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Haoming Song

Publications and source records attributed to Haoming Song.

At least 19 recordsLinked to original sources

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all systems struggle to complete open-world tasks reliably. After fine-tuning, GR00T N1.7 leads on SO-101 and pi0.5 leads on Franka and Bimanual-YAM. Policy rankings show weak agreement across embodiment-specific task suites (Kendall W = 0.24). Open Track rankings poorly predict relative performance after fine-tuning, with substantial rank reversals on all three embodiments shared between tracks. Measuring partial progress reveals differences that task success alone misses. On the G1 Humanoid, no policy completes any of the five tasks, yet average progress ranges from 13.3% to 23.2% across policies. Open Track rankings stabilize as trials accumulate, and active matchmaking achieves comparable ranking agreement with substantially fewer physical trials than uniform sampling. These results show how distributed physical evaluation can reveal where robot policies generalize, how well they adapt to new tasks, and how far they progress on tasks they fail to complete.

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OpenFlyV2: An onboard vision-language-action model for aerial perception and navigation

Human cognition flexibly draws on a shared perceptual foundation to understand environments, attend to referenced entities, reason about spatial relationships, and act. Endowing aerial robots with an analogous functional organization remains challenging, as existing systems are often specialized for individual capabilities, dependent on offboard computation, or unable to sustain closed-loop operation on resource-constrained platforms. We present OpenFlyV2, a unified onboard vision-language-action architecture that uses a shared vision-language representation to support semantic understanding, language-grounded perception, spatial reasoning, and continuous aerial control within a single model. A compact action expert converts the shared multimodal context into short-horizon flight waypoints, while motion-aware temporal memory and action priors reduce the computational cost of closed-loop execution. We construct \dataset{}, a simulation-based dataset comprising approximately 70,000 navigation trajectories and 60,000 vision-language instruction--response pairs. OpenFlyV2 generates action chunks, each comprising 12 waypoints, entirely onboard at 10 Hz using an NVIDIA Jetson Orin NX. It transfers zero-shot from simulation to physical quadrotor flight, achieving a 48\% navigation success rate across four real-world environments without real-world aerial training data. Extensive results demonstrate that broad vision-language competence and continuous closed-loop flight can coexist within a single model on a resource-constrained aerial platform. Code will be made publicly available at https://github.com/Ideal-ljl/AeroBrain.

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ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation

Expert demonstrations show how to complete contact-rich tasks, but provide limited coverage of how interaction forces respond to different actions. Task-agnostic play provides broader experience of contact dynamics without specifying task goals. To fully leverage these two types of data, we introduce ForceWAM, a force world action model that decouples knowledge of task-compatible interaction outcomes from knowledge of how local actions change contact. A world model learns from successful demonstrations to jointly predict future video and six-axis force/torque trajectories. Together, these futures describe the expected evolution of motion and contact during the task. A separate inverse dynamics model (IDM) learns from both task and play, mapping current observations and recorded visual-wrench futures to their associated robot actions. Play data thus provide knowledge of force responses for goal-directed execution. At deployment, the IDM reactively translates generated futures into actions, reusing them with fresh wrench feedback between world-model updates. Across real-robot force-regulated sliding, box flipping with and without disturbances, and ring placement, ForceWAM achieves $85$-$95\%$ mean success, surpassing world-modeling and reactive baselines. Our experiments further show that adding task-agnostic play data improves success by $15$-$45$ percentage points, demonstrating its value for learning contact-rich execution. Project page and code are available at https://force-wam.github.io/.

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MixVLA: Adaptive Mixing of Non-Invariant Information for Generalizable Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved remarkable advances in robotic manipulation, yet their zero-shot generalization under out-of-distribution (OOD) conditions remains limited. These models often entangle task-relevant invariant structure with environment-specific non-invariant factors, causing policies to rely on spurious appearance cues during action prediction. In this work, we propose \textbf{MixVLA}, a model-agnostic training framework that improves the generalization of VLA models without requiring additional OOD data or architectural modifications. The key component of MixVLA is \textbf{Adaptive Mixing of Non-Invariant Information (AMI)}. AMI stochastically mixes non-invariant representations to regularize distribution-specific variability while preserving complementary predictive cues. The mixed non-invariant features are then fused with invariant representations for final action prediction, resulting in improved robustness without sacrificing policy expressiveness. Extensive experiments across challenging manipulation settings, including LIBERO, LIBERO-Plus, the RoboTwin perturbation suite, and real-world tasks, demonstrate that MixVLA improves overall zero-shot robustness while retaining strong in-domain performance.

