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Haoji Hu

Publications and source records attributed to Haoji Hu.

At least 19 recordsLinked to original sources

Estimating Mutual Information between Time Series and Temporal Event Sequences Across Diverse Analysis Tasks

Pairwise dependence measures such as correlation and causality are fundamental to temporal data mining, yet there is still no principled and robust way to quantify dependence between heterogeneous data types, especially between continuous time series and discrete temporal event sequences. Existing approaches rely on ad hoc transformations or mutual-information estimators that are highly sensitive to quantization, repeated values, and event redundancy, leading to biased or unstable results in practice. We propose a nonparametric mutual information estimator that directly measures the dependence between time series and event sequences without data transformation, learning, or ad hoc discretization. Our method models the continuous-discrete duality of real-world time series to handle quantization and repeated-value artifacts and introduces a latent event clustering strategy to mitigate bias from event co-occurrence and redundancy. Together, these yield a robust and unified framework that bridges discrete and continuous mutual information. We evaluate the proposed estimator on four representative tasks: discrete-continuous time-delayed mutual information for causality analysis, global and local temporal repetition discovery, discrete covariate selection for time series forecasting, and continuous feature selection for classification. Experiments on synthetic and real-world datasets show consistent improvements over existing methods in accuracy, robustness, and interpretability, positioning our approach as a general-purpose dependence operator for heterogeneous temporal data, similar to Pearson correlation for homogeneous time series. Code available at: https://github.com/HaojiHu/Multimodal-Temporal-Data-Quantification

cs.LG

D3S2: Diffusion-Guided Dataset Distillation for Semantic Segmentation

Dataset distillation (DD) aims to compress large-scale datasets into compact synthetic sets while preserving training efficacy. However, existing studies mainly focus on image classification, leaving dense prediction tasks such as semantic segmentation largely underexplored. In this work, we identify three key challenges for segmentation DD: (i) long-tailed class imbalance, (ii) the need for strict pixel-wise alignment between images and dense labels, and (iii) the high computational cost of optimizing high-resolution data with complex models. To address these challenges, we propose D3S2, a Diffusion-guided Dataset Distillation framework for Semantic Segmentation. Our method adopts a two-stage design. In Class-Balanced Mask Selection, we construct a representative mask set via a greedy strategy that prioritizes underrepresented classes. In Diffusion-Guided Image Synthesis, we employ a pretrained layout-to-image diffusion model to generate images conditioned on the selected masks, naturally ensuring spatial alignment. To further enhance the training utility of synthesized data, we introduce guided diffusion sampling with two complementary objectives: a segmentation-consistency loss for pixel-level alignment, and a class-wise feature matching loss for aligning per-class feature statistics across layers. Extensive experiments demonstrate the superiority of D3S2. Notably, at an extremely compression rate of 1%, our method achieves 24.99% and 35.49% mIoU on ADE20K and COCO-Stuff with Mask2Former (Swin-S), outperforming random selection by 9.34% and 5.70%, respectively.

cs.CV

Locality Matters for Training-Free Audio Token Compression in Audio-Language Models

Audio-language models (ALMs) are increasingly used for audio captioning, question answering, and open-ended audio understanding, but their inference cost remains high when audio inputs are represented as long prefix-token sequences. These audio prefixes consume context budget, increase memory usage, and make deployment harder in resource-constrained or latency-sensitive settings. Existing training-free audio-token reduction methods mainly rely on fixed pooling or score-based pruning. Fixed pooling is content-agnostic, while score-based pruning can preserve isolated salient tokens but discard nearby acoustic context. We propose Local Temporal Bipartite Merging (LTBM), a training-free encoder-space compression method that merges similar nearby audio tokens under an explicit temporal window constraint. Beyond introducing LTBM, we use a controlled Global Merge variant to isolate whether temporal locality itself is a useful inductive bias for audio-token compression. Experiments on AudioCaps, Clotho, and MMAU with Qwen2-Audio show evidence of a task-dependent locality effect: locality-aware merging is more favorable for captioning at several compression settings, especially under stronger compression, while global matching is more competitive for multiple-choice audio understanding. A cross-backbone validation on Audio Flamingo 3 further supports the captioning-side advantage of locality-aware merging under moderate and aggressive compression.

