Searcharxiv⌕ Search

arXiv subjects

Haonan Lu

Publications and source records attributed to Haonan Lu.

70 records · Page 4Linked to original sources

MoEController: Instruction-based Arbitrary Image Manipulation with Mixture-of-Expert Controllers

Diffusion-model-based text-guided image generation has recently made astounding progress, producing fascinating results in open-domain image manipulation tasks. Few models, however, currently have complete zero-shot capabilities for both global and local image editing due to the complexity and diversity of image manipulation tasks. In this work, we propose a method with a mixture-of-expert (MOE) controllers to align the text-guided capacity of diffusion models with different kinds of human instructions, enabling our model to handle various open-domain image manipulation tasks with natural language instructions. First, we use large language models (ChatGPT) and conditional image synthesis models (ControlNet) to generate a large number of global image transfer dataset in addition to the instruction-based local image editing dataset. Then, using an MOE technique and task-specific adaptation training on a large-scale dataset, our conditional diffusion model can edit images globally and locally. Extensive experiments demonstrate that our approach performs surprisingly well on various image manipulation tasks when dealing with open-domain images and arbitrary human instructions. Please refer to our project page: [https://oppo-mente-lab.github.io/moe_controller/]

cs.CV↗

Prompt Space Optimizing Few-shot Reasoning Success with Large Language Models

Prompt engineering is an essential technique for enhancing the abilities of large language models (LLMs) by providing explicit and specific instructions. It enables LLMs to excel in various tasks, such as arithmetic reasoning, question answering, summarization, relation extraction, machine translation, and sentiment analysis. Researchers have been actively exploring different prompt engineering strategies, such as Chain of Thought (CoT), Zero-CoT, and In-context learning. However, an unresolved problem arises from the fact that current approaches lack a solid mathematical solution for determining optimal prompts. To address this issue in prompt engineering, we propose a new and effective approach called Prompt Space. Our methodology utilizes text embeddings to obtain basis vectors by matrix decomposition, and then constructs a space for representing all prompts. Prompt Space significantly outperforms state-of-the-art prompt paradigms on ten public reasoning benchmarks. Notably, without the help of the CoT method and the prompt "Let's think step by step", Prompt Space shows superior performance over the few-shot method. Overall, our approach provides a robust and effective mathematical framework for selecting simple and effective prompts. This advancement marks a significant step towards improving prompt engineering for a wide variety of applications in LLMs. Our code is publicly available at \textcolor{blue}{\url{https://github.com/YouBLEI/Prompt-Space}}

cs.CL↗

InsCL: A Data-efficient Continual Learning Paradigm for Fine-tuning Large Language Models with Instructions

Instruction tuning effectively optimizes Large Language Models (LLMs) for downstream tasks. Due to the changing environment in real-life applications, LLMs necessitate continual task-specific adaptation without catastrophic forgetting. Considering the heavy computational cost, replay-based Continual Learning (CL) methods are the simplest and most widely used for LLMs to address the forgetting issue. However, traditional replay-based methods do not fully utilize instructions to customize the replay strategy. In this work, we propose a novel paradigm called Instruction-based Continual Learning (InsCL). InsCL dynamically replays previous data based on task similarity, calculated by Wasserstein Distance with instructions. Moreover, we further introduce an Instruction Information Metric (InsInfo) to quantify the complexity and diversity of instructions. According to InsInfo, InsCL guides the replay process more inclined to high-quality data. We conduct extensive experiments over 16 tasks with different training orders, observing consistent performance improvements of InsCL. When all tasks have been trained, InsCL achieves performance gains of 3.0 Relative Gain compared with Random Replay, and 27.96 Relative Gain compared with No Replay.

cs.CL↗

Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360 Image Outpainting

360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: `How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?' To this end, we propose a transformer-based 360 image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360 images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360 images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.

cs.CV↗

Compositional Text-to-Image Synthesis with Attention Map Control of Diffusion Models

