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Hao Xiang

Publications and source records attributed to Hao Xiang.

At least 19 recordsLinked to original sources

Verifiable Environments Are LEGO Bricks: Recursive Composition for Reasoning Generalization

Reinforcement Learning (RL) with verifiable environments has emerged as a powerful approach for enhancing the reasoning capabilities of Large Language Models (LLMs). While prior research demonstrates that scaling environment quantity improves RL performance, existing manual or individual construction methods suffer from linear scaling limits, thereby hindering scalable reasoning generalization. This paper introduces RACES (\textbf{R}ecursive \textbf{A}utomated \textbf{C}omposition for \textbf{E}nvironment \textbf{S}caling), a framework that conceptualizes verifiable environments as composable building blocks that can be recursively assembled. The key insight is that when the codomain (output type) of one environment matches the domain (input type) of another, they can be automatically fused into a new verifiable environment, enabling recursive composition. RACES is implemented with 300 individual environments and defines a set of composition operators (\textsc{SEQUENTIAL}, \textsc{PARALLEL}, \textsc{SORT}, and \textsc{SELECT}) that induce diverse reasoning patterns. Extensive experiments show that RL training on these composite environments consistently enhances reasoning generalization. Specifically, RACES improves DeepSeek-R1-Distill-Qwen-14B by an average of 3.1 points (from 48.2 to 51.3) and boosts Qwen3-14B performance from 58.8 to 61.1 on six benchmarks, which are unseen during the construction of training environments. Moreover, RACES achieves performance comparable to training on 300 individual environments using only 50 base environments, demonstrating significant efficiency in environment utilization.

cs.CL

Scene Reconstruction as Mapping Priors for 3D Detection

In autonomous driving, mapping is critical for motion planning but remains an under-utilized resource for perception tasks such as 3D object detection. Maps can provide robust structural priors of the static environment, helping resolve ambiguities and correct for sensor data sparsity or noise, especially for distant objects or under adverse weather conditions. However, conventional High-Definition (HD) maps are resource-intensive to obtain and maintain, which presents a challenge for efficient, large-scale deployment. In this paper, we propose a scalable solution to systematically leverage mapping to improve 3D detection by overcoming two primary challenges. First, we introduce a pipeline to automatically build dense mapping priors from aggregated sensor data, eliminating the need for human labeling. Second, we design a novel Mapping Priors Augmented 3D Detection (MPA3D) framework to effectively integrate mapping priors with different sensor modalities. Extensive experiments on the Waymo Open Dataset demonstrate that our approach achieves new state-of-the-art results, proving the effectiveness of scalable reconstructed scene priors for enhancing 3D detection.

cs.CV

STELLAR: Scaling 3D Perception Large Models for Autonomous Driving

Model scaling has demonstrated remarkable success through large-scale training on diverse datasets. It remains an open question whether the same paradigm would apply to autonomous driving perception systems due to unique challenges, such as fusing heterogeneous sensor data and the need for sophisticated 3D spatial understanding. To bridge this gap, we present a comprehensive study on systematically analyzing the impact of scale on these systems. We develop our STELLAR model based on Sparse Window Transformer, by extending the input modalities to include LiDAR, radar, camera, and map prior. We train the model on a large-scale dataset of 50 million driving examples with up to 500 million parameters. Our large-scale experiments reveal empirical scaling trends that connect model performance to model size, data, and compute. The resulting model establishes a new state-of-the-art on the Waymo Open Dataset challenge, outperforming prior arts by a large margin. Our work demonstrates that large-scale training is a highly promising path for advancing the capabilities of perception models for autonomous driving.

