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Haoning Wu

Publications and source records attributed to Haoning Wu.

At least 37 records · Page 2Linked to original sources

SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass

3D content generation has recently attracted significant research interest, driven by its critical applications in VR/AR and embodied AI. In this work, we tackle the challenging task of synthesizing multiple 3D assets within a single scene image. Concretely, our contributions are fourfold: (i) we present SceneGen, a novel framework that takes a scene image and corresponding object masks as input, simultaneously producing multiple 3D assets with geometry and texture. Notably, SceneGen operates with no need for extra optimization or asset retrieval; (ii) we introduce a novel feature aggregation module that integrates local and global scene information from visual and geometric encoders within the feature extraction module. Coupled with a position head, this enables the generation of 3D assets and their relative spatial positions in a single feedforward pass; (iii) we demonstrate SceneGen's direct extensibility to multi-image input scenarios. Despite being trained solely on single-image inputs, our architecture yields improved generation performance when multiple images are provided; and (iv) extensive quantitative and qualitative evaluations confirm the efficiency and robustness of our approach. We believe this paradigm offers a novel solution for high-quality 3D content generation, potentially advancing its practical applications in downstream tasks. The code and model will be publicly available at: https://mengmouxu.github.io/SceneGen.

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VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models: Methods and Results

This paper presents a summary of the VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models (LMMs), hosted as part of the ICCV 2025 Workshop on Visual Quality Assessment. The challenge aims to evaluate and enhance the ability of state-of-the-art LMMs to perform open-ended and detailed reasoning about visual quality differences across multiple images. To this end, the competition introduces a novel benchmark comprising thousands of coarse-to-fine grained visual quality comparison tasks, spanning single images, pairs, and multi-image groups. Each task requires models to provide accurate quality judgments. The competition emphasizes holistic evaluation protocols, including 2AFC-based binary preference and multi-choice questions (MCQs). Around 100 participants submitted entries, with five models demonstrating the emerging capabilities of instruction-tuned LMMs on quality assessment. This challenge marks a significant step toward open-domain visual quality reasoning and comparison and serves as a catalyst for future research on interpretable and human-aligned quality evaluation systems.

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Generative Frame Sampler for Long Video Understanding

Despite recent advances in Video Large Language Models (VideoLLMs), effectively understanding long-form videos remains a significant challenge. Perceiving lengthy videos containing thousands of frames poses substantial computational burden. To mitigate this issue, this paper introduces Generative Frame Sampler (GenS), a plug-and-play module integrated with VideoLLMs to facilitate efficient lengthy video perception. Built upon a lightweight VideoLLM, GenS leverages its inherent vision-language capabilities to identify question-relevant frames. To facilitate effective retrieval, we construct GenS-Video-150K, a large-scale video instruction dataset with dense frame relevance annotations. Extensive experiments demonstrate that GenS consistently boosts the performance of various VideoLLMs, including open-source models (Qwen2-VL-7B, Aria-25B, VILA-40B, LLaVA-Video-7B/72B) and proprietary assistants (GPT-4o, Gemini). When equipped with GenS, open-source VideoLLMs achieve impressive state-of-the-art results on long-form video benchmarks: LLaVA-Video-72B reaches 66.8 (+4.3) on LongVideoBench and 77.0 (+2.7) on MLVU, while Aria obtains 39.2 on HourVideo surpassing the Gemini-1.5-pro by 1.9 points. We will release all datasets and models at https://generative-sampler.github.io.

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Multi-Agent System for Comprehensive Soccer Understanding

Recent advances in soccer understanding have demonstrated rapid progress, yet existing research predominantly focuses on isolated or narrow tasks. To bridge this gap, we propose a comprehensive framework for holistic soccer understanding. Concretely, we make the following contributions in this paper: (i) we construct SoccerWiki, the first large-scale multimodal soccer knowledge base, integrating rich domain knowledge about players, teams, referees, and venues to enable knowledge-driven reasoning; (ii) we present SoccerBench, the largest and most comprehensive soccer-specific benchmark, featuring around 10K multimodal (text, image, video) multi-choice QA pairs across 13 distinct tasks; (iii) we introduce SoccerAgent, a novel multi-agent system that decomposes complex soccer questions via collaborative reasoning, leveraging domain expertise from SoccerWiki and achieving robust performance; (iv) extensive evaluations and comparisons with representative MLLMs on SoccerBench highlight the superiority of our agentic system.

