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Haoran Jiang

Publications and source records attributed to Haoran Jiang.

At least 19 recordsLinked to original sources

SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision

Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.

cs.RO

SeGPruner: Semantic-Geometric Visual Token Pruner for 3D Question Answering

Vision-language models (VLMs) have been widely adopted for 3D question answering (3D QA). In typical pipelines, visual tokens extracted from multiple viewpoints are concatenated with language tokens and jointly processed by a large language model (LLM) for inference. However, aggregating multi-view observations inevitably introduces severe token redundancy, leading to an overly large visual token set that significantly hinders inference efficiency under constrained token budgets. Visual token pruning has emerged as a prevalent strategy to address this issue. Nevertheless, most existing pruners are primarily tailored to 2D inputs or rely on indirect geometric cues, which limits their ability to explicitly retain semantically critical objects and maintain sufficient spatial coverage for robust 3D reasoning. In this paper, we propose SeGPruner, a semantic-aware and geometry-guided token reduction framework for efficient 3D QA with multi-view images. Specifically, SeGPruner first preserves semantically salient tokens through an attention-based importance module (Saliency-aware Token Selector), ensuring that object-critical evidence is retained. It then complements these tokens with spatially diverse ones via a geometry-guided selector (Geometry-aware Token Diversifier), which jointly considers semantic relevance and 3D geometric distance. This cooperation between saliency preservation and geometry-guided diversification balances object-level evidence and global scene coverage under aggressive token reduction. Extensive experiments on ScanQA and OpenEQA demonstrate that SeGPruner substantially improves inference efficiency, reducing the visual token budget by 91% and inference latency by 86%, while maintaining competitive performance in 3D reasoning tasks.

cs.CV

TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale video generation models offers a natural approach: directly synthesizing 360-degree turntable videos (TTVs), which can serve not only as high-quality dynamic previews but also as an intermediate representation to drive texture synthesis and neural rendering. However, existing general-purpose video diffusion models struggle to maintain strict geometric consistency and appearance stability across the full range of views, making their outputs ill-suited for high-quality 3D reconstruction. To this end, we introduce TAPESTRY, a framework for generating high-fidelity TTVs conditioned on explicit 3D geometry. We reframe the 3D appearance generation task as a geometry-conditioned video diffusion problem: given a 3D mesh, we first render and encode multi-modal geometric features to constrain the video generation process with pixel-level precision, thereby enabling the creation of high-quality and consistent TTVs. Building upon this, we also design a method for downstream reconstruction tasks from the TTV input, featuring a multi-stage pipeline with 3D-Aware Inpainting. By rotating the model and performing a context-aware secondary generation, this pipeline effectively completes self-occluded regions to achieve full surface coverage. The videos generated by TAPESTRY are not only high-quality dynamic previews but also serve as a reliable, 3D-aware intermediate representation that can be seamlessly back-projected into UV textures or used to supervise neural rendering methods like 3DGS. This enables the automated creation of production-ready, complete 3D assets from untextured meshes. Experimental results demonstrate that our method outperforms existing approaches in both video consistency and final reconstruction quality.

cs.CV

EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstration

Human demonstrations offer rich environmental diversity and scale naturally, making them an appealing alternative to robot teleoperation. While this paradigm has advanced robot-arm manipulation, its potential for the more challenging, data-hungry problem of humanoid loco-manipulation remains largely unexplored. We present EgoHumanoid, the first framework to co-train a vision-language-action policy using abundant egocentric human demonstrations together with a limited amount of robot data, enabling humanoids to perform loco-manipulation across diverse real-world environments. To bridge the embodiment gap between humans and robots, including discrepancies in physical morphology and viewpoint, we introduce a systematic alignment pipeline spanning from hardware design to data processing. A portable system for scalable human data collection is developed, and we establish practical collection protocols to improve transferability. At the core of our human-to-humanoid alignment pipeline lies two key components. The view alignment reduces visual domain discrepancies caused by camera height and perspective variation. The action alignment maps human motions into a unified, kinematically feasible action space for humanoid control. Extensive real-world experiments demonstrate that incorporating robot-free egocentric data significantly outperforms robot-only baselines by 51\%, particularly in unseen environments. Our analysis further reveals which behaviors transfer effectively and the potential for scaling human data.

