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Haoran Li

Publications and source records attributed to Haoran Li.

At least 271 records · Page 15Linked to original sources

PrivLM-Bench: A Multi-level Privacy Evaluation Benchmark for Language Models

The rapid development of language models (LMs) brings unprecedented accessibility and usage for both models and users. On the one hand, powerful LMs achieve state-of-the-art performance over numerous downstream NLP tasks. On the other hand, more and more attention is paid to unrestricted model accesses that may bring malicious privacy risks of data leakage. To address these issues, many recent works propose privacy-preserving language models (PPLMs) with differential privacy (DP). Unfortunately, different DP implementations make it challenging for a fair comparison among existing PPLMs. In this paper, we present PrivLM-Bench, a multi-perspective privacy evaluation benchmark to empirically and intuitively quantify the privacy leakage of LMs. Instead of only reporting DP parameters, PrivLM-Bench sheds light on the neglected inference data privacy during actual usage. PrivLM-Bench first clearly defines multi-faceted privacy objectives. Then, PrivLM-Bench constructs a unified pipeline to perform private fine-tuning. Lastly, PrivLM-Bench performs existing privacy attacks on LMs with pre-defined privacy objectives as the empirical evaluation results. The empirical attack results are used to fairly and intuitively evaluate the privacy leakage of various PPLMs. We conduct extensive experiments on three datasets of GLUE for mainstream LMs.

cs.CL↗

TacShade A New 3D-printed Soft Optical Tactile Sensor Based on Light, Shadow and Greyscale for Shape Reconstruction

In this paper, we present the TacShade a newly designed 3D-printed soft optical tactile sensor. The sensor is developed for shape reconstruction under the inspiration of sketch drawing that uses the density of sketch lines to draw light and shadow, resulting in the creation of a 3D-view effect. TacShade, building upon the strengths of the TacTip, a single-camera tactile sensor of large in-depth deformation and being sensitive to edge and surface following, improves the structure in that the markers are distributed within the gap of papillae pins. Variations in light, dark, and grey effects can be generated inside the sensor through external contact interactions. The contours of the contacting objects are outlined by white markers, while the contact depth characteristics can be indirectly obtained from the distribution of black pins and white markers, creating a 2.5D visualization. Based on the imaging effect, we improve the Shape from Shading (SFS) algorithm to process tactile images, enabling a coarse but fast reconstruction for the contact objects. Two experiments are performed. The first verifies TacShade s ability to reconstruct the shape of the contact objects through one image for object distinction. The second experiment shows the shape reconstruction capability of TacShade for a large panel with ridged patterns based on the location of robots and image splicing technology.

eess.IV↗

Federated Domain-Specific Knowledge Transfer on Large Language Models Using Synthetic Data

As large language models (LLMs) demonstrate unparalleled performance and generalization ability, LLMs are widely used and integrated into various applications. When it comes to sensitive domains, as commonly described in federated learning scenarios, directly using external LLMs on private data is strictly prohibited by stringent data security and privacy regulations. For local clients, the utilization of LLMs to improve the domain-specific small language models (SLMs), characterized by limited computational resources and domain-specific data, has attracted considerable research attention. By observing that LLMs can empower domain-specific SLMs, existing methods predominantly concentrate on leveraging the public data or LLMs to generate more data to transfer knowledge from LLMs to SLMs. However, due to the discrepancies between LLMs' generated data and clients' domain-specific data, these methods cannot yield substantial improvements in the domain-specific tasks. In this paper, we introduce a Federated Domain-specific Knowledge Transfer (FDKT) framework, which enables domain-specific knowledge transfer from LLMs to SLMs while preserving clients' data privacy. The core insight is to leverage LLMs to augment data based on domain-specific few-shot demonstrations, which are synthesized from private domain data using differential privacy. Such synthetic samples share similar data distribution with clients' private data and allow the server LLM to generate particular knowledge to improve clients' SLMs. The extensive experimental results demonstrate that the proposed FDKT framework consistently and greatly improves SLMs' task performance by around 5\% with a privacy budget of less than 10, compared to local training on private data.

