a 2.70% increase in GMV (Gross Merchandise Value) compared to the state-of-the-art MTL models. Finally, extensive offline experiments conducted on public benchmark datasets demonstrate that DTN can be applied to various scenarios beyond recommendations, enhancing the performance of ranking models.

cs.IR↗

RCR: Robust Crowd Reconstruction with Upright Space from a Single Large-scene Image

This paper focuses on spatially consistent hundreds of human pose and shape reconstruction from a single large-scene image with various human scales under arbitrary camera FoVs (Fields of View). Due to the small and highly varying 2D human scales, depth ambiguity, and perspective distortion, no existing methods can achieve globally consistent reconstruction with correct reprojection. To address these challenges, we first propose a new concept, Human-scene Virtual Interaction Point (HVIP), to convert the complex 3D human localization into 2D-pixel localization. We then extend it to RCR (Robust Crowd Reconstruction), which achieves globally consistent reconstruction and stable generalization on different camera FoVs without test-time optimization. To perceive humans in varying pixel sizes, we propose an Iterative Ground-aware Cropping to automatically crop the image and then merge the results. To eliminate the influence of the camera and cropping process during the reconstruction, we introduce a canonical Upright 3D Space and the corresponding Upright 2D Space. To link the canonical space and the camera space, we propose the Upright Normalization, which transforms the local crop input into the Upright 2D Space, and transforms the output from the Upright 3D Space into the unified camera space. Besides, we contribute two benchmark datasets, LargeCrowd and SynCrowd, for evaluating crowd reconstruction in large scenes. Experimental results demonstrate the effectiveness of the proposed method. The source code and data will be publicly available for research purposes.

cs.CV↗

AnyCharV: Bootstrap Controllable Character Video Generation with Fine-to-Coarse Guidance

Character video generation is a significant real-world application focused on producing high-quality videos featuring specific characters. Recent advancements have introduced various control signals to animate static characters, successfully enhancing control over the generation process. However, these methods often lack flexibility, limiting their applicability and making it challenging for users to synthesize a source character into a desired target scene. To address this issue, we propose a novel framework, AnyCharV, that flexibly generates character videos using arbitrary source characters and target scenes, guided by pose information. Our approach involves a two-stage training process. In the first stage, we develop a base model capable of integrating the source character with the target scene using pose guidance. The second stage further bootstraps controllable generation through a self-boosting mechanism, where we use the generated video in the first stage and replace the fine mask with the coarse one, enabling training outcomes with better preservation of character details. Extensive experimental results demonstrate the superiority of our method compared with previous state-of-the-art methods.

cs.CV↗

An Empirical Study of LLM Reasoning Ability Under Strict Output Length Constraint

Recent work has demonstrated the remarkable potential of Large Language Models (LLMs) in test-time scaling. By making models think before answering, they are able to achieve much higher accuracy with extra inference computation. However, in many real-world scenarios, models are used under time constraints, where an answer should be given within a certain output length. It is unclear whether and how the reasoning ability of different LLMs remain effective under strict constraints. We take a first look at this problem by conducting an in-depth empirical study. Specifically, we test 30 LLMs on common reasoning datasets under a wide range of output length budgets, and we analyze the correlation between the inference accuracy and various properties including model type, model size, prompt style, etc. We also consider the mappings between token budgets and actual on-device latency budgets. The results have demonstrated several interesting findings regarding the budget-aware LLM reasoning ability that differ from the unconstrained situation, e.g. the optimal choices of either model size or prompt style change under different budgets. These findings offer timely evaluation to this area and practical guidance for users to deploy LLMs under real-world latency constraints.

