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Haodong Li

Publications and source records attributed to Haodong Li.

At least 19 recordsLinked to original sources

ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling

Coding agents are increasingly evolving beyond reproducing what a world looks like toward constructing executable worlds that capture how a world works. This shift calls for executable world modeling, which integrates two core capabilities: world understanding, reasoning about the underlying structural, mechanical, and causal principles of a world, and executable realization, translating that understanding into a code-based system whose behavior emerges from physical interactions. However, existing benchmarks provide only fragmented evaluations centered on physical reasoning, visual fidelity, or behavioral correctness, leaving the integration of these capabilities insufficiently assessed. To bridge this gap, we introduce ExeWorldBench, to our knowledge the first benchmark to comprehensively evaluate world understanding and executable realization through code-based 3D world construction. ExeWorldBench comprises three progressively challenging tasks: Mechanism Executability, which evaluates the realization of individual mechanisms from visual observations; Compositional Executability, which extends to multi-stage systems with spatial, mechanical, and causal dependencies; and Intent-Driven Executable World Synthesis, which requires constructing executable worlds from high-level goals and physical requirements. Extensive experiments on frontier models reveal substantial limitations in executable world modeling, offering insights into the development of more physically grounded and causally coherent world construction systems.

cs.CV↗

The Trinity: Capability-Driven Recursive Self-Improvement for Multimodal Agents

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

cs.AI↗

Can Discrete Tokens Serve as Semantically Lossless Representations of Visual Signals?

Discrete visual tokens represent vision in a discrete form analogous to language, offering a native interface for multimodal modeling under a shared next-token prediction objective. However, quantization error is widely assumed to cause unavoidable semantic loss, fundamentally limiting the semantic fidelity of discrete visual tokens and positioning continuous visual representations as an intrinsic upper bound. Using multimodal understanding as a proxy for semantic fidelity, we revisit this assumption and find quantization error unreliable, as discrete representations with substantially larger errors can achieve better understanding. Instead, the effective bit budget of discrete indices emerges as a key determinant of downstream performance. However, existing quantizers eventually saturate as additional codebooks contribute progressively less semantic information. As one approach to alleviating this saturation, we introduce Factorized Vector Quantization, which quantizes complementary, fixed-dimensional views of the visual feature with symmetric parallel codebooks. It continues to improve at larger bit budgets, ultimately matching continuous visual representations in multimodal understanding. Trained on industrial-scale multimodal data, our model achieves state-of-the-art performance among discrete-representation models, outperforming UniAR and Emu3-Chat by 22.8% and 59.2%, respectively, on a nine-metric average. To our knowledge, it is also the first discrete-representation model competitive with strong continuous-representation models such as Qwen3-VL, including on fine-grained OCR tasks. We further identify the key principles and a practical recipe enabling this competitiveness. These results and insights support the potential of discrete visual representations to underpin large-scale native multimodal foundation models. Code and models are available at https://github.com/hustvl/FVQ

cs.CV↗

WorldCast: Exploring Intelligent Visual Generation in World State Prediction

Humans interpret multimodal observations of the world and forecast how it will evolve. Recent multimodal generative systems have demonstrated similar capabilities: they can integrate multimodal context and synthesize visual outputs that depict changes in the world. To characterize this emerging trajectory, we organize model capabilities into a four-level hierarchy and discover that higher-level tasks remain relatively underexplored despite model progress. To bridge this gap, we explore model performance on multi-step world state prediction, a high-level task that requires models to forecast successive future world states from multimodal observations and diverse references. Such a task requires models to possess entangled understanding and generation capabilities, as well as extensive world knowledge to translate human action sequences, physical transformations, and abstract visual reasoning into coherent visual outputs. We introduce WorldCast, a benchmark comprising 320 manually designed cases across eight categories, and evaluate 12 representative models. The conducted experiments yield three key insights: (a) advances in frontier models are rapidly pushing the boundaries of intelligent world modeling, with the GPT-Image-2.5 System scoring 72.8 and demonstrating early-stage visual state prediction capabilities on real-world tasks; (b) WorldCast reveals substantial gaps between models: even Nano Banana Pro reaches only 42.8 and the best open-source model scores 20.1, with deficits in handling complex context, entangled references, and reasoning-heavy tasks; (c) strong generative models effectively draw on the capabilities of their underlying language models. These findings highlight the need for multimodal generative models that are capable of dynamic planning and reasoning while also being deeply unified to faithfully simulate real-world states.

