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Hao Zhu

Publications and source records attributed to Hao Zhu.

At least 91 records · Page 5Linked to original sources

SpatialVID: A Large-Scale Video Dataset with Spatial Annotations

Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of large-scale, high-quality training data. While several datasets provide camera pose information, they are typically limited in scale, diversity, and annotation richness, particularly for real-world dynamic scenes with ground-truth camera motion. To this end, we collect SpatialVID, a dataset consists of a large corpus of in-the-wild videos with diverse scenes, camera movements and dense 3D annotations such as per-frame camera poses, depth, and motion instructions. Specifically, we collect more than 21,000 hours of raw videos, and process them into 2.7 million clips through a hierarchical filtering pipeline, totaling 7,089 hours of dynamic content. A subsequent annotation pipeline enriches these clips with detailed spatial and semantic information, including camera poses, depth maps, dynamic masks, structured captions, and serialized motion instructions. Analysis of SpatialVID's data statistics reveals a richness and diversity that directly fosters improved model generalization and performance, establishing it as a key asset for the video and 3D vision research community.

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DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations

Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these diffusion models realizes high-fidelity disentangled control between the head pose and facial expression, hindering applications like expression-only or pose-only editing and animation. To address this, we propose DeX-Portrait, a novel approach capable of generating expressive portrait animation driven by disentangled pose and expression signals. Specifically, we represent the pose as an explicit global transformation and the expression as an implicit latent code. First, we design a powerful motion trainer to learn both pose and expression encoders for extracting precise and decomposed driving signals. Then we propose to inject the pose transformation into the diffusion model through a dual-branch conditioning mechanism, and the expression latent through cross attention. Finally, we design a progressive hybrid classifier-free guidance for more faithful identity consistency. Experiments show that our method outperforms state-of-the-art baselines on both animation quality and disentangled controllability.

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SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions

Humans continuously infer the states, goals, and behaviors of others by perceiving their surroundings in dynamic, real-world social interactions. However, most Theory of Mind (ToM) benchmarks only evaluate static, text-based scenarios, which have a significant gap compared to real interactions. We propose the SoMi-ToM benchmark, designed to evaluate multi-perspective ToM in embodied multi-agent complex social interactions. This benchmark is based on rich multimodal interaction data generated by the interaction environment SoMi, covering diverse crafting goals and social relationships. Our framework supports multi-level evaluation: (1) first-person evaluation provides multimodal (visual, dialogue, action, etc.) input from a first-person perspective during a task for real-time state inference, (2) third-person evaluation provides complete third-person perspective video and text records after a task for goal and behavior inference. This evaluation method allows for a more comprehensive examination of a model's ToM capabilities from both the subjective immediate experience and the objective global observation. We constructed a challenging dataset containing 35 third-person perspective videos, 363 first-person perspective images, and 1225 expert-annotated multiple-choice questions (three options). On this dataset, we systematically evaluated the performance of human subjects and several state-of-the-art large vision-language models (LVLMs). The results show that LVLMs perform significantly worse than humans on SoMi-ToM: the average accuracy gap between humans and models is 40.1% in first-person evaluation and 26.4% in third-person evaluation. This indicates that future LVLMs need to further improve their ToM capabilities in embodied, complex social interactions.

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RcAE: Recursive Reconstruction Framework for Unsupervised Industrial Anomaly Detection

Unsupervised industrial anomaly detection requires accurately identifying defects without labeled data. Traditional autoencoder-based methods often struggle with incomplete anomaly suppression and loss of fine details, as their single-pass decoding fails to effectively handle anomalies with varying severity and scale. We propose a recursive architecture for autoencoder (RcAE), which performs reconstruction iteratively to progressively suppress anomalies while refining normal structures. Unlike traditional single-pass models, this recursive design naturally produces a sequence of reconstructions, progressively exposing suppressed abnormal patterns. To leverage this reconstruction dynamics, we introduce a Cross Recursion Detection (CRD) module that tracks inconsistencies across recursion steps, enhancing detection of both subtle and large-scale anomalies. Additionally, we incorporate a Detail Preservation Network (DPN) to recover high-frequency textures typically lost during reconstruction. Extensive experiments demonstrate that our method significantly outperforms existing non-diffusion methods, and achieves performance on par with recent diffusion models with only 10% of their parameters and offering substantially faster inference. These results highlight the practicality and efficiency of our approach for real-world applications.

