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Haoqi Yuan

Publications and source records attributed to Haoqi Yuan.

At least 19 recordsLinked to original sources

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.

cs.AI

Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data

Learning generalizable robot manipulation policies requires large-scale and diverse demonstration data. Egocentric human manipulation videos offer rich scene and task diversity, and prior work has shown that retargeting and rendering such videos into robot-format data can yield effective per-task policies at small scale. However, whether this approach can provide pretraining benefits for vision-language-action models at scale remains unexplored. We present \textbf{Ego2Robot}, a scalable pipeline that converts egocentric human manipulation videos into robot training data through action retargeting, robot-arm visual synthesis, and multi-level quality curation. Ego2Robot supports both curated datasets and in-the-wild videos, producing 18,561 hours of robot training data spanning 15 robot morphologies, making it the largest ego-to-robot dataset to date. To evaluate generalization, we extend RoboTwin2.0 with disentangled perturbation axes covering visual appearance, scene layout, embodiment morphology, and task semantics. Experiments show that joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across multiple perturbation types, with benefits validated on real-robot deployment. Project page: https://www-ye.github.io/ego2robot_blog/

cs.RO

Transport Discrepancy as a Reliability Signal for Vision-Language-Action Models

Vision-language-action (VLA) models that generate continuous action chunks via flow matching lack an internal signal for judging whether a given prediction is reliable. Distribution shift and long-horizon rollouts can push backbone representations away from the region the action head decodes reliably, yet the policy has no mechanism to detect or react to this drift. We observe that the cost of transporting observation features to the action representation in a shared feature space rises precisely when such drift occurs, providing a per-step reliability estimate without extra supervision. Building on this observation, we propose DiG (Discrepancy Gate), a lightweight plug-in module for flow-matching VLA policies. DiG computes a sliced Wasserstein transport cost between backbone features and the action expert's own input projection, maps it through an exponential gate, and uses the gate to modulate both a residual feature refinement and the training loss. At inference time, the gate enables DiG-Refinefine, an iterative refinement process that corrects action chunks before execution. Experiments on both simulation and real-world scenarios show that DiG consistently improves success rates, with the largest gains under distribution shift and on long-horizon tasks.

cs.RO

Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation

As an essential modality for dexterous and contact-rich tasks, tactile sensing provides precise force feedback that cannot be reliably inferred from vision. However, limited by hardware and data collection systems, existing datasets with tactility remain small in scale and narrow in contact coverage. Meanwhile, Vision-Language-Action (VLA) models with tactile modality are constrained on dynamics-agnostic post-training, which limits the performance ceiling on downstream tasks. In this paper, we present H-Tac, a large-scale tactile-action dataset with 160-hour egocentric human videos containing more than 300 tasks and 135k episodes. Building upon this, we propose Transferable Tactile Pre-Training (TTP), a system of tactile-based pre-training on human data for fine-grained robotic tasks. To bridge the gap between humans and robots, we use unified tactile and action spaces throughout the pre-training and post-training phases, preserving prior knowledge during human-to-robot transfer. By leveraging a tactile expert for future tactile prediction, our framework explicitly models the contact dynamics and precise physical interactions. Extensive experiments in simulation and on real robots demonstrate that our model achieves superior performance, exhibiting robust generalization and fine-grained manipulation capabilities. TTP paves the way for scalable tactile pre-training via human-to-robot transfer.

cs.RO

Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.

cs.RO

X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models

Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.

cs.RO

Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation

We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.

cs.CV

Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models

Foundation models in language and multimodality achieve strong generalization by aligning heterogeneous data under a unified formulation and training at scale. In this report, we investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization. This is challenging because, unlike text, manipulation data is heterogeneous by nature, expensive to collect, and narrow in diversity, making alignment and scale simultaneously difficult. We present Qwen-RobotManip, a generalizable Vision-Language-Action foundation model built on Qwen-VL. Qwen-RobotManip introduces a unified alignment framework across the representation, motion, and behavioral dimensions of manipulation, making large-scale multi-source training coherent rather than conflicting. This alignment capability in turn enables Qwen-RobotManip to absorb manipulation data at a scale that prior training regimes could not sustain. A human-to-robot synthesis pipeline converts egocentric hand demonstrations into robot trajectories across 15 platforms, and a rigorous curation pipeline harmonizes heterogeneous datasets. Using only open-source datasets and human videos without proprietary data collection, Qwen-RobotManip constructs a ~38,100-hour pretraining corpus and exhibits emergent generalization capabilities, including zero-shot instruction following, robustness to perturbations, reactive error recovery, and cross-embodiment transfer. We find that standard benchmarks fail to capture pretraining quality and instead adopt OOD settings including RoboCasa365, LIBERO-Plus, EBench, RoboTwin-Clean2Rand, RoboTwin-IF, and RoboTwin-XE. Qwen-RobotManip substantially outperforms prior state-of-the-art models, including $π$0.5, across all OOD settings, ranks 1st in RoboChallenge with a 20% relative improvement, and is validated on real-robot platforms including AgileX ALOHA, Franka, UR, and ARX.