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Physical Properties of 6.7 Million Galaxies from the DESI Bright Galaxy Survey: Spectral Fitting and Systematic Tests with Mock Spectra

We present a comprehensive analysis of the physical properties of galaxies in the Dark Energy Spectroscopic Instrument (DESI) Data Release 1 (DR1) Bright Galaxy Survey (BGS), based on full spectral fitting of $\sim 6.7$ million galaxy spectra. Using a customized spectral fitting pipeline, we derive key physical parameters including stellar mass, stellar velocity dispersion, stellar population age, dust attenuation, and emission-line properties. To quantify the reliability and systematic uncertainties of our measurements, we construct a large set of mock spectra that closely reproduce the observed properties of DESI data, including realistic noise and spectral features. By comparing the recovered parameters with the known inputs, we assess the performance of the spectral fitting as a function of stellar continuum signal-to-noise ratio (S/N, defined as the ratio of the median continuum flux to its associated error) and redshift. We find that stellar masses can be robustly recovered with negligible bias for spectra with $\mathrm{S/N} \gtrsim 5$, while low-S/N spectra ($\mathrm{S/N} \lesssim 5$) show a mild systematic overestimation of $\sim 0.1$ dex and increased scatter. Similar trends are observed for stellar population parameters, while emission-line fluxes are recovered with high accuracy and minimal bias. We further validate our stellar mass estimates by comparison with independent measurements from photometric spectral energy distribution fitting, finding good overall consistency within the expected systematic uncertainties. The value-added catalog presented in this work enables a wide range of statistical studies of galaxy evolution with DESI, and provides a foundation for future analyses.

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Environmental Imprints on the Assembly of the Cool Gas around Bright Cluster Galaxies

Galaxy clusters represent extreme cosmic laboratories where environmental processes dramatically reshape their constituent galaxies, yet their effect on the gaseous halos of central galaxies remains poorly constrained. Here we present the first statistical mapping of cool gas around massive brightest cluster galaxies (BCGs) at $z\approx0.55$. Using Mg II absorption in stacked sight-line spectra from over a million background quasars observed by the Dark Energy Spectroscopic Instrument, we compare BCGs to a matched sample of field galaxies and trace the radial profile from 40 kpc to 15 Mpc. Our analysis reveals a striking dual environmental signature: within 200 kpc, the circumgalactic medium (CGM) around BCGs is significantly suppressed compared to that of field galaxies, while at larger radii (200 kpc to 10 Mpc) a pronounced excess of cool gas emerges. This clear transition from suppression in the core to enhancement on such large scales delineates a novel observed pattern for gas regulation by the dense environment. It suggests that clusters may not only strip gas in the core but also facilitate its accumulation in the outskirts. Our results provide key observational constraints on theoretical models of environmental processing in and around the most massive dark matter halos.

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Q-GeoMem: Question-Guided Geometric Memory for Video Spatial Reasoning

Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language models improve geometric perception and long-range context modeling, but often treat memory as a generic temporal cache, which can introduce redundant or irrelevant evidence and weaken long-horizon reasoning. We propose Q-GeoMem, a question-guided geometric memory framework for video spatial reasoning. Q-GeoMem injects camera-conditioned geometry into visual tokens and maintains two complementary memories: a Fine-Grained Context Bank for recent dense features and camera states, and a Semantic-Geometric Evidence Bank for compact long-range evidence. For each candidate frame, a calibrated Q-Former estimates question relevance, while novelty and evidence utility are recomputed with respect to the active evidence bank. The resulting relevance-novelty utility controls capacity-based replacement and serves as an attention bias during memory reading. During reasoning, both memories are read before update and adaptively fused with the current frame representation. Extensive experiments across two in-domain and five out-of-distribution benchmarks, and controlled memory analyses show that Q-GeoMem achieves state-of-the-art performance in the evaluated settings and validate the effectiveness of question-guided geometric evidence selection.

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ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data

Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.