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Mitigation of Datacenter Demand Ramping and Fluctuation using Hybrid ESS and Supercapacitor

This paper proposes a hybrid energy storage system (HESS)-based control framework that enables comprehensive power smoothing for hyperscale AI datacenters with large load variations. Datacenters impose severe ramping and fluctuation-induced stresses on the grid frequency and voltage stability. To mitigate such disturbances, the proposed HESS integrates a battery energy storage system (BESS) and a supercapacitor (SC) through coordinated multi-timescale control. A high-pass filter (HPF) separates the datacenter demand into slow and fast components, allocating them respectively to the ESS via a leaky-integral controller and to the SC via a phase-lead proportional-derivative controller enhanced with feedforward and ramp-tracking compensation. Adaptive weighting and repetitive control mechanisms further improve transient and periodic responses. Case studies verify that the proposed method effectively suppresses both ramping and fluctuations, stabilizes the system frequency, and maintains sustainable state-of-charge (SoC) trajectories for both ESS and SC under prolonged, stochastic training cycles.

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Sparse Neural Approximations for Bilevel Adversarial Problems in Power Grids

The adversarial worst-case load shedding (AWLS) problem is pivotal for identifying critical contingencies under line outages. It is naturally cast as a bilevel program: the upper level simulates an attacker determining worst-case line failures, and the lower level corresponds to the defender's generator redispatch operations. Conventional techniques using optimality conditions render the bilevel, mixed-integer formulation computationally prohibitive due to the combinatorial number of topologies and the nonconvexity of AC power flow constraints. To address these challenges, we develop a novel single-level optimal value-function (OVF) reformulation and further leverage a data-driven neural network (NN) surrogate of the follower's optimal value. To ensure physical realizability, we embed the trained surrogate in a physics-constrained NN (PCNN) formulation that couples the OVF inequality with (relaxed) AC feasibility, yielding a mixed-integer convex model amenable to off-the-shelf solvers. To achieve scalability, we learn a sparse, area-partitioned NN via spectral clustering; the resulting block-sparse architecture scales essentially linearly with system size while preserving accuracy. Notably, our approach produces near-optimal worst-case failures and generalizes across loading conditions and unseen topologies, enabling rapid online recomputation. Numerical experiments on the IEEE 14- and 118-bus systems demonstrate the method's scalability and solution quality for large-scale contingency analysis, with an average optimality gap of 5.8% compared to conventional methods, while maintaining computation times under one minute.

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TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.

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Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance

We present Pressure2Motion, a novel motion capture algorithm that reconstructs human motion from a ground pressure sequence and text prompt. At inference time, Pressure2Motion requires only a pressure mat, eliminating the need for specialized lighting setups, cameras, or wearable devices, making it suitable for privacy-preserving, low-light, and low-cost motion capture scenarios. Such a task is severely ill-posed due to the indeterminacy of pressure signals with respect to full-body motion. To address this issue, we introduce Pressure2Motion, a generative model that leverages pressure features as input and utilizes a text prompt as a high-level guiding constraint to resolve ambiguities. Specifically, our model adopts a dual-level feature extractor to accurately interpret pressure data, followed by a hierarchical diffusion model that discerns broad-scale movement trajectories and subtle posture adjustments. Both the physical cues gained from the pressure sequence and the semantic guidance derived from descriptive texts are leveraged to guide the motion estimation with precision. To the best of our knowledge, Pressure2Motion is a pioneering work in leveraging both pressure data and linguistic priors for motion reconstruction, and the established MPL benchmark is the first benchmark for this novel motion capture task. Experiments show that our method generates high-fidelity, physically plausible motions, establishing a new state of the art for this task. The codes and benchmarks will be publicly released upon publication.

