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Haodong Chen

Publications and source records attributed to Haodong Chen.

At least 19 recordsLinked to original sources

The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement

Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.

cs.LG

DianShi-RxnDB: A Large-Scale, Fine-Grained Organic Reaction Data Platform Built via a Fully Automated Pipeline for Researchers and AI Agents

High-quality structured organic reaction data are essential for developing artificial intelligence for chemistry (AI4Chem), yet much of this knowledge remains dispersed across patent text, images, and reaction schemes. We present DianShi-RxnDB, a large-scale, fine-grained organic reaction data platform built via a fully automated extraction and normalization pipeline integrating patent text, images, and reaction schemes. Its corpus covers organic synthesis patents from the USPTO and EPO published between 1976 and 2025, yielding approximately 24 million reaction instances, of which approximately 14.8 million (61.7%) pass automated qualification checks. Each instance represents a specific single-step experiment recording participants, roles, quantities, temperatures, reaction times, yields, experimental procedures, and provenance links to source patents. In a manual evaluation of 1,300 sampled qualified instances, the micro-averaged field-level accuracy was 92.95%. A matched comparison with Pistachio further indicated advantages in deduplicated record counts, representation granularity, and field-level exact agreement. The platform provides a Web research workbench for searching, filtering, comparing, and source-verifying records, and a Model Context Protocol (MCP) service offering AI agents composable structured retrieval tools. DianShi-RxnDB is available at https://dianshi.opendatalab.org.cn/ .

cs.CL

ITER: Interaction-Aware Retrieval for Agentic Search

Deep-research agents answer complex user questions through an iterative sequence of search steps, where the agent autonomously formulates sub-queries to retrieve the evidence needed at each stage. However, existing retriever training typically relies only on the sub-query and its corresponding search results at the current step as training signals, leaving the information accumulated from previous interactions largely underutilized. We introduce ITER, an agent interaction-aware dense retriever trained using agent trajectory learning signals. ITER represents each query by incorporating not only the current sub-query, but also the main question, the agent's pre-search reasoning, and preceding sub-queries, and is trained using trajectory-relative learning signals derived from the agent's interactions. Across six agent backbones from three model families, ITER consistently outperforms the existing agent-trajectory-trained dense retriever, LRAT, achieving an average relative improvement of 6.9% on InfoSeek-Eval and 15.4% on BrowseComp-Plus. At the matched 4B scale, ITER outperforms AgentIR on InfoSeek-Eval for five of six backbones while achieving a higher visit-to-search recall ratio on BrowseComp-Plus across all six backbones. Ablations further show that structured interaction history and pre-search reasoning provide complementary retrieval context, while previously visited and useful documents, used as redundancy negatives in subsequent searches, provide the strongest trajectory-relative supervision.

cs.IR

Knowing but Not Saying: Preventing Factual Access Failures in LLM SFT via Recall-Anchored Distillation

Supervised fine-tuning (SFT) can degrade factual behavior outside the target domain. This degradation is often described as catastrophic forgetting, yet open-ended factual failures do not necessarily imply that the underlying facts have been erased. In this work, we identify a more specific phenomenon, factual access failure: after domain SFT, models can still recognize or rank the correct answer under constrained evaluation, while failing to produce it in closed-book generation. Through benchmark-level comparisons, same-fact multiple-choice and generation probes, and failure-mode analysis, we show that SFT-induced factual degradation reflects both genuine wrong-answer generations and expression-level failures such as verbosity, formatting mismatch, and exact-match artifacts. To address this problem, we introduce Recall-Anchored Distillation (RAD), a base-anchored self-distillation objective that preserves out-of-distribution generation behavior by aligning the adapted model with the original base model's soft continuation distribution on unlabeled OOD text. RAD requires no gold OOD answers, external judges, or labeled factual data. Across three backbones fine-tuned on MedMCQA, RAD recovers a consistent portion of the lost OOD recall while preserving target-domain adaptation. Compared with replay on the same OOD text, RAD shows that the key preservation signal is the base model's soft distribution rather than additional text exposure alone.

cs.AI

Search, Inspect, Fetch: Exploiting Structure-Aware Boolean Retrieval for Deep-Search Agents

Existing deep-search agents use a Search-Visit workflow that retrieves whole webpages without considering the structure they expose through titles, headings, sections, and metadata. This prevents agents from directly constraining retrieval to parts of a webpage and often carries irrelevant content into their context. We introduce Sieve, a search-inspect-fetch strategy driven by a Boolean Query Language (BQL): it searches webpage fields to filter candidates, uses an interchangeable ranker to order them, presents structure-rich result cards for inspection, and fetches only selected sections. Across three QA collections, Sieve is more accurate than the strongest conventional Search-Visit configuration on each collection while using 20.7-50.6% fewer tokens. Boolean filtering improves every tested ranker, and the accuracy-context advantage persists across retriever choices and agent backbones. Our implementation is included in the SkimSearchAgent library https://github.com/ielab/skim-search-agent.