cs.CV↗

SIGMA: Semantic-Difference Instruction-Grounding Mask Annotator for Text-Driven Image Manipulation Localization

Text-driven image editing has advanced rapidly, but reliably localizing these manipulations requires image manipulation localization (IML) models trained on large pixel-annotated datasets, and there is still no low-cost way to obtain such training data at scale. We observe that these data already exist in disguise: public editing datasets contain millions of structurally identical $\textit{(original, edited)}$ pairs to IML training samples, lacking only pixel-level masks. Recovering these masks automatically is non-trivial: pixel differencing is overwhelmed by diffusion-induced perturbations across all pixels, and instruction-only grounding localizes only what the prompt describes, missing unintended editor side-effects. We propose $\textbf{SIGMA}$ ($\textbf{S}$emantic-difference $\textbf{I}$nstruction-$\textbf{G}$rounding $\textbf{M}$ask $\textbf{A}$nnotator), which performs semantic-feature differencing in a vision foundation backbone and injects an instruction-derived spatial prior into this visual stream via bidirectional cross-modal refinement, amplifying the difference signal at intended-edit regions when the editor faithfully realizes user intent. SIGMA is trained in two complementary stages: Stage I supervises on inpainting masks and Stage II closes the diffusion-domain shift via VAE-roundtrip noise calibration, EMA self-training, and an edit-noise disentanglement loss. SIGMA outperforms existing automatic mask generators on five benchmarks ($\textbf{+12.20\%}$ F1, $\textbf{+11.16\%}$ IoU). When applied to public editing corpora, it produces a $\sim$1.1M IML training set that improves four diverse detectors by $\textbf{+20.98\%}$ F1 across five datasets, turning previously unused editing data into a model-agnostic supervisory resource for IML. For reproducibility, our project page is available at \url{https://zhuangpeiyu.github.io/projects/SIGMA/}.

cs.CV↗

OpticalRec: Unified Optical Vision-Language Representation for Multimodal Recommendation

Recent advances in vision-language modeling have substantially improved multimodal encoding, retrieval and reasoning. Yet for multimodal recommendation, encoding rich item vision-language semantic interactions remains a long-standing bottleneck, which hampers accurate item representation learning and user-item matching. Mainstream approaches primarily adopt independent encoding of vision and language modality followed by rigid late fusion such as concatenation, inherently omitting native vision-language interactions and introducing cross-modal semantic distortion. To address this challenge, we propose OpticalRec, the first visual-space unified encoding paradigm for multimodal collaborative filtering, a fundamental recommendation setting. Instead of isolated modality-specific encoding, OpticalRec renders item textual metadata as visual glyphs, enabling native image-text interaction within the visual encoder - the perceptual encoding level. The resulting representations are further processed by the language decoder - the semantic encoding level, allowing OpticalRec to exploit the dual-attention mechanism of modern vision-language models that previous encoding methods omitted. OpticalRec's efficacy is theoretically supported by mutual information analysis and empirically demonstrated through superior performance across strong baselines and benchmarks. As a plug-and-play module, OpticalRec (1) introduces minimal cost, (2) is robust against rendered text font, color and layout, etc., and (3) integrates seamlessly into existing multimodal collaborative filtering models.

cs.IR↗

From Sharp Eyes to Expert Mind: Internalizing Expert Knowledge in MLLMs for Tampered Text Detection

Tampered Text Detection (TTD) is essential for safeguarding document authenticity in security-critical workflows. Existing expert models are effective at capturing subtle manipulation traces but often generalize poorly across diverse document domains, while Multimodal Large Language Models (MLLMs) offer stronger semantic understanding and transferability yet remain insensitive to fine-grained forensic artifacts. This complementarity motivates us to investigate how expert forensic perception can be internalized into an MLLM rather than merely accessed through an external module. We identify a fundamental Double Mismatch that hinders this goal: a Spatial Precision Mismatch between coarse visual tokens and tiny tampered regions, and a Perceptual Granularity Mismatch between semantics-oriented pre-training and low-level forensic perception. To address these challenges, we propose Expert Knowledge Internalization (EKI), a progressive two-stage framework that transfers forensic expertise into the MLLM itself. In Stage 1, Text-Focused and Image-Focused strategies establish precise spatial focus on small text regions. In Stage 2, the proposed Forensic-General Representation Alignment (FGRA) loss aligns shallow LLM representations with those of a pre-trained forensic expert, enabling the model to acquire fine-grained artifact perception before such cues are diluted by deeper semantic abstraction. Extensive experiments on multiple in-domain and cross-domain benchmarks demonstrate that EKI achieves state-of-the-art performance and stronger generalization than existing expert-model-based and MLLM-based methods. Moreover, the expert is required only during training, allowing the resulting MLLM to maintain inference efficiency nearly identical to the vanilla model without relying on any external expert at inference.