Recent text-to-image (T2I) diffusion models show outstanding performance in generating high-quality images conditioned on textual prompts. However, they fail to semantically align the generated images with the prompts due to their limited compositional capabilities, leading to attribute leakage, entity leakage, and missing entities. In this paper, we propose a novel attention mask control strategy based on predicted object boxes to address these issues. In particular, we first train a BoxNet to predict a box for each entity that possesses the attribute specified in the prompt. Then, depending on the predicted boxes, a unique mask control is applied to the cross- and self-attention maps. Our approach produces a more semantically accurate synthesis by constraining the attention regions of each token in the prompt to the image. In addition, the proposed method is straightforward and effective and can be readily integrated into existing cross-attention-based T2I generators. We compare our approach to competing methods and demonstrate that it can faithfully convey the semantics of the original text to the generated content and achieve high availability as a ready-to-use plugin. Please refer to https://github.com/OPPOMente-Lab/attention-mask-control.

cs.CV↗

Interactive Interior Design Recommendation via Coarse-to-fine Multimodal Reinforcement Learning

Personalized interior decoration design often incurs high labor costs. Recent efforts in developing intelligent interior design systems have focused on generating textual requirement-based decoration designs while neglecting the problem of how to mine homeowner's hidden preferences and choose the proper initial design. To fill this gap, we propose an Interactive Interior Design Recommendation System (IIDRS) based on reinforcement learning (RL). IIDRS aims to find an ideal plan by interacting with the user, who provides feedback on the gap between the recommended plan and their ideal one. To improve decision-making efficiency and effectiveness in large decoration spaces, we propose a Decoration Recommendation Coarse-to-Fine Policy Network (DecorRCFN). Additionally, to enhance generalization in online scenarios, we propose an object-aware feedback generation method that augments model training with diversified and dynamic textual feedback. Extensive experiments on a real-world dataset demonstrate our method outperforms traditional methods by a large margin in terms of recommendation accuracy. Further user studies demonstrate that our method reaches higher real-world user satisfaction than baseline methods.

cs.MM↗

NCC: Natural Concurrency Control for Strictly Serializable Datastores by Avoiding the Timestamp-Inversion Pitfall

Strictly serializable datastores greatly simplify the development of correct applications by providing strong consistency guarantees. However, existing techniques pay unnecessary costs for naturally consistent transactions, which arrive at servers in an order that is already strictly serializable. We find these transactions are prevalent in datacenter workloads. We exploit this natural arrival order by executing transaction requests with minimal costs while optimistically assuming they are naturally consistent, and then leverage a timestamp-based technique to efficiently verify if the execution is indeed consistent. In the process of designing such a timestamp-based technique, we identify a fundamental pitfall in relying on timestamps to provide strict serializability, and name it the timestamp-inversion pitfall. We find timestamp-inversion has affected several existing works. We present Natural Concurrency Control (NCC), a new concurrency control technique that guarantees strict serializability and ensures minimal costs -- i.e., one-round latency, lock-free, and non-blocking execution -- in the best (and common) case by leveraging natural consistency. NCC is enabled by three key components: non-blocking execution, decoupled response control, and timestamp-based consistency check. NCC avoids timestamp-inversion with a new technique: response timing control, and proposes two optimization techniques, asynchrony-aware timestamps and smart retry, to reduce false aborts. Moreover, NCC designs a specialized protocol for read-only transactions, which is the first to achieve the optimal best-case performance while ensuring strict serializability, without relying on synchronized clocks. Our evaluation shows that NCC outperforms state-of-the-art solutions by an order of magnitude on many workloads.

cs.DC↗

Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback

Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models (LLMs) have demonstrated impressive reasoning, conversational, and zero-shot generation abilities across various domains. Surprisingly, these models also show great potential in realizing and interpreting the 3D space. In light of this, we propose a novel language-guided interactive 3D generation system, dubbed LI3D, that integrates LLMs as a 3D layout interpreter into the off-the-shelf layout-to-3D generative models, allowing users to flexibly and interactively generate visual content. Specifically, we design a versatile layout structure base on the bounding boxes and semantics to prompt the LLMs to model the spatial generation and reasoning from language. Our system also incorporates LLaVA, a large language and vision assistant, to provide generative feedback from the visual aspect for improving the visual quality of generated content. We validate the effectiveness of LI3D, primarily in 3D generation and editing through multi-round interactions, which can be flexibly extended to 2D generation and editing. Various experiments demonstrate the potential benefits of incorporating LLMs in generative AI for applications, e.g., metaverse. Moreover, we benchmark the layout reasoning performance of LLMs with neural visual artist tasks, revealing their emergent ability in the spatial layout domain.

cs.CV↗

GlyphDraw: Seamlessly Rendering Text with Intricate Spatial Structures in Text-to-Image Generation