cs.RO

CaseMaster: Designing and Evaluating a Probe for Oral Case Presentation Training with LLM Assistance

Preparing an oral case presentation (OCP) is a crucial skill for medical students, requiring clear communication of patient information, clinical findings, and treatment plans. However, inconsistent student participation and limited guidance can make this task challenging. While Large Language Models (LLMs) can provide structured content to streamline the process, their role in facilitating skill development and supporting medical education integration remains underexplored. To address this, we conducted a formative study with six medical educators and developed CaseMaster, an interactive probe that leverages LLM-generated content tailored to medical education to help users enhance their OCP skills. The controlled study suggests CaseMaster has the potential to both improve presentation quality and reduce workload compared to traditional methods, an implication reinforced by expert feedback. We propose guidelines for educators to develop adaptive, user-centered training methods using LLMs, while considering the implications of integrating advanced technologies into medical education.

cs.HC

WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control

Humanoid robots require precise locomotion and dexterous manipulation to perform challenging loco-manipulation tasks. Yet existing approaches, modular or end-to-end, are deficient in manipulation-aware locomotion. This confines the robot to a limited workspace, preventing it from performing large-space loco-manipulation. We attribute this to: (1) the challenge of acquiring loco-manipulation knowledge due to the scarcity of humanoid teleoperation data, and (2) the difficulty of faithfully and reliably executing locomotion commands, stemming from the limited precision and stability of existing RL controllers. To acquire richer loco-manipulation knowledge, we propose a unified latent learning framework that enables Vision-Language-Action (VLA) system to learn from low-cost action-free egocentric videos. Moreover, an efficient human data collection pipeline is devised to augment the dataset and scale the benefits. To execute the desired locomotion commands more precisely, we present a loco-manipulation-oriented (LMO) RL policy specifically tailored for accurate and stable core loco-manipulation movements, such as advancing, turning, and squatting. Building on these components, we introduce WholeBodyVLA, a unified framework for humanoid loco-manipulation. To the best of our knowledge, WholeBodyVLA is one of its kind enabling large-space humanoid loco-manipulation. It is verified via comprehensive experiments on the AgiBot X2 humanoid, outperforming prior baseline by 21.3%. It also demonstrates strong generalization and high extensibility across a broad range of tasks.

cs.RO

Motion-Aware Vision-Reference Alignment for Referring Multi-Object Tracking

Referring Multi-Object Tracking (RMOT) extends conventional multi-object tracking (MOT) by introducing natural language references for multi-modal fusion tracking. RMOT benchmarks only describe the object's appearance, relative positions, and initial motion states. This so-called static regulation fails to capture dynamic changes of the object motion, including velocity changes and motion direction shifts. This limitation not only causes a temporal discrepancy between static references and dynamic vision modality but also constrains multi-modal tracking performance. To address this limitation, we propose a novel motion-aware vision-reference alignment framework, named VMRMOT. VMRMOT introduces a motion modality derived from object dynamics to facilitate the alignment between the vision modality and language references. Specifically, we introduce motion-aware descriptions derived from object dynamic behaviors and encode them into motion features as the motion modality through multi-modal large language models (MLLMs). We further design a Vision-Motion-Reference Alignment (VMRA) module to hierarchically align visual queries with motion and reference cues, enhancing their cross-modal consistency. In addition, a Motion-Guided Prediction Head (MGPH) is developed to explore motion modality to enhance the performance of the prediction head. To the best of our knowledge, VMRMOT is the first motion-aware vision-reference alignment framework for the RMOT task. Extensive experiments on multiple RMOT benchmarks demonstrate that VMRMOT outperforms existing state-of-the-art methods. The code is available at https://github.com/Kroery/VMRMOT.

