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Haolin Liu

Publications and source records attributed to Haolin Liu.

At least 37 records · Page 2Linked to original sources

An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs

We study decision making with structured observation (DMSO). Previous work (Foster et al., 2021b, 2023a) has characterized the complexity of DMSO via the decision-estimation coefficient (DEC), but left a gap between the regret upper and lower bounds that scales with the size of the model class. To tighten this gap, Foster et al. (2023b) introduced optimistic DEC, achieving a bound that scales only with the size of the value-function class. However, their optimism-based exploration is only known to handle the stochastic setting, and it remains unclear whether it extends to the adversarial setting. We introduce Dig-DEC, a model-free DEC that removes optimism and drives exploration purely by information gain. Dig-DEC is always no larger than optimistic DEC and can be much smaller in special cases. Importantly, the removal of optimism allows it to handle adversarial environments without explicit reward estimators. By applying Dig-DEC to hybrid MDPs with stochastic transitions and adversarial rewards, we obtain the first model-free regret bounds for hybrid MDPs with bandit feedback under several general transition structures, resolving the main open problem left by Liu et al. (2025). We also improve the online function-estimation procedure in model-free learning: For average estimation error minimization, we refine the estimator in Foster et al. (2023b) to achieve sharper concentration, improving their regret bounds from $T^{3/4}$ to $T^{2/3}$ (on-policy) and from $T^{5/6}$ to $T^{7/9}$ (off-policy). For squared error minimization in Bellman-complete MDPs, we redesign their two-timescale procedure, improving the regret bound from $T^{2/3}$ to $\sqrt{T}$. This is the first time a DEC-based method achieves performance matching that of optimism-based approaches (Jin et al., 2021; Xie et al., 2023) in Bellman-complete MDPs.

cs.LG↗

Aeroacoustic signatures reveal fast transient dynamics of vapor-jet-driven cavity oscillations in metallic additive manufacturing

Aeroacoustic emissions from intense evaporation are widely measured yet often treated as noisy byproducts and used mainly in empirical monitoring. Here, we show that airborne sound encodes physics-governed sub-millisecond fingerprints of vapor-jet dynamics in excessive vaporization, exemplified by vapor keyholes in laser metal processing. From first principles, we develop a vapor-jet-cavity oscillation framework and incorporate it into an aeroacoustic formulation, thereby coupling measured sound to transient cavity depth and oscillation frequency. Reconciled with synchronized multimodal in-situ data, airborne acoustics enable accurate tracking of vapor-cavity properties within tens to hundreds of microseconds. Combined with newly discovered correlations, cavity-jet-acoustic theory recasts the transition from steady, pore-free to pore-shedding vaporizations as a critical-frequency event. Aeroacoustic emissions thus become scalable, physics-guided, and cost-efficient probes of rapidly evolving liquid-vapor systems.

physics.app-ph↗

Navigating the Deep: End-to-End Extraction on Deep Neural Networks

Neural network model extraction has recently emerged as an important security concern, as adversaries attempt to recover a network's parameters via black-box queries. Carlini et al. proposed in CRYPTO'20 a model extraction approach, consisting of two steps: signature extraction and sign extraction. However, in practice this signature-extraction method is limited to very shallow networks only, and the proposed sign-extraction method is exponential in time. Recently, Canales-Martinez et al. (Eurocrypt'24) proposed a polynomial-time sign-extraction method, but it assumes the corresponding signatures have already been successfully extracted and can fail on so-called low-confidence neurons. In this work, we first revisit and refine the signature extraction process by systematically identifying and addressing for the first time critical limitations of Carlini et al.'s signature-extraction method. These limitations include rank deficiency and noise propagation from deeper layers. To overcome these challenges, we propose efficient algorithmic solutions for each of the identified issues. Our approach permits the extraction of much deeper networks than previously possible. In addition, we propose new methods to improve numerical precision in signature extraction, and enhance the sign extraction part by combining two polynomial methods to avoid exponential exhaustive search in the case of low-confidence neurons. This leads to the very first end-to-end model extraction method that runs in polynomial time. We validate our attack through extensive experiments on ReLU-based neural networks, demonstrating significant improvements in extraction depth. For instance, our attack extracts consistently at least eight layers of neural networks trained on either the MNIST or CIFAR-10 datasets, while previous works could barely extract the first three layers of networks of similar width.

cs.LG↗

Evolving Language Models without Labels: Majority Drives Selection, Novelty Promotes Variation