Recent breakthroughs in the field of language-guided image generation have yielded impressive achievements, enabling the creation of high-quality and diverse images based on user instructions.Although the synthesis performance is fascinating, one significant limitation of current image generation models is their insufficient ability to generate text coherently within images, particularly for complex glyph structures like Chinese characters. To address this problem, we introduce GlyphDraw, a general learning framework aiming to endow image generation models with the capacity to generate images coherently embedded with text for any specific language.We first sophisticatedly design the image-text dataset's construction strategy, then build our model specifically on a diffusion-based image generator and carefully modify the network structure to allow the model to learn drawing language characters with the help of glyph and position information.Furthermore, we maintain the model's open-domain image synthesis capability by preventing catastrophic forgetting by using parameter-efficient fine-tuning techniques.Extensive qualitative and quantitative experiments demonstrate that our method not only produces accurate language characters as in prompts, but also seamlessly blends the generated text into the background.Please refer to our \href{https://1073521013.github.io/glyph-draw.github.io/}{project page}. \end{abstract}

cs.CV↗

Edit Everything: A Text-Guided Generative System for Images Editing

We introduce a new generative system called Edit Everything, which can take image and text inputs and produce image outputs. Edit Everything allows users to edit images using simple text instructions. Our system designs prompts to guide the visual module in generating requested images. Experiments demonstrate that Edit Everything facilitates the implementation of the visual aspects of Stable Diffusion with the use of Segment Anything model and CLIP. Our system is publicly available at https://github.com/DefengXie/Edit_Everything.

cs.CV↗

GammaE: Gamma Embeddings for Logical Queries on Knowledge Graphs

Embedding knowledge graphs (KGs) for multi-hop logical reasoning is a challenging problem due to massive and complicated structures in many KGs. Recently, many promising works projected entities and queries into a geometric space to efficiently find answers. However, it remains challenging to model the negation and union operator. The negation operator has no strict boundaries, which generates overlapped embeddings and leads to obtaining ambiguous answers. An additional limitation is that the union operator is non-closure, which undermines the model to handle a series of union operators. To address these problems, we propose a novel probabilistic embedding model, namely Gamma Embeddings (GammaE), for encoding entities and queries to answer different types of FOL queries on KGs. We utilize the linear property and strong boundary support of the Gamma distribution to capture more features of entities and queries, which dramatically reduces model uncertainty. Furthermore, GammaE implements the Gamma mixture method to design the closed union operator. The performance of GammaE is validated on three large logical query datasets. Experimental results show that GammaE significantly outperforms state-of-the-art models on public benchmarks.

cs.LG↗

KELM: Knowledge Enhanced Pre-Trained Language Representations with Message Passing on Hierarchical Relational Graphs

Incorporating factual knowledge into pre-trained language models (PLM) such as BERT is an emerging trend in recent NLP studies. However, most of the existing methods combine the external knowledge integration module with a modified pre-training loss and re-implement the pre-training process on the large-scale corpus. Re-pretraining these models is usually resource-consuming, and difficult to adapt to another domain with a different knowledge graph (KG). Besides, those works either cannot embed knowledge context dynamically according to textual context or struggle with the knowledge ambiguity issue. In this paper, we propose a novel knowledge-aware language model framework based on fine-tuning process, which equips PLM with a unified knowledge-enhanced text graph that contains both text and multi-relational sub-graphs extracted from KG. We design a hierarchical relational-graph-based message passing mechanism, which can allow the representations of injected KG and text to mutually update each other and can dynamically select ambiguous mentioned entities that share the same text. Our empirical results show that our model can efficiently incorporate world knowledge from KGs into existing language models such as BERT, and achieve significant improvement on the machine reading comprehension (MRC) task compared with other knowledge-enhanced models.

cs.CL↗

DensE: An Enhanced Non-commutative Representation for Knowledge Graph Embedding with Adaptive Semantic Hierarchy