cs.CV

Beyond Turn Limits: Training Deep Search Agents with Dynamic Context Window

While recent advances in reasoning models have demonstrated cognitive behaviors through reinforcement learning, existing approaches struggle to invoke deep reasoning capabilities in multi-turn agents with long-horizon interactions. We propose DeepMiner, a novel framework that elicits such abilities by introducing high-difficulty training tasks and dynamic context window. DeepMiner presents a reverse construction method to generate complex but verifiable question-answer pairs from authentic web sources, which ensures the challenge and reliability of training data while injecting cognitive capabilities into multi-turn reasoning scenarios. We further design an elegant yet effective dynamic context management strategy for both training and inference, utilizing sliding window mechanisms while eliminating the dependency on external summarization models, thereby efficiently empowering the model to handle continuously expanding long-horizon contexts. Through reinforcement learning on Qwen3-32B, we develop DeepMiner-32B, which achieves substantial performance improvements across multiple search agent benchmarks. DeepMiner attains 33.5% accuracy on BrowseComp-en, surpassing the previous best open-source agent by almost 20 percentage points, and demonstrates consistent improvements on BrowseComp-zh, XBench-DeepSearch, and GAIA. Notably, our dynamic context management enables sustained interactions of nearly 100 turns within standard 32k context length, effectively addressing the context limitations that constrain existing multi-turn interaction systems.

cs.CL

QuantV2X: A Fully Quantized Multi-Agent System for Cooperative Perception

Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2$\times$ and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.

cs.CV

RMTBench: Benchmarking LLMs Through Multi-Turn User-Centric Role-Playing

Recent advancements in Large Language Models (LLMs) have shown outstanding potential for role-playing applications. Evaluating these capabilities is becoming crucial yet remains challenging. Existing benchmarks mostly adopt a \textbf{character-centric} approach, simplify user-character interactions to isolated Q&A tasks, and fail to reflect real-world applications. To address this limitation, we introduce RMTBench, a comprehensive \textbf{user-centric} bilingual role-playing benchmark featuring 80 diverse characters and over 8,000 dialogue rounds. RMTBench includes custom characters with detailed backgrounds and abstract characters defined by simple traits, enabling evaluation across various user scenarios. Our benchmark constructs dialogues based on explicit user motivations rather than character descriptions, ensuring alignment with practical user applications. Furthermore, we construct an authentic multi-turn dialogue simulation mechanism. With carefully selected evaluation dimensions and LLM-based scoring, this mechanism captures the complex intention of conversations between the user and the character. By shifting focus from character background to user intention fulfillment, RMTBench bridges the gap between academic evaluation and practical deployment requirements, offering a more effective framework for assessing role-playing capabilities in LLMs. All code and datasets will be released soon. We release the datasets at https://huggingface.co/datasets/xiangh/RMTBENCH.

cs.CL

RefCritic: Training Long Chain-of-Thought Critic Models with Refinement Feedback

With the rapid advancement of Large Language Models (LLMs), developing effective critic modules for precise guidance has become crucial yet challenging. In this paper, we initially demonstrate that supervised fine-tuning for building critic modules (which is widely adopted in current solutions) fails to genuinely enhance models' critique abilities, producing superficial critiques with insufficient reflections and verifications. To unlock the unprecedented critique capabilities, we propose RefCritic, a long-chain-of-thought critic module based on reinforcement learning with dual rule-based rewards: (1) instance-level correctness of solution judgments and (2) refinement accuracies of the policy model based on critiques, aiming to generate high-quality evaluations with actionable feedback that effectively guides model refinement. We evaluate RefCritic on Qwen2.5-14B-Instruct and DeepSeek-R1-Distill-Qwen-14B across five benchmarks. On critique and refinement settings, RefCritic demonstrates consistent advantages across all benchmarks, e.g., 6.8\% and 7.2\% gains on AIME25 for the respective base models. Notably, under majority voting, policy models filtered by RefCritic show superior scaling with increased voting numbers. Moreover, despite training on solution-level supervision, RefCritic outperforms step-level supervised approaches on ProcessBench, a benchmark to identify erroneous steps in mathematical reasoning.

cs.CL

Linearly Polarized Photon Fusion as a Precision Probe of the Tau Lepton Dipole Moments at Lepton Colliders