cs.CV↗

GUI-GenBench: Evaluating Image Generation Models as Interactive GUI Environments

An image generation model used as a graphical user interface (GUI) environment must produce not only a plausible screen but also the correct response to an action. Existing visual-generation benchmarks do not directly assess this combination of functional correctness and temporal consistency in GUIs. We introduce GUI-GenBench, a benchmark of 700 curated samples across five task suites: single-step transitions, multi-step planning, fictional-app generation, real-app trajectories, and coordinate-based grounding. We also introduce GUI-Score, a VLM-based metric that assesses Goal Achievement, Interaction Logic, Content Consistency, UI Plausibility, and Visual Quality. Evaluating 12 image generation models on Chinese and English subsets, we find that strong single-step performance does not consistently extend to coherent multi-step trajectories or accurate grounding. The highest aggregate GUI-Scores are 69.62 on the Chinese subset and 63.16 on the English subset. Qualitative analysis further identifies failures in text rendering, icon interpretation, and coordinate-conditioned transitions. Together, these results distinguish visual plausibility from functional reliability and identify limitations that must be addressed before generated GUIs can serve as dependable interaction environments.

cs.AI↗

SONAR: A Structure-Consistent Neural Operator for Null-Space-Aware Sparse View CT Reconstruction

Sparse-view computed tomography (CT) reduces radiation dose and acquisition time but remains severely ill-posed because incomplete projections poorly constrain null-space information. Existing learning-based methods often estimate this information in high-dimensional image space, conflate physical measurement errors with prediction errors, and depend on fixed discretizations. We propose SONAR, a Structure-Consistent Neural Operator for Null-Space-Aware Reconstruction. Instead of recovering the full null-space component, SONAR predicts a low-dimensional null-space-aware representation from the acquired projections as pseudo-measurements. It separates measurement and pseudo-measurement residuals, lifts them into the image domain through physics operators, and applies independent neural operators to constrain their structural effects, thereby accommodating admissible errors while suppressing unsupported structures. To support cross-discretization reconstruction, an anisotropic U-shaped neural operator models the periodic angular and nonperiodic detector dimensions using direction-dependent continuous supports, while image-domain neural operators re-discretize continuous kernels on target grids. These components form an optimization-inspired unrolled network. Experiments on simulated AAPM and clinical MARS photon-counting CT data demonstrate consistent improvements across seen and unseen view settings and unseen image resolutions. On AAPM dataset, SONAR improves PSNR by 1.87~dB at 62 views and by 7.63~dB under zero-shot transfer to a $512\times512$ grid over the strongest competing methods. SONAR also achieves the best overall performance in all clinical settings evaluated, demonstrating accurate, structurally reliable, and discretization-robust sparse-view CT reconstruction.

eess.IV↗

Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion

Autoregressive (AR) video diffusion models in the Self Forcing family generate a video chunk by chunk, each conditioned on the ones before it, so they can keep rolling out with no preset length. In practice they are trained on short, fixed clips (e.g., 5s). Once a rollout passes this training horizon, the cache fills with self-generated chunks the model never saw in training, and quality degrades: colors oversaturate, identities drift, structures collapse, and motion fades. We frame this failure as a cache-behavior mismatch, a domain shift between the within-horizon caches seen in training and those produced by open-ended testing, and address it with Rolling Sink, a training-free inference-time cache policy. Within the base model's fixed cache budget, Rolling Sink holds the cache close to its stable within-horizon behavior: it restores low-drift content, sliding temporal indices, and evolving semantics, and keeps a small recent context. Attention sink and temporal re-indexing are existing mechanisms. Our contribution is the mismatch formulation, the joint bounded-cache policy, and the Rolling Semantics schedule. On two 5s-trained bases, Self Forcing and Causal Forcing, Rolling Sink attains the best averaged rank on VBench-Long at both 1- and 5-minute rollouts under the same inference setting, at about 0.56% throughput change, and holds GPU memory constant. It also sustains a 30-minute qualitative rollout, 360 times its training horizon. We validate at 1- and 5-minute rollouts and do not claim guaranteed quality at arbitrary duration. Project page: https://rolling-sink.github.io/