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Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction

3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of sketches. Previous sketch-to-pose methods, constrained by the lack of large-scale sketch-3D pose annotations, primarily relied on optimization with heuristic rules-an approach that is both time-consuming and limited in generalizability. To address these challenges, we propose a novel approach leveraging a "learn from synthesis" strategy. First, a diffusion model is trained to synthesize sketch images from 2D poses projected from 3D human poses, mimicking disproportionate human structures in sketches. This process enables the creation of a synthetic dataset, SKEP-120K, consisting of 120k accurate sketch-3D pose annotation pairs across various sketch styles. Building on this synthetic dataset, we introduce an end-to-end data-driven framework for estimating human poses and shapes from diverse sketch styles. Our framework combines existing 2D pose detectors and generative diffusion priors for sketch feature extraction with a feed-forward neural network for efficient 2D pose estimation. Multiple heuristic loss functions are incorporated to guarantee geometric coherence between the derived 3D poses and the detected 2D poses while preserving accurate self-contacts. Qualitative, quantitative, and subjective evaluations collectively show that our model substantially surpasses previous ones in both estimation accuracy and speed for sketch-to-pose tasks.

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Split-Layer: Enhancing Implicit Neural Representation by Maximizing the Dimensionality of Feature Space

Implicit neural representation (INR) models signals as continuous functions using neural networks, offering efficient and differentiable optimization for inverse problems across diverse disciplines. However, the representational capacity of INR defined by the range of functions the neural network can characterize, is inherently limited by the low-dimensional feature space in conventional multilayer perceptron (MLP) architectures. While widening the MLP can linearly increase feature space dimensionality, it also leads to a quadratic growth in computational and memory costs. To address this limitation, we propose the split-layer, a novel reformulation of MLP construction. The split-layer divides each layer into multiple parallel branches and integrates their outputs via Hadamard product, effectively constructing a high-degree polynomial space. This approach significantly enhances INR's representational capacity by expanding the feature space dimensionality without incurring prohibitive computational overhead. Extensive experiments demonstrate that the split-layer substantially improves INR performance, surpassing existing methods across multiple tasks, including 2D image fitting, 2D CT reconstruction, 3D shape representation, and 5D novel view synthesis.

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Hierarchical Direction Perception via Atomic Dot-Product Operators for Rotation-Invariant Point Clouds Learning

Point cloud processing has become a cornerstone technology in many 3D vision tasks. However, arbitrary rotations introduce variations in point cloud orientations, posing a long-standing challenge for effective representation learning. The core of this issue is the disruption of the point cloud's intrinsic directional characteristics caused by rotational perturbations. Recent methods attempt to implicitly model rotational equivariance and invariance, preserving directional information and propagating it into deep semantic spaces. Yet, they often fall short of fully exploiting the multiscale directional nature of point clouds to enhance feature representations. To address this, we propose the Direction-Perceptive Vector Network (DiPVNet). At its core is an atomic dot-product operator that simultaneously encodes directional selectivity and rotation invariance--endowing the network with both rotational symmetry modeling and adaptive directional perception. At the local level, we introduce a Learnable Local Dot-Product (L2DP) Operator, which enables interactions between a center point and its neighbors to adaptively capture the non-uniform local structures of point clouds. At the global level, we leverage generalized harmonic analysis to prove that the dot-product between point clouds and spherical sampling vectors is equivalent to a direction-aware spherical Fourier transform (DASFT). This leads to the construction of a global directional response spectrum for modeling holistic directional structures. We rigorously prove the rotation invariance of both operators. Extensive experiments on challenging scenarios involving noise and large-angle rotations demonstrate that DiPVNet achieves state-of-the-art performance on point cloud classification and segmentation tasks. Our code is available at https://github.com/wxszreal0/DiPVNet.