cs.IR

EvLIR: Learning Illumination Residuals from Ordered Events for Low-Light Image Enhancement

Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful. We propose EvLIR, a temporal-residual enhancement framework that learns illumination residuals from ordered events for low-light image enhancement. Given a low-light frame and its aligned event voxel, EvLIR preserves the ordered temporal bins of the event stream and introduces a Temporal Event Residual Module (TERM) to encode short-window event dynamics with a lightweight ConvGRU. The resulting temporal state is converted into a bounded illumination correction, which provides spatially adaptive photometric guidance for Retinex-style illumination estimation and subsequent reliability-aware image-event restoration. On SDE and SDSD indoor/outdoor benchmarks, EvLIR achieves the best result on eleven of twelve dataset-metric pairs, with average scores of 25.63~dB PSNR, 28.30~dB PSNR*, and 0.827 SSIM across the four benchmarks.

cs.CV

FracEvent: Event-Camera Simulation via Fractional-Relaxation Pixel Dynamics

Event cameras asynchronously report brightness changes with microsecond-level temporal resolution, but real event data remain difficult to collect at scale because specialized sensors, careful synchronization, and task-specific annotations are required. Event-camera simulation is therefore important to event-based vision tasks. Most practical simulators build on contrast-threshold event generation, some with additional filtering, stochastic noise, or hand-tuned sensor parameters. While effective, such formulations often simplify the temporal structure produced by the lifecycle of each pixel, which can distort event timing and weaken downstream transfer. We introduce FracEvent, an event simulator that models this pixel-level lifecycle with fractional-relaxation voltage dynamics. Given a log-intensity trajectory, FracEvent drives a compact stack of relaxation modes, combines their responses into a voltage state, emits ON/OFF events by localizing threshold crossings on the continuous voltage trajectory, and updates the reference while retaining the underlying memory modes. This retained state links residual voltage response to later event timing. We evaluate FracEvent through event-stream comparison and downstream transfer on image reconstruction and optical flow estimation. Across multiple datasets, FracEvent improves the temporal structure of generated events and achieves stronger downstream-transfer results than competing simulator baselines, showing its practical value for event-camera simulation.

cs.CV

X+Slides: Benchmarking Audience-Conditioned Slide Generation

Automatically generating slide decks from source documents is an important application of large language models (LLMs). Existing benchmarks primarily assess slide completeness and technical depth, while overlooking the target audience as a critical real-world factor. For instance, specialists demand rigorous proofs, whereas decision-makers prioritize actionable conclusions. To bridge this gap, we introduce X+Slides, a benchmark specifically designed for audience-conditioned slide generation. Built on a diverse corpus spanning 113 topics and seven presentation scenes, X+Slides employs a dynamic evaluation framework constructed from 8,133 deduplicated, source-grounded probes. By assigning audience-specific utility weights to the same source-grounded probes, X+Slides reports four complementary metrics: Audience Coverage measures how much audience-essential information is conveyed, Domain-wise Coverage shows which information types are covered, Efficiency measures delivered utility per unit of attention cost, and Correctness verifies whether slide claims are supported by the source. Experiments on DeepPresenter, SlideTailor, and NotebookLM show that current systems can recover a substantial but still incomplete part of audience-essential information: at $\tau_A=0.7$, DeepPresenter reaches a best Audience Coverage of 0.714, SlideTailor reaches 0.594, and the NotebookLM ablation reaches 0.853 while showing clear grounding differences. These results indicate that visual quality and broad topic coverage should not be treated as evidence support without source-grounded evaluation.

cs.AI

HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning

Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.

cs.RO

DrawVideo: Generating Long Video from Storyboard Keyframe Sketches

Long video generation requires high-fidelity synthesis, coherent narrative structure, and user control over extended time spans. Existing text-to-video methods often rely on a single long prompt, limiting control over pose, composition, layout, and motion. We propose DrawVideo, a sketch-guided, storyboard-driven framework for controllable long-video generation. DrawVideo decomposes long videos into independently controllable shots, each defined by a black-and-white sketch, an appearance prompt, and a motion prompt. The sketch controls pose and layout, the appearance prompt defines identity, scene, and style, and the motion prompt guides temporal dynamics. DrawVideo follows a hierarchical 'global multi-shot, local single-sketch' strategy: it first generates a structure-aligned reference keyframe, then expands the motion prompt into derivative keyframes representing action states, and finally synthesizes clips between adjacent keyframes to build each shot. We also introduce SketchLongVideo, the first dataset for sketch-guided text-to-long-video generation, constructed from animation videos via shot detection, keyframe extraction, vision-language recognition, prompt decomposition, and sketch conversion. Experiments show that DrawVideo achieves strong structural controllability, appearance consistency, visual stability, and coherent long-video generation.