Large language models (LLMs) are increasingly trained with reinforcement learning from verifiable rewards (RLVR), yet real-world deployment demands models that can self-improve without labels or external judges. Existing self-improvement approaches primarily rely on self-confirmation signals (e.g., confidence, entropy, or consistency) to generate rewards. This reliance drives models toward over-confident, majority-favored solutions, causing an entropy collapse that degrades pass@n and reasoning complexity. To address this, we propose EVOL-RL, a label-free framework that mirrors the evolutionary principle of balancing selection with variation. Concretely, EVOL-RL retains the majority-voted answer as an anchor for stability, but adds a novelty-aware reward that scores each sampled solution by how different its reasoning is from other concurrently generated responses. This majority-for-stability + novelty-for-exploration rule mirrors the variation-selection principle: selection prevents drift, while novelty prevents collapse. Evaluation results show that EVOL-RL consistently outperforms the majority-only baseline; e.g., training on label-free AIME24 lifts Qwen3-4B-Base AIME25 pass@1 from baseline's 4.6% to 16.4%, and pass@16 from 18.5% to 37.9%. EVOL-RL not only prevents in-domain diversity collapse but also improves out-of-domain generalization (from math reasoning to broader tasks, e.g., MMLU-Pro and BBEH). The code is available at: https://github.com/YujunZhou/EVOL-RL.

cs.LG↗

Training Data Efficiency in Multimodal Process Reward Models

Multimodal Process Reward Models (MPRMs) are central to step-level supervision for visual reasoning in MLLMs. Training MPRMs typically requires large-scale Monte Carlo (MC)-annotated corpora, incurring substantial training cost. This paper studies the data efficiency for MPRM training. Our preliminary experiments reveal that MPRM training quickly saturates under random subsampling of the training data, indicating substantial redundancy within existing MC-annotated corpora. To explain this, we formalize a theoretical framework and reveal that informative gradient updates depend on two factors: label mixtures of positive/negative steps and label reliability (average MC scores of positive steps). Guided by these insights, we propose the Balanced-Information Score (BIS), which prioritizes both mixture and reliability based on existing MC signals at the rollout level, without incurring any additional cost. Across two backbones (InternVL2.5-8B and Qwen2.5-VL-7B) on VisualProcessBench, BIS-selected subsets consistently match and even surpass the full-data performance at small fractions. Notably, the BIS subset reaches full-data performance using only 10% of the training data, improving over random subsampling by a relative 4.1%.

cs.LG↗

HY3D-Bench: Generation of 3D Assets

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.

cs.CV↗

Save the Good Prefix: Precise Error Penalization via Process-Supervised RL to Enhance LLM Reasoning

Reinforcement learning (RL) has emerged as a powerful framework for improving the reasoning capabilities of large language models (LLMs). However, most existing RL approaches rely on sparse outcome rewards, which fail to credit correct intermediate steps in partially successful solutions. Process reward models (PRMs) offer fine-grained step-level supervision, but their scores are often noisy and difficult to evaluate. As a result, recent PRM benchmarks focus on a more objective capability: detecting the first incorrect step in a reasoning path. However, this evaluation target is misaligned with how PRMs are typically used in RL, where their step-wise scores are treated as raw rewards to maximize. To bridge this gap, we propose Verifiable Prefix Policy Optimization (VPPO), which uses PRMs only to localize the first error during RL. Given an incorrect rollout, VPPO partitions the trajectory into a verified correct prefix and an erroneous suffix based on the first error, rewarding the former while applying targeted penalties only after the detected mistake. This design yields stable, interpretable learning signals and improves credit assignment. Across multiple reasoning benchmarks, VPPO consistently outperforms sparse-reward RL and prior PRM-guided baselines on both Pass@1 and Pass@K.

cs.LG↗

RelayLLM: Efficient Reasoning via Collaborative Decoding

Large Language Models (LLMs) for complex reasoning is often hindered by high computational costs and latency, while resource-efficient Small Language Models (SLMs) typically lack the necessary reasoning capacity. Existing collaborative approaches, such as cascading or routing, operate at a coarse granularity by offloading entire queries to LLMs, resulting in significant computational waste when the SLM is capable of handling the majority of reasoning steps. To address this, we propose RelayLLM, a novel framework for efficient reasoning via token-level collaborative decoding. Unlike routers, RelayLLM empowers the SLM to act as an active controller that dynamically invokes the LLM only for critical tokens via a special command, effectively "relaying" the generation process. We introduce a two-stage training framework, including warm-up and Group Relative Policy Optimization (GRPO) to teach the model to balance independence with strategic help-seeking. Empirical results across six benchmarks demonstrate that RelayLLM achieves an average accuracy of 49.52%, effectively bridging the performance gap between the two models. Notably, this is achieved by invoking the LLM for only 1.07% of the total generated tokens, offering a 98.2% cost reduction compared to performance-matched random routers.