cs.CL

ActionNex: A Virtual Outage Manager for Cloud Computing

Outage management in large-scale cloud operations remains heavily manual, requiring rapid triage, cross-team coordination, and experience-driven decisions under partial observability. We present \textbf{ActionNex}, a production-grade agentic system that supports end-to-end outage assistance, including real-time updates, knowledge distillation, and role- and stage-conditioned next-best action recommendations. ActionNex ingests multimodal operational signals (e.g., outage content, telemetry, and human communications) and compresses them into critical events that represent meaningful state transitions. It couples this perception layer with a hierarchical memory subsystem: long-term Key-Condition-Action (KCA) knowledge distilled from playbooks and historical executions, episodic memory of prior outages, and working memory of the live context. A reasoning agent aligns current critical events to preconditions, retrieves relevant memories, and generates actionable recommendations; executed human actions serve as an implicit feedback signal to enable continual self-evolution in a human-agent hybrid system. We evaluate ActionNex on eight real Azure outages (8M tokens, 4,000 critical events) using two complementary ground-truth action sets, achieving 71.4\% precision and 52.8-54.8\% recall. The system has been piloted in production and has received positive early feedback.

cs.AI

MobileKernelBench: Can LLMs Write Efficient Kernels for Mobile Devices?

Large language models (LLMs) have demonstrated remarkable capabilities in code generation, yet their potential for generating kernels specifically for mobile devices remains largely unexplored. In this work, we extend the scope of automated kernel generation to the mobile domain to investigate the central question: Can LLMs write efficient kernels for mobile devices? To enable systematic investigation, we introduce MobileKernelBench, a comprehensive evaluation framework comprising a benchmark prioritizing operator diversity and cross-framework interoperability, coupled with an automated pipeline that bridges the host-device gap for on-device verification. Leveraging this framework, we conduct extensive evaluation on the CPU backend of Mobile Neural Network (MNN), revealing that current LLMs struggle with the engineering complexity and data scarcity inherent to mobile frameworks; standard models and even fine-tuned variants exhibit high compilation failure rates (over 54%) and negligible performance gains due to hallucinations and a lack of domain-specific grounding. To overcome these limitations, we propose the Mobile Kernel Agent (MoKA), a multi-agent system equipped with repository-aware reasoning and a plan-and-execute paradigm. Validated on MobileKernelBench, MoKA achieves state-of-the-art performance, boosting compilation success to 93.7% and enabling 27.4% of generated kernels to deliver measurable speedups over native libraries.

cs.LG

Q Cache: Visual Attention is Valuable in Less than Half of Decode Layers for Multimodal Large Language Model

Multimodal large language models (MLLMs) are plagued by exorbitant inference costs attributable to the profusion of visual tokens within the vision encoder. The redundant visual tokens engenders a substantial computational load and key-value (KV) cache footprint bottleneck. Existing approaches focus on token-wise optimization, leveraging diverse intricate token pruning techniques to eliminate non-crucial visual tokens. Nevertheless, these methods often unavoidably undermine the integrity of the KV cache, resulting in failures in long-text generation tasks. To this end, we conduct an in-depth investigation towards the attention mechanism of the model from a new perspective, and discern that attention within more than half of all decode layers are semantic similar. Upon this finding, we contend that the attention in certain layers can be streamlined by inheriting the attention from their preceding layers. Consequently, we propose Lazy Attention, an efficient attention mechanism that enables cross-layer sharing of similar attention patterns. It ingeniously reduces layer-wise redundant computation in attention. In Lazy Attention, we develop a novel layer-shared cache, Q Cache, tailored for MLLMs, which facilitates the reuse of queries across adjacent layers. In particular, Q Cache is lightweight and fully compatible with existing inference frameworks, including Flash Attention and KV cache. Additionally, our method is highly flexible as it is orthogonal to existing token-wise techniques and can be deployed independently or combined with token pruning approaches. Empirical evaluations on multiple benchmarks demonstrate that our method can reduce KV cache usage by over 35% and achieve 1.5x throughput improvement, while sacrificing only approximately 1% of performance on various MLLMs. Compared with SOTA token-wise methods, our technique achieves superior accuracy preservation.