We present a comprehensive investigation into the anomalous magnetic dipole moment ($a_\tau$) and electric dipole moment ($d_\tau$) of the $\tau$ lepton using the $\gamma\gamma \to \tau^+\tau^-$ process at future lepton colliders, with the Super Tau-Charm Facility serving as a benchmark. By employing transverse-momentum-dependent factorization, we introduce novel observables derived from $\cos2\phi$, $\sin2\phi$, and $\cos4\phi$ azimuthal asymmetries to precisely probe the $\tau$ lepton's electromagnetic structure. Our analysis significantly enhances the precision of $a_\tau$ constraints within the photon-photon fusion process, yielding $\mathrm{Re}(a_\tau) \in [-4.6, 7.0] \times 10^{-3}$ at the $2\sigma$ confidence level, which approaches the precision of the Standard Model prediction. These findings highlight the considerable potential of azimuthal asymmetry measurements for high-precision determinations of fundamental particle properties at future lepton colliders.

hep-ph

CooPre: Cooperative Pretraining for V2X Cooperative Perception

Existing Vehicle-to-Everything (V2X) cooperative perception methods rely on accurate multi-agent 3D annotations. Nevertheless, it is time-consuming and expensive to collect and annotate real-world data, especially for V2X systems. In this paper, we present a self-supervised learning framwork for V2X cooperative perception, which utilizes the vast amount of unlabeled 3D V2X data to enhance the perception performance. Specifically, multi-agent sensing information is aggregated to form a holistic view and a novel proxy task is formulated to reconstruct the LiDAR point clouds across multiple connected agents to better reason multi-agent spatial correlations. Besides, we develop a V2X bird-eye-view (BEV) guided masking strategy which effectively allows the model to pay attention to 3D features across heterogeneous V2X agents (i.e., vehicles and infrastructure) in the BEV space. Noticeably, such a masking strategy effectively pretrains the 3D encoder with a multi-agent LiDAR point cloud reconstruction objective and is compatible with mainstream cooperative perception backbones. Our approach, validated through extensive experiments on representative datasets (i.e., V2X-Real, V2V4Real, and OPV2V) and multiple state-of-the-art cooperative perception methods (i.e., AttFuse, F-Cooper, and V2X-ViT), leads to a performance boost across all V2X settings. Notably, CooPre achieves a 4% mAP improvement on V2X-Real dataset and surpasses baseline performance using only 50% of the training data, highlighting its data efficiency. Additionally, we demonstrate the framework's powerful performance in cross-domain transferability and robustness under challenging scenarios. The code will be made publicly available at https://github.com/ucla-mobility/CooPre.

cs.CV

Self-Steering Optimization: Autonomous Preference Optimization for Large Language Models

The key to effective alignment lies in high-quality preference data. Recent research has focused on automated alignment, which involves developing alignment systems with minimal human intervention. However, prior research has predominantly focused on developing data generation methods, while insufficient attention has been paid to quality control mechanisms, which often produce inaccurate and unhelpful data, leading to unpredictable benefits during iterative optimization. In this paper, we present Self-Steering Optimization ($SSO$), an algorithm that autonomously generates high-quality preference data, eliminating manual annotation requirements. $SSO$ employs a specialized optimization objective to build a data generator from the policy model itself, which is used to produce accurate and on-policy data. We demonstrate $SSO$'s effectiveness through comprehensive experiments on two series of models: Llama 3 and Qwen 2. Our evaluation across diverse benchmarks shows that $SSO$ consistently outperforms baselines in human preference alignment and reward optimization. Further analysis validates $SSO$ as a scalable framework for preference optimization, benefiting the advancement in automated alignment techniques.

cs.CL

V2X-ReaLO: An Open Online Framework and Dataset for Cooperative Perception in Reality

