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Haoqi Zhang

Publications and source records attributed to Haoqi Zhang.

10 recordsLinked to original sources

Situated Practice Systems: A Computational System for Supporting the Coaching and Practice of Regulation Skills for Innovation Work

Students are increasingly expected to prepare for open-ended innovation work, which requires well-developed cognitive, metacognitive, and emotional regulation skills. College learning environments offer opportunities to work on real-world problems--such as in design and engineering--but students often remain unaware of their ineffective work practices and recurring regulation challenges, and may struggle to improve. Coaching from experts can help, but students' practices and regulation behaviors are largely invisible from work artifacts alone and are difficult to diagnose and track without computational support. We introduce Situated Practice Systems (SPS), which provide: (1) an Interactive Context-Assessment-Plan (CAP) Notes tool to support coaches' understanding and modeling students' regulation-informed practices, and (2) Practice Agents that help students develop more effective practices. SPS uses Practice Objects to represent practices and regulation behaviors computationally, and Practice Scripts to automatically present suggested practices to students in relevant situations. In a formative 3-week field study, SPS helped coaches identify recurring regulation gaps and provide tailored practices. SPS also guided students in adopting more effective ways of working on their own and with others. We demonstrate how CSCW systems and learning environments can be designed to support the development of students' work practices and regulation skills, enabling them to lead innovation work.

cs.HC

Multi-Token Residual Prediction

Diffusion Language Models (DLMs) generate text by iteratively denoising masked token sequences, offering a tradeoff between parallelism and quality compared to autoregressive models. In current practice, the number of tokens decoded per step is controlled by a confidence threshold, and quality degrades monotonically as more tokens are denoised per step. We introduce Multi-token Residual Prediction (MRP), a lightweight module that enables dependency-aware multi-token denoising within a single backbone forward pass. MRP exploits a key property of the denoising process: the logit distributions at adjacent denoising steps are remarkably similar. Rather than running the backbone a second time to obtain the next-step logits, MRP predicts the residual between steps from the backbone's hidden states, effectively denoising more tokens per backbone forward at a fraction of the cost. We apply MRP across the two operating regimes of DLM decoding. In the high-quality-low-throughput static denoising regime, MRP serves as a drafter for speculative decoding: its proposals are verified against the backbone, yielding lossless acceleration of up to 1.4x in SGLang. In the low-quality-high-throughput dynamic denoising regime, MRP instead drives a remasking scheme that revokes over-eager reveals, recovering most of the accuracy lost to aggressive low-threshold decoding and improving accuracy by up to 22.6 points on code generation task HumanEval and 17.7 points on reasoning task GSM8K.

cs.LG

DeepForm: Reasoning Large Language Model for Communication System Formulation

Communication system formulation is critical for advancing 6G and future wireless technologies, yet it remains a complex, expertise-intensive task. While Large Language Models (LLMs) offer potential, existing general-purpose models often lack the specialized domain knowledge, nuanced reasoning capabilities, and access to high-quality, domain-specific training data required for adapting a general LLM into an LLM specially for communication system formulation. To bridge this gap, we introduce DeepForm, the first reasoning LLM specially for automated communication system formulation. We propose the world-first large-scale, open-source dataset meticulously curated for this domain called Communication System Formulation Reasoning Corpus (CSFRC). Our framework employs a two-stage training strategy: first, Supervised Fine-Tuning (SFT) with Chain-of-Thought (CoT) data to distill domain knowledge; second, a novel rule-based Reinforcement Learning (RL) algorithm, C-ReMax based on ReMax, to cultivate advanced modeling capabilities and elicit sophisticated reasoning patterns like self-correction and verification. Extensive experiments demonstrate that our model achieves state-of-the-art performance, significantly outperforming larger proprietary LLMs on diverse senerios. We will release related resources to foster further research in this area after the paper is accepted.

cs.LG

MEBS: Multi-task End-to-end Bid Shading for Multi-slot Display Advertising

Online bidding and auction are crucial aspects of the online advertising industry. Conventionally, there is only one slot for ad display and most current studies focus on it. Nowadays, multi-slot display advertising is gradually becoming popular where many ads could be displayed in a list and shown as a whole to users. However, multi-slot display advertising leads to different cost-effectiveness. Advertisers have the incentive to adjust bid prices so as to win the most economical ad positions. In this study, we introduce bid shading into multi-slot display advertising for bid price adjustment with a Multi-task End-to-end Bid Shading(MEBS) method. We prove the optimality of our method theoretically and examine its performance experimentally. Through extensive offline and online experiments, we demonstrate the effectiveness and efficiency of our method, and we obtain a 7.01% lift in Gross Merchandise Volume, a 7.42% lift in Return on Investment, and a 3.26% lift in ad buy count.

cs.GT

We Know What You Want: An Advertising Strategy Recommender System for Online Advertising

Advertising expenditures have become the major source of revenue for e-commerce platforms. Providing good advertising experiences for advertisers by reducing their costs of trial and error in discovering the optimal advertising strategies is crucial for the long-term prosperity of online advertising. To achieve this goal, the advertising platform needs to identify the advertiser's optimization objectives, and then recommend the corresponding strategies to fulfill the objectives. In this work, we first deploy a prototype of strategy recommender system on Taobao display advertising platform, which indeed increases the advertisers' performance and the platform's revenue, indicating the effectiveness of strategy recommendation for online advertising. We further augment this prototype system by explicitly learning the advertisers' preferences over various advertising performance indicators and then optimization objectives through their adoptions of different recommending advertising strategies. We use contextual bandit algorithms to efficiently learn the advertisers' preferences and maximize the recommendation adoption, simultaneously. Simulation experiments based on Taobao online bidding data show that the designed algorithms can effectively optimize the strategy adoption rate of advertisers.