cs.CL↗

Stable and Efficient Single-Rollout RL for Multimodal Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has become a key paradigm to improve the reasoning capabilities of Multimodal Large Language Models (MLLMs). However, prevalent group-based algorithms such as GRPO require multi-rollout sampling for each prompt. While more efficient single-rollout variants have recently been explored in text-only settings, we find that they suffer from severe instability in multimodal contexts, often leading to training collapse. To address this training efficiency-stability trade-off, we introduce $\textbf{MSSR}$ (Multimodal Stabilized Single-Rollout), a group-free RLVR framework that achieves both stable optimization and effective multimodal reasoning performance. MSSR achieves this via an entropy-based advantage-shaping mechanism that adaptively regularizes advantage magnitudes, preventing collapse and maintaining training stability. While such mechanisms have been used in group-based RLVR, we show that in the multimodal single-rollout setting they are not merely beneficial but essential for stability. In in-distribution evaluations, MSSR demonstrates superior training compute efficiency, achieving similar validation accuracy to the group-based baseline with half the training steps. When trained for the same number of steps, MSSR's performance surpasses the group-based baseline and shows consistent generalization improvements across five diverse reasoning-intensive benchmarks. Together, these results demonstrate that MSSR enables stable, compute-efficient, and effective RLVR for complex multimodal reasoning tasks.

cs.LG↗

LATTICE: Democratize High-Fidelity 3D Generation at Scale

We present LATTICE, a new framework for high-fidelity 3D asset generation that bridges the quality and scalability gap between 3D and 2D generative models. While 2D image synthesis benefits from fixed spatial grids and well-established transformer architectures, 3D generation remains fundamentally more challenging due to the need to predict both spatial structure and detailed geometric surfaces from scratch. These challenges are exacerbated by the computational complexity of existing 3D representations and the lack of structured and scalable 3D asset encoding schemes. To address this, we propose VoxSet, a semi-structured representation that compresses 3D assets into a compact set of latent vectors anchored to a coarse voxel grid, enabling efficient and position-aware generation. VoxSet retains the simplicity and compression advantages of prior VecSet methods while introducing explicit structure into the latent space, allowing positional embeddings to guide generation and enabling strong token-level test-time scaling. Built upon this representation, LATTICE adopts a two-stage pipeline: first generating a sparse voxelized geometry anchor, then producing detailed geometry using a rectified flow transformer. Our method is simple at its core, but supports arbitrary resolution decoding, low-cost training, and flexible inference schemes, achieving state-of-the-art performance on various aspects, and offering a significant step toward scalable, high-quality 3D asset creation.

cs.GR↗

Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.

cs.CV↗

Adaptive Lyapunov-constrained MPC for fault-tolerant AUV trajectory tracking

Autonomous underwater vehicles (AUVs) are subject to various sources of faults during their missions, which challenges AUV control and operation in real environments. This paper addresses fault-tolerant trajectory tracking of autonomous underwater vehicles (AUVs) under thruster failures. We propose an adaptive Lyapunov-constrained model predictive control (LMPC) that guarantees stable trajectory tracking when the AUV switches between fault and normal modes. Particularly, we model different AUV thruster faults and build online failure identification based on Bayesian approach. This facilitates a soft switch between AUV status, and the identified and updated AUV failure model feeds LMPC controller for the control law derivation. The Lyapunov constrain in LMPC ensures that the trajectory tracking control remains stable during AUV status shifts, thus mitigating severe and fatal fluctuations when an AUV thruster occurs or recovers. We conduct numerical simulations on a four-thruster planar AUV using the proposed approach. The results demonstrate smooth transitions between thruster failure types and low trajectory tracking errors compared with the benchmark adaptive MPC and backstepping control with rapid failure identification and failure accommodation during the trajectory tracking.

eess.SY↗

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV↗

CDE: Curiosity-Driven Exploration for Efficient Reinforcement Learning in Large Language Models

Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for enhancing the reasoning ability of Large Language Models (LLMs). Yet current RLVR methods often explore poorly, leading to premature convergence and entropy collapse. To address this challenge, we introduce Curiosity-Driven Exploration (CDE), a framework that leverages the model's own intrinsic sense of curiosity to guide exploration. We formalize curiosity with signals from both the actor and the critic: for the actor, we use perplexity over its generated response, and for the critic, we use the variance of value estimates from a multi-head architecture. Both signals serve as an exploration bonus within the RLVR framework to guide the model. Our theoretical analysis shows that the actor-wise bonus inherently penalizes overconfident errors and promotes diversity among correct responses; moreover, we connect the critic-wise bonus to the well-established count-based exploration bonus in RL. Empirically, our method achieves an approximate +3 point improvement over standard RLVR using GRPO/PPO on AIME benchmarks. Further analysis identifies a calibration collapse mechanism within RLVR, shedding light on common LLM failure modes.