cs.CV

Learn Before Represent: Bridging Generative and Contrastive Learning for Domain-Specific LLM Embeddings

Large Language Models (LLMs) adapted via contrastive learning excel in general representation learning but struggle in vertical domains like chemistry and law, primarily due to a lack of domain-specific knowledge. This work identifies a core bottleneck: the prevailing ``LLM+CL'' paradigm focuses on semantic alignment but cannot perform knowledge acquisition, leading to failures on specialized terminology. To bridge this gap, we propose Learn Before Represent (LBR), a novel two-stage framework. LBR first injects domain knowledge via an Information Bottleneck-Constrained Generative Learning stage, preserving the LLM's causal attention to maximize knowledge acquisition while compressing semantics. It then performs Generative-Refined Contrastive Learning on the compressed representations for alignment. This approach maintains architectural consistency and resolves the objective conflict between generative and contrastive learning. Extensive experiments on medical, chemistry, and code retrieval tasks show that LBR significantly outperforms strong baselines. Our work establishes a new paradigm for building accurate and robust representations in vertical domains.

cs.IR

SemanticGen: Video Generation in Semantic Space

State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence and is computationally expensive when generating long videos. In this paper, we introduce SemanticGen, a novel solution to address these limitations by generating videos in the semantic space. Our main insight is that, due to the inherent redundancy in videos, the generation process should begin in a compact, high-level semantic space for global planning, followed by the addition of high-frequency details, rather than directly modeling a vast set of low-level video tokens using bi-directional attention. SemanticGen adopts a two-stage generation process. In the first stage, a diffusion model generates compact semantic video features, which define the global layout of the video. In the second stage, another diffusion model generates VAE latents conditioned on these semantic features to produce the final output. We observe that generation in the semantic space leads to faster convergence compared to the VAE latent space. Our method is also effective and computationally efficient when extended to long video generation. Extensive experiments demonstrate that SemanticGen produces high-quality videos and outperforms state-of-the-art approaches and strong baselines.

cs.CV

Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting

We introduce GS-Light, an efficient, textual position-aware pipeline for text-guided relighting of 3D scenes represented via Gaussian Splatting (3DGS). GS-Light implements a training-free extension of a single-input diffusion model to handle multi-view inputs. Given a user prompt that may specify lighting direction, color, intensity, or reference objects, we employ a large vision-language model (LVLM) to parse the prompt into lighting priors. Using off-the-shelf estimators for geometry and semantics (depth, surface normals, and semantic segmentation), we fuse these lighting priors with view-geometry constraints to compute illumination maps and generate initial latent codes for each view. These meticulously derived init latents guide the diffusion model to generate relighting outputs that more accurately reflect user expectations, especially in terms of lighting direction. By feeding multi-view rendered images, along with the init latents, into our multi-view relighting model, we produce high-fidelity, artistically relit images. Finally, we fine-tune the 3DGS scene with the relit appearance to obtain a fully relit 3D scene. We evaluate GS-Light on both indoor and outdoor scenes, comparing it to state-of-the-art baselines including per-view relighting, video relighting, and scene editing methods. Using quantitative metrics (multi-view consistency, imaging quality, aesthetic score, semantic similarity, etc.) and qualitative assessment (user studies), GS-Light demonstrates consistent improvements over baselines. Code and assets will be made available upon publication.

cs.CV

No Pixel Left Behind: A Detail-Preserving Architecture for Robust High-Resolution AI-Generated Image Detection