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LAP: Fast LAtent Diffusion Planner for Autonomous Driving

Diffusion models have demonstrated strong capabilities for modeling human-like driving behaviors in autonomous driving, but their iterative sampling process induces substantial latency, and operating directly on raw trajectory points forces the model to spend capacity on low-level kinematics, rather than high-level multi-modal semantics. To address these limitations, we propose LAtent Planner (LAP), a framework that plans in a VAE-learned latent space that disentangles high-level intents from low-level kinematics, enabling our planner to capture rich, multi-modal driving strategies. To bridge the representational gap between the high-level semantic planning space and the vectorized scene context, we introduce an intermediate feature alignment mechanism that facilitates robust information fusion. Notably, LAP can produce high-quality plans in one single denoising step, substantially reducing computational overhead. Through extensive evaluations on the large-scale nuPlan benchmark, LAP achieves state-of-the-art closed-loop performance among learning-based planning methods, while demonstrating an inference speed-up of at most 10x over previous SOTA approaches.

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Hyper-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control

Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hyper-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.

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Information Filtering via Variational Regularization for Robot Manipulation

Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.

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FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives

Reconstructing controllable Gaussian splats for articulated objects from monocular video is especially challenging due to its inherently insufficient constraints. Existing methods address this by relying on dense masks and manually defined control signals, limiting their real-world applications. In this paper, we propose an annotation-free method, FreeGaussian, which mathematically disentangles camera egomotion and articulated movements via flow derivatives. By establishing a connection between 2D flows and 3D Gaussian dynamic flow, our method enables optimization and continuity of dynamic Gaussian motions from flow priors without any control signals. Furthermore, we introduce a 3D spherical vector controlling scheme, which represents the state as a 3D Gaussian trajectory, thereby eliminating the need for complex 1D control signal calculations and simplifying controllable Gaussian modeling. Extensive experiments on articulated objects demonstrate the state-of-the-art visual performance and precise, part-aware controllability of our method. Code is available at: https://github.com/Tavish9/freegaussian.

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Ego to World: Collaborative Spatial Reasoning in Embodied Systems via Reinforcement Learning

Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To study this problem, we introduce the Ego-to-World (E2W) benchmark, which evaluates a vision-language model's ability to fuse heterogeneous viewpoints across three tasks: (i) global counting, (ii) relational location reasoning, and (iii) action-oriented grasping that requires predicting view-specific image coordinates. To address this setting, we propose CoRL, a two-stage framework that combines Chain-of-Thought supervised fine-tuning with reinforcement learning using Group-Relative Policy Optimization. Its core component, the Cross-View Spatial Reward (CVSR), provides dense task-aligned feedback by linking reasoning steps to visual evidence, ensuring coherent cross-view entity resolution, and guiding the model toward correct final predictions. Experiments on E2W show that CoRL consistently surpasses strong proprietary and open-source baselines on both reasoning and perception-grounding metrics, while ablations further confirm the necessity of each CVSR component. Beyond that, CoRL generalizes to external spatial reasoning benchmarks and enables effective real-world multi-robot manipulation with calibrated multi-camera rigs, demonstrating cross-view localization and successful grasp-and-place execution. Together, E2W and CoRL provide a principled foundation for learning world-centric scene understanding from distributed, ego-centric observations, advancing collaborative embodied AI.

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EO-1: An Open Unified Embodied Foundation Model for General Robot Control

The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on large-scale robot and visual-text data, have demonstrated notable progress in general robot control. However, they still fail to achieve human-level flexibility in interleaved reasoning and interaction. In this work, we introduce EO-Robotics, consists of EO-1 model and EO-Data1.5M dataset. EO-1 is a unified embodied foundation model that achieves superior performance in multimodal embodied reasoning and robot control through interleaved vision-text-action pre-training. The development of EO-1 is based on two key pillars: (i) a unified architecture that processes multimodal inputs indiscriminately (image, text, video, and action), and (ii) a massive, high-quality multimodal embodied reasoning dataset, EO-Data1.5M, which contains over 1.5 million samples with emphasis on interleaved vision-text-action comprehension. EO-1 is trained through synergies between auto-regressive decoding and flow matching denoising on EO-Data1.5M, enabling seamless robot action generation and multimodal embodied reasoning. Extensive experiments demonstrate the effectiveness of interleaved vision-text-action learning for open-world understanding and generalization, validated through a variety of long-horizon, dexterous manipulation tasks across multiple embodiments. This paper details the architecture of EO-1, the data construction strategy of EO-Data1.5M, and the training methodology, offering valuable insights for developing advanced embodied foundation models. Project Page: https://eo-robotics.ai/eo-1.