cs.CL↗

Airborne acoustic emission enables sub-scanline keyhole porosity quantification and effective process characterization for metallic laser powder bed fusion

Keyhole-induced (KH) porosity, which arises from unstable vapor cavity dynamics under excessive laser energy input, remains a significant challenge in laser powder bed fusion (LPBF). This study presents an integrated experimental and data-driven framework using airborne acoustic emission (AE) to achieve high-resolution quantification of KH porosity. Experiments conducted on an LPBF system involved in situ acquisition of airborne AE and ex situ porosity imaging via X-ray computed tomography (XCT), synchronized spatiotemporally through photodiode signals with submillisecond precision. We introduce KHLineNum, a spatially resolved porosity metric defined as the number of KH pores per unit scan length, which serves as a physically meaningful indicator of the severity of KH porosity in geometries and scanning strategies. Using AE scalogram data and scan speed, we trained a lightweight convolutional neural network to predict KHLineNum with millisecond-scale temporal resolution, achieving an R-squared value exceeding 0.8. Subsequent analysis identified the 35-45 kHz frequency band of AE as particularly informative, consistent with known KH oscillations. Beyond defect quantification, the framework also enables AE-driven direct inference of KH regime boundaries on the power-velocity process map, offering a noninvasive and scalable component to labor-intensive post-process techniques such as XCT. We believe this framework advances AE-based monitoring in LPBF, providing a pathway toward improved quantifiable defect detection and process control.

physics.app-ph↗

An Evolutionary Game-Theoretic Merging Decision-Making Considering Social Acceptance for Autonomous Driving

Highway on-ramp merging is of great challenge for autonomous vehicles (AVs), since they have to proactively interact with surrounding vehicles to enter the main road safely within limited time. However, existing decision-making algorithms fail to adequately address dynamic complexities and social acceptance of AVs, leading to suboptimal or unsafe merging decisions. To address this, we propose an evolutionary game-theoretic (EGT) merging decision-making framework, grounded in the bounded rationality of human drivers, which dynamically balances the benefits of both AVs and main-road vehicles (MVs). We formulate the cut-in decision-making process as an EGT problem with a multi-objective payoff function that reflects human-like driving preferences. By solving the replicator dynamic equation for the evolutionarily stable strategy (ESS), the optimal cut-in timing is derived, balancing efficiency, comfort, and safety for both AVs and MVs. A real-time driving style estimation algorithm is proposed to adjust the game payoff function online by observing the immediate reactions of MVs. Empirical results demonstrate that we improve the efficiency, comfort and safety of both AVs and MVs compared with existing game-theoretic and traditional planning approaches across multi-object metrics.

cs.RO↗

Stable-Sim2Real: Exploring Simulation of Real-Captured 3D Data with Two-Stage Depth Diffusion

3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involves learning an implicit mapping from synthetic to realistic data in a data-driven manner, but progress in this solution has met stagnation in recent studies. This work explores a new solution path of data-driven 3D simulation, called Stable-Sim2Real, based on a novel two-stage depth diffusion model. The initial stage finetunes Stable-Diffusion to generate the residual between the real and synthetic paired depth, producing a stable but coarse depth, where some local regions may deviate from realistic patterns. To enhance this, both the synthetic and initial output depth are fed into a second-stage diffusion, where diffusion loss is adjusted to prioritize these distinct areas identified by a 3D discriminator. We provide a new benchmark scheme to evaluate 3D data simulation methods. Extensive experiments show that training the network with the 3D simulated data derived from our method significantly enhances performance in real-world 3D visual tasks. Moreover, the evaluation demonstrates the high similarity between our 3D simulated data and real-captured patterns. Project page: https://mutianxu.github.io/stable-sim2real/.

cs.CV↗

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages pipeline of its previous version Hunyuan3D 2.0, while demonstrating substantial advancements in both shape and texture generation. In terms of shape generation, we introduce a new shape foundation model -- LATTICE, which is trained with scaled high-quality datasets, model-size, and compute. Our largest model reaches 10B parameters and generates sharp and detailed 3D shape with precise image-3D following while keeping mesh surface clean and smooth, significantly closing the gap between generated and handcrafted 3D shapes. In terms of texture generation, it is upgraded with phyiscal-based rendering (PBR) via a novel multi-view architecture extended from Hunyuan3D 2.0 Paint model. Our extensive evaluation shows that Hunyuan3D 2.5 significantly outperforms previous methods in both shape and end-to-end texture generation.

cs.CV↗