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A Survey on the Techniques and Tools for Automated Requirements Elicitation and Analysis of Mobile Apps

[Background:] Research on automated requirements elicitation and analysis of mobile apps employed lots of techniques and tools proposed by RE researchers and practitioners. However, little is known about the characteristics of these techniques and tools as well as the RE tasks in requirements elicitation and analysis that got supported with the help of respective techniques and tools. [Aims:] The goal of this paper is to investigate the state-of-the-art of the techniques and tools used in automated requirements elicitation and analysis of mobile apps. [Method:] We carried out a systematic mapping study by following the guidelines of Kitchenham et al. [Results:] Based on 73 selected papers, we found the most frequently used techniques - semi-automatic techniques, and the main characteristics of the tools - open-sourced and non-self-developed tools for requirements analysis and text pre-processing. Plus, the most three investigated RE tasks are requirements analysis, mining and classification. [Conclusions:] Our most important conclusions are: (1) there is a growth in the use of techniques and tools in automated requirements elicitation and analysis of mobile apps, (2) semi-automatic techniques are mainly used in the publications on this research topic, (3) requirements analysis, mining and classification are the top three RE tasks with the support of automatic techniques and tools, and (4) the most popular tools are open-sourced and non-self-developed, and they are mainly used in requirements analysis and text processing.

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Towards the Datasets Used in Requirements Engineering of Mobile Apps: Preliminary Findings from a Systematic Mapping Study

[Background] Research on requirements engineering (RE) for mobile apps employs datasets formed by app users, developers or vendors. However, little is known about the sources of these datasets in terms of platforms and the RE activities that were researched with the help of the respective datasets. [Aims] The goal of this paper is to investigate the state-of-the-art of the datasets of mobile apps used in existing RE research. [Method] We carried out a systematic mapping study by following the guidelines of Kitchenham et al. [Results] Based on 43 selected papers, we found that Google Play and Apple App Store provide the datasets for more than 90% of published research in RE for mobile apps. We also found that the most investigated RE activities - based on datasets, are requirements elicitation and requirements analysis. [Conclusions] Our most important conclusions are: (1) there is a growth in the use of datasets for RE research of mobile apps since 2012, (2) the RE knowledge for mobile apps might be skewed due to the overuse of Google Play and Apple App Store, (3) there are attempts to supplement reviews of apps from repositories with other data sources, (4) there is a need to expand the alternative sources and experiments with complimentary use of multiple sources, if the community wants more generalizable results. Plus, it is expected to expand the research on other RE activities, beyond elicitation and analysis.

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MRGen: Segmentation Data Engine for Underrepresented MRI Modalities

Training medical image segmentation models for rare yet clinically important imaging modalities is challenging due to the scarcity of annotated data, and manual mask annotations can be costly and labor-intensive to acquire. This paper investigates leveraging generative models to synthesize data, for training segmentation models for underrepresented modalities, particularly on annotation-scarce MRI. Concretely, our contributions are threefold: (i) we introduce MRGen-DB, a large-scale radiology image-text dataset comprising extensive samples with rich metadata, including modality labels, attributes, regions, and organs information, with a subset featuring pixel-wise mask annotations; (ii) we present MRGen, a diffusion-based data engine for controllable medical image synthesis, conditioned on text prompts and segmentation masks. MRGen can generate realistic images for diverse MRI modalities lacking mask annotations, facilitating segmentation training in low-source domains; (iii) extensive experiments across multiple modalities demonstrate that MRGen significantly improves segmentation performance on unannotated modalities by providing high-quality synthetic data. We believe that our method bridges a critical gap in medical image analysis, extending segmentation capabilities to scenarios that are challenging to acquire manual annotations. The codes, models, and data will be publicly available at https://haoningwu3639.github.io/MRGen/

