SearcharxivSearch

arXiv subjects

Haolin Lu

Publications and source records attributed to Haolin Lu.

6 recordsLinked to original sources

Learning How the World Evolves: Extrapolative Video World Models via Latent Dynamics Reasoning

The world evolves following its dynamics, i.e., its laws of motion. However, leading video diffusion models largely fit the pixels without modeling how the pixels transit over time. Thus, they render visually plausible frames but may not accurately obey the laws. To capture the dynamics purely from pixels, we introduce Latent Dynamics Reasoning (LDR). LDR casts the latent transition as an explicit kinematic integration, where the lower-order dynamics are integrated numerically and the model regresses only the third- and higher-order residual that drives the rollout. For this integration to extrapolate better, LDR runs it on a structured latent rather than dense convolutional features. Following PhyWorld, we validate LDR on a controlled white-box physics benchmark spanning five tasks (uniform motion, parabola, collision, bouncing, looming), focusing on out-of-distribution scenarios that reveal whether a model has truly learned the underlying dynamics. LDR extrapolates the learned dynamics far better: the gap between its in- and out-of-distribution error is over 20$\times$ smaller than the video diffusion baseline's, under both single- and joint-task training at 256$^2$ resolution, while using 26$\times$ fewer parameters and running 143$\times$ faster. LDR can even generalize under severe shift: for example, trained only on red balls moving left-to-right, it correctly predicts the motion of a blue square moving right-to-left. To our knowledge, this is the first video world model that extrapolates learned dynamics beyond its training distribution. Project page: https://lat-dyn-reason.github.io/

cs.CV

$\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction

Recent image-to-3D scene methods recover high-fidelity 3D objects with plausible arrangements, but often leave floatings and interpenetrations that limit physical validity and downstream use in interactive environments. We present $\phi$-Scene, a physically grounded approach for open-vocabulary and compositional image-to-3D scene reconstruction that treats a scene not merely as a set of objects with predicted poses, but as a globally stable physical system. $\phi$-Scene formulates reconstruction as topology-driven physical assembly: given an initial scene of reconstructed objects, it infers how objects support one another and settles them one by one in topological order. For each object, SDF-based optimization first resolves penetrations against the already-settled support context, and rigid-body simulation then settles the object into a stable equilibrium under real-world physical constraints. The resulting scene stays aligned to the reference image, with every object resting at a physically valid, stable contact configuration. On the 3D-Front benchmark, $\phi$-Scene achieves the strongest overall performance among out-of-domain methods and remains highly competitive with in-domain baselines on standard reconstruction metrics. Human and MLLM studies prefer $\phi$-Scene in visual quality, reference alignment, and physical plausibility. Dedicated physical metrics show that it substantially reduces penetration artifacts and yields much lower post-simulation drift. To our knowledge, $\phi$-Scene is among the first image-to-3D scene reconstruction methods that explicitly reaches dynamic rigid-body equilibrium while preserving reference alignment.

cs.CV

8DNA: 8D Neural Asset Light Transport by Distribution Learning

High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D neural assets (8DNA) to pre-bake these light transport effects into neural representations. Unlike prior methods that assume far-field lighting and precompute light transport into 6D functions, 8DNA learns the full 8D light transport, enabling accurate rendering under near-field illumination. Our training leverages a distribution-learning formulation that learns light transport from forward path-traced samples, which produces less optimization variance with lower training budget than the prior regression-based approaches. Experiments show our 8DNA rendering closely matches path-traced results under various scene configurations, yet it achieves improved variance reduction and fast inference speeds on challenging assets.

cs.GR

Distance Marching for Generative Modeling

Time-unconditional generative models learn time-independent denoising vector fields. But without time conditioning, the same noisy input may correspond to multiple noise levels and different denoising directions, which interferes with the supervision signal. Inspired by distance field modeling, we propose Distance Marching, a new time-unconditional approach with two principled inference methods. Crucially, we design losses that focus on closer targets. This yields denoising directions better directed toward the data manifold. Across architectures, Distance Marching consistently improves FID by 13.5% on CIFAR-10 and ImageNet over recent time-unconditional baselines. For class-conditional ImageNet generation, despite removing time input, Distance Marching surpasses flow matching using our losses and inference methods. It achieves lower FID than flow matching's final performance using 60% of the sampling steps and 13.6% lower FID on average across backbone sizes. Moreover, our distance prediction is also helpful for early stopping during sampling and for OOD detection. We hope distance field modeling can serve as a principled lens for generative modeling.

cs.LG

Neural BRDF Importance Sampling by Reparameterization

Neural bidirectional reflectance distribution functions (BRDFs) have emerged as popular material representations for enhancing realism in physically-based rendering. Yet their importance sampling remains a significant challenge. In this paper, we introduce a reparameterization-based formulation of neural BRDF importance sampling that seamlessly integrates into the standard rendering pipeline with precise generation of BRDF samples. The reparameterization-based formulation transfers the distribution learning task to a problem of identifying BRDF integral substitutions. In contrast to previous methods that rely on invertible networks and multi-step inference to reconstruct BRDF distributions, our model removes these constraints, which offers greater flexibility and efficiency. Our variance and performance analysis demonstrates that our reparameterization method achieves the best variance reduction in neural BRDF renderings while maintaining high inference speeds compared to existing baselines.

cs.GR

On the Oscillations in Cournot Games with Best Response Strategies

In this paper, we consider the dynamic oscillation in the Cournot oligopoly model, which involves multiple firms producing homogeneous products. To explore the oscillation under the updates of best response strategies, we focus on the linear price functions. In this setting, we establish the existence of oscillations. In particular, we show that for the scenario of different costs among firms, the best response converges to either a unique equilibrium or a two-period oscillation. We further characterize the oscillations and propose linear-time algorithms for finding all types of two-period oscillations. To the best of our knowledge, our work is the first step toward fully analyzing the periodic oscillation in the Cournot oligopoly model.

econ.TH