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Haoming Wang

Publications and source records attributed to Haoming Wang.

31 records · Page 2Linked to original sources

Evolution in Simulation: AI-Agent School with Dual Memory for High-Fidelity Educational Dynamics

Large language models (LLMs) based Agents are increasingly pivotal in simulating and understanding complex human systems and interactions. We propose the AI-Agent School (AAS) system, built around a self-evolving mechanism that leverages agents for simulating complex educational dynamics. Addressing the fragmented issues in teaching process modeling and the limitations of agents performance in simulating diverse educational participants, AAS constructs the Zero-Exp strategy, employs a continuous "experience-reflection-optimization" cycle, grounded in a dual memory base comprising experience and knowledge bases and incorporating short-term and long-term memory components. Through this mechanism, agents autonomously evolve via situated interactions within diverse simulated school scenarios. This evolution enables agents to more accurately model the nuanced, multi-faceted teacher-student engagements and underlying learning processes found in physical schools. Experiment confirms that AAS can effectively simulate intricate educational dynamics and is effective in fostering advanced agent cognitive abilities, providing a foundational stepping stone from the "Era of Experience" to the "Era of Simulation" by generating high-fidelity behavioral and interaction data.

cs.AI↗

Martingale Problem and Quadratic Family

Assuming uniqueness of the martingale problem for Markov processes of generators $q_t$ in a quadratic family like \[q_t(i,j) = a_t(i) q_0(i,j)^2 + b_t(i) q_0(i,j) - \frac{a_t(i)}{N} \sum_k q_0(i,k)^2,\] where $a_t(i),b_t(i)$ are predictable processes, $N$ is the number of states, and $q_0$ represents the generator of a stationary reference Markov process which satisfies $q_0(i,j)>0$ for all $i,j$, we obtain the sufficient and necessary conditions for the Girsanov transformation.

math.PR↗

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI↗

DSADF: Thinking Fast and Slow for Decision Making

Although Reinforcement Learning (RL) agents are effective in well-defined environments, they often struggle to generalize their learned policies to dynamic settings due to their reliance on trial-and-error interactions. Recent work has explored applying Large Language Models (LLMs) or Vision Language Models (VLMs) to boost the generalization of RL agents through policy optimization guidance or prior knowledge. However, these approaches often lack seamless coordination between the RL agent and the foundation model, leading to unreasonable decision-making in unfamiliar environments and efficiency bottlenecks. Making full use of the inferential capabilities of foundation models and the rapid response capabilities of RL agents and enhancing the interaction between the two to form a dual system is still a lingering scientific question. To address this problem, we draw inspiration from Kahneman's theory of fast thinking (System 1) and slow thinking (System 2), demonstrating that balancing intuition and deep reasoning can achieve nimble decision-making in a complex world. In this study, we propose a Dual-System Adaptive Decision Framework (DSADF), integrating two complementary modules: System 1, comprising an RL agent and a memory space for fast and intuitive decision making, and System 2, driven by a VLM for deep and analytical reasoning. DSADF facilitates efficient and adaptive decision-making by combining the strengths of both systems. The empirical study in the video game environment: Crafter and Housekeep demonstrates the effectiveness of our proposed method, showing significant improvements in decision abilities for both unseen and known tasks.

cs.LG↗

Seed1.5-VL Technical Report

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)

cs.CV↗

Never Start from Scratch: Expediting On-Device LLM Personalization via Explainable Model Selection

Personalization of Large Language Models (LLMs) is important in practical applications to accommodate the individual needs of different mobile users. Due to data privacy concerns, LLM personalization often needs to be locally done at the user's mobile device, but such on-device personalization is constrained by both the limitation of on-device compute power and insufficiency of user's personal data. In this paper, we address these constraints by fine-tuning an already personalized LLM with user's personal data, and present XPerT, a new technique that ensure proper selection of such already personalized LLMs based on explainability about how they were being fine-tuned. We implemented and evaluated XPerT on various smartphone models with mainstream LLMs, and experiment results show that XPerT reduces the computation costs of on-device LLM personalization by 83%, and improves its data efficiency by 51%.

cs.LG↗

Glivenko-Cantelli for $f$-divergence

We extend the celebrated Glivenko-Cantelli theorem, sometimes called the fundamental theorem of statistics, from its standard setting of total variation distance to all $f$-divergences. A key obstacle in this endeavor is to define $f$-divergence on a subcollection of a $σ$-algebra that forms a $π$-system but not a $σ$-subalgebra. This is a side contribution of our work. We will show that this notion of $f$-divergence on the $π$-system of rays preserves nearly all known properties of standard $f$-divergence, yields a novel integral representation of the Kolmogorov-Smirnov distance, and has a Glivenko-Cantelli theorem. We will also discuss the prospects of a Vapnik-Chervonenkis theory for $f$-divergence.

math.ST↗

UI-TARS: Pioneering Automated GUI Interaction with Native Agents

This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.

cs.AI↗

Tackling Intertwined Data and Device Heterogeneities in Federated Learning with Unlimited Staleness