cs.CR↗

Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-error

Establishing robust policies is essential to counter attacks or disturbances affecting deep reinforcement learning (DRL) agents. Recent studies explore state-adversarial robustness and suggest the potential lack of an optimal robust policy (ORP), posing challenges in setting strict robustness constraints. This work further investigates ORP: At first, we introduce a consistency assumption of policy (CAP) stating that optimal actions in the Markov decision process remain consistent with minor perturbations, supported by empirical and theoretical evidence. Building upon CAP, we crucially prove the existence of a deterministic and stationary ORP that aligns with the Bellman optimal policy. Furthermore, we illustrate the necessity of $L^{\infty}$-norm when minimizing Bellman error to attain ORP. This finding clarifies the vulnerability of prior DRL algorithms that target the Bellman optimal policy with $L^{1}$-norm and motivates us to train a Consistent Adversarial Robust Deep Q-Network (CAR-DQN) by minimizing a surrogate of Bellman Infinity-error. The top-tier performance of CAR-DQN across various benchmarks validates its practical effectiveness and reinforces the soundness of our theoretical analysis.

cs.LG↗

DrugLLM: Open Large Language Model for Few-shot Molecule Generation

Large Language Models (LLMs) have made great strides in areas such as language processing and computer vision. Despite the emergence of diverse techniques to improve few-shot learning capacity, current LLMs fall short in handling the languages in biology and chemistry. For example, they are struggling to capture the relationship between molecule structure and pharmacochemical properties. Consequently, the few-shot learning capacity of small-molecule drug modification remains impeded. In this work, we introduced DrugLLM, a LLM tailored for drug design. During the training process, we employed Group-based Molecular Representation (GMR) to represent molecules, arranging them in sequences that reflect modifications aimed at enhancing specific molecular properties. DrugLLM learns how to modify molecules in drug discovery by predicting the next molecule based on past modifications. Extensive computational experiments demonstrate that DrugLLM can generate new molecules with expected properties based on limited examples, presenting a powerful few-shot molecule generation capacity.

q-bio.BM↗

Converting High-Performance and Low-Latency SNNs through Explicit Modelling of Residual Error in ANNs

Spiking neural networks (SNNs) have garnered interest due to their energy efficiency and superior effectiveness on neuromorphic chips compared with traditional artificial neural networks (ANNs). One of the mainstream approaches to implementing deep SNNs is the ANN-SNN conversion, which integrates the efficient training strategy of ANNs with the energy-saving potential and fast inference capability of SNNs. However, under extreme low-latency conditions, the existing conversion theory suggests that the problem of misrepresentation of residual membrane potentials in SNNs, i.e., the inability of IF neurons with a reset-by-subtraction mechanism to respond to residual membrane potentials beyond the range from resting potential to threshold, leads to a performance gap in the converted SNNs compared to the original ANNs. This severely limits the possibility of practical application of SNNs on delay-sensitive edge devices. Existing conversion methods addressing this problem usually involve modifying the state of the conversion spiking neurons. However, these methods do not consider their adaptability and compatibility with neuromorphic chips. We propose a new approach based on explicit modeling of residual errors as additive noise. The noise is incorporated into the activation function of the source ANN, which effectively reduces the residual error. Our experiments on the CIFAR10/100 dataset verify that our approach exceeds the prevailing ANN-SNN conversion methods and directly trained SNNs concerning accuracy and the required time steps. Overall, our method provides new ideas for improving SNN performance under ultra-low-latency conditions and is expected to promote practical neuromorphic hardware applications for further development.

cs.NE↗

A Lane Usage Strategy for General Traffic Access on Bus Lanes under Mixed Traffic Environment

The strategy of permitting general traffic to use the bus lane for improved utilization while ensuring bus priority has gained increasingly attention, particularly with the support of vehicle-to-everything technology. In this study, we propose a novel lane usage strategy called Dynamic Spatial-Temporal Priority (DSTP) to ensure bus priority and optimize bus lane usage in a mixed traffic environment. DSTP leverages dynamic methods to identify available spatial-temporal resources in the lane, utilizing signal timing, road information, and vehicle data. A Right-of-Way assignment optimization model is then developed based on these resources to determine which vehicles can enter the bus lane. The model is dynamically enacted using a rolling horizon scheme to accommodate time-varying traffic conditions. Numerical studies have validated the advantages of DSTP, showing maintained bus priority, improved traffic efficiency, reduced fuel consumption, and lower CO2 emissions, especially during periods of high traffic demand and concentrated bus arrivals.