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Real-Time Reasoning Agents in Evolving Environments

Agents in the real world must make not only logical but also timely judgments. This requires continuous awareness of the dynamic environment: hazards emerge, opportunities arise, and other agents act, while the agent's reasoning is still unfolding. Despite advances in language model reasoning, existing approaches fail to account for this dynamic nature. We introduce real-time reasoning as a new problem formulation for agents in evolving environments and build Real-Time Reasoning Gym to demonstrate it. We study two paradigms for deploying language models in agents: (1) reactive agents, which employ language models with bounded reasoning computation for rapid responses, and (2) planning agents, which allow extended reasoning computation for complex problems. Our experiments show that even state-of-the-art models struggle with making logical and timely judgments in either paradigm. To address this limitation, we propose AgileThinker, which simultaneously engages both reasoning paradigms. AgileThinker consistently outperforms agents engaging only one reasoning paradigm as the task difficulty and time pressure rise, effectively balancing reasoning depth and response latency. Our work establishes real-time reasoning as a critical testbed for developing practical agents and provides a foundation for research in temporally constrained AI systems, highlighting a path toward real-time capable agents.

cs.AI↗

SpatialLM: Training Large Language Models for Structured Indoor Modeling

SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.

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AutoLibra: Agent Metric Induction from Open-Ended Human Feedback

Agents are predominantly evaluated and optimized via task success metrics, which are coarse, rely on manual design from experts, and fail to reward intermediate emergent behaviors. We propose **AutoLibra**, a framework for agent evaluation, that transforms open-ended human feedback *e.g.* "If you find that the button is disabled, don't click it again", or "This agent has too much autonomy to decide what to do on its own" into metrics for evaluating fine-grained behaviors in agent trajectories. AutoLibra accomplishes this by grounding feedback to an agent's behavior, clustering similar positive and negative behaviors, and creating concrete metrics with clear definitions and concrete examples, which can be used for prompting LLM-as-a-Judge as evaluators. We further propose two meta metrics to evaluate the alignment of a set of (induced) metrics with open feedback: "coverage" and "redundancy". Through optimizing these meta-metrics, we experimentally demonstrate AutoLibra's ability to induce more concrete agent evaluation metrics than the ones proposed in previous agent evaluation benchmarks and discover new metrics to analyze agents. We also present two applications of AutoLibra in agent improvement: First, we show that AutoLibra serve human prompt engineers for diagonalize agent failures and improve prompts iterative. Moreover, we find that AutoLibra can induce metrics for automatic optimization for agents, which makes agents improve through self-regulation. Our results suggest that AutoLibra is a powerful task-agnostic tool for evaluating and improving language agents.

cs.AI↗

Reasoning is Periodicity? Improving Large Language Models Through Effective Periodicity Modeling

Periodicity, as one of the most important basic characteristics, lays the foundation for facilitating structured knowledge acquisition and systematic cognitive processes within human learning paradigms. However, the potential flaws of periodicity modeling in Transformer affect the learning efficiency and establishment of underlying principles from data for large language models (LLMs) built upon it. In this paper, we demonstrate that integrating effective periodicity modeling can improve the learning efficiency and performance of LLMs. We introduce FANformer, which adapts Fourier Analysis Network (FAN) into attention mechanism to achieve efficient periodicity modeling, by modifying the feature projection process of attention mechanism. Extensive experimental results on language modeling show that FANformer consistently outperforms Transformer when scaling up model size and training tokens, underscoring its superior learning efficiency. Our pretrained FANformer-1B exhibits marked improvements on downstream tasks compared to open-source LLMs with similar model parameters or training tokens. Moreover, we reveal that FANformer exhibits superior ability to learn and apply rules for reasoning compared to Transformer. The results position FANformer as an effective and promising architecture for advancing LLMs.