cs.AI↗

Underwater Camouflaged Object Tracking Meets Vision-Language SAM2

Over the past decade, significant progress has been made in visual object tracking, largely due to the availability of large-scale datasets. However, these datasets have primarily focused on open-air scenarios and have largely overlooked underwater animal tracking-especially the complex challenges posed by camouflaged marine animals. To bridge this gap, we take a step forward by proposing the first large-scale multi-modal underwater camouflaged object tracking dataset, namely UW-COT220. Based on the proposed dataset, this work first comprehensively evaluates current advanced visual object tracking methods, including SAM- and SAM2-based trackers, in challenging underwater environments, \eg, coral reefs. Our findings highlight the improvements of SAM2 over SAM, demonstrating its enhanced ability to handle the complexities of underwater camouflaged objects. Furthermore, we propose a novel vision-language tracking framework called VL-SAM2, based on the video foundation model SAM2. Extensive experimental results demonstrate that the proposed VL-SAM2 achieves state-of-the-art performance across underwater and open-air object tracking datasets. The dataset and codes are available at~{\color{magenta}{https://github.com/983632847/Awesome-Multimodal-Object-Tracking}}.

cs.CV↗

LLM-Explorer: Towards Efficient and Affordable LLM-based Exploration for Mobile Apps

Large language models (LLMs) have opened new opportunities for automated mobile app exploration, an important and challenging problem that used to suffer from the difficulty of generating meaningful UI interactions. However, existing LLM-based exploration approaches rely heavily on LLMs to generate actions in almost every step, leading to a huge cost of token fees and computational resources. We argue that such extensive usage of LLMs is neither necessary nor effective, since many actions during exploration do not require, or may even be biased by the abilities of LLMs. Further, based on the insight that a precise and compact knowledge plays the central role for effective exploration, we introduce LLM-Explorer, a new exploration agent designed for efficiency and affordability. LLM-Explorer uses LLMs primarily for maintaining the knowledge instead of generating actions, and knowledge is used to guide action generation in a LLM-less manner. Based on a comparison with 5 strong baselines on 20 typical apps, LLM-Explorer was able to achieve the fastest and highest coverage among all automated app explorers, with over 148x lower cost than the state-of-the-art LLM-based approach.

cs.SE↗

AutoDroid-V2: Boosting SLM-based GUI Agents via Code Generation

Large language models (LLMs) have brought exciting new advances to mobile UI agents, a long-standing research field that aims to complete arbitrary natural language tasks through mobile UI interactions. However, existing UI agents usually demand powerful large language models that are difficult to be deployed locally on end-users' devices, raising huge concerns about user privacy and centralized serving cost. Inspired by the remarkable coding abilities of recent small language models (SLMs), we propose to convert the UI task automation problem to a code generation problem, which can be effectively solved by an on-device SLM and efficiently executed with an on-device code interpreter. Unlike normal coding tasks that can be extensively pre-trained with public datasets, generating UI automation code is challenging due to the diversity, complexity, and variability of target apps. Therefore, we adopt a document-centered approach that automatically builds fine-grained API documentation for each app and generates diverse task samples based on this documentation. By guiding the agent with the synthetic documents and task samples, it learns to generate precise and efficient scripts to complete unseen tasks. Based on detailed comparisons with state-of-the-art mobile UI agents, our approach effectively improves the mobile task automation with significantly higher success rates and lower latency/token consumption. Code is open-sourced at https://github.com/MobileLLM/AutoDroid-V2.

cs.AI↗

Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion

Existing single image-to-3D creation methods typically involve a two-stage process, first generating multi-view images, and then using these images for 3D reconstruction. However, training these two stages separately leads to significant data bias in the inference phase, thus affecting the quality of reconstructed results. We introduce a unified 3D generation framework, named Ouroboros3D, which integrates diffusion-based multi-view image generation and 3D reconstruction into a recursive diffusion process. In our framework, these two modules are jointly trained through a self-conditioning mechanism, allowing them to adapt to each other's characteristics for robust inference. During the multi-view denoising process, the multi-view diffusion model uses the 3D-aware maps rendered by the reconstruction module at the previous timestep as additional conditions. The recursive diffusion framework with 3D-aware feedback unites the entire process and improves geometric consistency.Experiments show that our framework outperforms separation of these two stages and existing methods that combine them at the inference phase. Project page: https://costwen.github.io/Ouroboros3D/

cs.CV↗

COST: Contrastive One-Stage Transformer for Vision-Language Small Object Tracking