Cooperative perception enabled by Vehicle-to-Everything (V2X) communication holds significant promise for enhancing the perception capabilities of autonomous vehicles, allowing them to overcome occlusions and extend their field of view. However, existing research predominantly relies on simulated environments or static datasets, leaving the feasibility and effectiveness of V2X cooperative perception especially for intermediate fusion in real-world scenarios largely unexplored. In this work, we introduce V2X-ReaLO, an open online cooperative perception framework deployed on real vehicles and smart infrastructure that integrates early, late, and intermediate fusion methods within a unified pipeline and provides the first practical demonstration of online intermediate fusion's feasibility and performance under genuine real-world conditions. Additionally, we present an open benchmark dataset specifically designed to assess the performance of online cooperative perception systems. This new dataset extends V2X-Real dataset to dynamic, synchronized ROS bags and provides 25,028 test frames with 6,850 annotated key frames in challenging urban scenarios. By enabling real-time assessments of perception accuracy and communication lantency under dynamic conditions, V2X-ReaLO sets a new benchmark for advancing and optimizing cooperative perception systems in real-world applications. The codes and datasets will be released to further advance the field.

cs.CV

CoCMT: Communication-Efficient Cross-Modal Transformer for Collaborative Perception

Multi-agent collaborative perception enhances each agent perceptual capabilities by sharing sensing information to cooperatively perform robot perception tasks. This approach has proven effective in addressing challenges such as sensor deficiencies, occlusions, and long-range perception. However, existing representative collaborative perception systems transmit intermediate feature maps, such as bird-eye view (BEV) representations, which contain a significant amount of non-critical information, leading to high communication bandwidth requirements. To enhance communication efficiency while preserving perception capability, we introduce CoCMT, an object-query-based collaboration framework that optimizes communication bandwidth by selectively extracting and transmitting essential features. Within CoCMT, we introduce the Efficient Query Transformer (EQFormer) to effectively fuse multi-agent object queries and implement a synergistic deep supervision to enhance the positive reinforcement between stages, leading to improved overall performance. Experiments on OPV2V and V2V4Real datasets show CoCMT outperforms state-of-the-art methods while drastically reducing communication needs. On V2V4Real, our model (Top-50 object queries) requires only 0.416 Mb bandwidth, 83 times less than SOTA methods, while improving AP70 by 1.1 percent. This efficiency breakthrough enables practical collaborative perception deployment in bandwidth-constrained environments without sacrificing detection accuracy.

cs.LG

V2X-Real: a Large-Scale Dataset for Vehicle-to-Everything Cooperative Perception

Recent advancements in Vehicle-to-Everything (V2X) technologies have enabled autonomous vehicles to share sensing information to see through occlusions, greatly boosting the perception capability. However, there are no real-world datasets to facilitate the real V2X cooperative perception research -- existing datasets either only support Vehicle-to-Infrastructure cooperation or Vehicle-to-Vehicle cooperation. In this paper, we present V2X-Real, a large-scale dataset that includes a mixture of multiple vehicles and smart infrastructure to facilitate the V2X cooperative perception development with multi-modality sensing data. Our V2X-Real is collected using two connected automated vehicles and two smart infrastructure, which are all equipped with multi-modal sensors including LiDAR sensors and multi-view cameras. The whole dataset contains 33K LiDAR frames and 171K camera data with over 1.2M annotated bounding boxes of 10 categories in very challenging urban scenarios. According to the collaboration mode and ego perspective, we derive four types of datasets for Vehicle-Centric, Infrastructure-Centric, Vehicle-to-Vehicle, and Infrastructure-to-Infrastructure cooperative perception. Comprehensive multi-class multi-agent benchmarks of SOTA cooperative perception methods are provided. The V2X-Real dataset and codebase are available at https://mobility-lab.seas.ucla.edu/v2x-real.

cs.CV

V2XPnP: Vehicle-to-Everything Spatio-Temporal Fusion for Multi-Agent Perception and Prediction

Vehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on the spatio-temporal fusion in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with 11 fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatio-temporal relationships across multiple agents, frames, and high-definition maps. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X collaboration modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods in both perception and prediction tasks.

cs.CV

Towards Scalable Automated Alignment of LLMs: A Survey

Alignment is the most critical step in building large language models (LLMs) that meet human needs. With the rapid development of LLMs gradually surpassing human capabilities, traditional alignment methods based on human-annotation are increasingly unable to meet the scalability demands. Therefore, there is an urgent need to explore new sources of automated alignment signals and technical approaches. In this paper, we systematically review the recently emerging methods of automated alignment, attempting to explore how to achieve effective, scalable, automated alignment once the capabilities of LLMs exceed those of humans. Specifically, we categorize existing automated alignment methods into 4 major categories based on the sources of alignment signals and discuss the current status and potential development of each category. Additionally, we explore the underlying mechanisms that enable automated alignment and discuss the essential factors that make automated alignment technologies feasible and effective from the fundamental role of alignment.

cs.CL

Realizing Immersive Communications in Human Digital Twin by Edge Computing Empowered Tactile Internet: Visions and Case Study

Human digital twin (HDT) is expected to revolutionize the future human lifestyle and prompts the development of advanced human-centric applications (e.g., Metaverse) by bridging physical and virtual spaces. However, the fulfillment of HDT poses stringent demands on the pervasive connectivity, real-time feedback, multi-modal data transmission and ultra-high reliability, which urge the need of enabling immersive communications. In this article, we shed light on the design of an immersive communication framework for HDT by edge computing empowered tactile Internet (namely IC-HDT-ECoTI). Aiming at offering strong interactions and extremely immersive quality of experience, we introduce the system architecture of IC-HDT-ECoTI, and analyze its major design requirements and challenges. Moreover, we present core guidelines and detailed steps for system implementations. In addition, we conduct an experimental study based on our recently built testbed, which shows a particular use case of IC-HDT-ECoTI in physical therapy, and the obtained results indicate that the proposed framework can significantly improve the effectiveness of the system. Finally, we conclude this article with a brief discussion of open issues and future directions.

cs.HC

Meta-Cognitive Analysis: Evaluating Declarative and Procedural Knowledge in Datasets and Large Language Models

Declarative knowledge and procedural knowledge are two key parts in meta-cognitive theory, and these two hold significant importance in pre-training and inference of LLMs. However, a comprehensive analysis comparing these two types of knowledge is lacking, primarily due to challenges in definition, probing and quantitative assessment. In this paper, we explore from a new perspective by providing ground-truth knowledge for LLMs and evaluating the effective score. Through extensive experiments with widely-used datasets and models, we get conclusions: (1) In most tasks, benefits from declarative knowledge are greater than those from procedural knowledge. (2) Profits of procedural knowledge are larger than declarative knowledge only in reasoning tasks with simple logic. (3) As pre-training progresses and size increases, model ability to utilize both kinds of knowledge significantly improves, but in different speed. We do detailed analysis for the findings and this can provide primary guidance for evaluation and enhancement of large language models.

cs.CL

Optimizing the Placement of Roadside LiDARs for Autonomous Driving

Multi-agent cooperative perception is an increasingly popular topic in the field of autonomous driving, where roadside LiDARs play an essential role. However, how to optimize the placement of roadside LiDARs is a crucial but often overlooked problem. This paper proposes an approach to optimize the placement of roadside LiDARs by selecting optimized positions within the scene for better perception performance. To efficiently obtain the best combination of locations, a greedy algorithm based on perceptual gain is proposed, which selects the location that can maximize the perceptual gain sequentially. We define perceptual gain as the increased perceptual capability when a new LiDAR is placed. To obtain the perception capability, we propose a perception predictor that learns to evaluate LiDAR placement using only a single point cloud frame. A dataset named Roadside-Opt is created using the CARLA simulator to facilitate research on the roadside LiDAR placement problem.

cs.CV