cs.CV↗

StereoDiff: Stereo-Diffusion Synergy for Video Depth Estimation

Recent video depth estimation methods achieve great performance by following the paradigm of image depth estimation, i.e., typically fine-tuning pre-trained video diffusion models with massive data. However, we argue that video depth estimation is not a naive extension of image depth estimation. The temporal consistency requirements for dynamic and static regions in videos are fundamentally different. Consistent video depth in static regions, typically backgrounds, can be more effectively achieved via stereo matching across all frames, which provides much stronger global 3D cues. While the consistency for dynamic regions still should be learned from large-scale video depth data to ensure smooth transitions, due to the violation of triangulation constraints. Based on these insights, we introduce StereoDiff, a two-stage video depth estimator that synergizes stereo matching for mainly the static areas with video depth diffusion for maintaining consistent depth transitions in dynamic areas. We mathematically demonstrate how stereo matching and video depth diffusion offer complementary strengths through frequency domain analysis, highlighting the effectiveness of their synergy in capturing the advantages of both. Experimental results on zero-shot, real-world, dynamic video depth benchmarks, both indoor and outdoor, demonstrate StereoDiff's SoTA performance, showcasing its superior consistency and accuracy in video depth estimation.

cs.CV↗

$ϕ$-Scene: Physically Grounded Image-to-3D Scene Reconstruction

Recent image-to-3D scene methods recover high-fidelity 3D objects with plausible arrangements, but often leave floatings and interpenetrations that limit physical validity and downstream use in interactive environments. We present $ϕ$-Scene, a physically grounded approach for open-vocabulary and compositional image-to-3D scene reconstruction that treats a scene not merely as a set of objects with predicted poses, but as a globally stable physical system. $ϕ$-Scene formulates reconstruction as topology-driven physical assembly: given an initial scene of reconstructed objects, it infers how objects support one another and settles them one by one in topological order. For each object, SDF-based optimization first resolves penetrations against the already-settled support context, and rigid-body simulation then settles the object into a stable equilibrium under real-world physical constraints. The resulting scene stays aligned to the reference image, with every object resting at a physically valid, stable contact configuration. On the 3D-Front benchmark, $ϕ$-Scene achieves the strongest overall performance among out-of-domain methods and remains highly competitive with in-domain baselines on standard reconstruction metrics. Human and MLLM studies prefer $ϕ$-Scene in visual quality, reference alignment, and physical plausibility. Dedicated physical metrics show that it substantially reduces penetration artifacts and yields much lower post-simulation drift. To our knowledge, $ϕ$-Scene is among the first image-to-3D scene reconstruction methods that explicitly reaches dynamic rigid-body equilibrium while preserving reference alignment.

cs.CV↗

PixelControl: Fine-Grained Condition Fidelity in Text-to-Image Diffusion

Controllable text-to-image diffusion models can often follow the global layout of spatial conditions, yet still violate fine-grained structures such as object boundaries, thin contours, and medium/small conditioned regions. This limitation is especially problematic for VAE-based latent diffusion, where spatial compression can weaken high-frequency and low-area condition signals. We propose PixelControl, a pixel-space controllable diffusion framework for fine-grained condition fidelity. Built on a PixelDiT-style backbone, PixelControl avoids the latent bottleneck and introduces two complementary designs. First, Structure-Aware Control Injection derives a condition structure map and uses it to strengthen injected control residuals around spatially sensitive regions. Second, Multi-Scale Pyramid Cycle Loss verifies generated images against condition-derived structures across multiple resolutions, balancing global layout consistency with local boundary and detail accuracy. PixelControl supports depth, segmentation, edge, and their combinations through modality-specific control branches with lightweight gated fusion. Experiments across depth, segmentation, and edge control show that PixelControl improves structural fidelity and visual quality over existing controllable generation methods, with especially strong gains on boundaries and medium/small conditioned regions. The project page can be found at: https://linxin0.github.io/pixelcontrol_homepage/pixelcontrol-site/

cs.CV↗

AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design

Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.