cs.IR

Content-based Analysis of the Cultural Differences between TikTok and Douyin

Short-form video social media shifts away from the traditional media paradigm by telling the audience a dynamic story to attract their attention. In particular, different combinations of everyday objects can be employed to represent a unique scene that is both interesting and understandable. Offered by the same company, TikTok and Douyin are popular examples of such new media that has become popular in recent years, while being tailored for different markets (e.g. the United States and China). The hypothesis that they express cultural differences together with media fashion and social idiosyncrasy is the primary target of our research. To that end, we first employ the Faster Regional Convolutional Neural Network (Faster R-CNN) pre-trained with the Microsoft Common Objects in COntext (MS-COCO) dataset to perform object detection. Based on a suite of objects detected from videos, we perform statistical analysis including label statistics, label similarity, and label-person distribution. We further use the Two-Stream Inflated 3D ConvNet (I3D) pre-trained with the Kinetics dataset to categorize and analyze human actions. By comparing the distributional results of TikTok and Douyin, we uncover a wealth of similarity and contrast between the two closely related video social media platforms along the content dimensions of object quantity, object categories, and human action categories.

cs.CV

A Deep Prediction Network for Understanding Advertiser Intent and Satisfaction

For e-commerce platforms such as Taobao and Amazon, advertisers play an important role in the entire digital ecosystem: their behaviors explicitly influence users' browsing and shopping experience; more importantly, advertiser's expenditure on advertising constitutes a primary source of platform revenue. Therefore, providing better services for advertisers is essential for the long-term prosperity for e-commerce platforms. To achieve this goal, the ad platform needs to have an in-depth understanding of advertisers in terms of both their marketing intents and satisfaction over the advertising performance, based on which further optimization could be carried out to service the advertisers in the correct direction. In this paper, we propose a novel Deep Satisfaction Prediction Network (DSPN), which models advertiser intent and satisfaction simultaneously. It employs a two-stage network structure where advertiser intent vector and satisfaction are jointly learned by considering the features of advertiser's action information and advertising performance indicators. Experiments on an Alibaba advertisement dataset and online evaluations show that our proposed DSPN outperforms state-of-the-art baselines and has stable performance in terms of AUC in the online environment. Further analyses show that DSPN not only predicts advertisers' satisfaction accurately but also learns an explainable advertiser intent, revealing the opportunities to optimize the advertising performance further.

cs.SI

Performance-driven 3D printing of continuous curved fibre reinforced polymer composites a preliminary numerical study

This paper presents a new concept to place continuous curved fibres for CFRP composites, which can be fulfilled by potential additive or hybrid manufacturing technology. Based on the loading condition, principal stress trajectories are generated through finite element analysis (FEA) and used as the guidance of the placement paths for carbon fibres. Three numerical cases, an open-hole single ply lamina under uniaxial tension and an open-hole cross-ply laminate under biaxial tension and normal pressure, are studied and compared with traditional reinforced composites with unidirectional fibres. The modelling results show that the stress concentration in both fibre and matrix are reduced significantly by the curved fibre placement and the stiffness of CFRP composites have been improved. This concept of performance-driven optimization method could lead to a useful tool for the design of future 3D printing process for fibre reinforced composites.

physics.app-ph

Attendee-Sourcing: Exploring The Design Space of Community-Informed Conference Scheduling

Constructing a good conference schedule for a large multi-track conference needs to take into account the preferences and constraints of organizers, authors, and attendees. Creating a schedule which has fewer conflicts for authors and attendees, and thematically coherent sessions is a challenging task. Cobi introduced an alternative approach to conference scheduling by engaging the community to play an active role in the planning process. The current Cobi pipeline consists of committee-sourcing and author-sourcing to plan a conference schedule. We further explore the design space of community-sourcing by introducing attendee-sourcing -- a process that collects input from conference attendees and encodes them as preferences and constraints for creating sessions and schedule. For CHI 2014, a large multi-track conference in human-computer interaction with more than 3,000 attendees and 1,000 authors, we collected attendees' preferences by making available all the accepted papers at the conference on a paper recommendation tool we built called Confer, for a period of 45 days before announcing the conference program (sessions and schedule). We compare the preferences marked on Confer with the preferences collected from Cobi's author-sourcing approach. We show that attendee-sourcing can provide insights beyond what can be discovered by author-sourcing. For CHI 2014, the results show value in the method and attendees' participation. It produces data that provides more alternatives in scheduling and complements data collected from other methods for creating coherent sessions and reducing conflicts.

cs.HC

WeDo: Exploring Participatory, End-To-End Collective Action

Many celebrate the Internet's ability to connect individuals and facilitate collective action toward a common goal. While numerous systems have been designed to support particular aspects of collective action, few systems support participatory, end-to-end collective action in which a crowd or community identifies opportunities, formulates goals, brainstorms ideas, develops plans, mobilizes, and takes action. To explore the possibilities and barriers in supporting such interactions, we have developed WeDo, a system aimed at promoting simple forms of participatory, end-to-end collective action. Pilot deployments of WeDo illustrate that sociotechnical systems can support automated transitions through different phases of end-to-end collective action, but that challenges, such as the elicitation of leadership and the accommodation of existing group norms, remain.

cs.CY