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ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes

Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields cause inconsistencies when combining objects and scenes. Addressing this requires relightable object reconstruction and scene lighting estimation. For relightable object reconstruction, existing Gaussian-based inverse rendering methods often rely on ray tracing, leading to low efficiency. We introduce Surface Octahedral Probes (SOPs), which store lighting and occlusion information and allow efficient 3D querying via interpolation, avoiding expensive ray tracing. SOPs provide at least a 2x speedup in reconstruction and enable real-time shadow computation in Gaussian scenes. For lighting estimation, existing Gaussian-based inverse rendering methods struggle to model intricate light transport and often fail in complex scenes, while learning-based methods predict lighting from a single image and are viewpoint-sensitive. We observe that 3D object-scene composition primarily concerns the object's appearance and nearby shadows. Thus, we simplify the challenging task of full scene lighting estimation by focusing on the environment lighting at the object's placement. Specifically, we capture a 360 degrees reconstructed radiance field of the scene at the location and fine-tune a diffusion model to complete the lighting. Building on these advances, we propose ComGS, a novel 3D object-scene composition framework. Our method achieves high-quality, real-time rendering at around 28 FPS, produces visually harmonious results with vivid shadows, and requires only 36 seconds for editing. Code and dataset are available at https://nju-3dv.github.io/projects/ComGS/.

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X2Video: Adapting Diffusion Models for Multimodal Controllable Neural Video Rendering

We present X2Video, the first diffusion model for rendering photorealistic videos guided by intrinsic channels including albedo, normal, roughness, metallicity, and irradiance, while supporting intuitive multi-modal controls with reference images and text prompts for both global and local regions. The intrinsic guidance allows accurate manipulation of color, material, geometry, and lighting, while reference images and text prompts provide intuitive adjustments in the absence of intrinsic information. To enable these functionalities, we extend the intrinsic-guided image generation model XRGB to video generation by employing a novel and efficient Hybrid Self-Attention, which ensures temporal consistency across video frames and also enhances fidelity to reference images. We further develop a Masked Cross-Attention to disentangle global and local text prompts, applying them effectively onto respective local and global regions. For generating long videos, our novel Recursive Sampling method incorporates progressive frame sampling, combining keyframe prediction and frame interpolation to maintain long-range temporal consistency while preventing error accumulation. To support the training of X2Video, we assembled a video dataset named InteriorVideo, featuring 1,154 rooms from 295 interior scenes, complete with reliable ground-truth intrinsic channel sequences and smooth camera trajectories. Both qualitative and quantitative evaluations demonstrate that X2Video can produce long, temporally consistent, and photorealistic videos guided by intrinsic conditions. Additionally, X2Video effectively accommodates multi-modal controls with reference images, global and local text prompts, and simultaneously supports editing on color, material, geometry, and lighting through parametric tuning. Project page: https://luckyhzt.github.io/x2video

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Sotopia-RL: Reward Design for Social Intelligence

Social intelligence has become a critical capability for large language models (LLMs), enabling them to engage effectively in real-world social tasks such as collaboration and negotiation. Reinforcement learning (RL) is a natural fit for training socially intelligent agents because it allows models to learn sophisticated strategies directly through social interactions without requiring human annotations. However, there are two unique parts about social intelligence tasks: (1) the quality of individual utterances in social interactions is not strictly related to final success; (2) social interactions require multi-dimensional rubrics for success. Therefore, we argue that it is necessary to design rewards for building utterance-level multi-dimensional reward models to facilitate RL training for social intelligence tasks. To address these challenges, we propose Sotopia-RL, a novel framework that refines coarse episode-level feedback into utterance-level, multi-dimensional rewards. Utterance-level credit assignment attributes outcomes to individual utterances, while multi-dimensional rewards capture the full richness of social interactions and reduce reward hacking. Experiments in Sotopia, an open-ended social learning environment, demonstrate that Sotopia-RL achieves state-of-the-art social goal completion scores (7.17 on Sotopia-hard and 8.31 on Sotopia-full), significantly outperforming existing approaches. Ablation studies confirm the necessity of both utterance-level credit assignment and multi-dimensional reward design for RL training.

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