Transformer has recently demonstrated great potential in improving vision-language (VL) tracking algorithms. However, most of the existing VL trackers rely on carefully designed mechanisms to perform the multi-stage multi-modal fusion. Additionally, direct multi-modal fusion without alignment ignores distribution discrepancy between modalities in feature space, potentially leading to suboptimal representations. In this work, we propose COST, a contrastive one-stage transformer fusion framework for VL tracking, aiming to learn semantically consistent and unified VL representations. Specifically, we introduce a contrastive alignment strategy that maximizes mutual information (MI) between a video and its corresponding language description. This enables effective cross-modal alignment, yielding semantically consistent features in the representation space. By leveraging a visual-linguistic transformer, we establish an efficient multi-modal fusion and reasoning mechanism, empirically demonstrating that a simple stack of transformer encoders effectively enables unified VL representations. Moreover, we contribute a newly collected VL tracking benchmark dataset for small object tracking, named VL-SOT500, with bounding boxes and language descriptions. Our dataset comprises two challenging subsets, VL-SOT230 and VL-SOT270, dedicated to evaluating generic and high-speed small object tracking, respectively. Small object tracking is notoriously challenging due to weak appearance and limited features, and this dataset is, to the best of our knowledge, the first to explore the usage of language cues to enhance visual representation for small object tracking. Extensive experiments demonstrate that COST achieves state-of-the-art performance on five existing VL tracking datasets, as well as on our proposed VL-SOT500 dataset. Source codes and dataset will be made publicly available.

cs.CV↗

IDOL: Instant Photorealistic 3D Human Creation from a Single Image

Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks. Project page: https://yiyuzhuang.github.io/IDOL/.

cs.CV↗

GUI-Xplore: Empowering Generalizable GUI Agents with One Exploration

GUI agents hold significant potential to enhance the experience and efficiency of human-device interaction. However, current methods face challenges in generalizing across applications (apps) and tasks, primarily due to two fundamental limitations in existing datasets. First, these datasets overlook developer-induced structural variations among apps, limiting the transferability of knowledge across diverse software environments. Second, many of them focus solely on navigation tasks, which restricts their capacity to represent comprehensive software architectures and complex user interactions. To address these challenges, we introduce GUI-Xplore, a dataset meticulously designed to enhance cross-application and cross-task generalization via an exploration-and-reasoning framework. GUI-Xplore integrates pre-recorded exploration videos providing contextual insights, alongside five hierarchically structured downstream tasks designed to comprehensively evaluate GUI agent capabilities. To fully exploit GUI-Xplore's unique features, we propose Xplore-Agent, a GUI agent framework that combines Action-aware GUI Modeling with Graph-Guided Environment Reasoning. Further experiments indicate that Xplore-Agent achieves a 10% improvement over existing methods in unfamiliar environments, yet there remains significant potential for further enhancement towards truly generalizable GUI agents.

cs.CV↗

Fixing Function-Level Code Generation Errors for Foundation Large Language Models

Function-level code generation leverages foundation Large Language Models (LLMs) to automatically produce source code with expected functionality. It has been widely investigated and applied in intelligent programming assistants, such as GitHub Copilot, to enhance software development productivity. Despite advancements in foundation LLMs, the generation involves many errors. Existing studies leverage static analysis tools (e.g., TBar) or add another fixing LLM (i.e., LDB) to post-process these errors. However, there are still many errors remaining to be solved because their root causes have not been investigated yet, making it challenging to design better fixing tools. In this paper, we first conducted an empirical study on the generation errors. Specifically, we reproduced 14 representative LLMs on the HumanEval dataset and verified their correctness. We obtained 12,837 code generation errors and conducted an analysis of their causes, leading to 19 categories of error causes. Our empirical analysis indicated that three of these causes can be directly fixed. Based on the findings, we proposed a fixing method called LlmFix, which addresses these three types of errors through a three-step process: filtering code for indentation correction, truncating redundant generated code, and importing missing modules. Evaluations of LlmFix are conducted from two perspectives: its performance on error-fixing tasks and its impact on improving function-level code generation tasks. For error fixing performance, we built an evaluation dataset LlmErrorEval. Experimental results show that LlmFix achieves a fix rate of 17.1% outperforming the best LDB by 8.9%. For code generation improvements, evaluations of LlmFix on both the HumanEval and MBPP datasets demonstrate its effectiveness, improving code generation accuracy by an average of 7.5% across 14 LLMs.