math.OC↗

A-PSRO: A Unified Strategy Learning Method with Advantage Function for Normal-form Games

Solving Nash equilibrium is the key challenge in normal-form games with large strategy spaces, where open-ended learning frameworks offer an efficient approach. In this work, we propose an innovative unified open-ended learning framework A-PSRO, i.e., Advantage Policy Space Response Oracle, as a comprehensive framework for both zero-sum and general-sum games. In particular, we introduce the advantage function as an enhanced evaluation metric for strategies, enabling a unified learning objective for agents engaged in normal-form games. We prove that the advantage function exhibits favorable properties and is connected with the Nash equilibrium, which can be used as an objective to guide agents to learn strategies efficiently. Our experiments reveal that A-PSRO achieves a considerable decrease in exploitability in zero-sum games and an escalation in rewards in general-sum games, significantly outperforming previous PSRO algorithms.

cs.GT↗

Aerodynamic Prediction of a CRM High-lift Configuration using a modified three equation turbulence mode

Aerodynamic simulations were carried out in the study presented in this paper focusing on the stall performance of the High-Lift Common Research Model obtained from the fourth AIAA High-Lift Prediction Workshop. Various turbulence models of Reynolds-average Navier-Stokes simulations are analyzed. A modified version of the transitional k-(v^2 )-ω model developed to enhance stall prediction accuracy for high-lift configurations with a nacelle chine. The vortex generator, three-element airfoil, and high-lift model are numerically simulated. The results reveal that implementing a k-(v^2 )-ω model with separation shear layer fixed notably enhances the stall prediction behavior for both the three-element airfoil and high-lift configuration without affecting the prediction of the vortex strength of a vortex generator. Moreover, incorporating rotation correction into the SPF k-(v^2 )-ω model improves the prediction of vortex strength and further enhances stall prediction for the high-lift configuration. The relative error in predicting the maximum lift coefficient is less than 5% of the experimental data. The study also investigated the impact of the nacelle chine on the stall behavior of the high-lift configuration. The results demonstrate that the chine vortex can mitigate the adverse effects of the nacelle/pylon vortex system and increase the maximum lift coefficient.

physics.flu-dyn↗

Synthetic Data (Almost) from Scratch: Generalized Instruction Tuning for Language Models

We introduce Generalized Instruction Tuning (called GLAN), a general and scalable method for instruction tuning of Large Language Models (LLMs). Unlike prior work that relies on seed examples or existing datasets to construct instruction tuning data, GLAN exclusively utilizes a pre-curated taxonomy of human knowledge and capabilities as input and generates large-scale synthetic instruction data across all disciplines. Specifically, inspired by the systematic structure in human education system, we build the taxonomy by decomposing human knowledge and capabilities to various fields, sub-fields and ultimately, distinct disciplines semi-automatically, facilitated by LLMs. Subsequently, we generate a comprehensive list of subjects for every discipline and proceed to design a syllabus tailored to each subject, again utilizing LLMs. With the fine-grained key concepts detailed in every class session of the syllabus, we are able to generate diverse instructions with a broad coverage across the entire spectrum of human knowledge and skills. Extensive experiments on large language models (e.g., Mistral) demonstrate that GLAN excels in multiple dimensions from mathematical reasoning, coding, academic exams, logical reasoning to general instruction following without using task-specific training data of these tasks. In addition, GLAN allows for easy customization and new fields or skills can be added by simply incorporating a new node into our taxonomy.

cs.CL↗

FDNet: Frequency Domain Denoising Network For Cell Segmentation in Astrocytes Derived From Induced Pluripotent Stem Cells