cs.GR

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emphasize reconstruction fidelity and perceptual realism, largely overlooking higher-level aesthetic attributes such as composition, harmony, and visual appeal. This limitation comes from two key challenges: (1) the absence of general 3DGS datasets with aesthetic annotations, and (2) the intrinsic nature of 3DGS as a low-level primitive representation, which makes it difficult to capture high-level aesthetic features. To address these challenges, we propose Aes3D, the first systematic framework for assessing the aesthetics of 3D neural rendering scenes. Aes3D includes Aesthetic3D, the first dataset dedicated to 3D scene aesthetic assessment, built on our proposed annotation strategy for 3D scene aesthetics. In addition, we present Aes3DGSNet, a lightweight model that directly predicts scene-level aesthetic scores from 3DGS representations. Notably, our model operates solely on 3D Gaussian primitives, eliminating the need for rendering multi-view images and thus reducing computational cost and hardware requirements. Through aesthetics-supervised learning on multi-view 3DGS scene representations, Aes3DGSNet effectively captures high-level aesthetic cues and accurately regresses aesthetic scores. Experimental results demonstrate that our approach achieves strong performance while maintaining a lightweight design, establishing a new benchmark for 3D scene aesthetic assessment. Code and datasets will be made available in a future version.

cs.CV

Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis

Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.

cs.RO

Where Relevance Emerges: A Layer-Wise Study of Internal Attention for Zero-Shot Re-Ranking

Zero-shot document re-ranking with Large Language Models (LLMs) has evolved from Pointwise methods to Listwise and Setwise approaches that optimize computational efficiency. Despite their success, these methods predominantly rely on generative scoring or output logits, which face bottlenecks in inference latency and result consistency. In-Context Re-ranking (ICR) has recently been proposed as an O(1) alternative method. ICR extracts internal attention signals directly, avoiding the overhead of text generation. However, existing ICR methods simply aggregate signals across all layers; layer-wise contributions and their consistency across architectures have been left unexplored. Furthermore, no unified study has compared internal attention with traditional generative and likelihood-based mechanisms across diverse ranking frameworks under consistent conditions. In this paper, we conduct an orthogonal evaluation of generation, likelihood, and internal attention mechanisms across multiple ranking frameworks. We further identify a universal "bell-curve" distribution of relevance signals across transformer layers, which motivates the proposed Selective-ICR strategy that reduces inference latency by 30%-50% without compromising effectiveness. Finally, evaluation on the reasoning-intensive BRIGHT benchmark shows that precisely capturing high-quality in-context attention signals fundamentally reduces the need for model scaling and reinforcement learning: a zero-shot 8B model matches the performance of 14B reinforcement-learned re-rankers, while even a 0.6B model outperforms state-of-the-art generation-based approaches. These findings redefine the efficiency-effectiveness frontier for LLM-based re-ranking and highlight the latent potential of internal signals for complex reasoning ranking tasks. Our code and results are publicly available at https://github.com/ielab/Selective-ICR.

cs.IR

Beyond Dense States: Sparse Transcoders as Causally Testable Operators for LLM Latent Reasoning

Latent reasoning reduces the token-generation cost of chain-of-thought reasoning by replacing explicit intermediate tokens with continuous latent transitions. However, existing latent reasoning methods usually rely on dense and entangled transitions, making their reasoning trajectories difficult to inspect or intervene on. We introduce LSTR (Latent Sparse Transcoder Reasoning), a framework that turns sparse transcoders from post-hoc diagnostic tools into in-loop, intervenable transition components for latent reasoning. At each latent step, a Latent Transition Transcoder (LTT) combines a linear skip path with a Top-k sparse innovation path, exposing a small set of active sparse features. Under matched compression settings, LSTR offers a mechanistically inspectable alternative to dense latent reasoning. On GSM8K-Aug, ablating only a few top-active sparse features reduces accuracy by up to 16.5%, whereas analogous interventions have much smaller effects in dense latent baselines. These results indicate that the active sparse features are causally involved in the latent transition process, rather than merely post-hoc descriptors. Additional experiments on mathematical benchmarks and StrategyQA suggest that sparse latent transitions can preserve the compression benefits of latent reasoning while making the resulting trajectories more inspectable and intervenable.

cs.AI

Holmes: An Evidence-Grounded LLM Agent for Auditable DDoS Investigation in Cloud Networks