cs.CV

BANG: Dividing 3D Assets via Generative Exploded Dynamics

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.

cs.GR

HypoChainer: A Collaborative System Combining LLMs and Knowledge Graphs for Hypothesis-Driven Scientific Discovery

Modern scientific discovery faces growing challenges in integrating vast and heterogeneous knowledge critical to breakthroughs in biomedicine and drug development. Traditional hypothesis-driven research, though effective, is constrained by human cognitive limits, the complexity of biological systems, and the high cost of trial-and-error experimentation. Deep learning models, especially graph neural networks (GNNs), have accelerated prediction generation, but the sheer volume of outputs makes manual selection for validation unscalable. Large language models (LLMs) offer promise in filtering and hypothesis generation, yet suffer from hallucinations and lack grounding in structured knowledge, limiting their reliability. To address these issues, we propose HypoChainer, a collaborative visualization framework that integrates human expertise, LLM-driven reasoning, and knowledge graphs (KGs) to enhance hypothesis generation and validation. HypoChainer operates in three stages: First, exploration and contextualization -- experts use retrieval-augmented LLMs (RAGs) and dimensionality reduction to navigate large-scale GNN predictions, assisted by interactive explanations. Second, hypothesis chain formation -- experts iteratively examine KG relationships around predictions and semantically linked entities, refining hypotheses with LLM and KG suggestions. Third, validation prioritization -- refined hypotheses are filtered based on KG-supported evidence to identify high-priority candidates for experimentation, with visual analytics further strengthening weak links in reasoning. We demonstrate HypoChainer's effectiveness through case studies in two domains and expert interviews, highlighting its potential to support interpretable, scalable, and knowledge-grounded scientific discovery.

cs.HC

MEDebiaser: A Human-AI Feedback System for Mitigating Bias in Multi-label Medical Image Classification

Medical images often contain multiple labels with imbalanced distributions and co-occurrence, leading to bias in multi-label medical image classification. Close collaboration between medical professionals and machine learning practitioners has significantly advanced medical image analysis. However, traditional collaboration modes struggle to facilitate effective feedback between physicians and AI models, as integrating medical expertise into the training process via engineers can be time-consuming and labor-intensive. To bridge this gap, we introduce MEDebiaser, an interactive system enabling physicians to directly refine AI models using local explanations. By combining prediction with attention loss functions and employing a customized ranking strategy to alleviate scalability, MEDebiaser allows physicians to mitigate biases without technical expertise, reducing reliance on engineers, and thus enhancing more direct human-AI feedback. Our mechanism and user studies demonstrate that it effectively reduces biases, improves usability, and enhances collaboration efficiency, providing a practical solution for integrating medical expertise into AI-driven healthcare.

cs.HC

Detect Anything 3D in the Wild

Despite the success of deep learning in close-set 3D object detection, existing approaches struggle with zero-shot generalization to novel objects and camera configurations. We introduce DetAny3D, a promptable 3D detection foundation model capable of detecting any novel object under arbitrary camera configurations using only monocular inputs. Training a foundation model for 3D detection is fundamentally constrained by the limited availability of annotated 3D data, which motivates DetAny3D to leverage the rich prior knowledge embedded in extensively pre-trained 2D foundation models to compensate for this scarcity. To effectively transfer 2D knowledge to 3D, DetAny3D incorporates two core modules: the 2D Aggregator, which aligns features from different 2D foundation models, and the 3D Interpreter with Zero-Embedding Mapping, which stabilizes early training in 2D-to-3D knowledge transfer. Experimental results validate the strong generalization of our DetAny3D, which not only achieves state-of-the-art performance on unseen categories and novel camera configurations, but also surpasses most competitors on in-domain data. DetAny3D sheds light on the potential of the 3D foundation model for diverse applications in real-world scenarios, e.g., rare object detection in autonomous driving, and demonstrates promise for further exploration of 3D-centric tasks in open-world settings. More visualization results can be found at our code repository.