The rapid growth of high-resolution, meticulously crafted AI-generated images poses a significant challenge to existing detection methods, which are often trained and evaluated on low-resolution, automatically generated datasets that do not align with the complexities of high-resolution scenarios. A common practice is to resize or center-crop high-resolution images to fit standard network inputs. However, without full coverage of all pixels, such strategies risk either obscuring subtle, high-frequency artifacts or discarding information from uncovered regions, leading to input information loss. In this paper, we introduce the High-Resolution Detail-Aggregation Network (HiDA-Net), a novel framework that ensures no pixel is left behind. We use the Feature Aggregation Module (FAM), which fuses features from multiple full-resolution local tiles with a down-sampled global view of the image. These local features are aggregated and fused with global representations for final prediction, ensuring that native-resolution details are preserved and utilized for detection. To enhance robustness against challenges such as localized AI manipulations and compression, we introduce Token-wise Forgery Localization (TFL) module for fine-grained spatial sensitivity and JPEG Quality Factor Estimation (QFE) module to disentangle generative artifacts from compression noise explicitly. Furthermore, to facilitate future research, we introduce HiRes-50K, a new challenging benchmark consisting of 50,568 images with up to 64 megapixels. Extensive experiments show that HiDA-Net achieves state-of-the-art, increasing accuracy by over 13% on the challenging Chameleon dataset and 10% on our HiRes-50K.

cs.CV

Orientation Matters: Making 3D Generative Models Orientation-Aligned

Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.

cs.CV

ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism--its capability is often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available at: https://github.com/KwaiVGI/ReCamMaster.

cs.CV

Dynamic Token Reduction during Generation for Vision Language Models

Vision-Language Models (VLMs) have achieved notable success in multimodal tasks but face practical limitations due to the quadratic complexity of decoder attention mechanisms and autoregressive generation. Existing methods like FASTV and VTW have achieved notable results in reducing redundant visual tokens, but these approaches focus on pruning tokens in a single forward pass without systematically analyzing the redundancy of visual tokens throughout the entire generation process. In this paper, we introduce a dynamic pruning strategy tailored for VLMs, namedDynamic Rate (DyRate), which progressively adjusts the compression rate during generation. Our analysis of the distribution of attention reveals that the importance of visual tokens decreases throughout the generation process, inspiring us to adopt a more aggressive compression rate. By integrating a lightweight predictor based on attention distribution, our approach enables flexible adjustment of pruning rates based on the attention distribution. Our experimental results demonstrate that our method not only reduces computational demands but also maintains the quality of responses.

cs.CV

ST$^3$: Accelerating Multimodal Large Language Model by Spatial-Temporal Visual Token Trimming

Multimodal large language models (MLLMs) enhance their perceptual capabilities by integrating visual and textual information. However, processing the massive number of visual tokens incurs a significant computational cost. Existing analysis of the MLLM attention mechanisms remains shallow, leading to coarse-grain token pruning strategies that fail to effectively balance speed and accuracy. In this paper, we conduct a comprehensive investigation of MLLM attention mechanisms with LLaVA. We find that numerous visual tokens and partial attention computations are redundant during the decoding process. Based on this insight, we propose Spatial-Temporal Visual Token Trimming ($\textbf{ST}^{3}$), a framework designed to accelerate MLLM inference without retraining. $\textbf{ST}^{3}$ consists of two primary components: 1) Progressive Visual Token Pruning (\textbf{PVTP}), which eliminates inattentive visual tokens across layers, and 2) Visual Token Annealing (\textbf{VTA}), which dynamically reduces the number of visual tokens in each layer as the generated tokens grow. Together, these techniques deliver around $\mathbf{2\times}$ faster inference with only about $\mathbf{30\%}$ KV cache memory compared to the original LLaVA, while maintaining consistent performance across various datasets. Crucially, $\textbf{ST}^{3}$ can be seamlessly integrated into existing pre-trained MLLMs, providing a plug-and-play solution for efficient inference.

cs.CV

Identity-Preserving Pose-Guided Character Animation via Facial Landmarks Transformation