cs.CV↗

Learning How the World Evolves: Extrapolative Video World Models via Latent Dynamics Reasoning

The world evolves following its dynamics, i.e., its laws of motion. However, leading video diffusion models largely fit the pixels without modeling how the pixels transit over time. Thus, they render visually plausible frames but may not accurately obey the laws. To capture the dynamics purely from pixels, we introduce Latent Dynamics Reasoning (LDR). LDR casts the latent transition as an explicit kinematic integration, where the lower-order dynamics are integrated numerically and the model regresses only the third- and higher-order residual that drives the rollout. For this integration to extrapolate better, LDR runs it on a structured latent rather than dense convolutional features. Following PhyWorld, we validate LDR on a controlled white-box physics benchmark spanning five tasks (uniform motion, parabola, collision, bouncing, looming), focusing on out-of-distribution scenarios that reveal whether a model has truly learned the underlying dynamics. LDR extrapolates the learned dynamics far better: the gap between its in- and out-of-distribution error is over 20$\times$ smaller than the video diffusion baseline's, under both single- and joint-task training at 256$^2$ resolution, while using 26$\times$ fewer parameters and running 143$\times$ faster. LDR can even generalize under severe shift: for example, trained only on red balls moving left-to-right, it correctly predicts the motion of a blue square moving right-to-left. To our knowledge, this is the first video world model that extrapolates learned dynamics beyond its training distribution. Project page: https://lat-dyn-reason.github.io/

cs.CV↗

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

cs.CV↗

CoCo: Code as CoT for Text-to-Image Preview and Rare Concept Generation

Recent advancements in Unified Multimodal Models (UMMs) have significantly advanced text-to-image (T2I) generation, particularly through the integration of Chain-of-Thought (CoT) reasoning. However, existing CoT-based T2I methods largely rely on abstract natural-language planning, which lacks the precision required for complex spatial layouts, structured visual elements, and dense textual content. In this work, we propose CoCo (Code-as-CoT), a code-driven reasoning framework that represents the reasoning process as executable code, enabling explicit and verifiable intermediate planning for image generation. Given a text prompt, CoCo first generates executable code that specifies the structural layout of the scene. The code is then executed in a sandboxed environment to render a deterministic draft image. Subsequently, the model refines this draft through fine-grained image editing to produce the final high-fidelity result. To support this training paradigm, we construct CoCo-10K, a curated dataset containing structured draft-final image pairs designed to teach both structured draft construction and corrective visual refinement. Empirical evaluations on StructT2IBench, OneIG-Bench, and LongText-Bench show that CoCo achieves improvements of 68.83%, 54.8%, and 41.23%, respectively, over direct generation, while also outperforming other CoT-enhanced generation methods. These results demonstrate that executable code is an effective and reliable reasoning paradigm for precise, controllable, and structured text-to-image generation.

cs.AI↗

ThinkOmni: A Reasoning-Driven Omni-Modal LLM Framework for Audio Forgery Detection and Localization

Existing audio forgery detection and localization (AFDL) methods often overfit dataset-specific low-level artifacts, limiting their generalization to subtle, localized, and unseen manipulations. Recent audio large language model (ALLM)-based approaches cast AFDL as question answering but still model forensic evidence implicitly, without linking manipulation cues to predictions. To bridge this gap, we propose ThinkOmni, a reasoning-driven omni-modal large language model that jointly performs explicit forensic reasoning, spoofing detection, and temporal manipulation localization. To enable explicit reasoning supervision, we construct Forensic-Aware Chain-of-Thought (FACoT), a 100K-sample dataset with structured forensic evidence and reasoning annotations. Leveraging FACoT, we introduce Forensic-Aware Modality-Incremental Learning (FMIL), which progressively aligns semantic, acoustic, and spectral-visual representations with the LLM backbone to capture complementary forensic cues. We further propose Forensic-Consistent Multi-task Loss (FCML), which combines weighted cross-entropy with an adaptive localization loss to coordinate reasoning generation, spoofing detection, and temporal localization. Extensive experiments show that ThinkOmni achieves strong cross-dataset generalization in both detection and localization. Code, models, data, and inference examples are available at https://beyond0814.github.io/ThinkOmni/.

cs.SD↗