cs.CV

Effects of particle angularity on granular self-organization

Recent studies of two-dimensional poly-disperse disc systems revealed a coordinated self-organisation of cell stresses and shapes, with certain distributions collapsing onto a master form for many processes, size distributions, friction coefficients, and cell orders. Here we examine the effects of grain angularity on the indicators of self-organisation, using simulations of bi-disperse regular $N$-polygons and varying $N$ systematically. We find that: the strong correlation between local cell stresses and orientations, as well as the collapses of the conditional distributions of scaled cell stress ratios to a master Weibull form for all cell orders $k$, are independent of angularity and friction coefficient. In contrast, increasing angularity makes the collapses of the conditional distributions sensitive to changes in the friction coefficient.

cond-mat.soft

ForgerySleuth: Empowering Multimodal Large Language Models for Image Manipulation Detection

Multimodal large language models have unlocked new possibilities for various multimodal tasks. However, their potential in image manipulation detection remains unexplored. When directly applied to the IMD task, M-LLMs often produce reasoning texts that suffer from hallucinations and overthinking. To address this, we propose ForgerySleuth, which leverages M-LLMs to perform comprehensive clue fusion and generate segmentation outputs indicating specific regions that are tampered with. Moreover, we construct the ForgeryAnalysis dataset through the Chain-of-Clues prompt, which includes analysis and reasoning text to upgrade the image manipulation detection task. A data engine is also introduced to build a larger-scale dataset for the pre-training phase. Our extensive experiments demonstrate the effectiveness of ForgeryAnalysis and show that ForgerySleuth significantly outperforms existing methods in generalization, robustness, and explainability.

cs.CV

Task Consistent Prototype Learning for Incremental Few-shot Semantic Segmentation

Incremental Few-Shot Semantic Segmentation (iFSS) tackles a task that requires a model to continually expand its segmentation capability on novel classes using only a few annotated examples. Typical incremental approaches encounter a challenge that the objective of the base training phase (fitting base classes with sufficient instances) does not align with the incremental learning phase (rapidly adapting to new classes with less forgetting). This disconnect can result in suboptimal performance in the incremental setting. This study introduces a meta-learning-based prototype approach that encourages the model to learn how to adapt quickly while preserving previous knowledge. Concretely, we mimic the incremental evaluation protocol during the base training session by sampling a sequence of pseudo-incremental tasks. Each task in the simulated sequence is trained using a meta-objective to enable rapid adaptation without forgetting. To enhance discrimination among class prototypes, we introduce prototype space redistribution learning, which dynamically updates class prototypes to establish optimal inter-prototype boundaries within the prototype space. Extensive experiments on iFSS datasets built upon PASCAL and COCO benchmarks show the advanced performance of the proposed approach, offering valuable insights for addressing iFSS challenges.

cs.CV

SLInterpreter: An Exploratory and Iterative Human-AI Collaborative System for GNN-based Synthetic Lethal Prediction

Synthetic Lethal (SL) relationships, though rare among the vast array of gene combinations, hold substantial promise for targeted cancer therapy. Despite advancements in AI model accuracy, there is still a significant need among domain experts for interpretive paths and mechanism explorations that align better with domain-specific knowledge, particularly due to the high costs of experimentation. To address this gap, we propose an iterative Human-AI collaborative framework with two key components: 1) Human-Engaged Knowledge Graph Refinement based on Metapath Strategies, which leverages insights from interpretive paths and domain expertise to refine the knowledge graph through metapath strategies with appropriate granularity. 2) Cross-Granularity SL Interpretation Enhancement and Mechanism Analysis, which aids experts in organizing and comparing predictions and interpretive paths across different granularities, uncovering new SL relationships, enhancing result interpretation, and elucidating potential mechanisms inferred by Graph Neural Network (GNN) models. These components cyclically optimize model predictions and mechanism explorations, enhancing expert involvement and intervention to build trust. Facilitated by SLInterpreter, this framework ensures that newly generated interpretive paths increasingly align with domain knowledge and adhere more closely to real-world biological principles through iterative Human-AI collaboration. We evaluate the framework's efficacy through a case study and expert interviews.