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Kimi-VL Technical Report

We present Kimi-VL, an efficient open-source Mixture-of-Experts (MoE) vision-language model (VLM) that offers advanced multimodal reasoning, long-context understanding, and strong agent capabilities - all while activating only 2.8B parameters in its language decoder (Kimi-VL-A3B). Kimi-VL demonstrates strong performance across challenging domains: as a general-purpose VLM, Kimi-VL excels in multi-turn agent tasks (e.g., OSWorld), matching flagship models. Furthermore, it exhibits remarkable capabilities across diverse challenging vision language tasks, including college-level image and video comprehension, OCR, mathematical reasoning, and multi-image understanding. In comparative evaluations, it effectively competes with cutting-edge efficient VLMs such as GPT-4o-mini, Qwen2.5-VL-7B, and Gemma-3-12B-IT, while surpassing GPT-4o in several key domains. Kimi-VL also advances in processing long contexts and perceiving clearly. With a 128K extended context window, Kimi-VL can process diverse long inputs, achieving impressive scores of 64.5 on LongVideoBench and 35.1 on MMLongBench-Doc. Its native-resolution vision encoder, MoonViT, further allows it to see and understand ultra-high-resolution visual inputs, achieving 83.2 on InfoVQA and 34.5 on ScreenSpot-Pro, while maintaining lower computational cost for common tasks. Building upon Kimi-VL, we introduce an advanced long-thinking variant: Kimi-VL-Thinking-2506. Developed through long chain-of-thought (CoT) supervised fine-tuning (SFT) and reinforcement learning (RL), the latest model exhibits strong long-horizon reasoning capabilities (64.0 on MMMU, 46.3 on MMMU-Pro, 56.9 on MathVision, 80.1 on MathVista, 65.2 on VideoMMMU) while obtaining robust general abilities. Code and models are publicly accessible at https://github.com/MoonshotAI/Kimi-VL.

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Scaling-up Perceptual Video Quality Assessment

The data scaling law has been shown to significantly enhance the performance of large multi-modal models (LMMs) across various downstream tasks. However, in the domain of perceptual video quality assessment (VQA), the potential of scaling law remains unprecedented due to the scarcity of labeled resources and the insufficient scale of datasets. To address this, we propose \textbf{OmniVQA}, an efficient framework designed to efficiently build high-quality, human-in-the-loop VQA multi-modal instruction databases (MIDBs). We then scale up to create \textbf{OmniVQA-Chat-400K}, the largest MIDB in the VQA field concurrently. Our focus is on the technical and aesthetic quality dimensions, with abundant in-context instruction data to provide fine-grained VQA knowledge. Additionally, we have built the \textbf{OmniVQA-MOS-20K} dataset to enhance the model's quantitative quality rating capabilities. We then introduce a \textbf{complementary} training strategy that effectively leverages the knowledge from datasets for quality understanding and quality rating tasks. Furthermore, we propose the \textbf{OmniVQA-FG (fine-grain)-Benchmark} to evaluate the fine-grained performance of the models. Our results demonstrate that our models achieve state-of-the-art performance in both quality understanding and rating tasks.

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SpaceR: Reinforcing MLLMs in Video Spatial Reasoning

Video spatial reasoning, which involves inferring the underlying spatial structure from observed video frames, poses a significant challenge for existing Multimodal Large Language Models (MLLMs). This limitation stems primarily from 1) the absence of high-quality datasets for this task, and 2) the lack of effective training strategies to develop spatial reasoning capabilities. Motivated by the success of Reinforcement Learning with Verifiable Reward (RLVR) in unlocking LLM reasoning abilities, this work aims to improve MLLMs in video spatial reasoning through the RLVR paradigm. To this end, we introduce the $\textbf{SpaceR}$ framework. First, we present $\textbf{SpaceR-151k}$, a dataset with 91k questions spanning diverse spatial reasoning scenarios with verifiable answers, and 60k samples for maintaining general multimodal understanding. Second, we propose $\textbf{Spatially-Guided RLVR (SG-RLVR)}$, a novel reinforcement learning approach that extends Group Relative Policy Optimization (GRPO) with a novel map imagination mechanism, which encourages the model to infer spatial layouts in the thinking process, thereby facilitating more effective spatial reasoning. Extensive experiments demonstrate that SpaceR achieves state-of-the-art performance on spatial reasoning benchmarks (e.g., VSI-Bench, STI-Bench, and SPAR-Bench), while maintaining competitive results on video understanding benchmarks (e.g., Video-MME, TempCompass, and LongVideoBench). Remarkably, SpaceR surpasses the advanced GPT-4o by 11.6\% accuracy on VSI-Bench and is on par with the leading proprietary model Gemini-2.0-Flash, highlighting the effectiveness of our SpaceR-151k dataset and SG-RLVR in reinforcing spatial reasoning ability of MLLMs. Code, model, and dataset are available at https://github.com/OuyangKun10/SpaceR.

