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Haolin Liu

Publications and source records attributed to Haolin Liu.

63 records · Page 4Linked to original sources

Diffusion Multi-unit Auctions with Diminishing Marginal Utility Buyers

We consider an auction design problem where a seller sells multiple homogeneous items to a set of connected buyers. Each buyer only knows the buyers she directly connects with and has a diminishing marginal utility valuation for the items. The seller initially only connects to some buyers who can be directly invited to the sale by the seller. Our goal is to design an auction to incentivize the buyers who are aware of the auction to further invite their neighbors to join the auction. This is challenging because the buyers are competing for the items and they would not invite each other by default. Thus, rewards need to be given to buyers who diffuse information, but the rewards should be carefully designed to guarantee both invitation incentives and the seller's revenue. Solutions have been proposed recently for the settings where each buyer requires at most one unit and demonstrated the difficulties of the design. We move this forward to propose the very first diffusion auction for the multi-unit demand settings to improve both the social welfare and the seller's revenue.

cs.GT↗

Towards High-Fidelity Single-view Holistic Reconstruction of Indoor Scenes

We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality because of the heavy occlusion of indoor scenes. To solve this, we propose an instance-aligned implicit function (InstPIFu) for detailed object reconstruction. Combining with instance-aligned attention module, our method is empowered to decouple mixed local features toward the occluded instances. Additionally, unlike previous methods that simply represents the room background as a 3D bounding box, depth map or a set of planes, we recover the fine geometry of the background via implicit representation. Extensive experiments on the SUN RGB-D, Pix3D, 3D-FUTURE, and 3D-FRONT datasets demonstrate that our method outperforms existing approaches in both background and foreground object reconstruction. Our code and model will be made publicly available.

cs.CV↗

TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenes

Many basic indoor activities such as eating or writing are always conducted upon different tabletops (e.g., coffee tables, writing desks). It is indispensable to understanding tabletop scenes in 3D indoor scene parsing applications. Unfortunately, it is hard to meet this demand by directly deploying data-driven algorithms, since 3D tabletop scenes are rarely available in current datasets. To remedy this defect, we introduce TO-Scene, a large-scale dataset focusing on tabletop scenes, which contains 20,740 scenes with three variants. To acquire the data, we design an efficient and scalable framework, where a crowdsourcing UI is developed to transfer CAD objects from ModelNet and ShapeNet onto tables from ScanNet, then the output tabletop scenes are simulated into real scans and annotated automatically. Further, a tabletop-aware learning strategy is proposed for better perceiving the small-sized tabletop instances. Notably, we also provide a real scanned test set TO-Real to verify the practical value of TO-Scene. Experiments show that the algorithms trained on TO-Scene indeed work on the realistic test data, and our proposed tabletop-aware learning strategy greatly improves the state-of-the-art results on both 3D semantic segmentation and object detection tasks. Dataset and code are available at https://github.com/GAP-LAB-CUHK-SZ/TO-Scene.

cs.CV↗

Refer-it-in-RGBD: A Bottom-up Approach for 3D Visual Grounding in RGBD Images

Grounding referring expressions in RGBD image has been an emerging field. We present a novel task of 3D visual grounding in single-view RGBD image where the referred objects are often only partially scanned due to occlusion. In contrast to previous works that directly generate object proposals for grounding in the 3D scenes, we propose a bottom-up approach to gradually aggregate context-aware information, effectively addressing the challenge posed by the partial geometry. Our approach first fuses the language and the visual features at the bottom level to generate a heatmap that coarsely localizes the relevant regions in the RGBD image. Then our approach conducts an adaptive feature learning based on the heatmap and performs the object-level matching with another visio-linguistic fusion to finally ground the referred object. We evaluate the proposed method by comparing to the state-of-the-art methods on both the RGBD images extracted from the ScanRefer dataset and our newly collected SUNRefer dataset. Experiments show that our method outperforms the previous methods by a large margin (by 11.2% and 15.6% Acc@0.5) on both datasets.

cs.CV↗

The relation between eigenvalue/eigenvector and matrix game

Matrix game, which is also known as two person zero sum game, is a famous model in game theory. There are some well established theories about it, such as von Neumann minimax theorem. However, almost no literature have reported the relationship between eigenvalue/eigenvector and properties of matrix game. In this paper, we find such relation of some special matrices and try to extend some conclusions to general matrix.

cs.GT↗

Real-time Prediction of Soft Tissue Deformations Using Data-driven Nonlinear Presurgical Simulations