cs.HC

CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we introduce CLAY, a 3D geometry and material generator designed to effortlessly transform human imagination into intricate 3D digital structures. CLAY supports classic text or image inputs as well as 3D-aware controls from diverse primitives (multi-view images, voxels, bounding boxes, point clouds, implicit representations, etc). At its core is a large-scale generative model composed of a multi-resolution Variational Autoencoder (VAE) and a minimalistic latent Diffusion Transformer (DiT), to extract rich 3D priors directly from a diverse range of 3D geometries. Specifically, it adopts neural fields to represent continuous and complete surfaces and uses a geometry generative module with pure transformer blocks in latent space. We present a progressive training scheme to train CLAY on an ultra large 3D model dataset obtained through a carefully designed processing pipeline, resulting in a 3D native geometry generator with 1.5 billion parameters. For appearance generation, CLAY sets out to produce physically-based rendering (PBR) textures by employing a multi-view material diffusion model that can generate 2K resolution textures with diffuse, roughness, and metallic modalities. We demonstrate using CLAY for a range of controllable 3D asset creations, from sketchy conceptual designs to production ready assets with intricate details. Even first time users can easily use CLAY to bring their vivid 3D imaginations to life, unleashing unlimited creativity.

cs.CV

BiasEye: A Bias-Aware Real-time Interactive Material Screening System for Impartial Candidate Assessment

In the process of evaluating competencies for job or student recruitment through material screening, decision-makers can be influenced by inherent cognitive biases, such as the screening order or anchoring information, leading to inconsistent outcomes. To tackle this challenge, we conducted interviews with seven experts to understand their challenges and needs for support in the screening process. Building on their insights, we introduce BiasEye, a bias-aware real-time interactive material screening visualization system. BiasEye enhances awareness of cognitive biases by improving information accessibility and transparency. It also aids users in identifying and mitigating biases through a machine learning (ML) approach that models individual screening preferences. Findings from a mixed-design user study with 20 participants demonstrate that, compared to a baseline system lacking our bias-aware features, BiasEye increases participants' bias awareness and boosts their confidence in making final decisions. At last, we discuss the potential of ML and visualization in mitigating biases during human decision-making tasks.

cs.HC

Thermodynamics of Ionic Thermoelectrics for Low-Grade Heat Harvesting

More than half of the waste heat rejected into the environment has temperatures lower than 100 $^\circ C$, which accounts for nearly 85 PWh/year worldwide. Efficiently harvesting low-grade heat could be a promising step toward carbon neutrality. Recent developments of ionic thermoelectrics (i-TE) with giant thermopower have provoked intensive interest in using ions as energy and charge carriers for efficient thermal energy harvesting. However, current literature primarily focuses on improving thermopower only, while the ion transport and thermodynamics affecting the efficiencies have been largely neglected. This review article clarifies the fundamentals of electrochemistry and thermodynamics for developing highly efficient i-TE devices. Two major types of i-TE devices, thermo-ionic capacitors (TIC) and thermogalvanic cells (TGC), are discussed in detail. The article analyzes the methods of enhancing ionic thermopower in the literature by taking an entropic point of view. We also derived modified thermoelectric factor Z for both TICs and TGCs that fully incorporate the dynamics of ion transport and electrochemical reactions. Recent developments of hybrid devices showing improved efficiencies, power density, and multifunctionality are reviewed. Finally, we comment on the remaining challenges and provide an outlook on future directions.

physics.chem-ph