cs.RO

RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning

Learning dexterous manipulation requires demonstrations that preserve fine hand-object interactions while remaining executable at deployment. Existing pipelines either lose deployable dexterity through retargeting or embodiment conversion, or rely on robot-specific teleoperation that is costly to scale and often lacks intuitive, contact-aware control for dexterous data collection. We present RealDexUMI, a wearable universal manipulation interface built around a shared dexterous end-effector module that integrates a lightweight dexterous hand, in-hand vision, and fingertip tactile sensing. A palm-side isomorphic teleoperation glove maps human finger inputs to robot-hand joint commands, enabling real-time, retargeting-free, intuitive, and precise hand control. The shared hand and sensing modules yield zero-gap end-effector data, with matched in-hand observations, tactile signals, contacts, and hand actions between collection and deployment. Across eight real-robot tasks spanning fine-grained, contact-rich, long-horizon, and bimanual manipulation, policies trained on RealDexUMI data achieve an average success rate of 88.75%, generalize to unseen initial poses, and transfer across three embodiments. Website: https://research.beingbeyond.com/realdexumi

cs.RO

Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments

Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.

cs.RO

Conservative Offline Robot Policy Learning via Posterior-Transition Reweighting

Offline post-training adapts a pretrained robot policy to a target dataset by supervised regression on recorded actions. In practice, robot datasets are heterogeneous: they mix embodiments, camera setups, and demonstrations of varying quality, so many trajectories reflect recovery behavior, inconsistent operator skill, or weakly informative supervision. Uniform post-training gives equal credit to all samples and can therefore average over conflicting or low-attribution data. We propose Posterior-Transition Reweighting (PTR), a reward-free and conservative post-training method that decides how much each training sample should influence the supervised update. For each sample, PTR encodes the observed post-action consequence as a latent target, inserts it into a candidate pool of mismatched targets, and uses a separate transition scorer to estimate a softmax identification posterior over target indices. The posterior-to-uniform ratio defines the PTR score, which is converted into a clipped-and-mixed weight and applied to the original action objective through self-normalized weighted regression. This construction requires no tractable policy likelihood and is compatible with both diffusion and flow-matching action heads. Rather than uniformly trusting all recorded supervision, PTR reallocates credit according to how attributable each sample's post-action consequence is under the current representation, improving conservative offline adaptation to heterogeneous robot data.

cs.RO

Joint-Aligned Latent Action: Towards Scalable VLA Pretraining in the Wild

Despite progress, Vision-Language-Action models (VLAs) are limited by a scarcity of large-scale, diverse robot data. While human manipulation videos offer a rich alternative, existing methods are forced to choose between small, precisely-labeled datasets and vast in-the-wild footage with unreliable hand tracking labels. We present JALA, a pretraining framework that learns Jointly-Aligned Latent Actions. JALA bypasses full visual dynamic reconstruction, instead learns a predictive action embedding aligned with both inverse dynamics and real actions. This yields a transition-aware, behavior-centric latent space for learning from heterogeneous human data. We scale this approach with UniHand-Mix, a 7.5M video corpus (>2,000 hours) blending laboratory and in-the-wild footage. Experiments demonstrate that JALA generates more realistic hand motions in both controlled and unconstrained scenarios, significantly improving downstream robot manipulation performance in both simulation and real-world tasks. These results indicate that jointly-aligned latent actions offer a scalable pathway for VLA pretraining from human data.

cs.RO

Rethinking Visual-Language-Action Model Scaling: Alignment, Mixture, and Regularization

While Vision-Language-Action (VLA) models show strong promise for generalist robot control, it remains unclear whether -- and under what conditions -- the standard "scale data" recipe translates to robotics, where training data is inherently heterogeneous across embodiments, sensors, and action spaces. We present a systematic, controlled study of VLA scaling that revisits core training choices for pretraining across diverse robots. Using a representative VLA framework that combines a vision-language backbone with flow-matching, we ablate key design decisions under matched conditions and evaluate in extensive simulation and real-robot experiments. To improve the reliability of real-world results, we introduce a Grouped Blind Ensemble protocol that blinds operators to model identity and separates policy execution from outcome judgment, reducing experimenter bias. Our analysis targets three dimensions of VLA scaling. (1) Physical alignment: we show that a unified end-effector (EEF)-relative action representation is critical for robust cross-embodiment transfer. (2) Embodiment mixture: we find that naively pooling heterogeneous robot datasets often induces negative transfer rather than gains, underscoring the fragility of indiscriminate data scaling. (3) Training regularization: we observe that intuitive strategies, such as sensory dropout and multi-stage fine-tuning, do not consistently improve performance at scale. Together, this study challenge some common assumptions about embodied scaling and provide practical guidance for training large-scale VLA policies from diverse robotic data. Project website: https://research.beingbeyond.com/rethink_vla