Creating realistic pose-guided image-to-video character animations while preserving facial identity remains challenging, especially in complex and dynamic scenarios such as dancing, where precise identity consistency is crucial. Existing methods frequently encounter difficulties maintaining facial coherence due to misalignments between facial landmarks extracted from driving videos that provide head pose and expression cues and the facial geometry of the reference images. To address this limitation, we introduce the Facial Landmarks Transformation (FLT) method, which leverages a 3D Morphable Model to address this limitation. FLT converts 2D landmarks into a 3D face model, adjusts the 3D face model to align with the reference identity, and then transforms them back into 2D landmarks to guide the image-to-video generation process. This approach ensures accurate alignment with the reference facial geometry, enhancing the consistency between generated videos and reference images. Experimental results demonstrate that FLT effectively preserves facial identity, significantly improving pose-guided character animation models.

cs.CV

SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpoints

Recent advancements in video diffusion models have shown exceptional abilities in simulating real-world dynamics and maintaining 3D consistency. This progress inspires us to investigate the potential of these models to ensure dynamic consistency across various viewpoints, a highly desirable feature for applications such as virtual filming. Unlike existing methods focused on multi-view generation of single objects for 4D reconstruction, our interest lies in generating open-world videos from arbitrary viewpoints, incorporating 6 DoF camera poses. To achieve this, we propose a plug-and-play module that enhances a pre-trained text-to-video model for multi-camera video generation, ensuring consistent content across different viewpoints. Specifically, we introduce a multi-view synchronization module to maintain appearance and geometry consistency across these viewpoints. Given the scarcity of high-quality training data, we design a hybrid training scheme that leverages multi-camera images and monocular videos to supplement Unreal Engine-rendered multi-camera videos. Furthermore, our method enables intriguing extensions, such as re-rendering a video from novel viewpoints. We also release a multi-view synchronized video dataset, named SynCamVideo-Dataset. Project page: https://jianhongbai.github.io/SynCamMaster/.

cs.CV

UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation

Photorealistic 3D vehicle models with high controllability are essential for autonomous driving simulation and data augmentation. While handcrafted CAD models provide flexible controllability, free CAD libraries often lack the high-quality materials necessary for photorealistic rendering. Conversely, reconstructed 3D models offer high-fidelity rendering but lack controllability. In this work, we introduce UrbanCAD, a framework that generates highly controllable and photorealistic 3D vehicle digital twins from a single urban image, leveraging a large collection of free 3D CAD models and handcrafted materials. To achieve this, we propose a novel pipeline that follows a retrieval-optimization manner, adapting to observational data while preserving fine-grained expert-designed priors for both geometry and material. This enables vehicles' realistic 360-degree rendering, background insertion, material transfer, relighting, and component manipulation. Furthermore, given multi-view background perspective and fisheye images, we approximate environment lighting using fisheye images and reconstruct the background with 3DGS, enabling the photorealistic insertion of optimized CAD models into rendered novel view backgrounds. Experimental results demonstrate that UrbanCAD outperforms baselines in terms of photorealism. Additionally, we show that various perception models maintain their accuracy when evaluated on UrbanCAD with in-distribution configurations but degrade when applied to realistic out-of-distribution data generated by our method. This suggests that UrbanCAD is a significant advancement in creating photorealistic, safety-critical driving scenarios for downstream applications.

cs.CV

Context-Aware Trajectory Anomaly Detection

Trajectory anomaly detection is crucial for effective decision-making in urban and human mobility management. Existing methods of trajectory anomaly detection generally focus on training a trajectory generative model and evaluating the likelihood of reconstructing a given trajectory. However, previous work often lacks important contextual information on the trajectory, such as the agent's information (e.g., agent ID) or geographic information (e.g., Points of Interest (POI)), which could provide additional information on accurately capturing anomalous behaviors. To fill this gap, we propose a context-aware anomaly detection approach that models contextual information related to trajectories. The proposed method is based on a trajectory reconstruction framework guided by contextual factors such as agent ID and contextual POI embedding. The injection of contextual information aims to improve the performance of anomaly detection. We conducted experiments in two cities and demonstrated that the proposed approach significantly outperformed existing methods by effectively modeling contextual information. Overall, this paper paves a new direction for advancing trajectory anomaly detection.

cs.LG