Federated Learning (FL) can be affected by data and device heterogeneities, caused by clients' different local data distributions and latencies in uploading model updates (i.e., staleness). Traditional schemes consider these heterogeneities as two separate and independent aspects, but this assumption is unrealistic in practical FL scenarios where these heterogeneities are intertwined. In these cases, traditional FL schemes are ineffective, and a better approach is to convert a stale model update into a unstale one. In this paper, we present a new FL framework that ensures the accuracy and computational efficiency of this conversion, hence effectively tackling the intertwined heterogeneities that may cause unlimited staleness in model updates. Our basic idea is to estimate the distributions of clients' local training data from their uploaded stale model updates, and use these estimations to compute unstale client model updates. In this way, our approach does not require any auxiliary dataset nor the clients' local models to be fully trained, and does not incur any additional computation or communication overhead at client devices. We compared our approach with the existing FL strategies on mainstream datasets and models, and showed that our approach can improve the trained model accuracy by up to 25% and reduce the number of required training epochs by up to 35%. Source codes can be found at: https://github.com/pittisl/FL-with-intertwined-heterogeneity.

cs.LG↗

FreezeAsGuard: Mitigating Illegal Adaptation of Diffusion Models via Selective Tensor Freezing

Text-to-image diffusion models can be fine-tuned in custom domains to adapt to specific user preferences, but such adaptability has also been utilized for illegal purposes, such as forging public figures' portraits, duplicating copyrighted artworks and generating explicit contents. Existing work focused on detecting the illegally generated contents, but cannot prevent or mitigate illegal adaptations of diffusion models. Other schemes of model unlearning and reinitialization, similarly, cannot prevent users from relearning the knowledge of illegal model adaptation with custom data. In this paper, we present FreezeAsGuard, a new technique that addresses these limitations and enables irreversible mitigation of illegal adaptations of diffusion models. Our approach is that the model publisher selectively freezes tensors in pre-trained diffusion models that are critical to illegal model adaptations, to mitigate the fine-tuned model's representation power in illegal adaptations, but minimize the impact on other legal adaptations. Experiment results in multiple text-to-image application domains show that FreezeAsGuard provides 37% stronger power in mitigating illegal model adaptations compared to competitive baselines, while incurring less than 5% impact on legal model adaptations. The source code is available at: https://github.com/pittisl/FreezeAsGuard.

cs.LG↗

An explicit formula for zonal polynomials

The derivation of zonal polynomials involves evaluating the integral \[ \exp\left( - \frac{1}{2} \operatorname{tr} D_β Q D_{l} Q \right) \] with respect to orthogonal matrices \(Q\), where \(D_β\) and \(D_{l}\) are diagonal matrices. The integral is expressed through a polynomial expansion in terms of the traces of these matrices, leading to the identification of zonal polynomials as symmetric, homogeneous functions of the variables \(l_1, l_2, \ldots, l_n\). The coefficients of these polynomials are derived systematically from the structure of the integrals, revealing relationships between them and illustrating the significance of symmetry in their formulation. Furthermore, properties such as the uniqueness up to normalization are established, reinforcing the foundational role of zonal polynomials in statistical and mathematical applications involving orthogonal matrices.

math.RT↗

Factorization of a prime matrix in even blocks

In this paper, a matrix is said to be prime if the row and column of this matrix are both prime numbers. We establish various necessary and sufficient conditions for developing matrices into the sum of tensor products of prime matrices. For example, if the diagonal of a matrix blocked evenly are pairwise commutative, it yields such a decomposition. The computational complexity of multiplication of these algorithms is shown to be $O(n^{5/2})$. In the section 5, a decomposition is proved to hold if and only if every even natural number greater than 2 is the sum of two prime numbers.

math.NA↗

A new heat source model for selective laser melting simulations based on energy distribution on the powder layer and the surface of substrate

In order to predict the more accurate shape information of the melt pool in Selective Laser Melting (SLM), a new finite element temperature field simulations model is proposed. The simulations use a new heat source model that takes into account the influence of the powder layout, the surface of the substrate and the changes in the thickness of the powder layer after fusion on the energy distribution. In order to construct this new heat source model, firstly an improved optimization method based on the gradient descent and the univariate search technique is proposed to simulate the powder layout, and then the laser beam propagation between the powder and the surface of the substrate is tracked and recorded to obtain the energy distribution. Finally, according to the distribution of laser energy between the powder layer and the surface of the substrate, the heat source model is divided into two parts: one is the surface of substrate heat source model being the Gaussian distribution, the other one is the powder layer heat source model-satisfying the Gaussian distribution on the horizontal plane, changes in the depth direction according to the functional relationship obtained by the fitting. In addition, the thickness change of the powder layer after fusion is analyzed, and is taken into account in the heat source model. The powder simulation results are compared with the powder scattering experiment results to verify the effectiveness of the powder model. Comparing the temperature field simulation with the experiment, the results show that the predicted molten pool width relative error is 6.4%, and the connect width error is 9.6%, which has better accuracy and verifies the validity of the temperature field simulation model.

physics.app-ph↗