cs.RO

Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalization

We introduce Being-H0.5, a foundational Vision-Language-Action (VLA) model designed for robust cross-embodiment generalization across diverse robotic platforms. While existing VLAs often struggle with morphological heterogeneity and data scarcity, we propose a human-centric learning paradigm that treats human interaction traces as a universal "mother tongue" for physical interaction. To support this, we present UniHand-2.0, the largest embodied pre-training recipe to date, comprising over 35,000 hours of multimodal data across 30 distinct robotic embodiments. Our approach introduces a Unified Action Space that maps heterogeneous robot controls into semantically aligned slots, enabling low-resource robots to bootstrap skills from human data and high-resource platforms. Built upon this human-centric foundation, we design a unified sequential modeling and multi-task pre-training paradigm to bridge human demonstrations and robotic execution. Architecturally, Being-H0.5 utilizes a Mixture-of-Transformers design featuring a novel Mixture-of-Flow (MoF) framework to decouple shared motor primitives from specialized embodiment-specific experts. Finally, to make cross-embodiment policies stable in the real world, we introduce Manifold-Preserving Gating for robustness under sensory shift and Universal Async Chunking to universalize chunked control across embodiments with different latency and control profiles. We empirically demonstrate that Being-H0.5 achieves state-of-the-art results on simulated benchmarks, such as LIBERO (98.9%) and RoboCasa (53.9%), while also exhibiting strong cross-embodiment capabilities on five robotic platforms.

cs.RO

UniTacHand: Unified Spatio-Tactile Representation for Human to Robotic Hand Skill Transfer

Tactile sensing is crucial for robotic hands to achieve human-level dexterous manipulation, especially in scenarios with visual occlusion. However, its application is often hindered by the difficulty of collecting large-scale real-world robotic tactile data. In this study, we propose to collect low-cost human manipulation data using haptic gloves for tactile-based robotic policy learning. The misalignment between human and robotic tactile data makes it challenging to transfer policies learned from human data to robots. To bridge this gap, we propose UniTacHand, a unified representation to align robotic tactile information captured by dexterous hands with human hand touch obtained from gloves. First, we project tactile signals from both human hands and robotic hands onto a morphologically consistent 2D surface space of the MANO hand model. This unification standardizes the heterogeneous data structures and inherently embeds the tactile signals with spatial context. Then, we introduce a contrastive learning method to align them into a unified latent space, trained on only 10 minutes of paired data from our data collection system. Our approach enables zero-shot tactile-based policy transfer from humans to a real robot, generalizing to objects unseen in the pre-training data. We also demonstrate that co-training on mixed data, including both human and robotic demonstrations via UniTacHand, yields better performance and data efficiency compared with using only robotic data. UniTacHand paves a path toward general, scalable, and data-efficient learning for tactile-based dexterous hands.

cs.RO

Creative Agents: Empowering Agents with Imagination for Creative Tasks

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).

cs.AI

Spatial-Aware VLA Pretraining through Visual-Physical Alignment from Human Videos

Vision-Language-Action (VLA) models provide a promising paradigm for robot learning by integrating visual perception with language-guided policy learning. However, most existing approaches rely on 2D visual inputs to perform actions in 3D physical environments, creating a significant gap between perception and action grounding. To bridge this gap, we propose a Spatial-Aware VLA Pretraining paradigm that performs explicit alignment between visual space and physical space during pretraining, enabling models to acquire 3D spatial understanding before robot policy learning. Starting from pretrained vision-language models, we leverage large-scale human demonstration videos to extract 3D visual and 3D action annotations, forming a new source of supervision that aligns 2D visual observations with 3D spatial reasoning. We instantiate this paradigm with VIPA-VLA, a dual-encoder architecture that incorporates a 3D visual encoder to augment semantic visual representations with 3D-aware features. When adapted to downstream robot tasks, VIPA-VLA achieves significantly improved grounding between 2D vision and 3D action, resulting in more robust and generalizable robotic policies.

cs.RO

Universal Dexterous Functional Grasping via Demonstration-Editing Reinforcement Learning

Reinforcement learning (RL) has achieved great success in dexterous grasping, significantly improving grasp performance and generalization from simulation to the real world. However, fine-grained functional grasping, which is essential for downstream manipulation tasks, remains underexplored and faces several challenges: the complexity of specifying goals and reward functions for functional grasps across diverse objects, the difficulty of multi-task RL exploration, and the challenge of sim-to-real transfer. In this work, we propose DemoFunGrasp for universal dexterous functional grasping. We factorize functional grasping conditions into two complementary components - grasping style and affordance - and integrate them into an RL framework that can learn to grasp any object with any functional grasping condition. To address the multi-task optimization challenge, we leverage a single grasping demonstration and reformulate the RL problem as one-step demonstration editing, substantially enhancing sample efficiency and performance. Experimental results in both simulation and the real world show that DemoFunGrasp generalizes to unseen combinations of objects, affordances, and grasping styles, outperforming baselines in both success rate and functional grasping accuracy. In addition to strong sim-to-real capability, by incorporating a vision-language model (VLM) for planning, our system achieves autonomous instruction-following grasp execution.

cs.RO