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Q-Adapt: Adapting LMM for Visual Quality Assessment with Progressive Instruction Tuning

The rapid advancement of Large Multi-modal Foundation Models (LMM) has paved the way for the possible Explainable Image Quality Assessment (EIQA) with instruction tuning from two perspectives: overall quality explanation, and attribute-wise perception answering. However, existing works usually overlooked the conflicts between these two types of perception explanations during joint instruction tuning, leading to insufficient perception understanding. To mitigate this, we propose a new paradigm for perception-oriented instruction tuning, i.e., Q-Adapt, which aims to eliminate the conflicts and achieve the synergy between these two EIQA tasks when adapting LMM, resulting in enhanced multi-faceted explanations of IQA. Particularly, we propose a progressive instruction tuning strategy by dividing the adaption process of LMM for EIQA into two stages, where the first stage empowers the LMM with universal perception knowledge tailored for two tasks using an efficient transfer learning strategy, i.e., LoRA, and the second stage introduces the instruction-adaptive visual prompt tuning to dynamically adapt visual features for the different instructions from two tasks. In this way, our proposed Q-Adapt can achieve a lightweight visual quality evaluator, demonstrating comparable performance and, in some instances, superior results across perceptual-related benchmarks and commonly-used IQA databases. The source code is publicly available at https://github.com/yeppp27/Q-Adapt.

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Towards Universal Soccer Video Understanding

As a globally celebrated sport, soccer has attracted widespread interest from fans all over the world. This paper aims to develop a comprehensive multi-modal framework for soccer video understanding. Specifically, we make the following contributions in this paper: (i) we introduce SoccerReplay-1988, the largest multi-modal soccer dataset to date, featuring videos and detailed annotations from 1,988 complete matches, with an automated annotation pipeline; (ii) we present an advanced soccer-specific visual encoder, MatchVision, which leverages spatiotemporal information across soccer videos and excels in various downstream tasks; (iii) we conduct extensive experiments and ablation studies on event classification, commentary generation, and multi-view foul recognition. MatchVision demonstrates state-of-the-art performance on all of them, substantially outperforming existing models, which highlights the superiority of our proposed data and model. We believe that this work will offer a standard paradigm for sports understanding research.

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VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User Simulation

Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice questions in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation-and due to the prohibitive cost and slow pace of human annotation for video tasks-we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a 'gold standard' using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.

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Image Quality Assessment: From Human to Machine Preference

Image Quality Assessment (IQA) based on human subjective preferences has undergone extensive research in the past decades. However, with the development of communication protocols, the visual data consumption volume of machines has gradually surpassed that of humans. For machines, the preference depends on downstream tasks such as segmentation and detection, rather than visual appeal. Considering the huge gap between human and machine visual systems, this paper proposes the topic: Image Quality Assessment for Machine Vision for the first time. Specifically, we (1) defined the subjective preferences of machines, including downstream tasks, test models, and evaluation metrics; (2) established the Machine Preference Database (MPD), which contains 2.25M fine-grained annotations and 30k reference/distorted image pair instances; (3) verified the performance of mainstream IQA algorithms on MPD. Experiments show that current IQA metrics are human-centric and cannot accurately characterize machine preferences. We sincerely hope that MPD can promote the evolution of IQA from human to machine preferences. Project page is on: https://github.com/lcysyzxdxc/MPD.