Imaging modalities provide clinicians with real-time visualization of anatomical regions of interest (ROI) for the purpose of minimally invasive surgery. During the procedure, low-resolution image data are acquired and registered with high-resolution preoperative 3D reconstruction to guide the execution of surgical preplan. Unfortunately, due to the potential large strain and nonlinearities in the deformation of soft biological tissues, significant mismatch may be observed between ROI shapes during pre- and intra-operative imaging stages, making the surgical preplan prone to failure. In an effort to bridge the gap between the two imaging stages, this paper presents a data-driven approach based on artificial neural network for predicting the ROI deformation in real-time with sparsely registered fiducial markers. For a head-and-neck tumor model with an average maximum displacement of 30 mm, the maximum surface offsets between benchmarks and predictions using the proposed approach for 98% of the test cases are under 1.0 mm, which is the typical resolution of high-quality interventional ultrasound. Each of the prediction processes takes less than 0.5 s. With the resulting prediction accuracy and computational efficiency, the proposed approach demonstrates its potential to be clinically relevant.

physics.med-ph↗

Material characterization and precise finite element analysis of fiber reinforced thermoplastic composites for 4D printing

Four-dimensional (4D) printing, a new technology emerged from additive manufacturing (3D printing), is widely known for its capability of programming post-fabrication shape-changing into artifacts. Fused deposition modeling (FDM)-based 4D printing, in particular, uses thermoplastics to produce artifacts and requires computational analysis to assist the design processes of complex geometries. However, these artifacts are weak against structural loads, and the design quality can be limited by less accurate material models and numerical simulations. To address these issues, this paper propounds a composite structure design made of two materials - polylactic acid (PLA) and carbon fiber reinforced PLA (CFPLA) - to increase the structural strength of 4D printed artifacts and a workflow composed of several physical experiments and series of dynamic mechanical analysis (DMA) to characterize materials. We apply this workflow to 3D printed samples fabricated with different printed parameters to accurately characterize the materials and implement a sequential finite element analysis (FEA) to achieve accurate simulations. The accuracy of deformation induced by the triggering process is both computationally and experimentally verified with several creative design examples, and the 95% confidence interval of the accuracy is (0.972, 0.985). We believe the presented workflow is essential to the combination of geometry, material mechanism and design, and has various potential applications.

cs.CG↗

Kinetic Processes and surfactant design of Group I elements on CZTS (1-1-2-) surface

Cu2ZnSnS4 (CZTS) is a promising thin-film solar-cell material consisted of earth abundant and nontoxic elements. Yet, there exists a fundamental bottle neck that hinders the performance of the device due to complexed intrinsic defects properties and detrimental secondary phases. Recently, it was proven experimentally that Na and K in co-evaporation growth of CZTS can enlarge the grain size and suppress formation of ZnS secondary phase near surface, but the reasons are not well understood. We used first principle calculations to investigate the kinetic processes on CZTS (1-1-2-) surface involving Group I elements, including Na, K, and Cs, to demonstrate their surfactant effects. Both the structure of the reconstructed surfaces involving Group I elements and various diffusion paths of a Zn ad-atom in these reconstructed surfaces were explored. The advantages and concerns of the surfactant effects of Na, K, Cs, were systematically compared and discussed. Although Group I elements protect Cu sites on the subsurface layer, a disordered metastable configuration with a diffusion barrier of about 400meV was found. Therefore, a precise control of growth condition is essential to avoid the metastable phase. In addition, our studies provide a systematical design principle for surfactant effects during the growth.

cond-mat.mtrl-sci↗

SimuLearn: Fast and Accurate Simulator to Support Morphing Materials Design and Workflows

Morphing materials allow us to create new modalities of interaction and fabrication by leveraging dynamic behaviors of materials. Yet, despite the ongoing rapid growth of computational tools within this realm, current developments are bottlenecked by the lack of an effective simulation method. As a result, existing design tools must trade-off between speed and accuracy to support a real-time interactive design scenario. In response, we introduce SimuLearn, a data-driven method that combines finite element analysis and machine learning to create real-time (0.61 seconds) and truthful (97% accuracy) morphing material simulators. We use mesh-like 4D printed structures to contextualize this method and prototype design tools to exemplify the design workflows and spaces enabled by a fast and accurate simulation method. Situating this work among existing literature, we believe SimuLearn is a timely addition to the HCI CAD toolbox that can enable the proliferation of morphing materials.

cs.HC↗