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PocketDP3: Efficient Pocket-Scale 3D Visuomotor Policy

Recently, 3D vision-based diffusion policies have shown strong capability in learning complex robotic manipulation skills. However, a common architectural mismatch exists in these models: a tiny yet efficient point-cloud encoder is often paired with a massive decoder. Given a compact scene representation, we argue that this may lead to substantial parameter waste in the decoder. Motivated by this observation, we propose PocketDP3, a pocket-scale 3D diffusion policy that replaces the heavy conditional U-Net decoder used in prior methods with a lightweight Diffusion Mixer (DiM) built on MLP-Mixer blocks. This architecture enables efficient fusion across temporal and channel dimensions, significantly reducing model size. Notably, without any additional consistency distillation techniques, our method supports two-step inference without sacrificing performance, improving practicality for real-time deployment. Across three simulation benchmarks--RoboTwin2.0, Adroit, and MetaWorld--PocketDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior methods, while also accelerating inference. Real-world experiments further demonstrate the practicality and transferability of our method in real-world settings. Code will be released.

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Advances and Innovations in the Multi-Agent Robotic System (MARS) Challenge

Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.

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Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation

Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which require globally consistent geometry and fine-grained local textures. This makes 3D generation significantly sensitive to reward designs and RL algorithms. To address these challenges, we conduct the first systematic study of RL for text-to-3D autoregressive generation across several dimensions. (1) Reward designs: We evaluate reward dimensions and model choices, showing that alignment with human preference is crucial, and that general multi-modal models provide robust signal for 3D attributes. (2) RL algorithms: We study GRPO variants, highlighting the effectiveness of token-level optimization, and further investigate the scaling of training data and iterations. (3) Text-to-3D Benchmarks: Since existing benchmarks fail to measure implicit reasoning abilities in 3D generation models, we introduce MME-3DR. (4) Advanced RL paradigms: Motivated by the natural hierarchy of 3D generation, we propose Hi-GRPO, which optimizes the global-to-local hierarchical 3D generation through dedicated reward ensembles. Based on these insights, we develop AR3D-R1, the first RL-enhanced text-to-3D model, expert from coarse shape to texture refinement. We hope this study provides insights into RL-driven reasoning for 3D generation. Code is released at https://github.com/Ivan-Tang-3D/3DGen-R1.

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Galaxy clusters from the DESI Legacy Imaging Surveys -- III. Star-forming fraction of brightest cluster galaxies

This study investigates the evolution of the star-forming fraction ($F_{\mathrm{sf}}$) of Brightest Cluster Galaxies (BCGs) at $z<0.8$, using the galaxy clusters identified from the Legacy Imaging Surveys from the Dark Energy Spectroscopic Instrument (DESI). Star-forming galaxies are identified using the $g-z$ color, and $F_{\mathrm{sf}}$ is measured as a function of redshift, cluster halo mass, and galaxy stellar mass. Field galaxies are used as a comparison sample to reduce selection effects. For BCGs, $F_{\mathrm{sf}}$ increases with redshift, showing a slow rise below $z \sim 0.4 - 0.5$ and a more rapid increase above this range. In contrast, $F_{\mathrm{sf}}$ decreases with increasing cluster halo mass and BCG stellar mass. At the low stellar mass end, BCGs exhibit higher star-forming fractions than field galaxies, suggesting enhanced star formation likely fueled by cold gas accretion from the intracluster medium. Also, star-forming BCGs tend to show larger projected offsets from the optical cluster density peak than quenching BCGs, indicating ongoing assembly. The analysis of the specific star formation rate (sSFR) further indicates a transition in the dominant mechanism driving star formation in BCGs: cooling flows are likely responsible at low redshift, while gas-rich mergers play a greater role at higher redshift. The shift in dominance occurs around $z \sim 0.5$, aligning with the steep rise in $F_{\mathrm{sf}}$ of BCG.

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