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ProBench: Judging Multimodal Foundation Models on Open-ended Multi-domain Expert Tasks

Solving expert-level multimodal tasks is a key milestone towards general intelligence. As the capabilities of multimodal large language models (MLLMs) continue to improve, evaluation of such advanced multimodal intelligence becomes necessary yet challenging. In this work, we introduce ProBench, a benchmark of open-ended user queries that require professional expertise and advanced reasoning. ProBench consists of 4,000 high-quality samples independently submitted by professionals based on their daily productivity demands. It spans across 10 fields and 56 sub-fields, including science, arts, humanities, coding, mathematics, and creative writing. Experimentally, we evaluate and compare 24 latest models using MLLM-as-a-Judge. Our results reveal that although the best open-source models rival the proprietary ones, ProBench presents significant challenges in visual perception, textual understanding, domain knowledge and advanced reasoning, thus providing valuable directions for future multimodal AI research efforts.

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Q-Bench-Video: Benchmarking the Video Quality Understanding of LMMs

With the rising interest in research on Large Multi-modal Models (LMMs) for video understanding, many studies have emphasized general video comprehension capabilities, neglecting the systematic exploration into video quality understanding. To address this oversight, we introduce Q-Bench-Video in this paper, a new benchmark specifically designed to evaluate LMMs' proficiency in discerning video quality. a) To ensure video source diversity, Q-Bench-Video encompasses videos from natural scenes, AI-generated Content (AIGC), and Computer Graphics (CG). b) Building on the traditional multiple-choice questions format with the Yes-or-No and What-How categories, we include Open-ended questions to better evaluate complex scenarios. Additionally, we incorporate the video pair quality comparison question to enhance comprehensiveness. c) Beyond the traditional Technical, Aesthetic, and Temporal distortions, we have expanded our evaluation aspects to include the dimension of AIGC distortions, which addresses the increasing demand for video generation. Finally, we collect a total of 2,378 question-answer pairs and test them on 12 open-source & 5 proprietary LMMs. Our findings indicate that while LMMs have a foundational understanding of video quality, their performance remains incomplete and imprecise, with a notable discrepancy compared to human performance. Through Q-Bench-Video, we seek to catalyze community interest, stimulate further research, and unlock the untapped potential of LMMs to close the gap in video quality understanding.

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A-Bench: Are LMMs Masters at Evaluating AI-generated Images?

How to accurately and efficiently assess AI-generated images (AIGIs) remains a critical challenge for generative models. Given the high costs and extensive time commitments required for user studies, many researchers have turned towards employing large multi-modal models (LMMs) as AIGI evaluators, the precision and validity of which are still questionable. Furthermore, traditional benchmarks often utilize mostly natural-captured content rather than AIGIs to test the abilities of LMMs, leading to a noticeable gap for AIGIs. Therefore, we introduce A-Bench in this paper, a benchmark designed to diagnose whether LMMs are masters at evaluating AIGIs. Specifically, A-Bench is organized under two key principles: 1) Emphasizing both high-level semantic understanding and low-level visual quality perception to address the intricate demands of AIGIs. 2) Various generative models are utilized for AIGI creation, and various LMMs are employed for evaluation, which ensures a comprehensive validation scope. Ultimately, 2,864 AIGIs from 16 text-to-image models are sampled, each paired with question-answers annotated by human experts, and tested across 18 leading LMMs. We hope that A-Bench will significantly enhance the evaluation process and promote the generation quality for AIGIs. The benchmark is available at https://github.com/Q-Future/A-Bench.

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Aria: An Open Multimodal Native Mixture-of-Experts Model

Information comes in diverse modalities. Multimodal native AI models are essential to integrate real-world information and deliver comprehensive understanding. While proprietary multimodal native models exist, their lack of openness imposes obstacles for adoptions, let alone adaptations. To fill this gap, we introduce Aria, an open multimodal native model with best-in-class performance across a wide range of multimodal, language, and coding tasks. Aria is a mixture-of-expert model with 3.9B and 3.5B activated parameters per visual token and text token, respectively. It outperforms Pixtral-12B and Llama3.2-11B, and is competitive against the best proprietary models on various multimodal tasks. We pre-train Aria from scratch following a 4-stage pipeline, which progressively equips the model with strong capabilities in language understanding, multimodal understanding, long context window, and instruction following. We open-source the model weights along with a codebase that facilitates easy adoptions and adaptations of Aria in real-world applications.

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