Capturing the composition patterns of relations is a vital task in knowledge graph completion. It also serves as a fundamental step towards multi-hop reasoning over learned knowledge. Previously, several rotation-based translational methods have been developed to model composite relations using the product of a series of complex-valued diagonal matrices. However, these methods tend to make several oversimplified assumptions on the composite relations, e.g., forcing them to be commutative, independent from entities and lacking semantic hierarchy. To systematically tackle these problems, we have developed a novel knowledge graph embedding method, named DensE, to provide an improved modeling scheme for the complex composition patterns of relations. In particular, our method decomposes each relation into an SO(3) group-based rotation operator and a scaling operator in the three dimensional (3-D) Euclidean space. This design principle leads to several advantages of our method: (1) For composite relations, the corresponding diagonal relation matrices can be non-commutative, reflecting a predominant scenario in real world applications; (2) Our model preserves the natural interaction between relational operations and entity embeddings; (3) The scaling operation provides the modeling power for the intrinsic semantic hierarchical structure of entities; (4) The enhanced expressiveness of DensE is achieved with high computational efficiency in terms of both parameter size and training time; and (5) Modeling entities in Euclidean space instead of quaternion space keeps the direct geometrical interpretations of relational patterns. Experimental results on multiple benchmark knowledge graphs show that DensE outperforms the current state-of-the-art models for missing link prediction, especially on composite relations.

cs.AI↗

Emily: Developing An Emotion-affective Open-Domain Chatbot with Knowledge Graph-based Persona

In this paper, we describe approaches for developing Emily, an emotion-affective open-domain chatbot. Emily can perceive a user's negative emotion state and offer supports by positively converting the user's emotion states. This is done by finetuning a pretrained dialogue model upon data capturing dialogue contexts and desirable emotion states transition across turns. Emily can differentiate a general open-domain dialogue utterance with questions relating to personal information. By leveraging a question-answering approach based on knowledge graphs to handle personal information, Emily maintains personality consistency. We evaluate Emily against a few state-of-the-art open-domain chatbots and show the effects of the proposed approaches in emotion affecting and addressing personality inconsistency.

cs.CL↗

AugNet: End-to-End Unsupervised Visual Representation Learning with Image Augmentation

Most of the achievements in artificial intelligence so far were accomplished by supervised learning which requires numerous annotated training data and thus costs innumerable manpower for labeling. Unsupervised learning is one of the effective solutions to overcome such difficulties. In our work, we propose AugNet, a new deep learning training paradigm to learn image features from a collection of unlabeled pictures. We develop a method to construct the similarities between pictures as distance metrics in the embedding space by leveraging the inter-correlation between augmented versions of samples. Our experiments demonstrate that the method is able to represent the image in low dimensional space and performs competitively in downstream tasks such as image classification and image similarity comparison. Specifically, we achieved over 60% and 27% accuracy on the STL10 and CIFAR100 datasets with unsupervised clustering, respectively. Moreover, unlike many deep-learning-based image retrieval algorithms, our approach does not require access to external annotated datasets to train the feature extractor, but still shows comparable or even better feature representation ability and easy-to-use characteristics. In our evaluations, the method outperforms all the state-of-the-art image retrieval algorithms on some out-of-domain image datasets. The code for the model implementation is available at https://github.com/chenmingxiang110/AugNet.

cs.CV↗

SNOW Revisited: Understanding When Ideal READ Transactions Are Possible

READ transactions that read data distributed across servers dominate the workloads of real-world distributed storage systems. The SNOW Theorem stated that ideal READ transactions that have optimal latency and the strongest guarantees, i.e. "SNOW" READ transactions, are impossible in one specific setting that requires three or more clients: at least two readers and one writer. However, it left many open questions. We close all of these open questions with new impossibility results and new algorithms. First, we prove rigorously the result from the The SNOW Theorem paper saying that it is impossible to have a READ transactions system that satisfies SNOW properties with three or more clients. The insight we gained from this proof led to teasing out the implicit assumptions that are required to state the results and also, resolving the open question regarding the possibility of SNOW with two clients. We show that it is possible to design an algorithm, where SNOW is possible in a multi-writer, single-reader (MWSR) setting when a client can send messages to other clients; on the other hand, we prove it is impossible to implement SNOW in a multi-writer, single-reader (MWSR) setting, which is more general than the two-client setting, when client-to-client communication is disallowed. We also correct the previous claim in The SNOW Theorem paper that incorrectly identified one existing system, Eiger, as supporting the strongest guarantees (SW) and whose read-only transactions had bounded latency. Thus, there were no previous algorithms that provided the strongest guarantees and had bounded latency. Finally, we introduce the first two algorithms to provide the strongest guarantees with bounded latency.

cs.DC↗