Cloud environments face frequent DDoS threats due to centralized resources and broad attack surfaces. Modern cloud-native DDoS attacks further evolve rapidly and often blend multi-vector strategies, creating an operational dilemma: defenders need wire-speed monitoring while also requiring explainable, auditable attribution for response. Existing rule-based and supervised-learning approaches typically output black-box scores or labels, provide limited evidence chains, and generalize poorly to unseen attack variants; meanwhile, high-quality labeled data is often difficult to obtain in cloud settings. We present Holmes (DDoS Detective), an LLM-based DDoS detection agent that reframes the model as a virtual SRE investigator rather than an end-to-end classifier. Holmes couples a funnel-like hierarchical workflow (counters/sFlow for continuous sensing and triage; PCAP evidence collection triggered only on anomaly windows) with an Evidence Pack abstraction that converts binary packets into compact, reproducible, high-signal structured evidence. On top of this evidence interface, Holmes enforces a structure-first investigation protocol and strict JSON/quotation constraints to produce machine-consumable reports with auditable evidence anchors. We evaluate Holmes on CICDDoS2019 reflection/amplification attacks and script-triggered flooding scenarios. Results show that Holmes produces attribution decisions grounded in salient evidence anchors across diverse attack families, and when errors occur, its audit logs make the failure source easy to localize, demonstrating the practicality of an LLM agent for cost-controlled and traceable DDoS investigation in cloud operations.

cs.CR

When Abundance Conceals Weakness: Knowledge Conflict in Multilingual Models

Large Language Models (LLMs) encode vast world knowledge across multiple languages, yet their internal beliefs are often unevenly distributed across linguistic spaces. When external evidence contradicts these language-dependent memories, models encounter \emph{cross-lingual knowledge conflict}, a phenomenon largely unexplored beyond English-centric settings. We introduce \textbf{CLEAR}, a \textbf{C}ross-\textbf{L}ingual knowl\textbf{E}dge conflict ev\textbf{A}luation f\textbf{R}amework that systematically examines how multilingual LLMs reconcile conflicting internal beliefs and multilingual external evidence. CLEAR decomposes conflict resolution into four progressive scenarios, from multilingual parametric elicitation to competitive multi-source cross-lingual induction, and systematically evaluates model behavior across two complementary QA benchmarks with distinct task characteristics. We construct multilingual versions of ConflictQA and ConflictingQA covering 10 typologically diverse languages and evaluate six representative LLMs. Our experiments reveal a task-dependent decision dichotomy. In reasoning-intensive tasks, conflict resolution is dominated by language resource abundance, with high-resource languages exerting stronger persuasive power. In contrast, for entity-centric factual conflicts, linguistic affinity, not resource scale, becomes decisive, allowing low-resource but linguistically aligned languages to outperform distant high-resource ones.

cs.CL

Measuring Social Bias in Vision-Language Models with Face-Only Counterfactuals from Real Photos

Vision-Language Models (VLMs) are increasingly deployed in socially consequential settings, raising concerns about social bias driven by demographic cues. A central challenge in measuring such social bias is attribution under visual confounding: real-world images entangle race and gender with correlated factors such as background and clothing, obscuring attribution. We propose a \textbf{face-only counterfactual evaluation paradigm} that isolates demographic effects while preserving real-image realism. Starting from real photographs, we generate counterfactual variants by editing only facial attributes related to race and gender, keeping all other visual factors fixed. Based on this paradigm, we construct \textbf{FOCUS}, a dataset of 480 scene-matched counterfactual images across six occupations and ten demographic groups, and propose \textbf{REFLECT}, a benchmark comprising three decision-oriented tasks: two-alternative forced choice, multiple-choice socioeconomic inference, and numeric salary recommendation. Experiments on five state-of-the-art VLMs reveal that demographic disparities persist under strict visual control and vary substantially across task formulations. These findings underscore the necessity of controlled, counterfactual audits and highlight task design as a critical factor in evaluating social bias in multimodal models.

cs.CV

Exploiting Spatiotemporal Properties for Efficient Event-Driven Human Pose Estimation

Human pose estimation focuses on predicting body keypoints to analyze human motion. Currently, most pose estimation tasks rely on conventional RGB cameras. In contrast, event cameras provide high temporal resolution and low latency, enabling robust estimation under challenging conditions and opening up new possibilities for pose estimation. However, most existing methods convert event streams into dense event frames, which adds extra computation and sacrifices the high temporal resolution of the event signal. In this work, we aim to exploit the spatiotemporal properties of event streams based on point cloud-based framework, designed to enhance human pose estimation performance while maintaining computational efficiency. We design Event Temporal Slicing Convolution module to capture short-term dependencies across event slices, and combine it with Event Slice Sequencing module for structured temporal modeling. We further propose an edge-enhanced point cloud-based event representation to enhance spatial edge information under sparse event conditions to further improve performance. Experiments on the DHP19 dataset show our proposed method consistently improves performance across three representative point cloud backbones: PointNet, DGCNN, and Point Transformer, with an average MPJPE reduction of 4%.

cs.CV