Artificially generated induced pluripotent stem cells (iPSCs) from somatic cells play an important role for disease modeling and drug screening of neurodegenerative diseases. Astrocytes differentiated from iPSCs are important targets to investigate neuronal metabolism. The astrocyte differentiation progress can be monitored through the variations of morphology observed from microscopy images at different differentiation stages, then determined by molecular biology techniques upon maturation. However, the astrocytes usually ``perfectly'' blend into the background and some of them are covered by interference information (i.e., dead cells, media sediments, and cell debris), which makes astrocytes difficult to observe. Due to the lack of annotated datasets, the existing state-of-the-art deep learning approaches cannot be used to address this issue. In this paper, we introduce a new task named astrocyte segmentation with a novel dataset, called IAI704, which contains 704 images and their corresponding pixel-level annotation masks. Moreover, a novel frequency domain denoising network, named FDNet, is proposed for astrocyte segmentation. In detail, our FDNet consists of a contextual information fusion module (CIF), an attention block (AB), and a Fourier transform block (FTB). CIF and AB fuse multi-scale feature embeddings to localize the astrocytes. FTB transforms feature embeddings into the frequency domain and conducts a high-pass filter to eliminate interference information. Experimental results demonstrate the superiority of our proposed FDNet over the state-of-the-art substitutes in astrocyte segmentation, shedding insights for iPSC differentiation progress prediction.

eess.IV↗

MagicTac: A Novel High-Resolution 3D Multi-layer Grid-Based Tactile Sensor

Accurate robotic control over interactions with the environment is fundamentally grounded in understanding tactile contacts. In this paper, we introduce MagicTac, a novel high-resolution grid-based tactile sensor. This sensor employs a 3D multi-layer grid-based design, inspired by the Magic Cube structure. This structure can help increase the spatial resolution of MagicTac to perceive external interaction contacts. Moreover, the sensor is produced using the multi-material additive manufacturing technique, which simplifies the manufacturing process while ensuring repeatability of production. Compared to traditional vision-based tactile sensors, it offers the advantages of i) high spatial resolution, ii) significant affordability, and iii) fabrication-friendly construction that requires minimal assembly skills. We evaluated the proposed MagicTac in the tactile reconstruction task using the deformation field and optical flow. Results indicated that MagicTac could capture fine textures and is sensitive to dynamic contact information. Through the grid-based multi-material additive manufacturing technique, the affordability and productivity of MagicTac can be enhanced with a minimum manufacturing cost of 4.76 GBP and a minimum manufacturing time of 24.6 minutes.

cs.RO↗

FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game

Many real-world applications involve some agents that fall into two teams, with payoffs that are equal within the same team but of opposite sign across the opponent team. The so-called two-team zero-sum Markov games (2t0sMGs) can be resolved with reinforcement learning in recent years. However, existing methods are thus inefficient in light of insufficient consideration of intra-team credit assignment, data utilization and computational intractability. In this paper, we propose the individual-global-minimax (IGMM) principle to ensure the coherence between two-team minimax behaviors and the individual greedy behaviors through Q functions in 2t0sMGs. Based on it, we present a novel multi-agent reinforcement learning framework, Factorized Multi-Agent MiniMax Q-Learning (FM3Q), which can factorize the joint minimax Q function into individual ones and iteratively solve for the IGMM-satisfied minimax Q functions for 2t0sMGs. Moreover, an online learning algorithm with neural networks is proposed to implement FM3Q and obtain the deterministic and decentralized minimax policies for two-team players. A theoretical analysis is provided to prove the convergence of FM3Q. Empirically, we use three environments to evaluate the learning efficiency and final performance of FM3Q and show its superiority on 2t0sMGs.

cs.AI↗

ViTacTip: Design and Verification of a Novel Biomimetic Physical Vision-Tactile Fusion Sensor

Tactile sensing is significant for robotics since it can obtain physical contact information during manipulation. To capture multimodal contact information within a compact framework, we designed a novel sensor called ViTacTip, which seamlessly integrates both tactile and visual perception capabilities into a single, integrated sensor unit. ViTacTip features a transparent skin to capture fine features of objects during contact, which can be known as the see-through-skin mechanism. In the meantime, the biomimetic tips embedded in ViTacTip can amplify touch motions during tactile perception. For comparative analysis, we also fabricated a ViTac sensor devoid of biomimetic tips, as well as a TacTip sensor with opaque skin. Furthermore, we develop a Generative Adversarial Network (GAN)-based approach for modality switching between different perception modes, effectively alternating the emphasis between vision and tactile perception modes. We conducted a performance evaluation of the proposed sensor across three distinct tasks: i) grating identification, ii) pose regression, and iii) contact localization and force estimation. In the grating identification task, ViTacTip demonstrated an accuracy of 99.72%, surpassing TacTip, which achieved 94.60%. It also exhibited superior performance in both pose and force estimation tasks with the minimum error of 0.08mm and 0.03N, respectively, in contrast to ViTac's 0.12mm and 0.15N. Results indicate that ViTacTip outperforms single-modality sensors.