cs.SE↗

MambaTrack: Exploiting Dual-Enhancement for Night UAV Tracking

Night unmanned aerial vehicle (UAV) tracking is impeded by the challenges of poor illumination, with previous daylight-optimized methods demonstrating suboptimal performance in low-light conditions, limiting the utility of UAV applications. To this end, we propose an efficient mamba-based tracker, leveraging dual enhancement techniques to boost night UAV tracking. The mamba-based low-light enhancer, equipped with an illumination estimator and a damage restorer, achieves global image enhancement while preserving the details and structure of low-light images. Additionally, we advance a cross-modal mamba network to achieve efficient interactive learning between vision and language modalities. Extensive experiments showcase that our method achieves advanced performance and exhibits significantly improved computation and memory efficiency. For instance, our method is 2.8$\times$ faster than CiteTracker and reduces 50.2$\%$ GPU memory. Our codes are available at \url{https://github.com/983632847/Awesome-Multimodal-Object-Tracking}.

cs.CV↗

Improving Skeleton-based Action Recognition with Interactive Object Information

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects interacting with humans, resulting in poor performance in recognizing actions that involve object interactions. We propose a new action recognition framework introducing object nodes to supplement absent interactive object information. We also propose Spatial Temporal Variable Graph Convolutional Networks (ST-VGCN) to effectively model the Variable Graph (VG) containing object nodes. Specifically, in order to validate the role of interactive object information, by leveraging a simple self-training approach, we establish a new dataset, JXGC 24, and an extended dataset, NTU RGB+D+Object 60, including more than 2 million additional object nodes. At the same time, we designe the Variable Graph construction method to accommodate a variable number of nodes for graph structure. Additionally, we are the first to explore the overfitting issue introduced by incorporating additional object information, and we propose a VG-based data augmentation method to address this issue, called Random Node Attack. Finally, regarding the network structure, we introduce two fusion modules, CAF and WNPool, along with a novel Node Balance Loss, to enhance the comprehensive performance by effectively fusing and balancing skeleton and object node information. Our method surpasses the previous state-of-the-art on multiple skeleton-based action recognition benchmarks. The accuracy of our method on NTU RGB+D 60 cross-subject split is 96.7\%, and on cross-view split, it is 99.2\%.

cs.CV↗

ChainStream: An LLM-based Framework for Unified Synthetic Sensing

Many applications demand context sensing to offer personalized and timely services. Yet, developing sensing programs can be challenging for developers and using them is privacy-concerning for end-users. In this paper, we propose to use natural language as the unified interface to process personal data and sense user context, which can effectively ease app development and make the data pipeline more transparent. Our work is inspired by large language models (LLMs) and other generative models, while directly applying them does not solve the problem - letting the model directly process the data cannot handle complex sensing requests and letting the model write the data processing program suffers error-prone code generation. We address the problem with 1) a unified data processing framework that makes context-sensing programs simpler and 2) a feedback-guided query optimizer that makes data query more informative. To evaluate the performance of natural language-based context sensing, we create a benchmark that contains 133 context sensing tasks. Extensive evaluation has shown that our approach is able to automatically solve the context-sensing tasks efficiently and precisely. The code is opensourced at https://github.com/MobileLLM/ChainStream.

cs.CL↗

A note on cohomology mirror symmetry of toric manifolds

In this note we describe a logarithmic version of mirror Landau-Ginzburg model for a semi-projective toric manifold and show the ring of state space of the Landau-Ginzburg model is isomorphic to the $\C$-valued cohomology of the toric manifold.

math-ph↗