cs.RO↗

Boosting Continuous Control with Consistency Policy

Due to its training stability and strong expression, the diffusion model has attracted considerable attention in offline reinforcement learning. However, several challenges have also come with it: 1) The demand for a large number of diffusion steps makes the diffusion-model-based methods time inefficient and limits their applications in real-time control; 2) How to achieve policy improvement with accurate guidance for diffusion model-based policy is still an open problem. Inspired by the consistency model, we propose a novel time-efficiency method named Consistency Policy with Q-Learning (CPQL), which derives action from noise by a single step. By establishing a mapping from the reverse diffusion trajectories to the desired policy, we simultaneously address the issues of time efficiency and inaccurate guidance when updating diffusion model-based policy with the learned Q-function. We demonstrate that CPQL can achieve policy improvement with accurate guidance for offline reinforcement learning, and can be seamlessly extended for online RL tasks. Experimental results indicate that CPQL achieves new state-of-the-art performance on 11 offline and 21 online tasks, significantly improving inference speed by nearly 45 times compared to Diffusion-QL. We will release our code later.

cs.LG↗

Improving Faithfulness of Abstractive Summarization by Controlling Confounding Effect of Irrelevant Sentences

Lack of factual correctness is an issue that still plagues state-of-the-art summarization systems despite their impressive progress on generating seemingly fluent summaries. In this paper, we show that factual inconsistency can be caused by irrelevant parts of the input text, which act as confounders. To that end, we leverage information-theoretic measures of causal effects to quantify the amount of confounding and precisely quantify how they affect the summarization performance. Based on insights derived from our theoretical results, we design a simple multi-task model to control such confounding by leveraging human-annotated relevant sentences when available. Crucially, we give a principled characterization of data distributions where such confounding can be large thereby necessitating the use of human annotated relevant sentences to generate factual summaries. Our approach improves faithfulness scores by 20\% over strong baselines on AnswerSumm \citep{fabbri2021answersumm}, a conversation summarization dataset where lack of faithfulness is a significant issue due to the subjective nature of the task. Our best method achieves the highest faithfulness score while also achieving state-of-the-art results on standard metrics like ROUGE and METEOR. We corroborate these improvements through human evaluation.

cs.CL↗

General Method for Solving Four Types of SAT Problems

Existing methods provide varying algorithms for different types of Boolean satisfiability problems (SAT), lacking a general solution framework. Accordingly, this study proposes a unified framework DCSAT based on integer programming and reinforcement learning (RL) algorithm to solve different types of SAT problems such as MaxSAT, Weighted MaxSAT, PMS, WPMS. Specifically, we first construct a consolidated integer programming representation for four types of SAT problems by adjusting objective function coefficients. Secondly, we construct an appropriate reinforcement learning models based on the 0-1 integer programming for SAT problems. Based on the binary tree search structure, we apply the Monte Carlo tree search (MCTS) method on SAT problems. Finally, we prove that this method can find all optimal Boolean assignments based on Wiener-khinchin law of large Numbers. We experimentally verify that this paradigm can prune the unnecessary search space to find the optimal Boolean assignments for the problem. Furthermore, the proposed method can provide diverse labels for supervised learning methods for SAT problems.

cs.AI↗

2D-Guided 3D Gaussian Segmentation

Recently, 3D Gaussian, as an explicit 3D representation method, has demonstrated strong competitiveness over NeRF (Neural Radiance Fields) in terms of expressing complex scenes and training duration. These advantages signal a wide range of applications for 3D Gaussians in 3D understanding and editing. Meanwhile, the segmentation of 3D Gaussians is still in its infancy. The existing segmentation methods are not only cumbersome but also incapable of segmenting multiple objects simultaneously in a short amount of time. In response, this paper introduces a 3D Gaussian segmentation method implemented with 2D segmentation as supervision. This approach uses input 2D segmentation maps to guide the learning of the added 3D Gaussian semantic information, while nearest neighbor clustering and statistical filtering refine the segmentation results. Experiments show that our concise method can achieve comparable performances on mIOU and mAcc for multi-object segmentation as previous single-object segmentation methods.

cs.CV↗